Current Events > Girls Frontline General 5.0: The Cleaner Gets Cleaned Out (of his resources)

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Shotgunnova
09/14/18 2:32:55 PM
#51:


lol, I got 9 duplicate bingo attempts already. I have a feeling this frequency will increase as the month rolls on. =|
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legendarylemur
09/14/18 3:07:46 PM
#52:


:P I already got 190 dupe tickets. 9 is le nothing
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pogo_rabid
09/14/18 3:14:05 PM
#53:


130 dupe tickets for me
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Shotgunnova
09/14/18 3:15:43 PM
#54:


I meant I got nine in one day. :P
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Cookie Bag
09/14/18 6:01:56 PM
#55:


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fuzzylittlbunny
09/15/18 5:46:16 AM
#56:


Argh, this is annoying. Why is there the little red exclamation point over the event thing? I have nothing at all I can do there. I can't collect any points, and I even used up my points to see if that would fix anything, but nope. There's no exclamation point showing what's new when I go there either, so I have no clue what it's signifying :<
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Shotgunnova
09/15/18 6:12:57 AM
#57:


It's no PKP, but it'll do.

7W7gl09
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Kelystic
09/15/18 10:12:18 AM
#58:


finally got wa2000

what's a good team to go with wa2000, svd and lee?
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pogo_rabid
09/15/18 11:19:24 AM
#59:


For rifles I recommend running 3x HG with them. My RF team is Wa2k, SVD, Welrod, Griz, and SAA

They absolutely wreck everything.
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pogo_rabid
09/15/18 12:16:01 PM
#60:


jaEWW5m
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TerrifyingRei
09/15/18 12:16:56 PM
#61:


i don't get it
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Shotgunnova
09/15/18 2:35:00 PM
#62:


They're plugging their ears so they don't have to hear her loud-ass megaphone skill.
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Popcorn_Fairy
09/15/18 7:15:44 PM
#63:


Awww yeah

EYrdDmb
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Shotgunnova
09/15/18 8:10:21 PM
#64:


I want to get some Lee swag, but I'll probably wait for the last minute just in case one of the bingo challenges is spending tickets.
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Calwings
09/15/18 8:11:05 PM
#65:


Why am I trying to build a 5HG echelon? I started doing this, I don't remember why, and now I'm in too deep to not go through with it and get them all to 90/5x.
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CapnMuffin
09/15/18 8:43:36 PM
#66:


What are you supposed to use against the Agile units? Especially at Night?
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fuzzylittlbunny
09/15/18 8:46:40 PM
#67:


Has anyone gotten that annoying glitch where the loading screen stays on? I start up the game, tap the screen on the "game start" part, and it says loading. Then the game starts, but the loading screen is still in front. It's translucent so I can see, but I can't press anything :((

I need to restart the game every time that happens :<
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Calwings
09/15/18 8:54:35 PM
#68:


CapnMuffin posted...
What are you supposed to use against the Agile units? Especially at Night?

AR's or SMG's, with night vision equipment if necessary. Grenade-firing ones will help a lot against large hordes of weaker enemies.

RF's (except maybe those with a fire rate buffing skill active) fire too slowly to deal with large hordes, MG's will get overwhelmed as they reload, and neither of them can use night vision equipment to enhance their accuracy in night battles, so they'll likely miss a bunch of shots anyways. For weaker and more agile units, you just want to put more bullets downfield, even if they're not doing as much damage. For tougher enemies (esecially armored ones) you want as much pure damage as possible.
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Cookie Bag
09/15/18 9:53:41 PM
#69:


The sights that increase ACC are nice for night missions for units that otherwise can't equip NV googles
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Calwings
09/15/18 10:15:01 PM
#70:


Cookie Bag posted...
The sights that increase ACC are nice for night missions for units that otherwise can't equip NV googles

Due to how the accuracy penalty in night battles works, those barely have any effect if you don't have night vision gear.

Units without NV gear lose 90% of their total accuracy stat by default. So if you have a unit with an accuracy stat of 70 (which is about average for a RF at max level) they effectively have an accuracy stat of 7 in night battles without any NV gear. If you throw an accuracy scope that increases it by 15, then that accuracy stat of 85 effectively becomes an accuracy stat of 8.5 in night battles. The difference between 7 and 8.5 is very small, merely going from total shit to slightly less shit. This is the same reason why HG's with flares are completely useless and not a valid replacement for NV gear on units that can equip them.

The reason that RF's and MG's are usable in night missions despite this is because armored units have zero evasion, meaning all bullets aimed at them hit without fail.
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Popcorn_Fairy
09/15/18 10:20:05 PM
#71:


Because I can't go more then 5 minutes without reworking my C-Team, here my brand new C-Team. Hopefully I don't feel the need to change this one.

anhnySw
8eH9Gzq
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Calwings
09/15/18 10:44:03 PM
#72:


Popcorn_Fairy posted...
Because I can't go more then 5 minutes without reworking my C-Team, here my brand new C-Team. Hopefully I don't feel the need to change this one.

anhnySw
8eH9Gzq

Super SASS isn't getting enough buffs for the team to work well. The handguns buffing the snipers is more important than the HG's getting buffed at all. I would move M950A to the very middle, then move the two RF's (in the corners so they're both being buffed by M950A) and Five-seven to the back column. I would replace CZ75 with a different HG who can buff the RF immediately behind her and put her next to M950A, probably in front of Enfield. To sum it up with number pad notation:

(1) Super SASS
(4) Five-seven
(7) Lee Enfield
(5) M950A
(8) other HG that can buff Enfield
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fuzzylittlbunny
09/15/18 10:44:08 PM
#73:


I'm so sad that I missed Five-seven. She would've been perfect for my IWS team :<
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pogo_rabid
09/15/18 11:00:35 PM
#74:


fuzzylittlbunny posted...
I'm so sad that I missed Five-seven. She would've been perfect for my IWS team :<

We should be able to get her later on. I believe she's craftable in cn now.
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fuzzylittlbunny
09/15/18 11:02:05 PM
#75:


Yeah, but repeats don't come back for quite some time though, right :<
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Popcorn_Fairy
09/15/18 11:07:31 PM
#76:


Calwings posted...
Super SASS isn't getting enough buffs for the team to work well. The handguns buffing the snipers is more important than the HG's getting buffed at all. I would move M950A to the very middle, then move the two RF's (in the corners so they're both being buffed by M950A) and Five-seven to the back column. I would replace CZ75 with a different HG who can buff the RF immediately behind her and put her next to M950A, probably in front of Enfield. To sum it up with number pad notation:

(1) Super SASS
(4) Five-seven
(7) Lee Enfield
(5) M950A
(8) other HG that can buff Enfield


That boosted my Combat Efficiency by a good bit. But led into another problem. I'm too picky with the Handguns, don't like most of the designs on most of them. About the only ones that can buff Enfield that I'm willing to sub in is 1911 and Type92. And, well, both of them drop my combat efficiency pretty significantly over keeping CZ in. Wouldn't mind adding in Glock17, but she can't buff Enfield. The Handgun I REALLY want for the spot is locked behind a limited drop that I don't see myself getting anytime soon.

nKTEF0R
HzdD6s4
iio8Vce
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Calwings
09/15/18 11:25:48 PM
#77:


Popcorn_Fairy posted...
That boosted my Combat Efficiency by a good bit. But led into another problem. I'm too picky with the Handguns, don't like most of the designs on most of them. About the only ones that can buff Enfield that I'm willing to sub in is 1911 and Type92. And, well, both of them drop my combat efficiency pretty significantly over keeping CZ in. Wouldn't mind adding in Glock17, but she can't buff Enfield. The Handgun I REALLY want for the spot is locked behind a limited drop that I don't see myself getting anytime soon.

nKTEF0R
HzdD6s4
iio8Vce

Type 92's buffs are terrible for RF's, especially in night battles, so go with M1911. The difference in the overall efficiency is from M1911's lower stats compared to CZ75, but her buffing Enfield's rate of fire is much more important in the long run. Plus, her smoke grenade skill is helpful for stalling until Enfield's self-buffing skill kicks in.
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pogo_rabid
09/15/18 11:36:59 PM
#78:


This is what i'm farming 3-4n with. it's wrecking everything
rO6Yd75
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Cookie Bag
09/16/18 12:18:48 AM
#79:


Calwings posted...
Due to how the accuracy penalty in night battles works, those barely have any effect if you don't have night vision gear.

Units without NV gear lose 90% of their total accuracy stat by default. So if you have a unit with an accuracy stat of 70 (which is about average for a RF at max level) they effectively have an accuracy stat of 7 in night battles without any NV gear.

7 > 0 though.

What i'm saying is that its better than nothing, outside of the armored lasers that have 0 dodge, the acc scopes are good against the regular enemies if you can't use anything else.
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pogo_rabid
09/16/18 12:21:41 AM
#80:


JESUS CHRIST THE RECOIL
https://www.youtube.com/watch?v=1FMeG60vLfQ" data-time="

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Popcorn_Fairy
09/16/18 12:26:36 AM
#81:


Calwings posted...
Type 92's buffs are terrible for RF's, especially in night battles, so go with M1911. The difference in the overall efficiency is from M1911's lower stats compared to CZ75, but her buffing Enfield's rate of fire is much more important in the long run. Plus, her smoke grenade skill is helpful for stalling until Enfield's self-buffing skill kicks in.


Fair enough. As much as I like CZ and her tactical scoped battle axe, I'm cool with 1911. So I'll go for it.

At least until I get my Chapter 7 Limited Drop.
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Calwings
09/16/18 12:35:05 AM
#82:


pogo_rabid posted...
This is what i'm farming 3-4n with. it's wrecking everything
rO6Yd75

Very nice. I wish I were lucky enough to pull Welrod or SVD. If I were to make a pure RF/HG team, I'd be running WA2000, Springfield (still my best second option even without her special equipment), PPK, SAA, and M9.

Cookie Bag posted...
7 > 0 though.

But it's not the difference between 7 and 0. It's the difference between 8.5 and 7, or potentially an even smaller benefit. It's still completely worthless, and you're still better off with a crit-raising scope to get more damage when they actually hit the enemy AND when they shoot at armored enemies.
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pogo_rabid
09/16/18 12:38:25 AM
#83:


Calwings posted...
Very nice. I wish I were lucky enough to pull Welrod or SVD. If I were to make a pure RF/HG team, I'd be running WA2000, Springfield (still my best second option even without her special equipment), PPK, SAA, and M9.

I was using Springfield with her unique equip until recently. She's great imo, but SVD just out dps's her. Took me forever to get SVD..ugh
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Cookie Bag
09/16/18 12:38:39 AM
#84:


Still better than 0, and some units can wear 2 scopes so crit scope + acc scope is better than nothing.
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Calwings
09/16/18 12:59:25 AM
#85:


pogo_rabid posted...
I was using Springfield with her unique equip until recently. She's great imo, but SVD just out dps's her. Took me forever to get SVD..ugh

I don't have SVD, Springfield's special equipment, or a better option to use as a rifle. It sucks.
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Popcorn_Fairy
09/16/18 1:10:39 AM
#86:


Also playing with a small change to the A and B Teams. I pulled NTWaifu and Welrod from B, and added them to A. While I pulled Grizzly and Mosin off of A and put them on B. Like so. Dunno if I'll stick with it or not.

830SERA
uobuvRg

uYGEFJc
VKmzOYO
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Touch
09/16/18 2:17:46 AM
#87:


I'm slowly grinding my team. FAL finally reached 70 so 4x'd her. Now just gotta keep grinding 5-4 more until the rest get to 70 @__@
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Popcorn_Fairy
09/16/18 4:11:53 PM
#88:


UenH7lt
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Shotgunnova
09/16/18 4:28:27 PM
#89:


IDW 4 Lyfe
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Popcorn_Fairy
09/16/18 4:29:15 PM
#90:


Shotgunnova posted...
IDW 4 Lyfe


Mah man.
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Calwings
09/16/18 4:31:28 PM
#91:


Popcorn_Fairy posted...
UenH7lt

WukOcPO
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fuzzylittlbunny
09/17/18 2:54:51 AM
#92:


Hey I just saw this article on Yahoo...Is it referring to the AR team lol

https://www.yahoo.com/news/combat-troops-complaining-m4-m16-160000301.html
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fuzzylittlbunny
09/17/18 4:14:04 AM
#93:


Wait a minute...Can someone clear up what exactly is needed to win a battle? In 1-4 night, there's that one enemy group that has that 4-legged walker thing. Do you only need to kill it to win that one fight? I mean I know there are a total of 9 enemy groups, but I mean for that one specific group. Because I thought that group of enemies, and one of the little armored dudes made it past my last row of guys, but I still won. I'm not sure if I killed the walker thing before that or what, but I'm certain that the one little armor guy didn't die.
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legendarylemur
09/17/18 5:04:16 AM
#94:


All the night missions require you to kill every enemy unit on the map. You probably killed it without realizing it
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fuzzylittlbunny
09/17/18 5:07:03 AM
#95:


Well I mean I guess IWS could easily one-shot him, but mr. quadraped was still alive and I retreated all my HGs. Since RFs target the back row, would they let the little armor guy walk free since he was in the front?
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Shotgunnova
09/17/18 8:24:59 AM
#96:


Stolen from Reddit:

hT8SoXi
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pogo_rabid
09/17/18 11:01:57 AM
#97:


https://imgur.com/W3Qkcxq
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Popcorn_Fairy
09/17/18 5:39:08 PM
#98:


I regret nothing. Worth every penny.

gEXCsZl
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pogo_rabid
09/17/18 6:39:00 PM
#99:


this?
https://www.etsy.com/listing/633581671/girls-frontline-wa2000-springfield-idw-3
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Popcorn_Fairy
09/17/18 6:41:07 PM
#100:


pogo_rabid posted...
this?
https://www.etsy.com/listing/633581671/girls-frontline-wa2000-springfield-idw-3


Hell yeah man. Worth it. I ordered two.
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