Board 8 > Snake Ranks Anything Horror Related Vol. 3 *RANKINGS*

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Snake5555555555
10/08/18 1:47:09 PM
101
84. Clickers (The Last of Us) (15 points)
Nominated by: Great_Paul (2/4 remaining)
https://www.youtube.com/watch?v=xRL3IFad9Hk" data-time="

https://www.youtube.com/watch?v=tIHDP8sksFM" data-time="


Importance: 3
Fear: 6
Snake: 6

As far as memorable survival horror monsters go, Clickers have made quite a name for themselves. Fast and lethal, Clickers will be a prominent source for many Last of Us players if you're not careful. Completely blind, they may seem easy to avoid at first, but they are very sensitive to sound so it takes the utmost care to be completely quite around them. They use a form of echolocation similar to bats which is what makes their titular clicker sound. They are very difficult to kill which ramps up the horror and tension in the game to great effect; an ill-prepared player who startles these things will not be in for a good time. This level of danger is rarely seen in common, recurring enemies, setting The Last of Us apart from the survival horror pack. Every single Clicker encounter is another puzzle where the wrong solution means certain death, and that's a commendable and enjoyably risky thing to have in a survival horror game.
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v_charon
10/08/18 1:53:21 PM
102
Johnbobb posted...
man Brains is such a good song


Glad to see some love for Voltaire in here. If you aren't already familiar with him, he has tons of stuff in this vein.
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Anagram
10/08/18 2:32:29 PM
103
A prominent source for many Last of Us players, huh? If only we knew what they were a source of. I'll just have to assume they're a source of happiness, then.
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Started: July 6, 2005
Snake5555555555
10/08/18 3:10:11 PM
104
I swear I had something written there when I posted it :/
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Snake5555555555
10/08/18 7:59:15 PM
105
83. Don't Watch This" Featurette from The Ring (15 points)
Nominated by: jcgamer107 (4/5 remaining)
https://www.youtube.com/watch?v=rJ2_fYBKwM0" data-time="


Importance: 2
Fear: 6
Snake: 7

This is basically a highly-edited compilation of deleted scenes organized by Gore Verbinski, interspliced with some scenes that are actually in the film to show where they would fit in. Like with most deleted scenes, it's very understandable why they took some out, especially the scene where Rachel rents Pokemon: The Movie at a VHS place and the store manager makes some weird sexual comment about it or something. It's very befuddling and confusing. Others however, like Noah discovering the Shelter Mountain Inn's manager's corpse after he apparently watched the tape would've fit neatly into the film and was a genuinely shocking, creepy moment.

It's well-put together with some creepy music and of course shots from the infamous tape, and it capping off at the video rental store with said tape just lying on the shelves is scary in numerous imaginative ways. It doesn't really come close to being anything essential, but diehard Ring fans should definitely seek this out if they haven't.
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Snake5555555555
10/08/18 8:00:09 PM
106
Seems like the video link is down by the way, and I can't find a replacement anywhere. Luckily I had my DVD handy!
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jcgamer107
10/08/18 9:04:06 PM
107
Ha that's funny cuz it was up when I nominated it. It had a brief life. Well, good job owning the DVD! :)

I almost just nominated part of Hans Zimmer's brilliant, atmospheric score, but I figured since it's featured prominently in that montage, along with some great, unsettling visuals, it would make for a better nomination.

I love the care and effort Gore Verbinski put into creating a fleshed-out, chilling environment for Moseko Island, and especially the Morgan's horse ranch. Those shots of the abandoned race track and corral really give you a sense of abandonment, decay, and sorrow. The long overhead shot from the film following Rachel as she arrives at the ranch, scored with a frenetic cello is still one of my favorite shots in any film. (this was the music track I almost nominated)

https://www.youtube.com/watch?v=yvaTv_4qW_4" data-time="


Of course all of it is owed to the original 'Ring', but Verbinski and Zimmer knocked it out of the park in creating one of the best remakes of all-time.

EDIT - sorry, I wanted to share another one of my favorites from the soundtrack.

https://www.youtube.com/watch?v=jI0QhZ3CLfM" data-time="


One of the more sombre, moving pieces from the film, but still with hints of dread, set to a nifty slideshow of visuals. 2:43 and 3:53 I think are particularly incredible musical moments have in a horror movie. So many nowadays just try to be incredibly dark and disturbing with little music/beauty, or barrage you with jumpscares, so it's amazing to have a film really take time to actually try to make you to feel something.
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Snake5555555555
10/09/18 12:20:59 PM
108
82. Queen Vanessa's Manor (A Hat In Time) (15 points)
Nominated by: Pirateking2000 (4/6 remaining)
https://www.youtube.com/watch?v=YI8hBUeilBI" data-time="


Importance: 2
Fear: 6
Snake: 7

Any screenshot of A Hat in Time can easily clue you in that this game is cutesy, charming, bright, and quite the opposite of scary. Hell, even on the game's store page on Steam it's advertised as a "cute-as-heck 3D platformer". As such, nobody would ever expect the mood whiplash that is Queen Vanessa's Manor; I'm entirely convinced now that this is an area in Amnesia that accidentally got swapped with a fantastical platforming level and they didn't have enough time to correct things.

It can be common for platform/adventure games aimed at younger audiences to contain some horror elements to spice things up from the typically light-hearted world, lending some more danger to the adventure and making things more challenging by adding a slight dash of fear to the equation. Super Mario 64's Big Boo's Haunt, Sonic Adventure 2's Pumpkin Hill, & Ocarina of Time's Shadow Temple are all great examples of levels that break-up the pacing by utilizing horror elements without getting too scary, stopping just short-enough from becoming full survival horror.

A Hat in Time says fuck all that however and crafts a full-fledged one-off survival horror area deliberately meant to scare and shock the player, combining elements of classic RE puzzle solving and key-finding with Amnesia-style hide-and-seek from the area's main oppressor, Queen Vanessa. The atmosphere speaks wonders to the talents at Gears for Breakfast, showing true depth in their level design with a willingness to experiment. The mansion could easily be a section of the Spencer Mansion, with it's wooden floorboards, grand piano, and loads of doors, with the snow outside creating a cold, unwelcoming feeling and darkening the interior halls of the mansion that feel empty, lonely, and devoid of life.

Queen Vanessa ranks up there with the stalker legends of survival horror fame, like Scissorman or even the T-00. Constantly cast in shadow with piercing, glowing red eyes, Queen Vanessa is simple yet terrifying in her design. Her long shadow easily penetrates under doorways and feels oppressing, and her ghostly voice echoes throughout the halls of her mansion. When she happens to spot you, the music swells with stabbing tension and the game is cast in a freezing, light blue glow that seems to represent Vanessa's desolate and isolated world.

The area also takes other cues from survival horror games, including files that detail Vanessa's backstory and the game even makes the player weaker by disallowing them the use of their hats because a contract with the Snatcher. I think it is quite incredible how far this game is willing to go to nail an authentic and classic survival horror experience. Much like how the rest of the game harkens back to 90s platformers like Banjo-Kazooie, the developers also clearly have a lot of love for another huge genre back in the day and it shines through in every aspect of Queen Vanessa's manor.
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Johnbobb
10/09/18 4:38:23 PM
109
A Hat in Time was one of the best games to come out of last year, which was already one of the best years for gaming ever
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Snake5555555555
10/09/18 8:11:54 PM
110
81. Final Hours (The Legend of Zelda: Majora's Mask) (15 points)
Nominated by: Shonen_Bat (3/5 remaining)
https://www.youtube.com/watch?v=ZbR5WcyWl18" data-time="


Importance: 3
Fear: 5
Snake: 7

A creepy, ominous song to rival the best atmospheric tracks in survival horror, Final Hours is a haunting track that serves to remind players that certain doom is coming and there's little you can do to stop it. As a huge fan of atmospheric music, Final Hours really hits that sweet spot for me; the touches of percussion and light synth make me super-anxious even if there's something strangely calming about the strings that dominate the song, as if it makes you accept your fate. The sudden sound of the earthquake spells out certain doom in a way few video game tracks do, and damn if it isn't effective. It's simply chilling and it's right up my alley.

"Therefore never send to know for whom the bell tolls; it tolls for thee."
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jcgamer107
10/10/18 1:56:45 AM
111
That's good shit. Majora's Mask is a horror game as far as I'm concerned. There are a bunch of dark subplots even aside from the moon.

Another musical twist I like is the Clock Town music becoming more frantic and ominous each day closer to their doom.

https://www.youtube.com/watch?v=K0kXVfqPrLs" data-time="

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Snake5555555555
10/10/18 3:05:40 AM
112
80. Scooby Doo (TV) (15.5 points)
Nominated by: Nathalmighty1 (3/4 remaining)
https://www.youtube.com/watch?v=776rvGHfzuM" data-time="


Importance: 9
Fear: 2
Snake: 4.5

I've been talking about kid-friendly horror in these rankings a lot so far, and it's because I think it's a really important aspect of the genre. When do we get irrationally scared of things the most? When we're children of course. Childhood is all about curiosity and facing our fears, whether it's standing up to a schoolyard bully or watching our very first "real" horror movie. Each fear we face is a chance for us to grow in strength and character, and that's a great thing! It's why a show like Scooby-Doo can be very important to many children.

Even as a kid, it's not very scary, sure, but it actually introduces kids to a lot of concepts that could be scary in a different context and can pique your interest. Masked criminals, supernatural hauntings, cryptids, and alien sightings are just a few of the things dealt with in an average episode of Scooby-Doo. With a dash of corny humor typical of the era and a tinge of healthy skepticism, Scooby-Doo's approach to these atypical and tense situations is a fun and unique way to treat the concept of fear. It may even lead us to want to get a taste for a more serious take on it.

Personally, I was never that big a fan of Scooby-Doo; I watched a few episodes as a kid whenever they aired and some of the modern stuff of the time only because that's what was on. The characters are very stereotypical but as a result very recognizable, and to its credit Scooby-Doo the dog is a well-designed character with plenty of originality to go-around. In fact, his personality that mixes bravery with slight cowardice is perfect for kids to identify with, and who doesn't love dogs, right?

It's not to hard to see Scooby-Doo's impact on the pop culture landscape and children's horror/mystery genre, and maybe even thinking about it I may have some more respect for the series myself then I did before. After all, like, Scooby-Doo is just some light hearted fun for people of all ages, man!
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Anagram
10/10/18 11:18:22 AM
113
Velma > Shaggy > Scooby > Fred > Daphne

Daphne was always useless.`
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Snake5555555555
10/10/18 1:32:25 PM
114
79. Variante - Requiem for the World (15.5 points)
Nominated by: Wicklebee (3/5 remaining)
https://imgur.com/gallery/ilTgPpo

Importance: 2.5
Fear: 6
Snake: 7

Variante is a great manga and a great piece of body horror that explores what it means to be human, invoking the greatest films in the genre like Hellraiser and The Fly. The story goes Hosho Aiko, a normal young girl who comes home one day to find her entire family slaughtered by a strange monster, is then killed herself. This is when things start to get weird however, as Aiko is brought back to life with a strange new ability in her arm, leading Aiko to struggle with her identity and cope with her dangerous new power. The artwork in this series is incredible, and it gets especially creative with the design of Aiko's arm, which grows more grotesque and otherworldly as the manga progresses. Aiko is a great character and it's easy to empathize with her, as she grows stronger throughout the story and becomes less of a pushover and people-pleaser due to her circumstances. Yet, Aiko is tragic and glimpsing her past memories and attempts to rejoin society makes her an inherently sad character.

Besides the ending feeling a little rushed, Variante is a great read throughout with awesome body horror, fun twists, and flawed characters that make always make for the best horror stories.
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Snake5555555555
10/11/18 2:50:19 AM
115
78. Chad VanGaalen - Molten Light (15.5 points)
Nominated by: ihatethisCPU (4/5 remaining)
https://www.youtube.com/watch?v=DLw5b70OJH8" data-time="


Importance: 3
Fear: 5.5
Snake: 7

Trippy and surreal are really the best ways to describe this music video. The animation is reminiscent to me of a rougher and uglier Adventure Time, which I'm typically not the biggest fan of, but it works really well here. The video compliments the music nicely, with the lyric, "I'll find you and I'll kill you" becoming particularly more haunting with the accompanying visual. Some of the video is a bit random like when the priest turns in to and out of a blob of jelly but I suppose it does add to the unsettling nature of the entire piece. There are some elements of dark comedy here, especially with the rainbow background at the end with the slight lyric change perfectly hammering home the just desserts the two brotherly murderers received. It's a short trip into the strange and unusual that's simply creative and even a little catchy musically despite the subject matter.
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Sherry_Tueli
10/11/18 3:24:23 AM
116
Damn, only made it up to a 7 with the only horror manga I've read. Guess I'll work on trying another someday.
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PrivateBiscuit1
10/11/18 7:04:18 AM
117
Snake5555555555 posted...
84. Clickers (The Last of Us) (15 points)
Nominated by: Great_Paul (2/4 remaining)

Idk. I think Clickers lose a lot of their value as something spooky when Ellie is running around them when the AI is spazzing like she's on speed.
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Snake5555555555
10/11/18 1:11:38 PM
118
PrivateBiscuit1 posted...
Snake5555555555 posted...
84. Clickers (The Last of Us) (15 points)
Nominated by: Great_Paul (2/4 remaining)

Idk. I think Clickers lose a lot of their value as something spooky when Ellie is running around them when the AI is spazzing like she's on speed.


Yeah, that's really unfortunate but I also think the opposite would've been more frustrating than scary too.
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Snake5555555555
10/11/18 1:57:55 PM
119
77. Lee Everett (Telltale's The Walking Dead: Season 1) (15.5 points)
Nominated by: Inviso (4/6 remaining)
https://www.youtube.com/watch?v=LvLukjcAysM" data-time="


Importance: 4.5
Fear: 3.5
Snake: 7.5

I think Lee Everett made season 1 of Telltale's The Walking Dead what it was. Lee was that player-avatar element that future seasons lacked; Clementine is too defined as a character to work in a narrative driven by player-choice. Lee's backstory is murky, in a way like Andy Dufresne's in The Shawshank Redemption was, whereas Clementine's is completed and solidly defined from her very first on-screen appearance. As Lee, you can make up lies about your past to whom you choose to, deny your crimes, or even seek redemption for them. This unique opportunity to step into your character's shoes and define their personality in such a personal narrative was almost unrivaled at the time.

There always comes a point in the post-apocalypse where your past stops mattering however, and this is when Lee's relationship with Clementine, Kenny, and many others starts taking center stage. Like it or not, Lee is stuck with this little girl throughout his journey by pure circumstance, and Lee can be as fatherly or as distant as the player wishes. Getting close to Clementine and teaching her the tools of survival in a harsh world makes for the most compelling journey in The Walking Dead, starting with a simple choice on Hershel's farm early on to the heartbreaking conclusion I won't spoil if you haven't played or seen it. That's not to say there's no value in going the opposite path, as maybe you think Clementine shouldn't really form any close bonds with anyone if she truly wants to make on this zombie-plagued Earth. Either way, Lee's character blossom out the way you see fit, developing different facets of his emotions and personality, from the rage-fueled to the calm and understanding.

I won't touch on every character Lee meets and travels with, but Lee's relationship with Kenny deserves discussing too. The opportunity for friendship presents itself early on, but the relationship here is like handling a crate of nitroglycerin. Anyone that comes between Kenny and his family's survival is simply an antagonist for Kenny, and there are many moments where you have to sacrifice your friendship to get closer to Clementine and yes, even vice-versa. In a way, Kenny is pushed to Lee's most aggressive extremes, and Lee can become just like Kenny if the player makes the appropriate choices.

The ability to truly control Lee's character and personality made for a story that still stands up to the test of time in my eyes. Lee is at his heart an archetype given to the player to mold the way they see fit, and as a result, we ourselves become the true survivor in this tragic tale of death and unholy resurrection.
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Snake5555555555
10/11/18 4:04:43 PM
120
76. Ikari's Cardboard World (Paranoia Agent) (15.5 points)
Nominated by: trdl23 (3/5 remaining)
https://www.youtube.com/watch?v=jAgTx1bJqFg" data-time="


Importance: 1
Fear: 6
Snake: 8.5

Paranoia Agent's themes of fear and repression are represented best in the cardboard world, where you may be able to run from your problems, but ultimately it's a flat and hollow existence. Ikari's train of misery, from his police firing to the illness of his wife, would definitely make anyone wish for safe passage out of our cruel, mad world. And it may seem nice at first, nostalgic, simple, pleasant, and easy, but as all the 2D, unmoving, flat objects represent, it's a life that lacks any meaning with no connections to anyone or anything. It's ironic that Tsukiko, the catalyst and driving force behind the events of Paranoia Agent, is the one who eventually convinces Ikari to break free from this fiction, smashing the fake boundaries and becoming real himself again. It perhaps lacks subtlety, but god damn if it isn't powerful and can even be personally touching for anyone going through a similar situation in each of our own ways.
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Johnbobb
10/11/18 4:06:18 PM
121
goddamn Paranoia Agent was so good
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Snake5555555555
10/12/18 12:19:04 PM
122
75. Neo (Toriko Series) (16 points)
Nominated by: Pirateking2000 (4/6 remaining)
https://imgur.com/AhjZu2u
https://imgur.com/YW1jxkh

Importance: 2
Fear: 7
Snake: 7

A so-called "appetite demon" Neo is simply terrifying to look at. Depending on its form, Neo will have several bulbous and grotesque deformities growing all over its body, which is its most infamous form. No matter what Neo looks like however, they are each very scary in their own ways. The last form's empty, wide eyes seem to pierce into your soul, whilst its original scrawny form reminds me of Ao Oni and is unnaturally thin and skinny. Like some hellscape version of Galactus, Neo devours planets and all lifeforms, but not before each individual creature knows the true fear of Neo's full power and influence. In one particularly famous incident, Neo stood with a creature for days on end, until it was at peak fear, and for Neo, maximum flavor. It is never satisfied either, and will continue to eat and eat for its entire existence. With awesome power and fearsome forms, Neo is a creature that will easily haunt anyone's nightmares.
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trdl23
10/12/18 12:28:23 PM
123
Spoilers below for Paranoia Agent:

What I find especially poignant is how Ikari himself recognizes that the world is fake multiple times especially as he starts seeing Tsukiko as the daughter hed always wanted but he keeps going with it anyway. Thats where the fear comes from. Ikari is the closest thing this show has to a protagonist, and hes certainly among the most clever, but hes ready to break. Thanks to Satoshi Kons magnificent writing and direction, we wouldnt even blame him for giving in the the illusion entirely.

Yet Ikaris bond with his wife was so strong that she was able to transcend dimensions, transcend illness, transcend death itself for long enough to snap him out of it as her final act to the man she loved so much. I cried for like 5 minutes straight the first time I saw that, and I still get misty whenever I see it again. The Cardboard World wasnt Ikaris actual world. His wife was.

PAs saviors pay a price for their victory. Ikari has lost the job that defined him and the woman that was everything to him. Maniwas mind snaps under the pressure of comprehending how fiction and delusion translate into reality the very knowledge that let him figure out Shonen Bat in the first place. The world post-disaster still doesnt seem to have learned much from the potential cataclysm. But theres still life, and where theres life, theres hope.

Thats why I cant ever see another anime topping PA in my mind.

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Snake5555555555
10/12/18 12:52:02 PM
124
74. Animal Village (short top-down horror game) (16 points)
Nominated by: jcgamer107 (3/5 remaining)
Free download here: https://rastek.itch.io/animal-village

Importance: 2
Fear: 7
Snake: 7

At first glance, Animal Village seems unassuming enough. There's cute animals, a title screen that looks like some girly pet game, and an adorable starting town area with welcoming characters. Things start to take a turn however when you start to really get to know the villagers, and of course, when you enter the renowned "pit", where human sacrifices apparently used to be made. The pit is where things start to get really interesting, with hallways and rooms that look like typical apartments, and the game plays like your typical survival horror, with ammo conservation and a unique health system based around "blood". You can obviously feel something is up though without the game even telling you a lot, just like some of the best RPGmaker games like Dreaming Mary, Ib, or even something more mainstream like Undertale. The bosses of the game stand in stark contrast to the rest of the game's art style, crafting memorable moments around these encounters that truly become twisted as you uncover the game's true meaning and motives. The game is really worth a playthrough for yourself, and you can get through it in about an hour or so. Imaginatively scary with a unique cast of mysterious characters, Animal Village is a game that will be tough to remove from your memory.
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Snake5555555555
10/13/18 1:47:27 AM
125
73. 13 Beloved (2006) (16 points)
Nominated by: Johnbobb (5/6 remaining)
https://www.youtube.com/watch?v=Tg3rs7zR6Vc" data-time="


Importance: 4
Fear: 5
Snake: 7

13 Beloved is a movie that won't be for everyone, but is one of those greats for genre fans that provides healthy doses of thrill in a high concept plot. Darkly humorous, 13 Beloved is all about Phuchit, a man down on his luck and the lengths he's willing to go through to solve his financial problems which seem to stack up by the second. At his most vulnerable, Phuchit receives a mysterious call claiming the chance to win 10,000 baht if he simply kills a fly that's been buzzing around him the entire time. It proves to be true, and from there Phuchit is inclined to keep playing for even bigger sums of money, however the tasks increasingly get more disgusting, violent, and life-threatening. It's kind of like the horror version of The Simpsons episode "Homer vs. Dignity". Though a lot of is certainly dealt seriously and can even be hard to watch, there's an air of comedy that hangs over the whole film many of which revolve Phuchit's sad life as the universe's perpetual punching bag which relieves a lot of the tension.

The film was remade as 13 Sins in the United States, and it's actually a surprisingly solid remake. It takes itself a lot more seriously though; they're both worth a watch in my opinion, but 13 Beloved definitely is the better version!
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Johnbobb
10/13/18 10:05:17 AM
126
Snake5555555555 posted...
. It takes itself a lot more seriously though; they're both worth a watch in my opinion, but 13 Beloved definitely is the better version!

agreed
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Snake5555555555
10/13/18 1:01:36 PM
127
72. Mr. Bones Wild Ride (16 points)
Nominated by: Anagram (5/6 remaining)
https://imgur.com/gallery/Wxzbl
aogYT3I

Importance: 3
Fear: 5.5
Snake: 7.5

I've always found this meme/creepypasta quite a good story, and probably because there's something inherently creepy about amusement parks. Anytime you go on a roller coaster or a tilt-a-whirl, you're entrusting your safety to twisted amalgamations of metal, rusty seats, high speeds, and more than the average lazy worker. It's something not too far removed from a Saw trap. Yet, we still go on to experience a thrill, a break from the average norms, to feel more excitement than usual. Most of the time we don't even think about the risk. Little do we know however, the next ride we get on may be MR. BONES' WILD RIDE.

This hellish ride seems simple and inviting on the outside. A friendly looking skeleton in a top hat greets you at the entrance, promising chills and thrills that will surely leave your teeth chattering by the end of it. You get on, thinking of nothing but the fun that awaits you, but soon you realize how flat and boring it is. The one hill it had so far was lame and uninspiring, like something on a kid's coaster. The top-hat skeleton pops into your memory, now seeming like a cruel reminder of the swindling you're currently receiving. You can't wait to get off and maybe even complain online about what a shit ride this was, but it goes on and on, longer than any other ride you've ever experienced, 10-20-30 minutes pass, and you start to get a little worried. At 40 minutes, you start panicking, and even get to thinking you've been here at this amusement park before, and this ride was never around, seemingly popping out of nowhere. An hour, you're in tears begging to be let off. You scream endlessly, "I WANT TO GET OFF MR. BONES' WILD RIDE!" but the end never comes. It just goes on and on and on and on and on and on and... until 4 years have passed. You are nothing but skin and bones, somehow kept alive by surely mysterious forces, and you navigate the long exit path, only to be greeted yet again by the grinning skeleton with the sign, "THE RIDE NEVER ENDS".

Yes, the story is a little cheesy and implausible, but Mr. Bones' Wild Ride originates from the game Rollercoaster Tycoon, which allows room for some nightmare inducing storytelling on the player's part. Several variations add a real life spin to the story, such as the ride's creator in-game encountering the ride in real life before realizing a minute too late, and some variations change up the type of ride it is with differing endings most often including the death of the riders which is a little less cruel and soul-crushing than the original's spirit. The ride has even penetrated pop culture slightly, with a reference even appearing in The Simpsons episode, "How I Wet Your Mother".

It's a story I've always found fun, and like Creepypasta tends to do, it takes seemingly normal and fun things found in everyday life and manages to find the horror in it to great effect.
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Pirateking2000
10/13/18 1:06:50 PM
128
Man looking at more bits with endgame Neo (not even his final form) now, I am surprised just how wacky Toriko supposedly got from a series that I assumed just started out as Monster Hunter meets Iron Chef.

https://www.youtube.com/watch?v=fEmWSZ0J0wI" data-time="&start=1

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Anagram
10/13/18 1:08:14 PM
129
I had no idea Mr. Bones was referenced on the Simpsons, neat.
---
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Started: July 6, 2005
WickIebee
10/13/18 1:14:07 PM
130
Pirateking2000 posted...
I am surprised just how wacky Toriko supposedly got from a series that I assumed just started out as Monster Hunter meets Iron Chef.


I mean, it was a shounen along the likes with DB, OP, Bleach... so on and so forth. Kind of pulled out the childish things.
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Pirateking2000
10/13/18 1:39:47 PM
131
WickIebee posted...
Pirateking2000 posted...
I am surprised just how wacky Toriko supposedly got from a series that I assumed just started out as Monster Hunter meets Iron Chef.


I mean, it was a shounen along the likes with DB, OP, Bleach... so on and so forth. Kind of pulled out the childish things.


Its more of a surprise of HOW MUCH it went into overdrive. I mean yeah you have the other shonen but Toriko really seems to JUMP the power scale at the endgame compared to the others when you probably wouldn't expect it that drastically from that series. Shit like a monster tail flicking a giant boulder across the ocean and rushing to the other side of it in a few seconds to basically play pong with himself for fun, another monster snatching the moon in a second and eating it like a gumdrop etc.
---
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Snake5555555555
10/13/18 3:38:10 PM
132
71. Dead By Daylight (Game) (16.5 points)
Nominated by: Nathalmighty1 (2/4 remaining)
https://www.youtube.com/watch?v=JGhIXLO3ul8" data-time="


Importance: 4.5
Fear: 5
Snake: 7

I finally got to play this asymmetrical multiplayer survival horror game when it became free on PS Plus in August, and whilst it's an interesting game, it's not really something that sunk its teeth into me. It can feel a little slow-paced at times especially if the slasher you're up against is not very good, but with the right elements in place, it can feel like being in a genuine slasher flick. I've enjoyed being the stalker a lot more than the survivors, and it's a riot to really get fully invested into the role and act like a movie villain, with slow-paced walking and expertly timed jumpscares.

Depending on the killer you play as, your experience and difficulty in providing a challenge for other players will vary. I recommend starting with the Trapper, as he's relatively straight-forward with only melee and his bear traps to really worry about. I've found the Nurse one of the most fun characters, however, with her blinking ability allowing you to create ample oppurtunities to make other players piss in their pants.

Playing as a survivor is similar in gameplay mechanics to typical first-person horror/stealth affairs, with hiding spots and a simplistic objective that models itself after Slender-style note finding, just with generators. It works quite well though, and like I said, your fun with it will vary depending on how will your killer is doing.

Dead by Daylight tries desperately to capture that retro slasher-style film feel, but whether it suceeds is largely a 50/50 chance. When it does though, there's a certain type of magic to it that's hard to replicate.
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10/13/18 3:56:10 PM
133
I liked Friday the 13th: The Game more, but sadly the lawsuit killed it. I liked how DBD has real movie slashers to play as, but its original slashers come off as boring by comparison. Also it inexplicably chose the remake Freddy, which is just the absolute worst.
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Started: July 6, 2005
Snake5555555555
10/13/18 4:04:37 PM
134
I find them about equal in quality, but damn gettting the Friday the 13th campaign would've been pretty cool. I wish Dead by Daylight had some single-player options like that.
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10/13/18 4:19:10 PM
135
F13 did get its single player mode, though. Its not great or anything, but its okay.

I still hate how they finished new costumes, a new Jason, and the spaceship level and had to scrap it all because of the lawsuit.
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Started: July 6, 2005
Snake5555555555
10/14/18 11:31:53 AM
136
70. WORLD OF HORROR (1bit Junji Ito inspired horror game) (16.5 points)
Nominated by: ihatethisCPU (3/5 remaining)
https://panstas.itch.io/world-of-horror
DpexGZq

Importance: 2.5
Fear: 6
Snake: 8

Though there have been many games based on the Lovecraftian/Cthulhu mythos, there's always one thing or another holding them back from truly grasping the themes of despair and hopelessness that the original stories exude in spades. World of Horror however, seriously nails it. World of Horror is a love letter to both Lovecraft and Junji Ito, encompassing the best of both worlds to create an experience that's immersive, scary, atmospheric, and true to the original works, forlorn, wretched, and melancholic. With an art style that looks like it jumped off any Junji Ito panel, the simple black-and-white 1bit graphics leap off your screen with enough charm and imagination to match any AAA big-budget graphics powerhouse. From the ever-prevalent spiral to characters straight out of the uncanny valley, World of Horror easily nails all the visual aspects of Ito's work with aplomb.

Even more important than visuals is theming though. Through the RPG/card-based system, players embody their role, even choosing an Old God to start off the game with and sort of represent them, hinting from the very start that players and their characters are all but cursed to their fate and have little control over their upcoming destinies. The campaigns in the demo range from straightforward to complex, with my favorite one dealing with this entire web of mystery and intrigue about a local school legend, which has loads of branching paths and in my playthrough, ended with my character in a loony bin. My story had ended, I had succumbed to my own madness, and it was here I realized how well World of Horror truly embodies all of those aforementioned themes, and I absolutely adored it. It's a very hard and bold thing for a game to accomplish.

World of Horror deserves to be played by any fan of Ito, Lovecraft, or great horror. The demo is free and the stories are bite-sized, so you really have no excuse! I can't guarantee you'll come out with your sanity intact however.
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Snake5555555555
10/14/18 11:03:14 PM
137
69. Stories Untold (16.5 points)
Nominated by: PumpkinCoach (1/3 remaining)
https://www.youtube.com/watch?v=SokHO_XlMnk" data-time="


Importance: 2.5
Fear: 6
Snake: 8

Stories Untold is an experimental horror narrative game, which is played through short anthology-type segments. A prominent hook of the game is its throwback technology each of the protagonists use, in fact, nearly all facets of the game invoke classic 80s imagery and music as is very common in horror nowadays. Stories Untold uses this method of nostalgic to create an immersive experience that feels accurate to the era as far as I can tell, but its otherwise post-modern method of storytelling and narrative clashes with this to intriguing effect.

For better illustration, let's take the first segment, "The House Abandon". It starts off as a simple emulation of a Commodore 64 style horror text adventure, complete with era-appropriate wooden paneling and CRT TV screen, completely immersing you in mood and tone as thunder and lightning crashes around you. It's cozy and spooky all at once, and if you're old enough to remember playing games like that, an instant nostalgia boost. However, when the meta aspects start kicking in, such as when the in-game text adventure starts mimicking events happening in your very house, all sense of safety and good memories quickly melt away, breaking the 80s nostalgia spell and delivering new sensations of dread and horror.

Each of the following segments ramps up the tension until the plot starts to come around in a very satisfying and mind-bending way that echoes films like Triangle or Wes Craven's New Nightmare. It's a perfect execution of horror and meta elements and well, I'm just a sucker for this kind of stuff. It's easily my favorite type of horror, and Stories Untold is a rare video game example to pull it off with this level of quality.
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Snake5555555555
10/15/18 12:20:20 PM
138
68. The Ritual (2017 film) (17 points)
Nominated by: jcgamer107 (2/5 remaining)
https://www.youtube.com/watch?v=rsZkHrIFJxQ" data-time="


Importance: 4
Fear: 6
Snake: 7

The Ritual is a film that nearly reaches the upper echelons of horror greatness. Set in idyllic Sweden, The Ritual is about a group of four friends who go hiking there in order to honor their deceased friend Rob, who thought it would be a great trip to strengthen their bonds and grow closer once again. In the opening scenes, Rob is killed in a robbery in front of his friend Luke, who was too slow to act and intervene in the robbery.

It's first half is superb; an exercise in masterful tension building, stressed character relationships, and fleeting glimpses of fear as the haunting aura of their friend's death hangs over the entire affair. The atmosphere is carried by the group of friends, whom all seem to hold some type of grudge or another towards Luke due to his supposed cowardice in failing to save Rob. Still, the friends try their best to make the trip at least somewhat fun or enjoyable, but other things like Dom's injured leg, directional confusion, and gutted animals seem to hold back their every effort, as if this is Rob's vengeance for Luke's cowardice.

Things come to a head in an isolated cabin in the middle of the woods, as many horror movies are wont to do, which contains a particular creepy effigy in the attic. The group still decide to stay, but obviously the film makes it clear this place is bad, bad news. Come morning, the group is in psychological tatters from their overnight stay, suffering nightmares, wounds, and one of the group even finds himself naked and praying to the attic effigy. The group is pursued by a strange monster from there, and these scenes are fantastic, with only fleeting glimpses of their assailant but not performing the same discretion when it comes to the deaths of each of the group.

Yet, I find the film succumbs to its own plot developments in the last third. Luke and Dom are eventually captured by a cult and I find the film loses all sense of horror and mystery here. The monster is shown full-body and while it's a cool looking monster, all the sense of mystique and being hunted in the woods by an unknown thing is dropped in favor of showing off said cool monster they probably put a lot of effort into designing. I can appreciate the incorporation of classic Scandinavian mythology if done well, but it feels largely unnecessary here. I much prefer the film as an allegory and a psychological look at death, friendship, regret, the ways we age, and the many rituals we go through to bring comfort and strength to ourselves.

Still, it's well worth a viewing and you may even think differently about the ending, for those that dislike the ambiguous nature of something like The Blair Witch Project, which The Ritual for sure owes a great debt to. David Bruckner has always been a horror filmmaker to keep an eye on, and as his first non-anthology directorial debut, he delivers a film that will surely leave a mark on many viewers.
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Snake5555555555
10/15/18 10:45:50 PM
139
67. "Telescope" / Whatever The Fuck Is Going On Here (Comic Strip) (17 points)
Nominated by: Pirateking2000 (2/6 remaining)
https://imgur.com/cIJqpyV

Importance: 2
Fear: 7
Snake: 8

*I HIGHLY SUGGEST READING THE STRIP BEFORE READING THIS, IT'S REALLY SHORT DON'T WORRY*

This very short comic strip genuinely scared me the first time I read through it. The 6th panel down is an honest-to-god shocking jump scare for those who are unsuspecting of it, a total "what-the-fuck" twist that goes from 0 to 100 in just a short gap. For a comic to achieve such a jolting startle was impressive to me, and I think the medium this is delivered in really helps it. The scrolling of your mouse wheel makes the monster's movements seem even faster than usual, and it's over before you even process what the hell happened. The monster and comic could be mistaken for Junji Ito, but it's actually drawn by Uno Moralez, who's other pieces also deserve a look at with many disturbing images amongst his work. Despite being a very short piece, there's actually a few things to dissect here. I feel like the boy's smile as he peers through his telescope is voyeuristic in nature, as if he expected to catch his distant neighbor undressing for his adolescent pleasure. The monster as a result feels like the boy's punishment, with a deliberately twisted feminine appearance mocking the boy's desires. Of course, this is all up to anyone's speculation, and I don't really know what's up with the last panel, but it's dang creepy! In short, it's a comic surely to administer an unexpected shock to your system.
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Snake5555555555
10/16/18 11:23:12 AM
140
66. Slipknot - The Virus of Life (17 points)
Nominated by: Johnbobb (4/6 remaining)
https://www.youtube.com/watch?v=jDGUvMBQg1c" data-time="


Importance: 3
Fear: 5
Snake: 9

Slipknot's catalog is full of songs meant to shock and scare the listener, and The Virus of Life is one of their best in that regard. Corey Taylor's whispered, sinister vocals in the verses contrasted with the screaming vocals of the chorus shows a considerable release of anger and frustration, and depending on how you interpret the song, could be seen as the song's protagonist unleashing said anger on some unsuspecting victim or unobtainable love interest. The opening verse definitely sounds to me like some creepy stalker following a woman he can't have, with bad intentions crowding his thoughts. However, The Virus of Life could also be referring to drug addiction, its invisible dangers to give us false security and happiness. Whatever you interpret it as, there's no denying its rather dark meaning either way. The fantastic drumming and industrial riffs give the track a great atmosphere with the latter creating an interesting duality to tie into the lyrics. Little touches like the disturbing moans at the end really put the cherry on top of a great song that's sure to catch any listener's attention.
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Johnbobb
10/16/18 3:12:48 PM
141
Snake5555555555 posted...
creating an interesting duality

I see what you did there
---
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Snake5555555555
10/16/18 3:32:11 PM
142
;)
---
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Snake5555555555
10/16/18 4:54:17 PM
143
65. Lost Hearts by M. R. James (17.5 points)
Nominated by: PumpkinCoach (0/3 remaining)
Text Version: http://www.thin-ghost.org/items/show/143
Narrated Version:
https://www.youtube.com/watch?v=LhEt8nl9Wew" data-time="


Importance: 4
Fear: 6
Snake: 7.5

Whilst his name is not as prevalent as Lovecraft, Shelly, or Stoker, M. R. James is fondly remembered for his very influential ghost stories, and Lost Hearts is one of his more well-known ones. Lost Hearts is an incredible flexing of atmosphere and mood, and nothing really inherently scary happens until the very end, yet a sense of melancholia, dread, mystery, and hints of something deeper pervade the story. M. R. James' real strength in this story is his masterful sense of location; right from the start, character descriptions are ousted in place of describing Aswarby Hall in excruciating detail, which clues us in on who the main character of this passage really is. That's not to say characters are completely background noise; the head of house Mr. Abney is mysteriously reclusive and asks strange questions, establishing quick hints to his deeper motivations. There's also Mrs. Bunch, a kindly housekeeper who takes fondly to Stephen, the newly arrived resident of Aswarby Hall and our reader avatar so to speak. Bunch is particularly important to the story, establishing routine and comfort to Stephen and indeed the reader with her vast knowledge of many topics and gift of gab. When this routine is broken, we feel it as much as Stephen, as the truth of the ending invades our minds and chills us to the core. They don't really make ghost stories like this anymore, that's for sure.
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Snake5555555555
10/17/18 12:01:50 PM
144
64. From Next Door (17.5 points)
Nominated by: ihatethisCPU (2/5 remaining)
https://spacezeta.itch.io/from-next-door
The Window Next Door: https://imgur.com/a/9ut9n#QpOdx

Importance: 1.5
Fear: 7
Snake: 9

There's been plenty of Junji Ito inspired pieces to go around on this list so far, but From Next Door is the first on this list to actually be an adaptation, albeit loose adaptation, of one of Ito's stories, titled "The Window Next Door". Ito's original creepy story translates well to the choice-based horror game, and I dare say even that the game is scarier than the original story. From Next Door starts off with a young woman moving into a new house that happens to be neighboring a house with absolutely no windows on it. A locked upstairs door sets into motion a quest this woman may not walk away from, as this leads into the revelation of a lone window across from the one in the locked room, followed by creepy notes found in secret alcoves throughout the house. From Next Door is particularly excellent at making the player feel lonely, isolated, and helpless especially in the parts that take place at night, also capturing that unsettling feeling of just moving into a new house and getting used to your new surroundings that suddenly feel alien to you. I also get some Rear Window vibes, with the woman being on vacation from work, and how being cooped up in your house for a lot of your time can lead to morbid curiosity and a thirst for exciting narrative in your life. Beyond all that, From Next Door has some of the most frightening jump scares I've seen in a while and that's thanks to masterful tension building that leads to something you will definitely not be expecting. There are multiple endings, and the one I received ends with the woman being dragged into the window next door by the game's monster, never to be seen again. Fitting, I think.
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Snake5555555555
10/18/18 12:02:00 PM
145
63. Opening the bathroom medicine cabinet, pulling out something, closing the cabinet, and something is in the mirror behind you (Movie Trope) (18 points)
Nominated by: Anagram (4/6 remaining)
https://www.youtube.com/watch?v=7Jes4VfHQ-4" data-time="

https://www.youtube.com/watch?v=I_Off2PXy-M" data-time="


Importance: 8
Fear: 5
Snake: 5

Better known as the Mirror Scare, this trope is a classic in the horror genre, and it's common to see it parodied and subverted rather than played straight nowadays. One of the earliest examples I can think of, if not the first ever, is in the 1931 film Dr. Jekyll and Mr. Hyde. No door or mirror is even closed here, but rather one is opened as Mr. Hyde appears in the mirror behind Ivy, who just escaped Hyde's grasp. Many tenets of the mirror scare are executed here, including the shattering of security, psychological paranoia, and symbolism of the inner-self which is prevalent throughout Dr. Jekyll.

The next major example is in Roman Polanski's Repulsion. Again, it's not a medicine cabinet here, rather a closet door, but it's in effect the same thing. It's used here to build psychological tension in Carol's character and actually helps clue us in to her mental state at that moment. Also note the use of music, as light and fleeting piano notes gives way to a horrifying stinger taking away our lulled sense of security.

Another great mirror scare occurs at the very end of Phantasm. Just 14 years after Repulsion, Phantasm already subverts the trope through clever use of misdirection. Mike is packing his belongings, having just vanquished the Tall Man and feeling safe for the first time in forever, and as Mike nudges close a closet door, the Tall Man appears there in the mirror, and what I love most about this scene is how Mike doesn't even notice it right away. It actually takes a couple of seconds for him to turn and see the horrifying visage in the reflection, and then subverts it even further by having the final scare actually come breaking through the mirror rather than from the Tall Man. It's very well done!

The mirror scare grew great relevancy throughout the eighties and nineties with the slasher boom, being used in nearly every major slasher franchise, usually played straight and to varying effectiveness. An American Werewolf in London uses its mirror scare to transition to comedy. Candyman places the mirror scare as a central part of the Candyman urban legend, making any mirror in the film a potential danger to the main protagonist. Slashers like Halloween H20 and Elm Street: Dream Warriors offer more straightforward examples and I think they serve to only cheapen the trope and make them ultimately jokes and cheap gags. This leads to parodies in films like Shaun of the Dead or other mediums such as The Simpsons in "Treehouse of Horror V", Home Movies, Jackie Chan Adventures, Phineas & Ferb, and SNL.

Still the mirror scare lives on, and can still be done in effective ways, with one of the best coming in 1408 which uses a window to create one of the scariest moments in the film. It can even be done in non-horror offerings, like V for Vendetta, which shows how dangerous our hero is whilst doubling as political commentary. Mirror scares also translate well to video games, including Resident Evil: Director's Cut, Catherine, and Doom 3 who each use mirrors in different ways to scare with their enemies and monsters. The mirror's deep roots in symbolism and reflections of the self will keep this trope alive and well in the present and I'm sure much beyond.
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Johnbobb
10/18/18 12:12:24 PM
146
Man a 5 for personal is high imo

the mirror thing (especially if it's a bathroom mirror) has to be one of my least favorite horror tropes. It's gotten to the point where even subverting it feels lazy

there are exceptions (I think the V for Vendetta one was well done) but for the most part I just kind of groan whenever I see it, regardless of whether it's played straight or not
---
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Snake5555555555
10/18/18 12:31:54 PM
147
62. Dead of Winter (Board Game) (18 points)
Nominated by: Great_Paul (1/4 remaining)
https://www.plaidhatgames.com/games/dead-of-winter

Importance: 4
Fear: 7
Snake: 7

Dead of Winter is a massive and ambitious board game that can turn any hang-out night with friends into a grueling game of survival, deceit, and strained teamwork. The first thing I noticed with Dead of Winter is the strong art direction of the game, with really nice zombie and character pieces, card artwork, and the design of the board invoking strong atmosphere. I think things like that can go a long way towards getting people in the mood to actually play this 1+ hour long epic. If that's not enough, each player's secret goal can keep many players hooked and constantly thinking about their next move, and it would be interesting to see how other players react to your decisions, just like you would in media like The Walking Dead or even The Thing. Game difficulty naturally increases as the game goes on, including dwindling food resources and environmental hazards. Winning is no east feat, and with everyone both working together and possibly conspiring against each other, victory comes with a satisfying and hard-earned ending that could leave any other player exasperated and exhausted. I find it endlessly intriguing that a board game can create so much tension and horror like this, and games like Dead of Winter solidify the board game medium as having some of the most progressive and engaging ways of providing entertainment to many people.
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Snake5555555555
10/18/18 12:33:34 PM
148
Johnbobb posted...
Man a 5 for personal is high imo

the mirror thing (especially if it's a bathroom mirror) has to be one of my least favorite horror tropes. It's gotten to the point where even subverting it feels lazy

there are exceptions (I think the V for Vendetta one was well done) but for the most part I just kind of groan whenever I see it, regardless of whether it's played straight or not


I just went with an average score to cover the good and bad aspects of the trope.
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Anagram
10/18/18 12:39:54 PM
149
I only nominated that because it was the most cliched horror thing I could think of. If I'd remembered cat jump scares at the time, I'd have used it instead.
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Johnbobb
10/18/18 12:41:03 PM
150
Dead of Winter is one of those games that looks like a lot of fun but I'd never really end up playing it

I've had the Game of Thrones board game at my apartment for like 3 years now but getting a group of like 4-6 people to sit and play a 4+ hour game is difficult
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