Board 8 > Snake Ranks Anything Horror Related Vol. 3 *RANKINGS*

Topic List
Page List: 1, 2, 3, 4, 5, 6, 7, 8
Pirate_Harris
10/27/18 2:40:14 PM
#202:


handsomeboy2012 posted...
Snake was Monika all along

You all bought it... even his immediate family bought
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trdl23
10/27/18 2:53:22 PM
#203:


Snake was deleted

Just Monika remains
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Axl_Rose_85
10/27/18 2:57:45 PM
#204:


1. Just Monika (Doki Doki Literature Club) (100 points)
Nominated by: Just Monika

Importance: 0
Fear: 0
Suckiness of the game: 100

6W1GgZd

JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA JUST MONIKA
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trdl23
10/27/18 3:00:31 PM
#205:


MWC alt?
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handsomeboy2012
10/27/18 3:00:43 PM
#206:


Seriously though, just Monika is great but I don't find it particularly scary
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Snake5555555555
10/27/18 3:12:41 PM
#207:


*Deletes Axl_Rose_85.chr*
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Johnbobb
10/27/18 4:01:59 PM
#208:


Buffsuki > Monika
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Snake5555555555
10/27/18 4:34:22 PM
#209:


Okay I think everything is back to normal now.

41. Teddy Perkins (Atlanta episode) (20.5 points)
Nominated by: Johnbobb (3/6 remaining)
https://www.youtube.com/watch?v=06WBWEeoGFk" data-time="


Importance: 4.5
Fear: 7
Snake: 9

In probably one of the greatest stand-alone episodes in television history, Donald Glover analyzes and examines racism, masculinity, and abusive parenting housed in a short-form psychological horror tale that simply chills to the core as soon as the titular Teddy Perkins shows his unsettling plastic-looking face to Darius and the audience. The comparisons to Get Out and Michael Jackson write themselves, but I think there's so much more to it here. Let's start at the beginning. Darius heads to Teddy's mansion to pick up a free piano with colored keys, and gets invited in to stay for a couple of minutes before hauling it off. before the episode even gets underway with the real psychological stuff, Teddy offers Darius a huge ostrich egg which is a seriously disgusting scene, but also represents the cracks in Teddy's persona and tales as well as his psyche early on, while also showcasing Teddy's twisted upbringing as the symbol of fertlity is defaced and shattered. Through pictures we can see Teddy used to have black skin, shows how far away from his old self Teddy used to be. Teddy locking up his brother Benny in the basement shows not only his bitterness to his family members, but also represents Teddy locking up another part of his self, the parts he loathes and wants to keep hidden. Much like Get Out, Teddy puts on false airs and becomes something he's really not. Teddy Perkins is also a much more cynical piece than Get Out is; though Get Out ends on a positive note, Teddy Perkins can only escape his situation with even more violence which perpetuates his vicious cycle even more. And this all comes still despite Darius' very inspiration speech towards the end which is full of optimism and hope. It all just goes to show that sometimes our personal darkness is simply inescapable. There's so much more than I can even begin to decipher here, as Teddy Perkins is a seriously deep episode of television, and one that works as both allegory and simple Gothic horror story, as the best horror tends to do.
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Johnbobb
10/27/18 4:47:05 PM
#210:


goddamn what a good episode. I already loved Donald Glover as an actor prior to this but man his performance in Teddy Perkins put him on an entire other level.

The whole thing is chilling, and really kind of comes out of nowhere in a show that is otherwise mostly dark comedy.

You mostly covered my thoughts on it but the very end is also worth a mention where the piano is taken away as evidence, showing that everything Darius went through was for nothing. Darius driving away from the scene had a weird sense of nihilism to it.
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Snake5555555555
10/27/18 5:06:32 PM
#211:


Johnbobb posted...
You mostly covered my thoughts on it but the very end is also worth a mention where the piano is taken away as evidence, showing that everything Darius went through was for nothing. Darius driving away from the scene had a weird sense of nihilism to it.


That's true, good catch there! There's so many little things like that throughout the episode.
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Raka_Putra
10/27/18 10:17:32 PM
#212:


Anagram posted...
Raka_Putra posted...
Anagram posted...
They were cooler in their first appearance when the "don't move" thing applied to the audience as well.

What do you mean?

The Weeping Angels' gimmick is that they only move when no one looks at them. There was a cute little fourth wall thing where the audience only sees the Angels when the characters do, so we never see them move. In later episodes, the camera shows the Angels when the characters don't see them, so the audience can see the Angels moving around. I felt that took something away from them.

Oh, I see. I knew about their gimmick but I didn't know that about the show showing them moving. Yeah, i agree it's way cooler when we don't see them move.
Also read the wiki and wow, the Statue of Liberty became a weeping angel once? That's ridiculously awesome.
I don't really get the 'photos and videos' become them though. Let's say I have a polaroid photo of the weeping angel even if they move towards me within the picture when I'm not looking, won't they still be unable to reach me because they can't get out of the photo? Or would the photo itself physically move?
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Raka_Putra
10/27/18 10:19:07 PM
#213:


As for Monika, yeah, she can be scary. People who consume a lot of meta media might not find her really scary, but yeah she's quite effective in her meta-ness.
Also that jump scare scene if you're streaming her while trapped in the classroom with just her is actually very effective.
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trdl23
10/28/18 12:19:46 AM
#214:


Raka_Putra posted...
I don't really get the 'photos and videos' become them though.

That's because it's dumb
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Snake5555555555
10/28/18 12:12:14 PM
#215:


40. The Road (Cormac McCarthy novel) (21.5 points)
Nominated by: Xeybozn (2/5 remaining)
https://www.teenreads.com/reviews/the-road/excerpt

Importance: 6
Fear: 7.5
Snake: 7

The Road is regarded as one of the best post-apocalyptic novels to come out of the last century. With a heavy emphasis on hopelessness, realism, and descriptive horror, the book is a chilling read. Its unnamed main characters emphasize the fact that trying to find peace or comfort in the post-apocalypse is a wasted effort. Little to no time at all is spent developing these characters either physically or personally, as The Road prefers to spend time developing its cruel environments, the memories of human creation, and the lengths of human survival. Still, as father and son, their bonds and relationship together manage to dim that notion, even if ever so slightly. Even if concepts of time and place are lost in such a devoid world, they at least have each other. There's this notion throughout the book that the father and son are "the good guys", which is challenged again and again by the reality of their enviornment. Do we see them as "the good guys" just because they're the people we happen to be following? The Road prefers to let the question linger throughout the book, as they're forced to rob and steal to get by over the course of their journey. Ultimately though, the book makes it clear that those concepts in general have no real meaning in the post-apocalypse. The Road is terrifying and depressing, and will be hard for many readers to get through, but if you stick with it, you'll get a story full of feeling that keep you turning pages for hour on end.
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Snake5555555555
10/28/18 2:53:42 PM
#216:


39. Pinhead - Hellraiser series (character) (21.5 points)
Nominated by: GANON1025 (3/5 remaining)
https://www.youtube.com/watch?v=DWGbfp8DW_Y" data-time="


Importance: 7
Fear: 7.5
Snake: 7

Despite the countless number of worthless sequels the Hellraiser series has, Pinhead has endured as a horror icon since he made his appearance on the scene in 1987. The Pinhead in the first film was mysterious and scary like any good horror star should be, with a penchant for torture and pain based on rules he perceived as fair. After all, its human curiosity and wickedness that makes people solve the Cenobite puzzle box, Pinhead was simply an amoral judge in the whole affair. Pinhead was modeled after classic, intelligence creatures such as Count Dracula, who had quiet, introspective charm compared to their relatively dark dealings. Further movies would characterize Pinhead in wildly different ways and offer multiple origins, but the one I want to focus on are the plotlines continued in Hellraiser 2 and 3. Here, Pinhead was shown as formerly human, named Elliott Spencer, separated into good and evil sides, which eventually manifest themselves on Earth. I honestly think this destroys so much of Pinhead's mystique and fear factor, ruining the power Pinhead possesses over the human mind. Pinhead is also degenerated into a generic slasher as the series went on, completely missing the point of the character. Still, I can't hate on Pinhead. Doug Bradley still manages to bring good performances to the table throughout the series even if the writing isn't there, and now with Bradley out of the picture, these films have literally nothing worth watching anymore. Pinhead's affinity for brutal torture and devilish deals will nevertheless always solidify Pinhead's place in the hearts of horror fans.
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Snake5555555555
10/28/18 7:48:38 PM
#217:


38. Higurashi When They Cry (21.5 points)
Nominated by: Wicklebee (0/5 remaining)
https://www.youtube.com/watch?v=ej-0vVXn9lg" data-time="


Importance: 5
Fear: 8
Snake: 8.5

Wow, I was not expecting the level of visceral violence this series portrays so gruesomely. The design of the typically cute anime girls doing such unspeakable acts only makes everything seem that much worse, as if its the destruction of innocence happening right before your eyes. The Higurashi series is massive, consisting of everything from visual novels, manga volumes, anime series, OVAs, even a live-action television series. Each medium has its own way of delivering the violence, and I was also surprised how the deep the character backstories and motivations go. This is a very well-written series, especially the original VN, which even portrays the events more like a mystery than a straight up horror story. The protagonist, Keiichi Maebara, is affected by the town's paranoia and haunted by past regrets, and feels fleshed-out and clashes well against the game's otherwise full female cast. The VNs' haunting score makes the events seem all that much scarier too. Higurashi was a world that terrified and captivated me, and its also one I'm eager to return to very soon.
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Raka_Putra
10/28/18 9:22:47 PM
#218:


Ah yeah, Higurashi. Doing cute girls being horrifically maimed before the recent trend. I do like it but I don't delve much further than the "original" series since there's just so many of them now.
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Snake5555555555
10/29/18 10:56:06 AM
#219:


37. A noise in the house late at night (Real Life) (22 points)
Nominated by: Nathalmighty1 (1/4 remaining)
https://www.youtube.com/watch?v=ixBBZdrMXAI" data-time="


Importance: 9
Fear: 8
Snake: 5

Many horror stories start out just like this, a late night bump, scratch, or thump that sends your mind racing with possibilities. Is it the boogeyman? Is it a murderer or thief? Is it a ghost? Are my windows and doors locked? Do I dare go and check what made it? Suddenly, we're up all night staring at the ceiling for an outcome that never occurs. But it's that pure paranoia we experience that's scary enough anyway. We've all been there at one point or another in our lives, and it's a thousand times more amplified when we're kids. Humans are conditioned to react to unknown sounds with caution and apprehension, and when our nights are supposed to be peaceful and restful, a sound breaks that illusion of safety and puts us on the edge. At the heart of it, this is what horror is pretty much all about! It all comes from such a simple sound that for all we know, could just be the house settling in. And let's hope so, because the alternative is just too scary to even think of!
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Pirate_Harris
10/29/18 11:08:13 AM
#220:


What does fear, importance and snake mean?
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trdl23
10/29/18 11:10:16 AM
#221:


Fear: Scariness
Importance: Relevance to and influence on the horror genre
Snake: How much Snake personally likes it
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Pirate_Harris
10/29/18 11:26:21 AM
#222:


trdl23 posted...
Fear: Scariness
Importance: Relevance to and influence on the horror genre
Snake: How much Snake personally likes it

Thank you
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Snake5555555555
10/29/18 8:07:34 PM
#223:


36. Mary Shelley (22 points)
Nominated by: scarletspeed7 (1/5 remaining)
Selected Horror Works: https://imgur.com/gallery/lfMKjvN
aiMgiq4

Importance: 10
Fear: 7
Snake: 5

Mary Shelley, best known as the author of Frankenstein, or the Modern Prometheus, was a highly influential writer who never really saw too much success outside of that title, not until much later anyway. Though Shelley may be primary remembered as a horror novelist, she primarily wrote romantic fiction as well as travel guides, biographies, and essays. I will admit personally to have only read Frankenstein out of her novels, but I have also read her short story "Transformation" which is a nightmarish little tale I highly suggest! Shelley wrote Frankenstein when she was only 18, initially publishing it anonymously until her name appeared on the 2nd printing. It was written both as the result of a friendly ghost story contest among her friends, and sadly, in the wake of tragedy, after her six-week old baby passed away and her half-sister committed suicide. Shelley was very politically focused and in retrospect is seen as one of the most influential writers as both a romanticist and as a feminist and liberal. I can't really say her other novels really interest me, but Frankenstein is one of the most influential works ever and I would like to read more of her short stories too.
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Johnbobb
10/29/18 8:10:42 PM
#224:


I also have only read Frankenstein but Frankenstein is one of my favorite books of all time
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Anagram
10/29/18 8:12:28 PM
#225:


Frankenstein is fantastic. I've only read the second version, I've heard the first version is even more sympathetic to the monster.
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Snake5555555555
10/30/18 3:15:03 PM
#226:


35. Mad Scientists (Just in general) (22 points)
Nominated by: Anagram (2/6 remaining)
https://imgur.com/gallery/U1fDEHi

Importance: 10
Fear: 6
Snake: 6

Mad scientists is yet another horror trope that's as old as the hills. Often eccentric, misunderstood, and driven by hubris, mad scientists, especially in their use in horror, are often pushed to the dark side by their peers and resort to evil and unethical methods to continue their work. Victor Frankenstein is considered the prototypical example of the mad scientist; the novel portrays Frankenstein as sympathetic but also one that defy's human nature with an unorthodox experiment that's never been attempt before, leading to his eventual downfall. Though it may not be a horror film, Metropolis crafted the iconic "look" of the mad scientist with the character of Rotwang, with his blown-back, frizzled white hair and wide-eyed manic gaze. Colin Clive's Victor Frankenstein in the classic 1931 film was also instrumental in crafting the mad scientist personality, with a wild, euphoric enthusiasm and mania towards his experiments' apparent success. I stress that every mad scientist since is informed in one way or another by both Dr. Frankenstein and Rotwang, and that doesn't just go for horror mad scientists either. That's not to say there aren't any great original mad scientists to have come out of these influences though. H.P. Lovecraft's Re-Animator gave us Herbert West, brought to beady-eyed, psychotic life through Jeffrey Combs' modern performance. RE2's William Birkin twists the Frankenstein myth, becoming his own monstrous creation. Josef Heiter pushes new life to disgusting lengths with the Human Centipede. The mad scientist, at its core, is that spirit of curiosity and that journey to push new discoveries and advancements. After all, many famous scientists were called "mad" in their day when many discoveries of theirs have now become commonplace. But it's that potential to become consumed by our work and lose sight of our original goal in the process that can often be unavoidable, and the mad scientist is just an exaggerated version of that fact, holding a mirror up to our inner-selves.
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scarletspeed7
10/30/18 3:19:33 PM
#227:


Thoughts on the Oolong Island scientists?
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Anagram
10/30/18 3:20:17 PM
#228:


Aw, I thought they'd place higher. They're my favorite villain archetype.
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Snake5555555555
10/30/18 3:37:54 PM
#229:


scarletspeed7 posted...
Thoughts on the Oolong Island scientists?


Well for every Egg Fu there's a loser like I.Q. or Doctor Cyclops, but in general it's a pretty nice collection considering it was home to the Chief and Magnus at one point.
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Snake5555555555
10/30/18 4:52:29 PM
#230:


34. Toluca Prison (Silent Hill 2 area) (22 points)
Nominated by: Axl_Rose_85 (1/5 remaining)
https://www.youtube.com/watch?v=xXZjx3Qc5o0" data-time="


Importance: 3
Fear: 9
Snake: 10

In terms of pure horror, Toluca Prison is an absolutely masterpiece of level design, with every square inch of the place from the Historical Society to the docks outside designed to misdirect, frighten, subvert, and advance the themes of the game. From the onset, a painting of Pyramid Head sets the stage for an ominous trek through the darkest corners of the town. A long staircase leads the way down into the main prison area, as an unknown noise haunts the player's near minute long journey slowly getting more intense. This is very comparable to MGS3's infamous ladder, but whereas that served as an interlude and break in the action, SH2's staircase is used to prepare the player for the psychological horror they're about to undertake. The prison area itself is a gloomy, slimy, sprawling labyrinth, its prison cells representing the cages each of the main characters are trapped in. I love how the location always actively works against you. There's one room that shuts off your flashlight battery and gives you no way out, as you become enveloped by bugs with no clue how to escape or even get your light working again. Later still, a prison cell door can trap you within its damp walls; the location keeps trying desperately to keep James locked in for his sins while also playing on the paranoia and claustrophobia of the player. In the labyrinth area of the prison, which amongst things other contains normal gameplay run-ins with Pyramid Head for the first time, further examination of punishing and sentencing James is seen in the scene with Maria, which is shot in such a way to make it look like James is the one behind the bars. Constantly reappearing puzzles centered around gallows also drives home the fact that the town wants James dead.

James constantly dives and jumps into holes almost as if the prison's levels become further and further representative of hell. It's no coincidence the last level, Eddie's freezer full of dead bodies, parallels with the large frozen lake of the ninth circle of hell seen in Dante's inferno, and as one of the smallest rooms in the area, represents Eddie's entrapment by his guilt. We also get a little glimpse into the Otherworld of Angela, with its flesh-like walls and twisted interpretation of a suburban house, along with Angela's tormentor, the Abstract Daddy.

There are so many more gags and scares that you'll just have to play to experience, and trust me, they are so worth it! The craft of Toluca Prison is better than any other horror game before or since, as each new room frightens in a fresh and creative way every time. I've honestly barely even scratched the surface here, because there's just so many mintue details that make the area as effective as it is. If you're interested, I highly recommend this video discussing the area fully in-depth!
https://www.youtube.com/watch?v=JGypYyDkC8o" data-time="

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Snake5555555555
10/31/18 12:13:02 PM
#231:


Happy Halloween!
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Snake5555555555
10/31/18 12:53:56 PM
#232:


33. Alan Wake (game) (22 points)
Nomunated by: V_charon (2/5 remaining)
https://www.youtube.com/watch?v=sSB4QcQMm6E" data-time="


Importance: 5
Fear: 7
Snake: 10

With inspirations from Stephen King, The Twilight Zone, and David Lynch, Alan Wake still stands as an unfortunate example of a survival horror game that never really got its fare dues in the spotlight. Despite a huge media push including a Machinima web-series, Alan Wake remains a cult classic and fondly remembered by those who experienced it back when it originally came out. Alan Wake was set-up in the same format as a TV series, usually divided between day and night sections, giving the player ample downtime to immerse themselves in the town of Bright Falls before plunging them into the horror setpieces of nightfall. Obviously in the wake of Dead Space and Resident Evil 4, Alan Wake takes an actionized approach to survival horror but its unique mechanics that showcase the duality between light and dark make each encounter tense and cinematic. Shadowy figures known as the Taken nearly always emerge in movie-style slow-mo which makes even the smallest encounters an experience for the player.

Now, let's discuss the story a little bit, because it's up there as one of the best video game narratives ever. Alan Wake is a horror novelist suffering from writer's block, so his wife Alice takes him to the town of Bright Falls under the guise of a vacation in attempt to clear it. One creepy shadow lady and argument later, and Alice is swallowed up by a rising darkness overtaking the town and Alan wakes up a week later with no memory of what happened. Along his journey to rescue Alice and piece together what happened, Alan finds pages of a manuscript he doesn't remember writing, which seem to predict events before they happen. I love the way Alan Wake plays with its meta-elements to craft the story; we're never really sure if what's happening is real, especially as Dr. Hartman diagnoses us with a psychotic break. Yet, the ending makes it clear Alan has the most power over the story; he can write the ending that can make him escape from the clutches of the dark presence. The ending clearly states how authors and creators always have the final say in what happens in their story, and is an important statement on the concept on ownership and the creative process.

In some topical news, Alan Wake was recently put back up on Steam, giving you the perfect opportunity to dive and see what you've been missing all these years!
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NFUN
10/31/18 1:00:05 PM
#233:


Find the lady of the light, gone mad with the night
That's how you reshape destiny
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Snake5555555555
11/01/18 12:34:54 PM
#234:


32. Dino Crisis (Game) (22.5 points)
Nominated by: Axl_Rose_85 (0/5 remaining)
https://www.youtube.com/watch?v=Dp-59rTKNi4" data-time="


Importance: 6.5
Fear: 6
Snake: 10

In the late 90s, Resident Evil ruled. Not just as an awesome series, but as one of the king genres at the time, with all sorts of horror games hoping to cash in on the survival horror formula to varying degrees of success. Made by any other developer, Dino Crisis could've been just another Countdown: Vampires, but under the strong direction of Shinji Mikami and Capcom, Dino Crisis became so much more than just "Resident Evil with dinosaurs". On paper, it's the same: a large, sprawling location, limited ammo and resources, key item hunting, fixed camera angles, everything that made RE famous is all here. Going deeper, you will find however that Dino Crisis amps its survival-oriented gameplay to 11. By nature of being dinosaurs, Dino Crisis' enemies are faster, stronger, and deadlier. Ammo is even more scare than usual, and the addition of tranquilizer rounds here means sometimes the best way to deal with an enemy is not by killing them. Throw in some strategically-placed laser grids to cut some dinosaurs off, and you will discover each enemy encounter is yet another puzzle the game gives you, with the proper solution meaning the difference between life or death. Dino Crisis absolutely punishes every missed shot, every hit taken, even every laser grid not triggered correctly as dinos can stalk you from room to room if you're not careful, making exploration and progressing much more difficult. Even its puzzles, primarily consisting of the DDK system, a code-deciphering game with increasingly difficult keys, are a lot more devious and challenging than RE, which makes the area come to life in a convincing way. It feels like you're actually making you're way through a top-secret lab instead of someone's suburban house who had an affinity for themed keys.

The story is batshit insane. The dinosaurs are flooding the facility on Ibis Island because of a military experiment gone awry, sending the dinosuars through a timewarp from their time to the present day. Three military agents and a redshirt are sent to the island to discover what exactly happened there and to also investigate the reappearance of one Dr. Kirk, who was presumed to be dead three years prior to the game. Like any good survival horror, you piece together what happened through files, and there's a choice-system in the game that gets you closer to either of your two allies, Rick and Gail, and also determines how you progress through the game. The game is heavily based in sci-fi and so there's a lot of made up terms and science here, but it's better if you don't take it too seriously anyway. Regina is a really badass protagonist, with a sarcastic attitude to the whole affair, and showing almost no fear even after encountering a long-extinct animal that may have just killed her friend!

Dino Crisis laid the groundwork for an excellent survival horror franchise that could stand alone from its brethren, and... it never really capitalized on that. Dino Crisis 2 went in a more actionized direction and the less said about Dino Crisis 3 the better. Capcom had a franchise on their hands that could've easily lasted until the current generation, maybe not as storied as RE, but as a cult franchise that could've been kept alive by a dedicated fanbase. Fans to this day still clamor for a remake which would be absolutely incredible and could be just to thing to resurrect this franchise. For now, I'll keep replaying this survival horror classic over and over again, and I don't think I'll ever get tired of it.
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Snake5555555555
11/01/18 7:00:50 PM
#235:


31. Rope (1948) (23 points)
Nominated by: scarletspeed7 (0/5 remaining)
https://www.youtube.com/watch?v=8xkQoH8QbVs" data-time="


Importance: 8
Fear: 7
Snake: 8

This tense and taut psychological thriller from the repetition of Alfred Hitchcock wastes no time in its brisk 80 minute run time examining the morals of human murder. The film opens right away with the murder of a colleague by two individuals who consider themselves "superior" thanks to their ability to take a human life away like that. On the very same day, the two men are hosting a dinner party, and with the now deceased man hidden in a box in the middle of the room, the thought of the murder never leaves the minds of both viewer and criminals. It is truly the centerpiece of the story in more ways than one. The film is famously shot in almost one entire take, minus a few cuts due to film limitations at the time, but these are cleverly masked with unique transitions. This method of filming recalls the original stageplay version of Rope and gives us a very intimate glimpse into the apartment of Brandon and Phillip as we become a guest to the party ourselves. Over the course of the film, Brandon gets more bold in his murder whilst Phillip begins to feel anxious and guilty. Brandon shows off his braggadocio by making the main dinner table the casket where the dead body lies, and wraps up a gift of books in the same rope used to murder the man. Of course, all of these things end up causing his eventual downfall. I find the most interesting part of the film to be where Brandon and his prep-school housemaster Rupert discuss the merits of murder and how society wouldn't miss a few people here and there. That's a scary world to imagine and a very slippery slope, and the way John Dall acts the scene with nervous and erratic enthusiasm for such an outcome really tells you everything you need to know about his character. In a way, I feel like these are even the seeds planed for the modern day Purge franchise, which also explore the morality and effectiveness of legal murder. Rope may only take place in location, but its massive, deeply explored ideas and themes transcend the film's boundaries to create a message that's absolutely timeless.
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Raka_Putra
11/02/18 12:29:11 AM
#236:


#TIL the first Dino Crisis was heavily inspired by RE. I would love to play it then. I really like when dinosaur media play them as the horrifying beasts that they are.
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Snake5555555555
11/02/18 1:13:59 AM
#237:


I absolutely do too! In Dino Crisis, the most recurring enemy is the Velociraptor, one of the most deadly and lethal of any dinosaur. And the enemies only get harder. Dino Crisis definitely lets you know the danger of its enemies.
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Axl_Rose_85
11/02/18 1:22:17 AM
#238:


On purely Survival Horror merits, Dino Crisis 1 is absolutely better but I personally love Dino Crisis 2 more because it achieved the pinnacle of gameplay in an Action Survival Horror game of its style. It is so good. Better than even the three Resident Evil games on the PS1 gameplay-wise.

Both games are excellent for opposite reasons and I recommend this to every fan of these type of games.
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Snake5555555555
11/02/18 1:25:33 AM
#239:


DC2 is a blast for sure! I didn't mean for it to sound like I was bad-mouthing it or anything. I still prefer traditional survival horror over it though.

But yeah, definitely play both!
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Snake5555555555
11/02/18 2:01:31 PM
#240:


30. Scream (series) (23.5 points)
Nominated by: V_charon (1/5 remaining)
https://www.youtube.com/watch?v=aPXUOW2-Wsg" data-time="


Importance: 10
Fear: 6.5
Snake: 7

I don't believe there's been a horror movie franchise as iconic and widespread as Scream has been since its release in 1996. Saw and The Conjuring franchise may build strong cases, but they don't match the ubiquitous iconography, star power, and memorable satire the Scream franchise packed in spades. Ghostface has practically become synonymous with the Halloween season. I like what Ghostface represents in the series; any person could literally be Ghostface. He's not a character with deep backstory and lore like Freddy Krueger or Jason Voorhees, he's a disguise that's a reflection of our inner evils. Even more importantly however, the Ghostface identity is a commentary on how horror icons end up under the ownership of their fans and even become "real" in a sense. This is what Craven was getting at in New Nightmare, and its showcased even better in the Scream series.

Scream made Neve Campbell an overnight star, as well as giving huge breaks to actors like David Arquette, Liev Schreiber, Timothy Olyphant, and Rose McGowan. The films' meta discussions on horror films, tropes, and industry practices tore the tired slashers of the 80s and 90s a new one, as Wes Craven built and expanded upon his ideas found in New Nightmare to offer up a reflection of sorts for the director, who had built his name on horror films. Interestingly though, Scream wasn't just a total mockery of horror; it was also a love letter to the house Craven helped built, that ingeniously reveled in the tropes its characters loved to mock. This is what I think helped make Scream as great as it was.

Like any respectable horror franchise, Scream had a few sequels, each progressively losing the original's vision as it went on and on. There's no way Scream 2 could've been as clever and original as the first, but it does have some good commentary on sequels and some really great performances, especially from the aforementioned Olyphant. Scream 3 has its moments, especially when its colored by the real-life Columbine incident, but it feels extremely tired in comparison, becoming fully what the original mocked so hard. It's also the only film in the series not written by Kevin Williamson, and it shows. Scream 4 is honestly just forgettable, which is an even worse fate. Still, I don't think there's any outright bad film here. Craven's directorial eye keeps the original trilogy mostly level and the returning actors never feel like they're phoning it in. Even Scream 4 may have just been ill-timed; crowd-sourced films like Veronica Mars and the ever increasing relevance of Netflix revivals may have rescued Scream 4 from the doldrums of obscurity if had only come out a few years later, especially if timed with the Scream TV series. (Side Note: I would touch upon the Scream TV series a bit here but admittedly I haven't watched it outside the first handful of episodes.)

Craven created a franchise here that rivals and even surpasses his original Nightmare on Elm Street series. Scream captured a particular zeitgeist of the time that makes it timeless, crafting an undeniable formula for success that has never been replicated since. Sometimes scary, sometimes hilarious, Scream has become a top name in horror for all the right reasons.
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Snake5555555555
11/02/18 6:31:09 PM
#241:


29. Pennywise - IT 2017 (character) (23.5 points)
Nominated by: GANON1025 (2/5 remaining)
https://www.youtube.com/watch?v=r7kDSp5wpb0" data-time="

XJ0k4Ib

Importance: 8
Fear: 7.5
Snake: 8

I appreciate the fact that Bill Skarsgard brought his vision of Pennywise to the screen and didn't just ape off Tim Curry. Skarsgard imbued his Pennywise with a Renaissance and freak show flair as opposed to Curry's modern day clown antics. Skarsgard's Pennywise writhes and squirms and contorts to his evil heart's content, crafting an otherworldly performance with a huge payoff in scares. Skarsgard also plays Pennywise with a sense of child-like whimsy, which can switch off a moments notice to create a chilling result. The scene with Georgie and the sewer is the quintessential example here. Pennywise also uses fears a lot more effectively in this film too, really delving deep into these poor kids' minds and tormenting them every step of the way. The presence of Pennywise is felt in nearly every scene, often times in the background just lurking behind a less attentive's viewers gaze. As a result, Pennywise 2017 is a horror icon all his own that can stand along Curry's performance. And a horror icon he most definitely is. IT is now the highest grossing horror film of all time and that kind of exposure doesn't come easy. 2017's Pennywise also came along at a time in the culture when evil clown attacks were becoming commonplace in the public, further heightening the public's fear but also interest in clowns. Pennywise could very well be the top icon in horror at the moment.

I still find Curry scarier though!
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Johnbobb
11/02/18 6:32:00 PM
#242:


gotta admit, I honestly liked Skarsgaard better
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Snake5555555555
11/02/18 6:38:49 PM
#243:


Objectively, Skarsgard is probably better. There's a lot of subtle things he does with Pennywise that are pretty great.
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jcgamer107
11/02/18 6:49:55 PM
#244:


They're both great but I think Skarsgaard is more effective
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Raka_Putra
11/02/18 9:01:17 PM
#245:


Yeah, Scream is great in that it's very watchable both as someone new into the horror genre (though the references might be lost) or as a horror aficionado, it has a bit for everyone. I also like the revelation of culprit in the first movie.

As for Pennywise...I actually haven't seen the OG movie. But Skarsgard is definitely memorable and unnerving.
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5tarscream
11/03/18 10:29:44 AM
#246:


I always imagine snake as the guy from scream that knows everything about movies but across the whole horror genre not just movies
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Snake5555555555
11/03/18 11:41:25 AM
#247:


5tarscream posted...
I always imagine snake as the guy from scream that knows everything about movies but across the whole horror genre not just movies


That feels... accurate! XD
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Anagram
11/03/18 11:45:43 AM
#248:


Curry is way better than Skarsgaard. I'll admit Skarsgaard is probably more traditionally scary, but the only really memorable thing in IT 2016 for me was the three doors in the house, whereas everything in IT 1990 is pure Curry.
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jcgamer107
11/03/18 1:05:21 PM
#249:


Snake5555555555 posted...
74. Animal Village (short top-down horror game) (16 points)

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I'm glad you liked the game! I love the dark, twisted take on the Animal Crossing-type setting. Lyre I think is a great, ominous horror game character who kind of just shows up everywhere you go, almost taunting you. The boss enemies are quite well done, I especially like the disembodied dancer legs. Did you "unlock" the final boss to get the full ending? The King of Infinite Space? (not the Old King, this would be the 4th boss)

I sort of tried to speedrun it for a little while last Halloween. Got my time down to just under 18 minutes.

Snake5555555555 posted...
68. The Ritual (2017 film) (17 points)

Glad you like the film, as well. I do think it's kind of an improved version of Blair Witch, actually putting in a lot of effort into creating and (eventually) displaying what's hunting them. Also, since it's not constricted by a POV style, it's able to throw in these cool, lingering overhead shots of the forest - very ominous and almost makes the forest feel like its own character. While I agree the build-up is better than the payoff, I quite like the shift into creepy-Nordic-cult-house at the end. It reminds me a bit of From Dusk Till Dawn where you have these characters already going through hell, who manage to stumble upon something bigger and even worse.

Meanwhile the blend of psychological horror and monster movie calls back to The Babadook, where the monster itself could represent guilt/regret, consuming the protagonist. You're right that it could be seen as a punishment by Rob's spirit, killing all Luke's other friends but forcing him to live and continue carrying that guilt with him. Also like The Babadook, once the protagonist has finally conquered their inner and outer demons, they let out a defiant, primal scream at the monster. I like that bit and think it's satisfying after all Luke's been through.

Also great are Luke's hallucinations of the liquor store in the forest. It's fantastically surreal to see it invade his surroundings during already tense moments, fully emphasizing how tormented he is by Rob's death.

I think it's got a good variety of elements that work well together, I really recommend it to anyone who likes lost-in-the-woods movies. Or monster movies. Or psychological horror lol.

Snake5555555555 posted...
will surely leave a mark

if you did that on purpose that's genius lol
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Snake5555555555
11/03/18 6:37:40 PM
#250:


jcgamer107 posted...
I especially like the disembodied dancer legs. Did you "unlock" the final boss to get the full ending? The King of Infinite Space? (not the Old King, this would be the 4th boss)


I didn't but I planned to go back at some point!

I like the Ritual comparison with The Babadook, that's actually an interesting analogue!

jcgamer107 posted...
Snake5555555555 posted...
will surely leave a mark

if you did that on purpose that's genius lol


I always do those on purpose ;)
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Snake5555555555
11/03/18 7:48:12 PM
#251:


28. Dracula (Just in general) (24 points)
Nominated by: Anagram (1/6 remaining)
https://imgur.com/gallery/lCh7rxo

Importance: 10
Fear: 6
Snake: 8

There's hardly a name out there as ubiquitous to horror as Dracula's. Originally introduced in 1897's Dracula written by Bram Stoker, Count Dracula set the archetype for the entire vampire genre to follow. In addition to inspiring countless vampires, Dracula himself has seen millions of different interpretations over the years and is one of the most widely adapted characters in history. The first to come to mind for many people however is probably Bela Lugosi's definitive performance in 1931's Dracula. Lugosi commanded audiences with a chilly gaze and a slow, deliberate speech pattern that many Dracula's and vampires since have replicated over and over again. Also established was the Count's ability to hypnotize others, need to sleep in a coffin during the day (in Transylvanian soil I may add), as well as transform into animals including a wolf and most famously, a bat, which all do come from the novel but popularized visually in pop culture through the film. Lugosi became so synonymous with the role of Dracula that in the 1932 film White Zombie he was even billed as Bela "Dracula" Lugosi. However, it wasn't just Lugosi who established key aspects of Dracula and vampires.

Christopher Lee's portrayal, first seen in 1956's Hammer version of Dracula, actually helped popularize the idea of fangs showing in vampire characters. Christopher Lee brought an even more intense Dracula portrayal to the screen, bringing across a deep sense of loneliness that comes with immortality, but also commanding the inherent evilness that comes with the Count. Lee almost rarely speaks as the Count, but it's his excellent visual performance that makes the portrayal so effective, and for some, the definitive Dracula.

Christopher Lee portrayed Dracula in 10 different films, while Lugosi had 6 under his belt. After Lee and Lugosi, there has never been another long-running Dracula portrayal like them, but there's still plenty of iconic Drac's none the less. In 1979, Nosferatu the Vampyre starred Klaus Kinski as the Count, modeled after Count Orlok of the 1922 silent classic, with the rights fully intact this time. This Dracula had a creepy, ghastly, pale appearance, a far cry from the gentlemanly, high-class personas of Lee and Lugosi. 1992 gave us Gary Oldman as Dracula, and more introverted, love-stricken take who only yearns for his lost love Elisabeta. Oldman's full vampiric form has become an iconic Dracula look in its own right. Finally, there's also the Dracula in the long-running Castlevania video game series, which you can almost say is akin to the long running Dracula film series of yore. Dracula has even seen the front of cereal boxes and cartoon parodies like Count Duckula.

Dracula's influence on the horror genre is undisputed. A best-selling novel, unforgettable films, and a wide-range of performances, genres, and mediums make Dracula not only one of the most well-known characters worldwide, but also one of the most varied and nuanced. The amount of stories you can tell with the Count means limitless potential, and that can only be good for both horror and the wider range of fiction.
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