Poll of the Day > Man, War Cleric is so OP at level 4 lol.

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wolfy42
12/07/18 1:43:31 AM
#1:


Just leveled up my character Beryl to level 4 in my current campaign. He is a war cleric.

They had some rediculous rolling rules for the coalition (large group of people who play DnD), so I ended up with pretty insane stats (18 str and con!! 14 wisdom though).

Anyway, I took the 2 stats at level 4 instead of a feat and nabbed 20 str.

I also just got a +1 warhammer from fighting the crocoavatar at the end of the last campaign.

That combo gives me +8 to hit and +6 damage base with my warhammer now.

But...there are spells that add to that.

Divine favor is a bonus action (so doesn't count as a main attack) and adds 1d4 radiant damage for each hit. This means I can move, cast some other spell (for instance guiding bolt, which gives advantage to an attack on the enemy) and cast divine favor to prep for the next round when I can actually attack them.

Then as a war priest I get the ability to attack and extra time, twice. I can only do it a few times per fight/between short rests), but that is pretty huge especially with....

Divinity guided strike. Also only a few times, but it lets me add 10 to any roll to hit. I can choose when to do it, just need to do so before I know if the attack would hit or not.

That along with a +8 to freaking hit, can make hitting even on a 2 possible (2+8+10 hits a freaking 20 ac!!).

Meanwhile with +6 damage, that means I average with 2 hits 2d8+12 +2d4 or somewhere around 24 damage. Not enough to one shot most enemies on average at that level (about 30 hp or so average on enemies I'd say), but a crit would.

Crits are done a bit diff with this DM you do the max dice + roll the dice as well (instead of double dice etc). So in my case it would be 8+1d8 +6. That would make the average jump to 32 though..which would one shot most creatures my level on a crit (2 chances to get 1 crit, or 10% chance on average).

Meanwhile i also have tons of defensive spells. I'm not optimized with equipment (using scale male and a normal shield), but my AC is 18 normally (20 if I take the time to cast shield of faith). I have healing word (bonus action that heals, so i can still attack and heal).

I am also a good bodyguard. I have a spell warding bond, which basically gives +1 ac and saves to a character of my choosing, and resistance (half damage) to all damage types. The negative is I take as much damage as they do (so it basically splits the damage between us), but this lets me protect much weaker characters easily.

Really fun character to play (he is also a 15 year old half Desert Giant, half Genasi). Pretty much follows around this cool bard character like a puppy dog (she is a cartographer based bard lol, but tiny...so she sits on his shoulder often).

It's perfect for him to cast warding on her (I just got the spell, so have not had it before), as he is her bodyguard. He already almost died protecting her a couple of times (including being curses a few weeks ago, he had 3 days to remove the curse or die!).
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