Poll of the Day > Discless XBOX

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BUMPED2002
12/07/18 10:56:33 AM
#1:


Your thoughts? Personally I prefer owning the physical disc for games myself.
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J_Dawg983
12/07/18 11:27:56 AM
#2:


Im not much for buying physical copies anymore but I do like to rent movies still at the local rental store so that would be pretty annoying. I think its still too early to kill off the disk drive and people would be pissed if they did.
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Dikitain
12/07/18 11:34:50 AM
#3:


As long as it has a decently sized hard drive (that is super easy to replace, and can be replaced with 3rd party drives), good cloud back-up, and a guarantee that your library is preserved for all future generations of XBox, then I am all for it.
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DPsx7
12/07/18 11:35:15 AM
#4:


I don't believe anything M$ does is a smart move. They seem to know it's suicide to go all digital as they're releasing 2 models. So it could be interesting to see the totals.

I know for a fact we won't lose physical for a long time. What 'may' happen is we trade large optical drives for flash cards. They're not as cheap as discs yet but the Vita and Switch prove it can work.
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StoneRevolver
12/07/18 12:53:08 PM
#5:


I'd be okay with is as long as it wasn't JUST games as a service. I still want to be able to download my games cause I often go back to stuff that's several years old.
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dancer62
12/07/18 1:40:16 PM
#6:


Anything that gives a single vendor a monopoly is bad.

If the only way to get games is from XBL/PSN at whatever price they want to charge and whatever availability and restrictions they want? Bad.

Amazon/Ebay/GameStop/BestBuy/pawnshops/mom&pop stores, Good.
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Dikitain
12/07/18 1:46:41 PM
#7:


dancer62 posted...
Anything that gives a single vendor a monopoly is bad.

If the only way to get games is from XBL/PSN at whatever price they want to charge and whatever availability and restrictions they want? Bad.

Amazon/Ebay/GameStop/BestBuy/pawnshops/mom&pop stores, Good.

It is not really a black and white thing like that.

For example, on Steam you can buy games from their marketplace, but you can also buy them from 3rd parties at varying prices (including Amazon/Ebay/BestBuy/etc.) and then just input the code to have the game added to your library. It has been a pretty common practice for the last decade, even on digital games from PSN and XBox Marketplace.

Half of my Steam library was not even bought on Steam.
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Mead
12/07/18 1:47:13 PM
#8:


Maybe Ill get one, I dont have an xbone and prefer digital

Not sure if there are enough exclusives that Im interested in though
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dancer62
12/07/18 5:50:57 PM
#9:


Dikitain posted...
dancer62 posted...
Anything that gives a single vendor a monopoly is bad.

If the only way to get games is from XBL/PSN at whatever price they want to charge and whatever availability and restrictions they want? Bad.

Amazon/Ebay/GameStop/BestBuy/pawnshops/mom&pop stores, Good.

It is not really a black and white thing like that.

For example, on Steam you can buy games from their marketplace, but you can also buy them from 3rd parties at varying prices (including Amazon/Ebay/BestBuy/etc.) and then just input the code to have the game added to your library. It has been a pretty common practice for the last decade, even on digital games from PSN and XBox Marketplace.

Half of my Steam library was not even bought on Steam.

Apples vs. Oranges.

It totally is a black and white thing. Think of Sony unexpectedly discontinuing PSMobile and making the (purchased, from PSN) PSM libraries useless. They offered a limited time code to "activate" PSM games, but they can't be transferred, backed up, etc, and any purchased game you bought that you didn't "activate" within the time limit is useless.

Steam: how many console games are available through Steam? Consoles have proprietary BIOS and only play games for that console with DRM, while computers from different manufacturers will play DOS, Windoze, etc. computer games.

I have 3DS games bought through Humble Bundle, but the code is still for the Nintendo Store, not an independent vendor.I

Imagine a digital future with (for example) SCEA unilaterally deciding what games you can play, for how much, and deactivating games you have bought when THEY decide they are obsolete or no longer profitable to maintain a storefront for.
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Dikitain
12/08/18 1:01:37 PM
#10:


dancer62 posted...
Dikitain posted...
dancer62 posted...
Anything that gives a single vendor a monopoly is bad.

If the only way to get games is from XBL/PSN at whatever price they want to charge and whatever availability and restrictions they want? Bad.

Amazon/Ebay/GameStop/BestBuy/pawnshops/mom&pop stores, Good.

It is not really a black and white thing like that.

For example, on Steam you can buy games from their marketplace, but you can also buy them from 3rd parties at varying prices (including Amazon/Ebay/BestBuy/etc.) and then just input the code to have the game added to your library. It has been a pretty common practice for the last decade, even on digital games from PSN and XBox Marketplace.

Half of my Steam library was not even bought on Steam.

Apples vs. Oranges.

It totally is a black and white thing. Think of Sony unexpectedly discontinuing PSMobile and making the (purchased, from PSN) PSM libraries useless. They offered a limited time code to "activate" PSM games, but they can't be transferred, backed up, etc, and any purchased game you bought that you didn't "activate" within the time limit is useless.

Steam: how many console games are available through Steam? Consoles have proprietary BIOS and only play games for that console with DRM, while computers from different manufacturers will play DOS, Windoze, etc. computer games.

I have 3DS games bought through Humble Bundle, but the code is still for the Nintendo Store, not an independent vendor.I

Imagine a digital future with (for example) SCEA unilaterally deciding what games you can play, for how much, and deactivating games you have bought when THEY decide they are obsolete or no longer profitable to maintain a storefront for.

That has less to do with digital specifically and more to do with consoles in general.

It is understood when you buy a console you are tied to games specifically made for those consoles, just like it is understood when you buy a game for Steam that it only works in Steam (although there are plenty of games you can buy on Steam where that is not the case). The same thing occurs if we have physical or digital games, that wouldn't change anything. Ever hear of the Nintendo Seal of Quality? It is the same thing as PSN or XBL.

Plus games leave a marketplace all the time, that is just the nature of game licencing. However, there has NEVER been a case of a game leaving your library other then something that is against the TOS. When you buy a game, it is yours. Saying that somehow it won't be is just unfounded speculation. Even when Nintendo discontinued the wii shop all the games that someone bought on there were still available and worked fine. If you show me a case where it has happened then I stand corrected, otherwise the conspiracy theories have no basis in reality.
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helIy
12/08/18 3:04:13 PM
#11:


Dikitain posted...
However, there has NEVER been a case of a game leaving your library other then something that is against the TOS.

pt.

some ninja turtles game

Scott pilgrim

theres others
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dancer62
12/08/18 3:25:19 PM
#12:


Dikitain posted...
dancer62 posted...
dancer62 posted...
It totally is a black and white thing. Think of Sony unexpectedly discontinuing PSMobile and making the (purchased, from PSN) PSM libraries useless. They offered a limited time code to "activate" PSM games, but they can't be transferred, backed up, etc, and any purchased game you bought that you didn't "activate" within the time limit is useless.
Imagine a digital future with (for example) SCEA unilaterally deciding what games you can play, for how much, and deactivating games you have bought when THEY decide they are obsolete or no longer profitable to maintain a storefront for.

. If you show me a case where it has happened then I stand corrected, otherwise the conspiracy theories have no basis in reality.

You didn't read my post. SCEA deactivated and took down the entire PSMobile library for Vita, after selling the games on PSN for several years. Games that I purchased but didn't have room to download, or downloaded games that I didn't "activate" within the time limit, are unplayable.

That is the current horrible example of the ephemeral nature of digital downloads. If Sony/MSXbox/Nintendo decides they aren't profitable, boom... goodbye! With no recourse.
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wwinterj25
12/08/18 3:41:38 PM
#13:


BUMPED2002 posted...
Your thoughts?


https://imgur.com/uTjQk
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Dikitain
12/08/18 5:27:07 PM
#14:


helIy posted...
Dikitain posted...
However, there has NEVER been a case of a game leaving your library other then something that is against the TOS.

pt.

some ninja turtles game

Scott pilgrim

theres others

Pretty sure that the people who downloaded those games still have them in their libraries to this day. Try again.

dancer62 posted...
You didn't read my post. SCEA deactivated and took down the entire PSMobile library for Vita, after selling the games on PSN for several years. Games that I purchased but didn't have room to download, or downloaded games that I didn't "activate" within the time limit, are unplayable.

That is the current horrible example of the ephemeral nature of digital downloads. If Sony/MSXbox/Nintendo decides they aren't profitable, boom... goodbye! With no recourse.


And that is on you because you didn't download them even though they told you months in advance you would need to do that in order to keep them. As with any game (physical or digital) you need to backup your games. Hard drives fail, cartridges fail, disks rot, you need to keep multiple copies of your games. That is why back-ups are legal and will stay legal for as long as media is a thing.
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dancer62
12/08/18 5:51:16 PM
#15:


Dikitain posted...
helIy posted...
Dikitain posted...
However, there has NEVER been a case of a game leaving your library other then something that is against the TOS.

pt.

some ninja turtles game

Scott pilgrim

theres others

Pretty sure that the people who downloaded those games still have them in their libraries to this day. Try again.

dancer62 posted...
You didn't read my post. SCEA deactivated and took down the entire PSMobile library for Vita, after selling the games on PSN for several years. Games that I purchased but didn't have room to download, or downloaded games that I didn't "activate" within the time limit, are unplayable.

That is the current horrible example of the ephemeral nature of digital downloads. If Sony/MSXbox/Nintendo decides they aren't profitable, boom... goodbye! With no recourse.


And that is on you because you didn't download them even though they told you months in advance you would need to do that in order to keep them. As with any game (physical or digital) you need to backup your games. Hard drives fail, cartridges fail, disks rot, you need to keep multiple copies of your games. That is why back-ups are legal and will stay legal for as long as media is a thing.

Wrong. Backups don't work. Only the single copy you downloaded and modified with an "activation" code within a limited window will work.
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zebatov
12/08/18 6:16:47 PM
#16:


dancer62 posted...
Anything that gives a single vendor a monopoly is bad.

If the only way to get games is from XBL/PSN at whatever price they want to charge and whatever availability and restrictions they want? Bad.

Amazon/Ebay/GameStop/BestBuy/pawnshops/mom&pop stores, Good.

It's illegal, is it not?
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LinkPizza
12/08/18 6:39:30 PM
#17:


I probably wont buy it since I dont like digital. And would probably hate all digital.

As for the earlier statements, even game stores and Amazon sell digital codes. So, I dont think it would be much of an issue with Sony or Microsoft having complete control. If they do get complete control and go all digital, theyll probably bury themselves...
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DPsx7
12/08/18 7:36:10 PM
#18:


Dikitain posted...
helIy posted...
Dikitain posted...
However, there has NEVER been a case of a game leaving your library other then something that is against the TOS.

pt.

some ninja turtles game

Scott pilgrim

theres others

Pretty sure that the people who downloaded those games still have them in their libraries to this day. Try again.

dancer62 posted...
You didn't read my post. SCEA deactivated and took down the entire PSMobile library for Vita, after selling the games on PSN for several years. Games that I purchased but didn't have room to download, or downloaded games that I didn't "activate" within the time limit, are unplayable.

That is the current horrible example of the ephemeral nature of digital downloads. If Sony/MSXbox/Nintendo decides they aren't profitable, boom... goodbye! With no recourse.


And that is on you because you didn't download them even though they told you months in advance you would need to do that in order to keep them. As with any game (physical or digital) you need to backup your games. Hard drives fail, cartridges fail, disks rot, you need to keep multiple copies of your games. That is why back-ups are legal and will stay legal for as long as media is a thing.


First, slow down a sec. I'm sure it has happened and those are real examples. Even if there is a way to retrieve them (maybe not an easy way), it's the fact it CAN happen that I'm concerned about. I'd rather say no to all digital now before I start losing games and it's too late.

No no, we shouldn't have to prepare anything. It's not like we're getting refunds. Carts and discs don't fail if you care for them. That's why they're the superior choice for buying content, especially when it costs the same as or less than digital.
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Dikitain
12/08/18 7:36:28 PM
#19:


dancer62 posted...
Dikitain posted...
helIy posted...
Dikitain posted...
However, there has NEVER been a case of a game leaving your library other then something that is against the TOS.

pt.

some ninja turtles game

Scott pilgrim

theres others

Pretty sure that the people who downloaded those games still have them in their libraries to this day. Try again.

dancer62 posted...
You didn't read my post. SCEA deactivated and took down the entire PSMobile library for Vita, after selling the games on PSN for several years. Games that I purchased but didn't have room to download, or downloaded games that I didn't "activate" within the time limit, are unplayable.

That is the current horrible example of the ephemeral nature of digital downloads. If Sony/MSXbox/Nintendo decides they aren't profitable, boom... goodbye! With no recourse.


And that is on you because you didn't download them even though they told you months in advance you would need to do that in order to keep them. As with any game (physical or digital) you need to backup your games. Hard drives fail, cartridges fail, disks rot, you need to keep multiple copies of your games. That is why back-ups are legal and will stay legal for as long as media is a thing.

Wrong. Backups don't work. Only the single copy you downloaded and modified with an "activation" code within a limited window will work.


https://www.youtube.com/watch?v=Uh-XWn5NCGE" data-time="

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Dikitain
12/08/18 8:00:54 PM
#20:


DPsx7 posted...
First, slow down a sec. I'm sure it has happened and those are real examples. Even if there is a way to retrieve them (maybe not an easy way), it's the fact it CAN happen that I'm concerned about. I'd rather say no to all digital now before I start losing games and it's too late.

No no, we shouldn't have to prepare anything. It's not like we're getting refunds. Carts and discs don't fail if you care for them. That's why they're the superior choice for buying content, especially when it costs the same as or less than digital.


Again, speculation. Anything CAN happen, I can walk outside and get struck by lightning, have a giant meteor land on my head, be sucked into a giant sink hole under my feet and have a million dogs run up to me and drown me in their piss, but that doesn't mean I am going to fear that happening because the chances of it are so minuscule. Same with a game company just magically deciding that they are going erase any and all copies of a game from existence despite the fact that someone has already bought them.

And yes, carts and discs do fail. It is not going to be 10-20 years from now, but likely in 100 or so years those games are going to rot. Capacitors die, silicon erodes, disks dry up, all that can happen no matter how well you take care of them. Conversely, if I am taking a digital game and transferring it every 10 years or so to the latest and greatest form of backup media and doing so in triplicate, I don't have to worry about that.
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LinkPizza
12/08/18 8:08:50 PM
#21:


Dikitain posted...
DPsx7 posted...
First, slow down a sec. I'm sure it has happened and those are real examples. Even if there is a way to retrieve them (maybe not an easy way), it's the fact it CAN happen that I'm concerned about. I'd rather say no to all digital now before I start losing games and it's too late.

No no, we shouldn't have to prepare anything. It's not like we're getting refunds. Carts and discs don't fail if you care for them. That's why they're the superior choice for buying content, especially when it costs the same as or less than digital.


Again, speculation. Anything CAN happen, I can walk outside and get struck by lightning, have a giant meteor land on my head, be sucked into a giant sink hole under my feet and have a million dogs run up to me and drown me in their piss, but that doesn't mean I am going to fear that happening because the chances of it are so minuscule. Same with a game company just magically deciding that they are going erase any and all copies of a game from existence despite the fact that someone has already bought and downloaded them. Not selling it anymore, that can happen, but all copies aren't magically going to evaporate at someone's will.

And yes, carts and discs do fail. It is not going to be 10-20 years from now, but likely in 100 or so years those games are going to rot. Capacitors die, silicon erodes, disks dry up, all that can happen no matter how well you take care of them. Conversely, if I am taking a digital game and transferring it every 10 years or so to the latest and greatest form of backup media and doing so in triplicate, I don't have to worry about that.

I dont think the chances are that minuscule. Not big, sure. But it happens. And I dont think I should have to first buy a hard drive for my system. And then make sure to copy a game to multiple spots just to make sure I still have them. Because having them in only one place sucks especially since data can easily be corrupted... Id rather stick with discs... Or physical media in general...
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dedbus
12/08/18 9:48:19 PM
#22:


I like my consoles better endowed.
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Zareth
12/08/18 9:58:26 PM
#23:


I keep reading this as dickless Xbox.
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DPsx7
12/08/18 10:18:36 PM
#24:


Dikitain posted...
Again, speculation. Anything CAN happen, I can walk outside and get struck by lightning, have a giant meteor land on my head, be sucked into a giant sink hole under my feet and have a million dogs run up to me and drown me in their piss, but that doesn't mean I am going to fear that happening because the chances of it are so minuscule. Same with a game company just magically deciding that they are going erase any and all copies of a game from existence despite the fact that someone has already bought and downloaded them. Not selling it anymore, that can happen, but all copies aren't magically going to evaporate at someone's will.

And yes, carts and discs do fail. It is not going to be 10-20 years from now, but likely in 100 or so years those games are going to rot. Capacitors die, silicon erodes, disks dry up, all that can happen no matter how well you take care of them. Conversely, if I am taking a digital game and transferring it every 10 years or so to the latest and greatest form of backup media and doing so in triplicate, I don't have to worry about that.


Speculation my ass, games have disappeared already. A short list was provided. Just because PT didn't cost anything doesn't mean the same won't happen for paid content. Companies never have our best interests in mind.

Sure, if you stretch the time frame long enough. I think 100 years is more than sufficient for our purposes and longer than any company will be selling games. Digital is the worst possible choice for content because it's not trivial to simply transfer it like you think.
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Dikitain
12/08/18 10:19:20 PM
#25:


Zareth posted...
I keep reading this as dickless Xbox.

I prefer my consoles to run eunuchs.

Get it? eunuchs? Unix? eh?

...I'll leave now...
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LinkPizza
12/08/18 10:22:50 PM
#26:


Zareth posted...
I keep reading this as dickless Xbox.

I keep seeing diceless...
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Dikitain
12/08/18 10:40:45 PM
#27:


DPsx7 posted...
Speculation my ass, games have disappeared already. A short list was provided. Just because PT didn't cost anything doesn't mean the same won't happen for paid content. Companies never have our best interests in mind.


And like I said, all those games are still available, people downloaded them and they can still be played to this day. Once they stopped being sold they didn't magically disappear off of someone's hard drive. Hell, if you want to get really technical the games still exist on their respective marketplaces as well, it is just that they are not accessible due to licensing issues. Same thing happens when any digital game is "removed' from a market place, "de-listed" is a more accurate term.

Sure, if you stretch the time frame long enough. I think 100 years is more than sufficient for our purposes and longer than any company will be selling games. Digital is the worst possible choice for content because it's not trivial to simply transfer it like you think.


Given that there are books over 2500 years old that we still want to read today (Sun Tsu's The Art of War for example) I would say that preservation is very important. There are plenty of examples of media such as movies and books that were only stored physically that have now been completely lost to time because their physical media was destroyed. Hell, one of the first video games (Tennis for Two) suffered this fate and now all that exists are recreations of it. Digital is a very important medium for long term preservation and we should embrace it else we erase our history not just in video games, but in all forms of media.

As for triviality, it is all files, they can be copied pretty easily. Cracking them is different, but look at all the games that get their DRM cracked in a matter of days after release. Not that out of the realm of possibility that given enough time you can crack any digital media.
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DPsx7
12/08/18 11:41:10 PM
#28:


And like I said, no they aren't. PT can no longer be found, transferred, DL'ed, hell there was even a rumor of an update that would disable it. So yes it has happened and can again. If we don't give a firm 'no' it's gonna get worse. Putting it off because you can still find a few delisted things won't fix the coming problem.

I think you're looking at the from the wrong angle. Companies have backups so content isn't going to vanish. It's more about preserving our content and accessibility. We don't have the luxury (with modern consoles at least) to backup or transfer files. Retro consoles have been emulated and we have the ability to make new carts/discs.
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Dikitain
12/09/18 7:55:56 AM
#29:


DPsx7 posted...
And like I said, no they aren't. PT can no longer be found, transferred, DL'ed, hell there was even a rumor of an update that would disable it. So yes it has happened and can again. If we don't give a firm 'no' it's gonna get worse. Putting it off because you can still find a few delisted things won't fix the coming problem.


1) Yes, it can be found, and downloaded using this technique (which means it was DE-LISTED, not removed):

https://www.polygon.com/2015/12/16/10296546/pt-hideo-kojima-silent-hills-re-download-ps4

2) It can be transferred because it is just files, back them up and hack them to get them to work on another PS4.

3) Again, "rumor".

I think you're looking at the from the wrong angle. Companies have backups so content isn't going to vanish. It's more about preserving our content and accessibility. We don't have the luxury (with modern consoles at least) to backup or transfer files. Retro consoles have been emulated and we have the ability to make new carts/discs.


Anything can be backed-up, it is just files on a computer. Modern consoles very much included. You might have had an argument if you were talking about cartridge games years ago or even early CD games, but literally everything can be ripped, backed-up, and transferred.

https://gadgets.ndtv.com/games/features/how-to-take-a-backup-of-your-ps4-games-and-data-686575
https://www.windowscentral.com/how-move-your-xbox-one-games-new-xbox-one-s
https://www.imore.com/how-transfer-nintendo-switch-games-microsd-card

PC I shouldn't have to explain, that goes without question.
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DPsx7
12/09/18 9:30:41 AM
#30:


Lol, did you even read that crappy 'proof'? It's from 3 years ago. Rumor or not it can happen again and I don't want to wait until it does.

I haven't kept up with the hacking/emulation scene so I don't know how far they've gotten. Pretty sure it's not to the point that retro consoles are.
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Dikitain
12/09/18 9:45:09 AM
#31:


DPsx7 posted...
Lol, did you even read that crappy 'proof'? It's from 3 years ago.


Which doesn't change the fact that it works.

DPsx7 posted...
I haven't kept up with the hacking/emulation scene so I don't know how far they've gotten. Pretty sure it's not to the point that retro consoles are.


Of course it isn't, but it will get to that point eventually. Still doesn't have much to do with what is being discussed though...
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LinkPizza
12/09/18 1:57:19 PM
#32:


So, Ill have to hack my systems to play certain games that have been de-listed. That stupid and ridiculous. Fuck that. Just keep physical...
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keyblader1985
12/09/18 6:06:44 PM
#33:


When Sony shut down PS Mobile, they also shut down the activation service that had to be done before the games could be played. I lost my Vita that was activated to play those games, and even though I backed up the games, thanks to not being able to activate my new system, I could never play those games again.
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