Current Events > Megaman battle network 7 when Capcom?

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pikachupwnage
06/25/19 12:08:05 AM
#1:


No that starforce shit doesn't count.
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LanHikari10
06/25/19 12:11:11 AM
#2:


I wish. At least release a Battle Network Collection for Switch. I'd buy five copies.
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fuzzylittlbunny
06/25/19 12:13:40 AM
#3:


t3RCz9b
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LanHikari10
06/25/19 12:14:50 AM
#4:


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fuzzylittlbunny
06/25/19 12:16:21 AM
#5:


Yup, so strong it hurts people in the real world :3
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LanHikari10
06/25/19 12:17:20 AM
#6:


He probably could do some real damage in Battle Network 6, too, with the copybots bringing Megaman into the real world.
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Rikiaz
06/25/19 12:18:26 AM
#7:


Hell at this point Ill take Battle Network 7 or Star Force 4.
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LanHikari10
06/25/19 12:19:09 AM
#8:


I thought Star Force 3 was really good. It perfected the new formula before ending the series. At least it went out on a high note.
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Reis
06/25/19 12:22:34 AM
#9:


capcom hates making good games so unfortunately we'll never see the series continue
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fuzzylittlbunny
06/25/19 12:22:53 AM
#10:


I never was a fan of the 3 panel combat. That's seriously all I remember about Star Force. That I hated just having 3 squares to step on :<
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Rikiaz
06/25/19 12:23:41 AM
#11:


LanHikari10 posted...
I thought Star Force 3 was really good. It perfected the new formula before ending the series. At least it went out on a high note.

Absolutely. SF1 was decent and 2 was mediocre but 3 was fantastic.
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-Unowninator-
06/25/19 12:26:24 AM
#12:


Rikiaz posted...
LanHikari10 posted...
I thought Star Force 3 was really good. It perfected the new formula before ending the series. At least it went out on a high note.

Absolutely. SF1 was decent and 2 was mediocre but 3 was fantastic.

Agreed. I had done over 3,000 Wi-Fi battles before quitting the game.
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ZMythos
06/25/19 12:30:08 AM
#13:


I recently got SF1.

The encounter rate is atrociously high. Can't go 10 seconds between random fights >_>

It'd be justified with the old system where chips had codes you'd want to collect, but here it doesn't matter so after you farm 3 or 4 of a card it's redundant.

And it's slower than Battle Network, so getting from place to place is an absolute chore.
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darkzero297
06/25/19 12:43:17 AM
#14:


Must disagree here. Megaman EXE is one of the only Megaman series that actually had an ending. Let it rest.
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Rikiaz
06/25/19 11:55:51 AM
#15:


darkzero297 posted...
Must disagree here. Megaman EXE is one of the only Megaman series that actually had an ending. Let it rest.

But they could make a Battle Network Ultimate where you can go to areas, fight enemies, and use chips and styles, souls, and crosses from all the games. Or a Battle Network 6 remake with the Japanese exclusive content and WiFi battles.
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DevsBro
06/25/19 12:00:55 PM
#16:


1. Star Force ruled.
2. 6 had a satisfying conclusion already.
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megamanfreakXD
06/25/19 12:01:51 PM
#17:


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Master_Bass
06/25/19 12:04:30 PM
#18:


Rikiaz posted...
Hell at this point Ill take Battle Network 7 or Star Force 4.

This. Battle Network 7 is my number 1 most wanted game, but I'd be happy with Star Force 4 even. The leaked concept art and little story blurb sounded cool too.
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DevsBro
06/25/19 12:07:56 PM
#19:


megamanfreakXD posted...
https://www.destructoid.com/capcom-was-working-on-a-mega-man-star-force-4-at-one-point-557635.phtml

Star force 4 though....

From what Rockman Corner's source can recall, the mystery game's tone was aiming to be more "mature" in order to attract an older demographic. In addition to an older Geo Stellar, protagonist of the Star Force series, it would have featured a new character named Kazuma, who can be seen on the left in the only known concept art shown above. While he's described as a genius hacker, the more important piece of information is that it was planned for him to be a direct descendant of Lan Hikari's family, the protagonist of the Battle Network series. It's likely that Kazuma - and the change in tone - were meant to try and bring back older Battle Network fans that didn't make the jump to the successor series.

Outside of that, the premise was for the two characters to cross paths and become outlaw hackers, with an 8,000,000 Zenny bounty on each of their heads. Hacking was supposed to be the new mechanic, with the source comparing it to the Noise mechanic from Star Force 3. While specific dev team members aren't known, the only illustration we have was done by Shinsuke Komaki, a veteran of the Mega Man franchise. In addition, the source claims that while development started between 2009 and 2010, the game was roughly halfway into development before it was cancelled. When exactly it was cancelled was not stated, but it should be noted these games normally had one-year development cycles, so Inafune's departure in late 2010 likely had no influence on the decision to cancel this one.


Sounds like it really should have been a new spinoff tbh.
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-Unowninator-
06/25/19 3:33:47 PM
#20:


The series may have concluded, but Megaman.Exe will live on.... as my Mii Fighter (as soon as my amiibo's back form its journey that is).
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Solid Sonic
06/25/19 3:34:34 PM
#21:


I would really like another one but they ended the series pretty definitively with 6.

I have never beaten a game in the series. Also accidentally finding boss Navis on the overworld is FUCKING GARBAGE if you forgot to save for a while.
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-Unowninator-
06/25/19 3:43:28 PM
#22:


Ah crap, the EXE Mii costume was cut from Ultimate. D:
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