Board 8 > Super Mario Maker 2 Review Zone

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Xiahou Shake
07/09/19 9:37:39 PM
#151:


Is there really no way to see the Maker profiles of people on your friends list without asking them for their Maker ID?
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ninkendo
07/09/19 9:42:02 PM
#152:


of course

what if one of the people on your friends list was a pedophile
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red13n
07/10/19 3:41:56 AM
#153:


MegamanX posted...
GRW-0GH-P1G this is perhaps my best level I feel I've ever made


got to a point where there doesn't seem to be a clear way to continue.
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MegamanX
07/10/19 4:54:58 AM
#154:


red13n posted...
MegamanX posted...
GRW-0GH-P1G this is perhaps my best level I feel I've ever made


got to a point where there doesn't seem to be a clear way to continue.


Im gonna redo, people arent backtracking for the key
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MegamanX
07/10/19 11:56:43 AM
#155:


X80-LT7-R1G reuploaded, you still will need to think some.
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Kingfrost
07/10/19 12:33:40 PM
#156:


MegamanX posted...
X80-LT7-R1G reuploaded, you still will need to think some.


Beat it. Not too hard.
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red13n
07/11/19 1:03:32 AM
#157:


VC4-RHG-Q5G

Was kind of a busy week but I want to get back to Mario Makering. As usual, difficulty stays on the safer easier side but a concept I always liked. Rewards you for making more precise(But in no way impossible) jumps but placed in a more than doable water level for failure.
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Grand Kirby
07/11/19 3:50:03 AM
#158:


red13n posted...
VC4-RHG-Q5G

Was kind of a busy week but I want to get back to Mario Makering. As usual, difficulty stays on the safer easier side but a concept I always liked. Rewards you for making more precise(But in no way impossible) jumps but placed in a more than doable water level for failure.

I kind of wish you hadn't put that Hammer Bros. there at the beginning. His movements are pure RNG, so if you want to make the first couple of jumps clean for a speedrun you have to hope he moves backwards and not forwards. And then there are the times he throws a hammer the moment he appears. Took me like 20 tries to get sub '22.
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red13n
07/11/19 4:15:04 AM
#159:


Grand Kirby posted...
red13n posted...
VC4-RHG-Q5G

Was kind of a busy week but I want to get back to Mario Makering. As usual, difficulty stays on the safer easier side but a concept I always liked. Rewards you for making more precise(But in no way impossible) jumps but placed in a more than doable water level for failure.

I kind of wish you hadn't put that Hammer Bros. there at the beginning. His movements are pure RNG, so if you want to make the first couple of jumps clean for a speedrun you have to hope he moves backwards and not forwards. And then there are the times he throws a hammer the moment he appears. Took me like 20 tries to get sub '22.


Hmm that is a little disappointing. He was performing functionally similar during testing. Definitely have never been hit by a hammer.

Wish you could turn off the RNG a bit. I'm also curious if there is a way to see your own clear time on a course. My own clear time for upload was a run through the water portion since I made the top first and I wanted to make sure both were kind of self-contained.
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KommunistKoala
07/11/19 1:40:49 PM
#160:


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Waluigi1
07/11/19 10:21:26 PM
#161:


Lmao
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Kingfrost
07/12/19 11:04:12 AM
#162:


Much easier than my last course:

Treasure of the Deep
58V-J37-W1G
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MegamanX
07/12/19 11:14:28 AM
#163:


CRD-86K-4WF 1-6 Bowsers Dev Door Tower
Bowser started playing Mario Maker and has learned about Dev Doors!
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red13n
07/13/19 12:29:55 AM
#164:


MegamanX posted...
CRD-86K-4WF 1-6 Bowsers Dev Door Tower
Bowser started playing Mario Maker and has learned about Dev Doors!


Kaizo block at the beginning is an immediate nope.
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red13n
07/13/19 12:35:58 AM
#165:


Also I took the P Block door and it ends with a locked door but there seems to be no key to open it or a way back. If theres a hidden key here I'm not seeing it.
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red13n
07/13/19 2:30:17 AM
#166:


Also disappointing feature that is missing. I want moving platforms that will keep up with the vertical autoscroller. But you cant do it. They either move too fast or too slow and variable speed isn't available for vertical. So there isnt a way to keep a single platform in play from beginning to end.
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Lightning Strikes
07/13/19 10:41:57 AM
#167:


Two new ones:

A Tunnel of Spikes and Shells:

6FH-SHH-85G

Thought I would do something with on/off blocks and something slightly tricky with a shell.

Bullets in the Sky:

75Q-F8T-80H

A fun short platforming challenge.
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MegamanX
07/13/19 12:50:32 PM
#168:


red13n posted...
MegamanX posted...
CRD-86K-4WF 1-6 Bowsers Dev Door Tower
Bowser started playing Mario Maker and has learned about Dev Doors!


Kaizo block at the beginning is an immediate nope.


its funny cause I set those blocks after the first down pipe to not be kaizo but hidden. the whole premise of the level is hidden blocks and dev doors
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Leafeon13N
07/13/19 12:53:40 PM
#169:


MegamanX posted...

its funny cause I set those blocks after the first down pipe to not be kaizo but hidden. the whole premise of the level is hidden blocks and dev doors


The one up mushroom at the start is in the jumping path and kills you when hit.
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iiicon
07/13/19 1:11:12 PM
#170:


Made my first level! It's a pretty standard platforming level with one or two tight jumps.

Monty's Chasm Panic
TV4-98V-19G
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Lolo_Guru
07/13/19 1:59:57 PM
#171:


Anyone want to playtest (or get the first clear) on my 20 second speed-bounty?

YXL-2HW-1NG
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ninkendo
07/13/19 5:07:38 PM
#172:


I'm actually coming up with an idea for a Mario maker stage

Basically our microbiology robot here at work there is a path that the agar plates take from beginning to end that I think could be a suitable Mario level

It would have a lot of conveyor belts, swinging hooks, springs and spiked columns/thwomps in it
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MegamanX
07/13/19 5:44:46 PM
#173:


Leafeon13N posted...
MegamanX posted...

its funny cause I set those blocks after the first down pipe to not be kaizo but hidden. the whole premise of the level is hidden blocks and dev doors


The one up mushroom at the start is in the jumping path and kills you when hit.


then skip it, the level has 1 feather, 6 flowers, and over 30 mushrooms in it?
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Leafeon13N
07/13/19 5:58:59 PM
#174:


MegamanX posted...
Leafeon13N posted...
MegamanX posted...

its funny cause I set those blocks after the first down pipe to not be kaizo but hidden. the whole premise of the level is hidden blocks and dev doors


The one up mushroom at the start is in the jumping path and kills you when hit.


then skip it, the level has 1 feather, 6 flowers, and over 30 mushrooms in it?


Did skip it, but seemed to hit an immediate unrecoverable dead end pretty close to start.
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MegamanX
07/13/19 8:27:48 PM
#175:


Leafeon13N posted...
MegamanX posted...
Leafeon13N posted...
MegamanX posted...

its funny cause I set those blocks after the first down pipe to not be kaizo but hidden. the whole premise of the level is hidden blocks and dev doors


The one up mushroom at the start is in the jumping path and kills you when hit.


then skip it, the level has 1 feather, 6 flowers, and over 30 mushrooms in it?


Did skip it, but seemed to hit an immediate unrecoverable dead end pretty close to start.


Hm weird, wonder why *whistles*
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ninkendo
07/15/19 5:58:17 PM
#176:


okay I made my one stage

it's based on our microbiology robot at work and the path an agar plate takes from start to finish.

AeCQXWn

it's probably a BAD STAGE because I've never made one before and all I had to go on was years of watching Giant Bomb make stages

Thanks again Mario Maker 2 I look forward to enjoying future content, but no more will be coming from me
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red13n
07/15/19 6:00:09 PM
#177:


Making stages is the best part of the game though...
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ninkendo
07/15/19 6:06:02 PM
#178:


I'm just never going to be the type that enjoys creating anything

I don't even like games where you have to create your own units like starcraft

I got in for my 120 or so officially Nintendo created stages and the rest is just extra
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Grand Kirby
07/15/19 6:15:11 PM
#179:


I saw that you uploaded one of the title screen stages.
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ninkendo
07/16/19 8:28:11 PM
#180:


Yes I almost did it again when it gave me a different title screen stage
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Waluigi1
07/17/19 3:10:35 AM
#181:


I've been saving them each time I get a new one. Just for the future.
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Dr_Football
07/17/19 6:30:16 PM
#182:


Its nice looking at the popular courses and seeing a couple that Ive made similar concepts to, but theirs is 100x better and more polished
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Murphiroth
07/17/19 9:14:49 PM
#183:


C1F-XCN-5GG
TDF-1QK-J5G

I have no idea what I'm doing and I made these two while staying up waaaaay longer than I should have.
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red13n
07/17/19 11:37:18 PM
#184:


FS2-FRN-Q4G

Will be playing some of the recently posted courses soon.
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MegamanX
07/22/19 8:58:10 PM
#185:


Is anyone playing VS Mode?
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Murphiroth
07/23/19 3:44:42 AM
#186:


It's weird looking at your course data and seeing that the actual Wendy's Mario Maker account stumbled across one and played it.

What a world.
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red13n
07/23/19 4:26:41 AM
#187:


MegamanX posted...
Is anyone playing VS Mode?


Seen a few profiles from here that have.

I havent touched it.
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Waluigi1
07/23/19 6:07:30 PM
#188:


It the online wasn't complete garbage and the game didn't pick levels not made for it, it would be a lot more appealing.
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Grand Kirby
07/23/19 8:16:33 PM
#189:


Best vs. levels:

PgS0hQr
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Epyo
07/23/19 8:28:42 PM
#190:


I thought the multiplayer was fun but the lag is shockingly bad. Like, it feels like 1993. Like, if anybody drops a packet, all players' gameplay stops until all the clients are synced again. It literally barely functions. Even in a lucky match where it actually works, it's still not full speed.
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Team Rocket Elite
07/23/19 8:46:29 PM
#191:


The lag is supposed to get better as you go up in rank since people with bad connections usually don't climb very high. However, even in S rank you will get the occasional really laggy match.
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MegamanX
07/24/19 1:43:40 AM
#192:


1.you gotta block the laggers
2.the fact that its all levels makes it chaotic and great
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Grand Kirby
07/24/19 2:20:09 AM
#193:


Is there a limit to the block list? Because I block laggers on Smash Bros. and I'm probably going to run out of space if I do it here too.
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Okay, I rolled a 14. What's that mean? Hsu
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MegamanX
07/24/19 10:37:40 AM
#194:


Grand Kirby posted...
Is there a limit to the block list? Because I block laggers on Smash Bros. and I'm probably going to run out of space if I do it here too.

100
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ninkendo
07/24/19 1:25:59 PM
#195:


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Murphiroth
07/25/19 2:36:16 PM
#196:


Seesaw, See Saws

873-PCS-0KG
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Dr_Football
07/26/19 2:47:55 AM
#197:


To the Top (and Bottom) Castle

XWN-7KN-S2G

More messing around with verticality, and doing the same thing going upside down.

Don't Jump or: FIGHT THE URGE

B4M-0S9-36G

There's only like 2 annoying parts in here that I think people can mess up on, but otherwise its just seeing if people can be a little patient and avoid jumping for stuff
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LusterSoldier
07/26/19 7:50:28 AM
#198:


@StartTheMachine

StartTheMachine posted...
Okay never mind! Went right back to try and upload it again and it's letting me do it. Yay! Guess it just errored out the first time. Fortunately I didn't mess with the editor at all and it let me upload it right away without beating it again. Good to know I can do that if...when I make more brutal levels in the future.

This is probably both the easiest and the shortest of the Thwomp Stomp levels funny enough though. And it's certainly neither easy nor short. Will edit this post with the ID in a minute. :D

Course ID: 5F6-T37-1MG


I just beat your level earlier. My Maker name in this game is "Do The Dew" since "Luster" was taken already and "LusterSoldier" is too long to be used as a name.

There was one area in your level where I had to take damage just to get past. This video shows where it happened:

https://www.youtube.com/watch?v=6bpsyFc_prg" data-time="


At one point during the video, I jump on a spike block and take damage as it was the only way I saw possible to reach the long stretch of Thwomps. Was it actually possible to get past that part without taking any damage?
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Dr_Football
07/26/19 11:32:56 AM
#199:


That is exactly what I did
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StartTheMachine
07/26/19 6:43:21 PM
#200:


DAMMIT so that section is still cheesable... Yeah that's not at all the intended path. You simply spin on the Thwomp below you and ride it like the ones you were just doing before. You just ride it twice - so it hits the switch on and back off again, then spin jump onward.

How I forgot that obvious cheese...when I put spikes up above between the switch blocks to prevent a less obvious cheese opportunity, is beyond me.
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