Poll of the Day > Why did they let that old fucker come with them?(Walking Dead game)

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lihlih
11/14/19 2:16:22 PM
#1:


The old fucker almost got Lee killed in the convenience store, on purpose. He was literally willing to kill people he didn't like. They really should've gave him the axe(figuratively or literally) when they got there. Or even better yet, not let him in Kenny's pick up.
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Nichtcrawler X
11/14/19 2:28:02 PM
#2:


The father right? I remember him being a whiny, racist asshole yes.
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lihlih
11/14/19 2:28:59 PM
#3:


Nichtcrawler X posted...
The father right? I remember him being a whiny, racist asshole yes.


There are 2 fathers there. Are you talking about father to Duck, or the father to the grownass bitchy lady?
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Nichtcrawler X
11/14/19 2:29:51 PM
#4:


The other father is Kenny. The one we are talking about, is, I want to say, Larry?
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lihlih
11/14/19 2:31:46 PM
#5:


Nichtcrawler X posted...
The other father is Kenny. The one we are talking about, is, I want to say, Larry?


Oh yeah, I forgot that his name is Larry. Yeah, that fucker.
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Red_Frog
11/14/19 3:46:43 PM
#6:


Because Larry knows what you did last summer.
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TigerTycoon
11/14/19 4:07:02 PM
#7:


You play as Lee but Lee isn't the leader, it wasn't really his call.

Red_Frog posted...
Because Larry knows what you did last summer.

This is true but he's an ass in general. He's supposed the be a source of conflict you can't get rid of.

It's explored a little later but being concerned about what someone's crimes were before the zombie apocalypses is a little silly, when Lee is obviously one of the most useful, level headed people in the group. There are people who have no criminal record but are useless nervous wrecks or madmen after the zombie apocalypses.
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EvilMegas
11/14/19 4:11:58 PM
#8:


I got Larry back. Him and his tindersluts.
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Red_Frog
11/14/19 5:53:44 PM
#9:


TigerTycoon posted...
Red_Frog posted...
Because Larry knows what you did last summer.

This is true but he's an ass in general. He's supposed the be a source of conflict you can't get rid of.

It's explored a little later but being concerned about what someone's crimes were before the zombie apocalypses is a little silly, when Lee is obviously one of the most useful, level headed people in the group. There are people who have no criminal record but are useless nervous wrecks or madmen after the zombie apocalypses.

I rather liked Larry. Not that I didn't like Lee, but everyone in the game has their own shade of gray. Yes, he was kind of a dick to Lee, but from his perspective, he has a daughter that's clearly taken a shine to Lee and Larry knows about his past. As you said, pasts in a zombie apocalypse may be looked at through an adjusted lens, but Larry is still looking out for his little girl and Lee is a convicted murderer.
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Mead
11/14/19 5:55:04 PM
#10:


Clementine will remember this
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TigerTycoon
11/14/19 5:57:22 PM
#11:


Mead posted...
Clementine will remember this

Don't believe Telltale's lies.
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PKMNsony
11/14/19 6:05:19 PM
#12:


SPOILERS:

Im always happy to smash his head in with Kenny.
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ParanoidObsessive
11/14/19 7:15:43 PM
#13:


TigerTycoon posted...
being concerned about what someone's crimes were before the zombie apocalypses is a little silly

To be fair, it depends on what the crime was. If someone was a convicted murderer, how can you trust them to not be a danger to others now that all real semblance of law and order is gone? If the fear of punishment or social judgment didn't stop them then, what's stopping them now? Especially when killing others to take what you want/need is one of the more effective survival tactics in a ruined world?

It's hard enough to trust total strangers. It's harder when you know they weren't people you would have trusted before the end of the world.

It's also a lot harder to be completely rational and intellectual about your decisions and prejudices when you're spending every day desperately scrounging for supplies and trying to not be killed by zombies. That sort of thing tends to eat away at people's nerves, making their assumptions less rational and more emotional.
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Revelation34
11/14/19 7:38:41 PM
#14:


Pretty sure it was never proven that Lee was actually a murderer.
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AllstarSniper32
11/14/19 7:44:12 PM
#15:


ParanoidObsessive posted...
If someone was a convicted murderer, how can you trust them to not be a danger to others now that all real semblance of law and order is gone?

Because he was only convicted of killing one person. It's not like he was a serial killer where you would have to be concerned about him randomly killing people in the group.
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EvilMegas
11/14/19 7:57:56 PM
#16:


Revelation34 posted...
Pretty sure it was never proven that Lee was actually a murderer.

Lee confims it.
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Revelation34
11/14/19 7:59:26 PM
#17:


EvilMegas posted...
Revelation34 posted...
Pretty sure it was never proven that Lee was actually a murderer.

Lee confims it.


No he didn't.
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EvilMegas
11/14/19 8:03:05 PM
#18:


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AllstarSniper32
11/14/19 8:31:33 PM
#19:


EvilMegas posted...
He straight up tells clem.

https://community.telltale.com/discussion/116483/the-charges-against-lee-everett

That just says you have the option to tell her he did it.
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EvilMegas
11/14/19 9:44:27 PM
#20:


Yes. Not telling her doesn't negate the fact he still did it. We just dont know why.
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AllstarSniper32
11/14/19 9:52:03 PM
#21:


EvilMegas posted...
Yes. Not telling her doesn't negate the fact he still did it. We just dont know why.

I meant more that just because there's an option for it doesn't mean it's canon. Now, if you can find a time where he says he did it that's just part of non-choice dialogue then yes he did it. With the choice, it's more the player setting the story that him doing it.

So far, him actually having murdered someone is just as likely as him being wrongly accused.
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ParanoidObsessive
11/14/19 10:22:29 PM
#22:


AllstarSniper32 posted...
Because he was only convicted of killing one person. It's not like he was a serial killer where you would have to be concerned about him randomly killing people in the group.

He was only convicted of killing one person. That you know of.

In that situation, you have zero knowledge of how many people he may actually have killed, or if he's ever going to kill again, you only know he did it once, which means he's certainly capable of it.

One could argue that he only killed one person under very specific circumstances, but a) no one knows the circumstances because he doesn't talk about it, and b) if he cracked under pressure and killed someone, he (and all of you) are now under more pressure than anyone else has likely ever been. You're still left assuming he's a ticking time bomb that can explode at any time. Especially because, based on your choices, he can easily have moments where he violently loses his temper - which just makes it seem even more likely that he might kill someone in the heat of the moment.

Again, you're really only sympathetic towards him because he's the protagonist. You follow his viewpoint, see he's generally a good man, and identify with him because you're the only controlling him and making choices for him. But none of the other characters see him that way, and they are fully justified in mistrusting him, especially when they barely know him. Doubly so since, from their perspective, he's gone out of the way to hide his past rather than admit to it, so how can you trust him?
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Smarkil
11/14/19 10:35:36 PM
#23:


lets not pretend kenny aint a little bitch either
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EvilMegas
11/14/19 10:53:57 PM
#24:


AllstarSniper32 posted...
EvilMegas posted...
Yes. Not telling her doesn't negate the fact he still did it. We just dont know why.

I meant more that just because there's an option for it doesn't mean it's canon. Now, if you can find a time where he says he did it that's just part of non-choice dialogue then yes he did it. With the choice, it's more the player setting the story that him doing it.

So far, him actually having murdered someone is just as likely as him being wrongly accused.


So missables aren't canon in games?
The fact is he did it, he admitted to it, in game. If it was just flavor text he would of had the option to say he never killed anyone
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Kimbos_Egg
11/14/19 11:06:29 PM
#25:


Revelation34 posted...
Pretty sure it was never proven that Lee was actually a murderer.


he flat out admitted it several times..
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Revelation34
11/15/19 12:08:15 AM
#26:


No it was only implied. It was never flat out stated.
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TigerTycoon
11/15/19 2:41:01 PM
#27:


Revelation34 posted...
No it was only implied. It was never flat out stated.

Lee admitted to killing but said it was an accident.
https://walkingdead.fandom.com/wiki/Georgia_State_Senator_(Video_Game)

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lihlih
11/15/19 6:56:23 PM
#28:


Guys, does it matter if you leave behind the murdering girl or not? I'm guessing if you don't leave her behind, Kenny or someone won't let her back in the RV.
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Nichtcrawler X
11/15/19 7:12:25 PM
#29:


AllstarSniper32 posted...

I meant more that just because there's an option for it doesn't mean it's canon. Now, if you can find a time where he says he did it that's just part of non-choice dialogue then yes he did it. With the choice, it's more the player setting the story that him doing it.


In games like this, you influence the active story, the player is not capable of altering the backstory.
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AllstarSniper32
11/15/19 7:37:49 PM
#30:


Nichtcrawler X posted...
AllstarSniper32 posted...
I meant more that just because there's an option for it doesn't mean it's canon. Now, if you can find a time where he says he did it that's just part of non-choice dialogue then yes he did it. With the choice, it's more the player setting the story that him doing it.

In games like this, you influence the active story, the player is not capable of altering the backstory.

I agree which is why I say something that's a player choice doesn't count as canon. Now, if the choice of not telling was "Lie and say you didn't do it" then yeah, the story is saying he did it.

But yeah, I don't remember him explicitly saying he did it and it's been a long time since I played this game.
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EvilMegas
11/15/19 9:51:11 PM
#31:


So you're going out of your way to ignore all of the proof in the topic already?
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TigerTycoon
11/16/19 1:22:29 AM
#32:


lihlih posted...
Guys, does it matter if you leave behind the murdering girl or not? I'm guessing if you don't leave her behind, Kenny or someone won't let her back in the RV.

This is a Telltale game. No matter what you choose, you will end at the same result.

Spoilers
If you leave her behind she's gone. If you let her back into the RV she steals the RV after you weren't going to use it anymore and is gone.
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AllstarSniper32
11/16/19 5:35:27 AM
#33:


EvilMegas posted...
So you're going out of your way to ignore all of the proof in the topic already?

I was responding to the link in your post in which it states that

"later in the game, he has the option to tell Clementine that he did murder the man."

Which says the player is dictating what is being told to Clem. I can't remember the specific wording of the choices, but if the wording for the second choice is "Tell Clem you didn't do it." then those choices aren't canon because it can go either way depending on the player and not solely on the story.

Now, if there's a spot at some point in the game where he actually states that he did it without player input then yes, he did it.

And in another person's post the page says the death was an accident. It would be different if Lee said in the game "My wife cheating on me with him so I killed him." But that's apparently not what happened.
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Red_Frog
11/16/19 12:54:02 PM
#34:


I guess all this perspicacious supposition makes sense, if we completely ignore Lee's wife being a witness.
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Revelation34
11/16/19 1:07:28 PM
#35:


Red_Frog posted...
I guess all this perspicacious supposition makes sense, if we completely ignore Lee's wife being a witness.


https://www.psychologicalscience.org/uncategorized/myth-eyewitness-testimony-is-the-best-kind-of-evidence.html
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Red_Frog
11/16/19 1:08:39 PM
#36:


Revelation34 posted...
Red_Frog posted...
I guess all this perspicacious supposition makes sense, if we completely ignore Lee's wife being a witness.


https://www.psychologicalscience.org/uncategorized/myth-eyewitness-testimony-is-the-best-kind-of-evidence.html

Have you not even actually played the game, or are you just doing your gimmick again?
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ParanoidObsessive
11/17/19 3:03:29 AM
#37:


Nichtcrawler X posted...
In games like this, you influence the active story, the player is not capable of altering the backstory.

This isn't actually true.

In plenty of games where branching dialogue is allowed to alter plot, there's occasionally an option to influence the character's backstory based on the choices you make. Usually if you're given dialogue options about your past that are mutually exclusive.

As an example, there's a conversation in New Vegas where someone asks you if you know what a fish is, and you can basically answer yes or no, or sort of talk the other person into proving that they know what one is (which implies at least some vague hints as to where you've been in the world if you've seen fish). There's also multiple instances where you can imply you've either been to a specific place or have never been there ("What's a Chicago?"), and Lonesome Road is basically one long string of Ulysses mentioning places he thinks you've been and things he thinks you've done, and you can pretty much straight up say he's completely wrong.

Sure, you could argue that any answer other than the "canon" one is just you lying, but the problem there is a) there really isn't a canon backstory for your character at all, and b) options where you lie almost always have something like [Lie] in front of them, so that you as the player know you're lying when you say it.

No, not every game with branching dialogue does this, but a lot of the time, especially with games where you mostly start out as a bit of a blank slate, you can sort of retroactively fill in some of your pre-game past with dialogue in-game.
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lihlih
11/17/19 4:26:21 PM
#38:


At the end of episode 4, it shows who came with you. if you don't bring the others, how does the boat get stolen by the cancer people?
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JTekashiro
11/18/19 12:26:34 AM
#39:


lihlih posted...
Guys, does it matter if you leave behind the murdering girl or not? I'm guessing if you don't leave her behind, Kenny or someone won't let her back in the RV.


This is your first TellTale game, isn't it? No choices really matter.

Play any chapter again and pick every option as the opposite of your previous play through. You will quickly realize how insignificant your choices are to the game. That being said, they do a great job of making you THINK that this is a critical juncture and your choice has a massive impact on the following events.
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lihlih
11/18/19 12:38:25 AM
#40:


JTekashiro posted...
lihlih posted...
Guys, does it matter if you leave behind the murdering girl or not? I'm guessing if you don't leave her behind, Kenny or someone won't let her back in the RV.


This is your first TellTale game, isn't it? No choices really matter.

Play any chapter again and pick every option as the opposite of your previous play through. You will quickly realize how insignificant your choices are to the game. That being said, they do a great job of making you THINK that this is a critical juncture and your choice has a massive impact on the following events.


I've played through a few of them, and I know how little choices matter. I'm asking how the boat gets stolen when people get left behind. I'm curious about the logistics behind that part.
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Nichtcrawler X
11/18/19 10:05:45 AM
#41:


ParanoidObsessive posted...
No, not every game with branching dialogue does this, but a lot of the time, especially with games where you mostly start out as a bit of a blank slate, you can sort of retroactively fill in some of your pre-game past with dialogue in-game.


I feel like you are comparing two types of games as the same, just to create evidence.

The Telltale games are more like Visual Novels than the typical Western RPGs that give dialogue options.

Lee and Clem are predefined characters, with a defined past that is consistent regardless of player choices, as opposed to those blank slates you mentioned you can shape yourself.
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ArvTheGreat
11/18/19 10:11:59 AM
#42:


becausse you have to try to save all new comers no matter how suspicious they are then act like naive idiots when they screw you over
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Lokarin
11/18/19 10:57:25 AM
#43:


Teen Clem is so hot... woulda definitely been bangable if Season 5 existed

I like how sassy she is in Season 2, also
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