Board 8 > If you're playing Xenoblade for the first time post here

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ninkendo
05/29/20 12:11:00 AM
#1:


I wanna see people's reactions to playing it for the first time!

also 100K gold for having a Xenoblade 2 save file no one told me about this

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Grimlyn
05/29/20 12:13:23 AM
#2:


SHINE told me about this

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CaptainOfCrush
05/29/20 12:17:26 AM
#3:


Getting in on the ground floor. I put in two complete playthroughs on the Wii back in the day (100+ hours each easy), but I'm still pretty hype about this. To the first timers - I'll also do my part to keep this spoiler free.

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UF8
05/29/20 12:26:57 AM
#4:


i uh

i started it on my wii u last night

lol
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ninkendo
05/29/20 12:28:25 AM
#5:


these battle tactics tutorials are nice. They're designed as the characters talking to eachother about what their skills do and they let you know which ones break and topple and whatnot


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Grimlyn
05/29/20 12:33:09 AM
#6:


how long until I cave for digital before my SE comes in

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transience
05/29/20 12:37:22 AM
#7:


tutorial fatigue feels like it would be a real thing for a first-timer. it was already really dense with mechanics and now there's even more layered on.

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ninkendo
05/29/20 12:37:29 AM
#8:


because there's fashion slots now you can just do naked shulk from the beginning without fear of stat loss


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ninkendo
05/29/20 12:46:10 AM
#9:


I don't recall there being blue exclamation points above skills when it's a good time to use them (like back slash and side slash)


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ninkendo
05/29/20 1:02:51 AM
#10:


I was not expecting the quest tracking to be this improved. Time to do them all again

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CaptainOfCrush
05/29/20 1:13:14 AM
#11:


ninkendo posted...
I don't recall there being blue exclamation points above skills when it's a good time to use them (like back slash and side slash)
Wow, pretty sure this is new. That would have helped me a lot early on.

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_SecretSquirrel
05/29/20 1:21:39 AM
#12:


transience posted...
tutorial fatigue feels like it would be a real thing for a first-timer. it was already really dense with mechanics and now there's even more layered on.
Can confirm. The first ten minutes was a bit much on the information overload.

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mnkboy907
05/29/20 1:23:17 AM
#13:


ninkendo posted...
I was not expecting the quest tracking to be this improved. Time to do them all again

God I don't know if I have it in me to not only do all the quests again, but completely max out the affinity chart again.

But I will.

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TheRock1525
05/29/20 1:23:59 AM
#14:


Man, if they fix the sidequest system I will legit put this in my top 5 games ever.

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Peridiam
05/29/20 2:44:36 AM
#15:


I played XC1 back in 2014 for the Wii and rushed it in about 3 weeks. Enjoyed it a lot but I dont remember a lot of the details sadly.

Decided to pick this version up, think Im gonna take it slower now.

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Lightning Strikes
05/29/20 4:46:50 AM
#16:


TheRock1525 posted...
Man, if they fix the sidequest system I will legit put this in my top 5 games ever.

They did. It's actually amazing how much they did - both where quests are and where you need to go for them is now highlighted on the map, you can track quests and NPCs, it shows you where named enemies are and when, and probably some other stuff. People are reporting saving literally hours.

The funny thing is, when the game originally came out the way it handled side quests was pretty progressive, with the majority autocompleting and it telling you which quests are timed for instance. But there were issues with the tracking which have now been fixed.

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_SecretSquirrel
05/29/20 6:50:55 AM
#17:


Maybe I'm missing something, but can you not equip armor from the store menu?

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ctesjbuvf
05/29/20 7:07:42 AM
#18:


My delivery is late =(

It will be the second time though

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INCEPTlON
05/29/20 7:54:54 AM
#19:


First time

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BlackMageJawa
05/29/20 8:13:05 AM
#20:


ninkendo posted...
these battle tactics tutorials are nice. They're designed as the characters talking to eachother about what their skills do and they let you know which ones break and topple and whatnot

Is that new? Because I still have no idea what I'm doing in battle on the Wii version.
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_stingers_
05/29/20 8:19:47 AM
#21:


ninkendo posted...
I don't recall there being blue exclamation points above skills when it's a good time to use them (like back slash and side slash)
That is very new. Nice though

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ZenOfThunder
05/29/20 8:21:09 AM
#22:


Tag

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BetrayedTangy
05/29/20 9:36:55 AM
#23:


BlackMageJawa posted...
Is that new? Because I still have no idea what I'm doing in battle on the Wii version.

I think you can view it via menus in the original. I guess they just made it mandatory in DE

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ShatteredElysium
05/29/20 9:53:47 AM
#24:


Someone sell me on this game. What makes it so great and what other RPGs is it like? Is it story/character driven or more about the world just being large?
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transcience
05/29/20 10:00:06 AM
#25:


the world is the most attractive option, though the story is enjoyable too. put another way, Monolithsoft had a major role in creating Breath of the Wild and theyre not entirely dissimilar.

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LiquidOshawott
05/29/20 10:05:24 AM
#26:


Honestly, its just a really well put together game. Great looking world (especially for a Wii game), Excellent Music, Pretty neat gameplay with ARPG elements, good plot, solid cast of characters.

I kinda want to replay it even if I dunno if I want to sink 120 hours again

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BetrayedTangy
05/29/20 10:58:43 AM
#27:


I personally love how streamlined it is, no random encounters, the better you are at combat the faster it goes, no real punishment for death, etc.

On top of that you have a gorgeous world, fun characters and story, beautiful soundtrack and plenty of content.

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CaptainOfCrush
05/29/20 11:54:00 AM
#28:


Also, probably my favorite team in an RPG. Things like the Heart-to-Hearts (dozens of scripted dialogue-option interactions between the party members) and the way they speak to and encourage each other during combat goes a long way in making them really feel like a cohesive team tackling a quest together.

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Xiahou Shake
05/29/20 12:42:07 PM
#29:


CaptainOfCrush posted...
Things like the Heart-to-Hearts (dozens of scripted dialogue-option interactions between the party members) and the way they speak to and encourage each other during combat goes a long way in making them really feel like a cohesive team tackling a quest together.
Good banter is so, SO critical in elevating the characters in a modern RPG that it's wild to me so relatively few games really make use of it. Xenoblade is definitely among the best at it, right up there with Tales which is pretty much the mac daddy of banter.

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Peace___Frog
05/29/20 1:01:48 PM
#30:


It hasn't arrived yet :(

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ninkendo
05/30/20 3:18:07 PM
#31:


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CaptainOfCrush
05/30/20 3:32:08 PM
#32:


Damn, don't remember the HP discrepancy being that significant.

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ninkendo
05/30/20 3:39:57 PM
#33:


I could put Fiora's bikini back on to get her back up to 800ish

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_SecretSquirrel
05/30/20 7:41:47 PM
#34:


So, now I've just beaten Xord in the mines, and I'm starting to get the feeling this game might have deserved its Division Final victory.

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Grimlyn
05/30/20 7:47:15 PM
#35:


aww yeah I still remember the first time I beat Xord, back in 2010 with the JP copy

that was before I started learning JP too so it took me a bit to realize how important Break-Topple was

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_SecretSquirrel
05/30/20 8:10:26 PM
#36:


BetrayedTangy posted...
I personally love how streamlined it is, no random encounters, the better you are at combat the faster it goes, no real punishment for death, etc.

On top of that you have a gorgeous world, fun characters and story, beautiful soundtrack and plenty of content.
Yeah, this is something that I am starting to appreciate. I've always been very particular about things in RPGs that annoy the shit out of me, like random encounters, slow battles, and save fatigue being some of the big reasons I've dropped well regarded RPGs in the fast.

Xenoblade has very little bullshit in its design, thus far, aside from minor things like being seeming unable to auto-assign equipment when I buy them at the shop.

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ZaziGuado
05/30/20 9:22:14 PM
#37:


Soundtrack and world map are pretty neat so far. I just got my first party of there so hopefully the combat starts becoming familiar. Voice acting is taking some getting used to. If we're to not be looking at the screen, it'd be hard for me to tell between Shulk and Reyn. I really like the idea of the affinity chart. It doesn't seem like it will have much affect on anything, but seeing a large chart with unique people and connections is exciting to me.

Is it easy to get overpowered in this game? Levels seem to come easily and I assume it caps it level 99 and 9999 HP.


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transcience
05/30/20 9:32:42 PM
#38:


it depends on how many quests you do and how much time you spend fighting everything you see. I wouldnt worry about it either way.

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ZaziGuado
05/30/20 9:43:29 PM
#39:


Monsters on equal danger level have been wiping me. Are they normally a challenge or is this just because I haven't grasped the combat system fully yet?

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snowpork
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transcience
05/30/20 9:50:43 PM
#40:


probably the latter, though it gets easier the further you go as you get more abilities and more gems.

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iphonesience
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ninkendo
05/30/20 10:47:41 PM
#41:


with the improved sidequest tracking I've found it much easier now to avoid fighting everything I see and only focused on the quest goal so that alone should stop the gross overpowering

but even if you do you can turn on expert mode to lower you level to match that of your opponent if you want a fair fight.

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TheRock1525
05/31/20 2:49:36 AM
#42:


These QoL changes are amazing.

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Grand Kirby
05/31/20 3:31:08 AM
#43:


ZaziGuado posted...


Is it easy to get overpowered in this game? Levels seem to come easily and I assume it caps it level 99 and 9999 HP.
Oh yeah. I turned on Expert mode the moment I started the game.

The interesting thing is you still gain sidequest exp in Expert Mode, it's just not automatically assigned. If you feel like you're having trouble you can just dole it out to your characters from whatever you've stored up. So I would highly recommend players use it even if you don't feel like you'll want much more difficulty in the game, because it shouldn't make much of a difference aside from preventing you from accidentally overleveling too much just because you wanted to explore everything.

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Vengeful_KBM
05/31/20 3:50:01 AM
#44:


I'm playing XenoGEARS for the first time does that count

jk I know that doesn't count

I've never played a Xeno game wish me luck

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ninkendo
05/31/20 3:52:01 AM
#45:


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ninkendo
05/31/20 7:29:15 AM
#46:


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CaptainOfCrush
05/31/20 11:15:10 AM
#47:


Put in a solid eight hours yesterday night and definitely noticed/appreciated the QoL improvements. I've completed 53 side quests in those eight hours - there's no way I could maintain that kind of pace on the Wii.

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ZeroSignal620
05/31/20 12:04:58 PM
#48:


Finally found a copy Friday at Target. None of the 3 Walmarts got it and Gamestop was only getting in however many preorders were made.

Target still had 3 copies ready for the taking

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htaeD
05/31/20 12:06:48 PM
#49:


Having it on a portable helps so very much.
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Grand Kirby
05/31/20 4:54:03 PM
#50:


CaptainOfCrush posted...
Put in a solid eight hours yesterday night and definitely noticed/appreciated the QoL improvements. I've completed 53 side quests in those eight hours - there's no way I could maintain that kind of pace on the Wii.
I remember spending forever trying to find that one guy in Colony 9 that only appears at like between 2 and 4am or whatever, and it's soooo helpful to have that thing that tells you whether or not an NPC is available

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