Board 8 > Hearthstone Topic: Back to School Edition

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Camden
07/29/20 7:35:53 PM
#1:


Battlegrounds has made finishing spectate quests a lot harder...

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azuarc
07/29/20 8:28:00 PM
#2:


You can spectate a battlegrounds, fyi.

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Camden
07/29/20 8:41:42 PM
#3:


It doesn't count for the quest though, does it?

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Camden
07/29/20 10:58:55 PM
#4:


Battlegrounds blessed me with top tier rng in my last game. Had a murloc build where I never got a single Megasaur, never got a Brann and never gave any of my murlocs poison individually. They weren't even particularly big.

Penultimate fight: I go first. Zap kills a boat and then kills a second boat. I finish with exact lethal.

Final fight: I go first. Zap kills golden Juggler and then kills Mal'Ganis. I finish with exact lethal.

I'm pretty positive that those were the only outcomes that could have possibly given me the win in either fight.

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metroid composite
07/30/20 3:17:53 AM
#5:


So...quietly in the final reveal stream were a bunch of draw cards and hero power cards that look likely to impact wild.

Tour Guide 1 mana 1/1
Battlecry: Your next Hero Power costs (0).

This card looks playable enough in standard, but gets very interesting in wild. Odd decks are an obvious application (Odd Paladin, Odd Rogue, maybe Odd Hunter. 1 mana make three 1/1s or equip a 2/2 dagger seem really good). But the card also, works well in various combo decks, like quest shaman into double shudderwock battlecries, and Uther of the Ebon Blade combos.

Also worth noting, this effect has been done twice before, once at 3 mana (Fencing coach, a 2/2) and once at two mana (water boy, a 2/1). This card is worded like fencing coach--which means you can save the 0 cost hero power for next turn (unlike water boy).

Obviously there's combo applications to saving a 0 mana hero power. But even just smoothing out your mana curve seems good. Like...let's say you are in Odd Paladin, it's turn 4, and you have a super awkward hand with 5 drops. You can hero power first, and then play this, saving a 0 mana hero power to play alongside your 5 drop (instead of playing this before the hero power and just ending up floating mana).

But wait, there's also ...

Manafeeder Panthara (2 mana 2/3)
Battlecry: If you've used your hero power this turn, draw a card.

Seems solid in Even Decks. Solid, mind you, not necessarily a must-run. But a 2 drop that's good enough to include.

And also just a draw card that looks more than strong enough in wild--really surprise this is getting printed...

Voracious Reader (2 mana 1/3)
At the end of your turn, draw until you have 3 cards.

So...Jeeves is back, and costs 2 mana and is one-sided now. o_O

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azuarc
07/30/20 3:27:04 AM
#6:


Voracious Reader is going to be one of the most important cards of this set. It's going to single-handedly usher in an aggro and counter-aggro meta.

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metroid composite
07/30/20 2:44:33 PM
#7:


Oh my god, someone actually did it to me.

They used Grizzled Wizard into Sir Finley to permanently destroy my hero power, when I was on Even Mage with a bunch of mage hero power synergy cards.

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LiquidOshawott
07/30/20 2:54:58 PM
#8:


azuarc posted...
Voracious Reader is going to be one of the most important cards of this set. It's going to single-handedly usher in an aggro and counter-aggro meta.

Yeah I think every Aggro deck is gonna run it, or at least the ones that are like pure aggro

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MrSmartGuy
07/30/20 4:08:49 PM
#9:


Mindrender Illucia is the card I've looked forward to the most out of every card ever. Killing combos is my favorite thing to do in Hearthstone and she is possibly the most anti-combo card ever printed.

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skullbone
07/30/20 4:26:57 PM
#10:


Yeah Priest is going to steal a looooot of Galakronds with that card.

Going to make the Priest match-up even more miserable

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FFDragon
07/30/20 7:02:31 PM
#11:


It, however, is going to make my Thief Priest even more amazing.

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azuarc
07/30/20 7:43:23 PM
#12:


MrSmartGuy posted...
Mindrender Illucia is the card I've looked forward to the most out of every card ever. Killing combos is my favorite thing to do in Hearthstone and she is possibly the most anti-combo card ever printed.

Glide and Star Student might also be your jam then. They don't destroy so much as stall, but at least you can play more than one class.

Incidentally, I paid for the bundle this expansion. This marks only the second time I've dropped money on the game, but it allows me to pick up a decent volume of cards this expansion and save some of my gold to roll into future ones. (This was how I also paid money the first time, and that was back in Witchwood...not because I thought Witchwood was amazing. I was just thinking long-term.)

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#13
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MrSmartGuy
07/30/20 9:34:26 PM
#14:


Glide and Star Student do nothing for what I want to accomplish. I want to destroy their win condition, not just delay it.

On that note, I think Star Student Stelina is going to end up being one of the most overrated cards of the set. It's a really clunky outcast card to play, and it's a pretty bad stat line if you have to forego that part of it. Even if you don't, just playing her makes your turn worse in order to make your opponent's next turn a little bit worse. Those kinds of cards have never been successful.

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azuarc
07/30/20 9:59:59 PM
#15:


I agree. Stelina is really just a support card for Glide in that regard. As for destroying vs delaying, that really depends on what kind of deck you're facing. If you're talking about Mecha'thun decks on wild, then yeah, destroy is the way to go. Those often have to wait a turn just to have 10 mana because they've already filtered through their whole deck by then. Glide is better for something where a particular pairing of 2 or 3 cards absolutely trashes your board, and you need to ensure your opponent doesn't have that already with 10 cards to go.

Anybody watch theorycraft streams today? Druid was looking really good, but -- at least for the couple days before the meta is solved -- it looks like it'll be a fun expansion. I imagine something degenerate is going to ruin that.

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#16
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MrSmartGuy
07/31/20 1:59:18 AM
#17:


RegisKillbin put out a few videos where he played Control Priest and Pure Paladin. The Priest looked pretty good, but the Paladin legitimately looked unstoppable. Alura was netting him turn 4 Libram of Hope and Argent Braggart was turning into a 2-mana 16/11, and he was dropping 0-mana Sunwalkers.

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#18
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GANON1025
08/01/20 1:16:15 PM
#19:


Hell yeah pure paladin

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skullbone
08/03/20 4:02:57 AM
#20:


Playing 1 game against Priest makes me question why I play this game. It's so oppressively unfun to just have every move be countered for 20 minutes. I should probably just start conceding against Priest unless I'm specifically playing a counter deck. It's not worth the headache.

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ESY16
08/03/20 8:56:24 AM
#21:


skullbone posted...
Playing 1 game against Priest makes me question why I play this game. It's so oppressively unfun to just have every move be countered for 20 minutes. I should probably just start conceding against Priest unless I'm specifically playing a counter deck. It's not worth the headache.

Still in the Apprentice ranks as I really only play standard to do quests and get packs, but yeah same.

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metroid composite
08/03/20 10:58:55 AM
#22:


Man, reddit is really freaking out about secret passage (rogue card).

Like...Magic the Gathering has done stuff like this (Replace your hand for one turn) and it has been pretty mixed in power level.

And rogue has had really powerful draw spells go completely unplayed (3 mana draw 3).

IDK it's probably playable, but I don't think it's nerf-worthy like they expect.

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GildedFool
08/03/20 12:00:48 PM
#23:


Yes, but MTG also pre-emptively banned Mending Jar before it's release and since then has been making mostly less powerful versions of it in the hope they're not too broken.

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Camden
08/03/20 1:19:49 PM
#24:


What card in the set stands out as most likely to get nerfed?

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azuarc
08/03/20 2:03:52 PM
#25:


Blessing of Authority. Everyone's either going to be playing buff paladin or a demon hunter with 2 copies of Magehunter. (Unless there's a decently fast rogue that can sap those targets or a competent weapon warrior deck.) I might not have the exact right card, but paladin is looking painfully strong. At the very least, the early meta's going to paint a bullseye on it.

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MrSmartGuy
08/03/20 3:51:28 PM
#26:


I agree with azuarc. Paladin got a good 4 or 5 new tools to work with, and they all seem fairly strong, but Blessing of Authority is just insanely good. At its absolute worst, it's a 7-mana 8/8 minion. And it's basically never the worst.

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#27
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metroid composite
08/03/20 6:32:01 PM
#28:


Hmm...they mostly nerf for standard, so probably a card for standard.

Best class right now is hunter, but spoiled cards for hunter look pretty meh, whatever.

So...

Voracious Reader? (2 mana jeeves sounds like something that could break standard)

or...

Star Student Stelina? (Looks a lot better than 4 mana 4/3 draw a card--basically you can mess up your opponent's mana curve or take out a board clear, or screw up some card that gets stronger while it sits in hand, while being +1 card advantage, and it can continue the proud tradition of literally every DH legendary below 9 mana getting nerfed).

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#29
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Camden
08/03/20 7:47:43 PM
#30:


I can't get too upset at Stelina while Glide exists, and while I absolutely hate Glide personally I think the Demon Hunter card that's the strongest in this set is Double Jump.

And of course there's always the chance Polkelt ends up being far more degenerate than I'm expecting.

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#31
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Camden
08/04/20 1:09:34 AM
#32:


So I've played Hooktusk twice since it was nerfed into the ground, and I won both games. This is a large enough sample size that I feel comfortable saying it's the best hero in battlegrounds. My opponents should all pick it from here on out every chance they get.

Also, I used the hero power three times in the last game on Twilight Emissary, and each time it gave me Murloc Warleader. Made me a bit salty when it was happening but I should have realized it for the luck it was. Game was literally trying to give me a golden unit and I didn't see it until it was too late!

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azuarc
08/04/20 3:51:17 AM
#33:


I'd be reluctant to pick Hooktusk if my only other option was Galakrond.

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skullbone
08/04/20 3:52:14 AM
#34:


Just had back to back BG games where I had 15 health on the 9 gold turn. Points for anyone who can predict how those ended up

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azuarc
08/04/20 3:55:43 AM
#35:


I'm going to say that one of them, you got slammed by a pirate build and took 27 the next turn, and in the other, you managed to hold on for fourth place.

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skullbone
08/04/20 4:07:44 AM
#36:


I died 2 turns later in both games.

In the second game I was playing murloc dude and felt like I had a pretty good build going. I ran into 3 players back to back with better builds and THEY ALL HAD BAGURGLE.

I really don't know how it's possible 3 players had Bagurgle on 7 gold, 8 gold, and 9 gold without a Tess being in the game but that's BG lately I guess.

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LiquidOshawott
08/04/20 6:41:47 AM
#37:


I think I had one where I had 14 on turn 7 as Patches and came second

I hate Murlocs

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VeryInsane
08/04/20 9:42:46 AM
#38:


Ok, I got a game where I tripled turn 3 into Zerus, then the Zerus became a megasaur and I have 3 divine shield murlocs

Nevermind murlocs are good. Well I actually only got 3/4 but eh

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Camden
08/04/20 12:45:03 PM
#39:


azuarc posted...
I'd be reluctant to pick Hooktusk if my only other option was Galakrond.

It was in that last game.

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VeryInsane
08/05/20 3:46:15 PM
#40:


oh and for nerfs...

Voracious Reader feels obvious.

Really I think it's Alura that's really good in Paladin since you can cheat out Blessing of Authorities or Libram of Hopes on her

The Barov/Skipper interaction feels strong but I don't know if Battle Rage's antisynergy with that combo will help

Pokelt I think could potentially be problematic in midrange decks

Strongest Hunter card... is probably Rotnest Drake.


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skullbone
08/05/20 10:06:39 PM
#41:


Playing an arena run as Priest and I shadow madness the enemy's Solarian and kill him that turn. I draw him right as the enemy mage floods his board and he casts 2 flamestrikes, deep freeze, and mirror entity.

Hearthstone sure is wacky sometimes

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metroid composite
08/05/20 10:24:23 PM
#42:


So I haven't been playing much in ranked--barely completing quests cause I'm focused on other games, and not actually getting the end of season cardback cause I'm not winning 5 games a month in ranked. Got three different quests to play hunter at the same time. Thought to myself, ok fine, hunter is supposed to be the best class right now, threw together a dragon hunter deck, went into ranked.

Went 0-3, including losing to a Rogue who played Skyvateer and Greyheart Sage (should be a good matchup for me).

Eh. The always matched based on MMR thing makes hearthstone hard to get back into after a long break. Possibly I played bad, I'm really not sure. At least I don't actually have to win games to complete quests.

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GANON1025
08/06/20 10:59:23 AM
#43:


Just a few hours until I get to play Enhanced Pure Paladin.... feels good

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azuarc
08/06/20 2:25:46 PM
#44:


87 packs. 3 legendaries.

WTF.

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Camden
08/06/20 2:31:26 PM
#45:


I had really good luck opening packs in the previous expansion, but I believe the last expansion that happened in prior to that one was Frozen Throne, so I fully expect to not get a lot this time around.

Edit: Well, my free legendary was Illucia which was one of the cards I wanted the most, so maybe the legendary luck is going to go for two expansions in a row.

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MrSmartGuy
08/06/20 2:32:08 PM
#46:


42 packs and I got Turalyon and Lord Barov. Game really wants me playing Paladin, I guess.

And of course, because I showed my dissent in this topic, on my last of my initial 40 packs, it gave me Star Student Stelina.

Freebie was Shan'do.

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MrSmartGuy
08/06/20 2:46:36 PM
#47:


I went 5-1 with my Highlander Priest early, btw. Illucia has been incredibly useless, but that's because I faced 6 aggro decks of some kind. Outside of the time I tried to use Illucia early against a Demon Hunter (which didn't work out, since I had a bunch of low-cost stuff in my hand), I'm undefeated.

One of them was against a Hunter with 2 secrets in play by turn 4. I Zephrys'd for a Flare. The following turn, I killed him off along with my Lazul and used Raise Dead to get both of them back, since they were my only dead minions and he immediately conceded. That card is bonkers.

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skullbone
08/06/20 2:50:48 PM
#48:


I bought the 80 pack bundle and got 4 legendaries out of that. With extra packs I got 5 legendaries out of 105 packs.

Some stinker legendaries in there but my free golden legendary was Headmaster Kel'thuzad. I think that card was really underrated so I'm excited to test him out

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Camden
08/06/20 2:54:16 PM
#49:


Trying to finish the legendary quest before I open my packs, but I'm getting the bug that's been going around where you can't press end turn and it's obnoxious as hell. Think I'll wait ten minutes and try again.

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CybrMonkey
08/06/20 3:12:43 PM
#50:


If anyone's holding off on crafting for a few days, here's a degenerate meme deck that runs nothing above 2 mana, costs 1880 dust, and wins on turn 5.
https://www.vicioussyndicate.com/decks/face-passage-rogue/

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