Board 8 > Post Each Time You Beat a Game: 2022 Edition Part II

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paperwarior
11/10/22 8:48:09 PM
#101:


Stranger of Paradise: Final Fantasy Origin - Wanderer of the Rift (PS5)
At first I had hope for this expansion. It looked like there was more to it than the Bahamut one, with the procedural generation, monster NPCs, Roguelite elements. It's even worse than the last. It's a convoluted mess where you often can't deal or survive any damage without researching OP builds, and if you fail the Roguelite part you lose all your monster NPCs and resources and start over with the monsters from the beginning. Then I went online in co-op and got hatemail for being too weak.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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KCF0107
11/13/22 4:17:16 AM
#102:


Serious Sam 4 (XS/X)

I've always liked the series, but I only ever finished 1 before previously because the games are too long for how little variety they offer. SS4 is also too long, and while they did step up in variety, I wouldn't say they did so to a sufficient degree. That being said, this was easily the most fun that I've had the series, and I loved the campy humor.

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KCF can't actually be a real person but he is - greengravy
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Simoun
11/15/22 4:55:26 PM
#103:


The Book of Unwritten Tales: The Critter Chronicles (PC)

Prequel to the first game; a spin-off of sorts. This one is about the latter 2 of the characters introduced in the first game and explores more of their shenanigans which was honestly needed. Their presence in the third act felt so weird to the narrative of the story. Thought it feels like this spin-off was originally part of the game in some way but taken out to remove the already bloated mess of the original.

It is slightly better than the first game but only slightly. It's still lame in its attempts at humor, has even more obtuse puzzling and pixel hunting, buuuuuut it's only half as long as the previous and it has a more sensible (not so serious) plot that's just right for a guybrush clone like Nathaniel Bonnet. It also doesn't outstay its welcome with its references and dialog taking forever.

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It's not so cliche anymore when it's happening to you.
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KCF0107
11/16/22 3:55:42 AM
#104:


Anuchard (PC)

A surprisingly great action-adventure game. Normal combat encounters might have been my least favorite part of the game, but the (literal) sense of progression, boss fights, and the pre-dungeon planning/customization were all great.

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KCF can't actually be a real person but he is - greengravy
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Simoun
11/16/22 5:09:56 PM
#105:


Zombotron (PC)

Revisited. This time to get all the secrets.

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It's not so cliche anymore when it's happening to you.
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Arti
11/17/22 12:39:55 AM
#106:


PAC-MAN 256 (PS4)

Unlocked and fully upgraded all the powerups. It's a decent arcade-style endless maze, but that's really all it is. Takes a good amount of hours grinding credits to finish all the upgrades.

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KCF0107
11/18/22 1:19:07 AM
#107:


Return of the Obra Dinn (XB1)

Amazing art, sound, and one of the better simple stories in a video game. I can't help but feel like my expectations weren't meant because its linear progression, somewhat cumbersome menu navigation, and forcing the player to have to follow the specific line of pixie dust from one corpse to another as well as having to walk back to a corpse in order to view their fate again definitely hindered my enjoyment of the game.

The first one really surprised me because there's other than the beginning chapter, there's no narrative merit to how they structured the game. There's a superior version of this game where it is an open-ended investigation with magic compass adding one more magic trick in being able to view fates at will wherever you were.

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KCF can't actually be a real person but he is - greengravy
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Kenri
11/20/22 1:50:06 AM
#108:


Disc Creatures (Steam)

It's like Pokemon, but not Pokemon. I enjoyed it but I could also go on for a while about its flaws. For one thing, it had frequent slowdown for no apparent reason and probably crashed on me completely ~10 times -- maybe that was just due to playing it on Steam Deck, but it's rated playable so presumably not. I think everything it did differently from Pokemon was almost universally for the worse, which is a pretty sad position for a game to be in. The creature designs aren't great either, though some of them just need official art to fix a bad sprite. I still found a good number I liked enough to use, including Bladequin, Tungpedal, Posheon, Vipeworm, and Aubergee. It's kind of a shame you can only field 3 at a time.

I did basically everything except the post-game battle coliseum that just seemed tedious. Of the Pokemon -- sorry, creatures -- that aren't locked behind coliseum rewards or gacha, I think I only missed about 5 tedious to obtain ones.

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Congrats to BKSheikah, who knows more about years than anyone else.
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Simoun
11/20/22 3:49:03 PM
#109:


Voyage: Journey to the Moon (PC)

Another game by Kheops. I really love this studio's use of 360 and their very specific UI when it comes to puzzle solving adventure. I believe this is the 5th game from them that I've played. Anyways, this game is great; it doesn't hold your hand and gives you this enormous task of attempting to escape the moon and you actually start from literally attempting to understand their language which took more than a simple minigame. You had an IQ score that was being tracked the more cool things you did. You had to understand the moon people's use of iconography and math in order to progress far. I've honestly not felt this kind of brain burn since playing Quern; it's got that Myst feeling but with storytelling so everything makes sense in context.

If you don't know, Kheops likes making games based on literary works and in this one you play as Michel Ardan from the Jules Verne novels. Idk I just find it funny that the game ends on a cliffhanger where he teams up with another Verne character Captain Nemo with hints that they're going back to the moon somehow.

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It's not so cliche anymore when it's happening to you.
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Simoun
11/20/22 3:50:53 PM
#110:


KCF0107 posted...
Return of the Obra Dinn (XB1)

Amazing art, sound, and one of the better simple stories in a video game. I can't help but feel like my expectations weren't meant because its linear progression, somewhat cumbersome menu navigation, and forcing the player to have to follow the specific line of pixie dust from one corpse to another as well as having to walk back to a corpse in order to view their fate again definitely hindered my enjoyment of the game.

The first one really surprised me because there's other than the beginning chapter, there's no narrative merit to how they structured the game. There's a superior version of this game where it is an open-ended investigation with magic compass adding one more magic trick in being able to view fates at will wherever you were.

Ugh I'm actually considering just spoiling myself and being done with this game's entire bullshit. My expectations to finish this have been disappointing as yeah I have to piece together Every Single Crew Member like seriously? I haven't felt this dumb since playing Sherlock Holmes Consulting Detective but at least in that game you were deemed dumb as efficiently as possible.

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It's not so cliche anymore when it's happening to you.
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Kenri
11/20/22 7:29:30 PM
#111:


LiEat (Steam)

So this is actually three short JRPGs but they're all one package on Steam. Weirdly, the game that they most remind me of is Ace Attorney -- the majority of LiEat is just about going around and talking to people to eventually solve a mystery (though most of the actual deductions are done for you). The setting is interesting and I like the characters; the main duo especially has big '90s anime energy, with the hot knife-wielding con man main character and his superpowered adoptive child as a moral tether. It just works! Recommended.

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Congrats to BKSheikah, who knows more about years than anyone else.
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KCF0107
11/21/22 4:28:51 AM
#112:


As Dusk Falls (XS/X)

Going in, I think this would basically be a movie/tv show with rotoscoping, but it's a series of images. It took a little while to get used to it, but it worked out fine. Some good performances and interesting if not wholly original story (different story if just including video games). They did fall into the trap of having characters do inexplicably stupid things at the wrong time (just a couple of times), and the game seemed like it was going to wrap up nicely until they bizarrely swerved and ended on an unnecessary cliffhanger. I still feel positively about the game as a whole, but that left a bitter taste in my mouth.

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KCF can't actually be a real person but he is - greengravy
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Simoun
11/21/22 6:43:59 PM
#113:


Return of the Obra Dinn (PC)

There are 2 kinds of Puzzle games. One is a game that was made to make you feel clever that you beat it. The other is the opposite---it makes you feel stupid by never holding your hand and forcing you to challenge it. Obra Dinn is in the latter camp and it is a badly designed one at that. It disguises itself as intentionally hard by being badly designed. This mire of challenges only adds to my frustration. I literally just finished Voyage, a game that showcases ambiguity as a strength, rather than adding artificial difficulty to things.

I came into this thinking it was going to be some god tier puzzle adventure. But it's not even a good adventure. Like for one the payoff is totally not worth it and takes the cowardly explanation of "It's all ambiguous, you figure it out." in an attempt to be avante-garde but I did not just sit through hours of deliberate pacing just for the conclusion to fall flat. Did I have fun with this? I guess, yeah (once I figured how the game wanted me to assume things). Could it have done things better? Definitely.

Design decisions hold this game back: the lack of an ingame note taking feature, the inability to quickly swap between memories from anywhere and anytime, the deliberately monochrome aesthetic which while adds some mystique to it, makes for observing things intentionally difficult. So, I ended up not noticing a clue not because I couldn't make sense of it, but because I couldn't fucking see it at all even as I was staring into it.

The way the game is paced expects that you somehow memorize key events (some hidden within other events) and to be able to backtrack all around the ship to find the exact moment you're looking for. And I know I could just physically write things down but that's not the point. The point is the game is designed that it doesn't want you to do this. Playing it as intended and you'll get frustrated by how the game is and not the game itself.

There are better games like this: The Painscreek Killings, Kona, Quern: Undying Thoughts, Ether One---these are games that were designed to make you feel stupid, but they were legit challenges. Enjoyed the sea shanties though. And some of the character's deaths was worth watching like that asshole 2nd mate. But yeah, waste of my time honestly.

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It's not so cliche anymore when it's happening to you.
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Kenri
11/21/22 11:26:34 PM
#114:


Vision Soft Reset (itch.io)

This game fucks. It's basically a 4D metroidvania, so while you're exploring the standard Super Metroid-style cavernous alien planet, you're also exploring different timelines that you create "nodes" in each time you save, which also function as fast travel points. Minor upgrades like extra health can't travel with you between timelines, but major upgrades do, so you can quickly hop between timelines to solve puzzles. But also, like a game like Outer Wilds, you'll sometimes have to start completely new timelines or use some outside-the-box thinking to solve certain puzzles.

I will say that while the game is a normal length for the genre (about the length of Super Metroid, I'd say) I kinda wish it was longer and really went deeper with the time travel mechanic! I also beat the game on accident -- I was doing something that I thought was a major sidequest, and it ended up leading me to the final boss. Whoops!

This game can be kind of punishing at the beginning while you're still getting the hang of the mechanics - and especially in combat, thanks to low health and an inability to shoot diagonally - but stick with it and it's totally worth the effort.

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Congrats to BKSheikah, who knows more about years than anyone else.
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KCF0107
11/21/22 11:39:22 PM
#115:


Since Simoun's post reminded me, one thing that I forgot to mention about Obra Dinn is that the game is up front at one point that you won't truly know and be guessing the identities of numerous characters. The thing is that the game only confirms after every three correct fates filled out, which is clearly at odds with that on top of being arbitrary.

To make matters worse, at various points in the game, I had a eureka moment but needed a reminder about a previous fate. Unfortunately, because you have to go through a series of fates before regaining access to ones you have come across, they make it very difficult to act on moments such as that as your only option is to look at the book and hope that either the death image or the transcript is good enough, assuming you know and/or can find the exact page that eureka moment involved.

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KCF can't actually be a real person but he is - greengravy
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Simoun
11/22/22 3:54:53 PM
#116:


KCF0107 posted...
To make matters worse, at various points in the game, I had a eureka moment but needed a reminder about a previous fate. Unfortunately, because you have to go through a series of fates before regaining access to ones you have come across, they make it very difficult to act on moments such as that as your only option is to look at the book and hope that either the death image or the transcript is good enough, assuming you know and/or can find the exact page that eureka moment involved.

This is exactly what I mean by terrible design and artificial padding. I honestly don't mind the 3 guess mechanic however I will admit it is more of a stopgap to prevent mindless guessing instead of actually solving that problem. The entire idea that you have to skim into the exact page/memory just to get your story straight feels like the game attempting to make things more difficult when it was really just more annoying.

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Simoun
11/22/22 4:13:02 PM
#117:


The Tarnishing of Juxtia (PC)

A C- Soulsclone. Warning this post will be a semi rant on how shit it is. Just to get this out of the way, if you found yourself playing this game it was probably because of how it looks. It looks amazing. Not Hollow Knight amazing, but you can tell its got its own distinct style going on and the story/plot felt right when you figured it all out. I think my favorite part of the lore is that there is a 3rd seemingly unrelated faction (though necessary for the Golden Ending but uhh more on that later) and that the eponymous Tarnishing is a wildcard 4th faction instead of the usual adversary that you have to defeat. Moreover, the world isn't really dead so much as severely damaged because of an ongoing war before the Tarnishing started. I really like what the game was going for if you just sit down and think about it.

But the praise stops there.

This game is barely playable. I would rather play Death's Gambit (which I still haven't beat due to that game having its own problems) than sit through this willingly. I won't bore you guys with the technicalities of it but basically the game boasts options in the vein of Skul. But because the enemies move way faster than you do (and the fact that you are slow af even for a dark souls clone with the stamina and everything), there is really only one build that actually works: the speedy tank.

Heavy Weapons are not useful at all and do not catch up with the daggers and the fist weapons. Other options include Magic. Boss Relics (every boss you beat gives you a neat special/super ala Ender Lilies). Passive Gifts which are minor relics that you can mix and match. The offers you all that, but none of them scale particularly well and you can't even upgrade them so your goto relics will always be the one that gives you Invincibility and the one that Summons Minions. That's it.

Okay time to shit on the stuff I praised about previously. Yeah the game looks great...for the first 3 zones. Then you're treated to a bunch of empty maps. Long hallway-like zones with no personality and wouldn't look out of place in Symphony of the Night. Like remember those corridors that encourage you to just grind for hearts and rare items? Thats 90% of the game.

And the story? Yeah okay still great. However there are only 2 conclusions you can attain and they're both shit. Like literally when you beat the respective Final Boss and True Final Boss, the game just goes to credits. Especially the latter. It's a waste of time and I only kept playing because it was short and it allowed me to be cheesy once I figured out how to play the cheese game.

What else. One more thing I guess is there is a weapons upgrade system but you can only truly upgrade ONE weapon in the whole game---you won't be able to find the resources you need to upgrade more. Finding only 3 final-tier upgrade mats implies though that the game wanted you to grind for the small mats in order to only be able to fully upgrade 3 of them. Which is fine. If I knew that ahead of time because the game even in its final stages kept dumping weapons on you such that it was virtually impossible to theorycraft unless you knew what was coming.

Alright thats it I'm done ranting about this shit. 4/10 souls clone.

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Arti
11/23/22 11:01:40 PM
#118:


Samurai Warriors 4 (Vita)

I originally beat Samurai Warriors: Chronicles 3 last year, which focuses on a created character going through the story, with branching alternating scenarios that lead to endings that didn't actually happen in recorded history. This game tries instead to keep what actually happened during the Warring States period true, and focuses on many of the warlords of different kingdoms during this time throughout the entire Japan region. It's a lot of battles - my time in-game was close to forty hours, but it was still a fun title to go through.

Gameplay is basic Warriors gameplay, but Samurai Warriors uses the triangle button for Hyper Attacks which are ideal for clearing out large groups of mooks. The attacks bounce off of officers though, so you can't use them all the time!

There's also Chronicle Mode which I haven't done much with yet, which tasks you with creating a biography of every officer in the game. This is where most of the trophies I haven't gotten yet are found, so I'll have to go through it to complete this!

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KCF0107
11/24/22 4:03:20 AM
#119:


Beacon Pines (XB1)

Great little adventure game. Endearing art, full of personality, and the weird little CYOA aspect of it was kind of neat.

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RyoCaliente
11/26/22 8:59:46 AM
#120:


Race the Sun (XBO)

Race the Sun was a blast. To me, it's a great example of a 'pure' video game; it's just down to the gameplay to entertain.

I see other reviews talk about how it resembles a mobile game or is too expensive; I can't really judge it on that because I don't play mobile games and I didn't have to pay for it as I got via Games with Gold. But I found Race the Sun to be an enjoyable experience. The levels get randomized each day, so there's variance (even though the patterns of each region stays the same), but this also allows you to strategize and memorize routes to complete your objectives. The controls are simple, and there's a few useful tricks that the game doesn't tell you that you need to figure out on your own, but nothing too brutal to prevent progression. The objectives can be similar, but I generally got lucky enough that it felt varied to me, so I always had different options of what I needed to be doing. And while the game is challenging, I never felt incredibly frustrated or unfairly treated, which made the gameplay more addictive and engaging.

Technically, the game isn't anything special, but the graphics and the sound do what they're supposed to, especially in the emergency portals sections.

Honestly, Race the Sun was an engaging, but also generally relaxing experience for me. A great game that I'd recommend everyone try at least once.

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Underleveled
11/28/22 6:54:29 PM
#121:


Crystal Maze (PC)

So I bought, played and beat this game today for sentimental reasons. In the early-mid 2000s, there was a demo of a game that I played on my Papa's computer but never had/played the full game. In the game, you played as a girl, running around a maze-like area collecting gems. In the level I remember from the demo, you were by the sea... perhaps on a boardwalk or stone path on the water? I couldn't remember for sure but what I do know is that I had tried in the past to find it and based on the description I gave, I received a lot of suggestions, all of them being ruled out. And my Papa died 8 years ago and that computer is long gone, so there's no way I'd find it that way. I tried again today, inspired by Anagram's obscure game identification topic, but before I made the post I decided to try one last Hail Mary on Google to see if I could come up with anything. After a lot of stuff that I'd either already ruled out or weren't close, I came across this that piqued my interest... and what do you know, this was it. For $5 I figured I'd give it a whirl.

I mean, I guess I wasn't expecting a masterpiece out of obvious shovelware but it was a decent distraction for the day. It's pretty short. Less than 2 hours. My above description is actually a pretty decent representation of the game, except that there are also enemies chasing you around the board. Luckily, Lily, the protagonist, is a lot faster than most of the enemies so you can always outrun them. It's just a matter of not cornering yourself, which can actually be pretty easy to do, especially in the later levels and because the map can sometimes be a challenge to navigate either due to unforgiving hitbox detection or difficulty deciphering steps. My other complaint is that the difficulty absolutely jacks up for the final six levels. I mean there it just really jacks up near the end and nothing prepares you for it. I went into the final stretch of six (out of 49) levels with 23 lives and beat the game with 4 lives (that includes those that I earned during that stretch). It was bonkers.

Anyway, it was nice to play this game again, and in full. Was a nice little reminder of time at Grandma and Papa's house.

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darkx Twitch - MattyDsCorner
Games beaten in 2022 - 18; Most recent - Crystal Maze
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Kenri
12/01/22 2:07:32 AM
#122:


Valdis Story: Abyssal City (Steam)

What a weird game. This is a metroidvania that definitely takes some pointers from the Souls games, but instead of bonfires and corpse runs, it's just bad at explaining anything and loaded down with missables and mutually exclusive upgrades and stuff. Very hard to tell if you're even playing it right. My build was probably pretty bad because a lot of the bosses ended up being incredible HP sponges in a way that didn't feel intentional, but I'm inclined to say I'm not at fault for this given the game provides zero guidance.

Also like. Is this a series?? The game keeps mentioning events and characters from, seemingly, a prior game, but does it actually exist or is it just kinda in medias res? Who knows! I do appreciate the incredible late 90s anime energy it has, though. The main character is a half-demon sword boy with a superpowered rage mode. His allies have names like Shadoboxxer and Ben McSteely. One of his allies is a panda with a laser cannon. Incredible that this was released in 2013 yet so perfectly channels the aesthetics of Toonami in the early 2000s.

There are 3 alternate characters to play as so I might come back to this one later.

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Simoun
12/04/22 9:08:24 AM
#123:


Yomawari: Midnight Shadows

Finally got this bad boy out of my PC. It remained to be one of the longest lingering games aside from Metro Exodus which I beat last year I think? Two years ago, I finished the first game and it was quite stellar. I do believe I started playing this series because of a thread here where I was saying that there weren't any good horror games left and someone corrected me by mentioning this series. So after beating Night Alone, I went straight for this game and

completely forgot about it for two years.

I would tell myself man it's probably because the game is so scary but playing it now I really don't know what the hold up was. Only reason why I picked it up recently was because of that 3rd game that just came out a month ago and I felt so silly that it was on my radar again.

Anyways, game's decent. Whatever steam I was gaining with when I played Night Alone, its completely lost here. Yeah, it was better with now checkpoints that allowed you to teleport and gave the ability to save anywhere. But it was also cheap at times; still relying on getting absolutely close just to detect ghosts, still dying from less impactful one hit KOs, still relying on the same old cues to add padding to the game. Impressive jumpscares though, I will give it to you. It had some soul-shattering stuff and one particularly 4th wall breaking one or two the latter being a minor event in the post-game that wasn't even easy to trigger.

I still got it to 100% completion at least, something I didn't do previously if only because I admired the Pokemon Gold and Silver nature of this game where you spend roughly a third of the game in its post-game, exploring the town from the first game where none of its spirits change and as a result still act unfair towards you by comparison.

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KCF0107
12/04/22 9:30:39 PM
#124:


Road 96

Really cool on a scene-to-scene basis, but the overarching narrative I never really got into.

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Arti
12/06/22 6:39:43 AM
#125:


Crazy Chicken: Jump 'n' Run - Traps and Treasures (PS5)

An old budget 2D platformer that's been remade from a game released back in 2005, this has you cotrol a chicken through various forest and ruins levels to find a magical amulet. To get all the trophies and unlock the bonus levels, you need to collect all coins and artifacts hidden in the game, plus defeat all enemies. I did manage to collect all the items and defeat every enemy in around three hours. Still had a few problems, like this one artifact that seemed slightly out of reach (somehow jumping while punching worked). There's a second game that's been released on the Switch but not on PS4/PS5, but based on this one I probably won't buy it.

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Arti
12/07/22 6:18:13 AM
#126:


Crazy Chicken Kart 2 (PS4)

Here's another in the same series above, this is a simple kart racer. There's only eight tracks and two championships so there isn't much to be done here - the only reason the platinum takes a while is that you need to play 100 races and lose at least 50 of them. Kind of dumb, but I finished it and it's done.

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_Blur_
12/07/22 8:32:08 AM
#127:


Sonic Frontiers

Man I have so many thoughts on this game, it's the type of thing that makes me want to start a YouTube video essay channel to put them all together.

Overall, I really enjoyed it. I couldn't care less for the story and find it hilarious so many video analyses I've watched talk extensively about it. But I guess that's the Sonic fan base! I would much prefer Sonic not take itself so seriously but that's kind of become the thing of 3D Sonic; it's never going to change. It's charming in a weird way, but most of it's incredibly dumb and cringe. The ending and Sage's sacrifice did nothing for me emotionally and just made me laugh. The callbacks to previous games are awesome though. And they tried to do some character development but again...I just don't care. I don't hate the story or anything though and there's some decent, interesting lore stuff in there.

The gameplay works! There's some classic 3D Sonic jank, but not near as much as usual. Running around Sonic speed on these big masses of land is as fun as it sounds. Having an RPG-like upgrade system for your attack, defense, speed, and rings is great.

But the open world is really just a series of different mini obstacle courses. Some take 10 seconds, some are entire levels on their own and those shine a lot. They needed more areas like that. A lot of these areas that feel like mini levels are to get to an emerald, and it works. But the game is fun when you can break it too, when you use boost to grab a floating memory token that you're supposed to go through an obstacle course to get. More open-ended design like that would go a long way.

I was surprised by the variety they threw in these obstacle courses though. They hit some creative high points with some of these, even if it gets repetitive in the end.

Combat is 'okay' and I think they could improve upon it a lot in the future. Keep the new mechanics like cyloop and just do a lot more with it. Make you actually have to use your abilities more on enemies. Guardians like the Ghost on the final island that do this (even simply) are awesome.

Maybe my biggest issue with the game is it's cool shitless* (coining that term for my YouTube essay that will never come to fruition!) The open world in Breath of the Wild is the best open world ever made because it's filled to the brim with cool shit to find. Sonic Frontiers needs this. There are volcanoes in this game and you can't even explore them. The cool shit is mini levels you'll come across, but there's just not many of these and there's nothing interesting in the world to explore.

I want a secret Eggman base, an underground cavern area, I want to go inside that damn volcano. Heck, throw some tornadoes on the final island and let's go inside the storm, Sonic Adventure 1 style. Just give me interesting shit. Besides a few emeralds that are off the beaten path and make you play mini levels to get to them, there's little that's intriguing. The game is held up by its inherently fun gameplay.

I really enjoyed the cyberspace levels and wish there were more of them, and that there were more longer ones. Some are so short, which is cool, but gets disappointing that so many are so short. And the fact that there's only four types of environments in them is a letdown. Then the same thing happens with the islands environmentally - the last two islands have the same aesthetics as the first island. In fact, the final island is just another part of the first island if you check the map. What's up with that? I do love the fourth island tower segment though. All those towers were were great fun and a nice, short little change up. It seems like it might be divisive, but the game got me with that one.

They can do so much more with the ideas in the game. I almost wish cyberspace and the open world were reversed environmentally. Imagine exploring an open world Green Hill Zone and Chemical Plant Zone. Yes please!

The bosses...ugh. The hype factor is there. The classic 3D Sonic rock music with cheesy lyrics and vocals - that's my sweet spot. I love that dumb stuff. But the bosses fail so hard gameplay-wise most of the time. They're confusing, glorified cutscenes with no sense of direction. No gameplay mechanics to master as Super Sonic. Just fly straight, hope you don't get hit by stuff and hold parry down (which I didn't find out that all you do to parry is hold the buttons down - no timing at all - until I was about to beat the game). Watching Sonic fans go nuts over these dumb fights in reaction videos is hilarious though.

Ultimately, it's a flawed game that's inherently fun. It's got creative ideas and a surprising amount of variety in its mini obstacle courses strewn throughout the open zones. This game almost feels like an experiment, a test to see if the formula works. And it does. There's so much potential here that can be realized. I hope Sonic Team continues with the formula and improves upon it, rather than throwing it all away for something new like they always do.

7.5/10

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Feel the sadnesss of the Earth, and I close my eyes. And I'm beyond time now.
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LordoftheMorons
12/07/22 7:59:34 PM
#128:


Castlevania: Aria of Sorrow (Switch)

I've beaten it several times on GBA over the years, but I just grabbed the Switch collection since it was on sale and my GBA stuff is stuck at my parents' house.

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paperwarior
12/07/22 10:20:55 PM
#129:


I've got a couple big ones on my backlog
God of War: Ragnarok (PS5)
Does it live up to God of War 2018? More or less. It doesn't exactly surpass it, but it's a welcome sequel for fans of the previous one. The slight design flaws, for instance ever-pestering companions, aren't too bad an annoyance, and there is some extremely cool stuff in there to go with the rest of the narrative. And the combat is as glorious as ever, with some new tricks that make it even better.
Pokemon Violet (Switch)
What a disaster! Gamefreak deserves to be put through the wringer for releasing it in that state. On the other hand, it's a pretty solid, fun Pokemon game when you get past that, maybe even one of the best ones. So it should be pretty hard to complain about if it ever gets patched properly.

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Arti
12/08/22 6:41:03 AM
#130:


Unpacking (PS4)

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80267965

An indie game where you unpack boxes with items over a person's life, from a child in 1997 and progressing through the many years of their life. It is interesting to see which items keep coming back every move, like the pig plushie which appears in all of the levels. My only complaint is how inflexible the game can get with placing certain items - there were multiple times where I completely disagreed with where the game wanted me to put some items. The platinum requires doing a few extra tasks in each year such as flushing all the toilets to unlock stickers on the menu screen, each one corresponding to a certain trophy.

It's not a very in-depth game, but it was a good four hours of content, and that's good enough for me!

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KCF0107
12/08/22 2:43:54 PM
#131:


Paradise Killer (XB1)

After wishing that Obra Dinn was open-ended, I'm glad this was one of the next games that I played. I love the absurd and surreal (good era of) Suda-51 thing this has going on and the trials are more like Aviary Attorney than the bloated messes that Ace Attorney and Danganronpa can devolve into. I wish the loop once the shine of exploration-based discovery wears off was more robust or at least gave you a much better fast travel and map system. I get why they are all like this, but I also wish that I didn't want to constantly punch 75% of the cast.

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RyoCaliente
12/08/22 3:54:20 PM
#132:


Pokemon Pearl (NDS)

The consensus on Pokemon generations evolve over time. Growing up, Gen I and Gen II definitively ruled the roost. Afterwards came Gen III, which was well loved, but didn't create the same energy or immediate adoration that Gen I and Gen II carried on release. When Gen IV came out, Pokemon fatigue had started to set in for me, and for a lot of people who grew up with the older Pokemon games.

Throughout the years, Gen III and Gen IV have gotten a redemptive reading. Children who grew up with these games, as I did with Gen I and Gen II (I was a child with Gen III as well but we'll leave that out for now), were now on the Internet, talking about their memories playing these games and having their first video game experience, let alone Pokemon.

Gen III deserves its redemptive reading. Gen IV does not. This generation is held up by the Gen II remakes and Platinum to a lesser extent. These games aren't bad, but for me they're easily the worst mainline Pokemon experience (although I will admit Gen I and Gen II have a nostalgia bias for me).
Let's start with things Pokmon never really does particularly well: story. The story of DPPt is your basic Pokemon story; you're a ten-year-old child on an adventure to become the best, while stopping an evil team along your tracks. The evil team is Team Galactic, and they're easily the worst of the evil teams. They look dumb, and the vast majority of the Grunts have some really bad Pokemon. This makes sense in the grand scheme of their leader, Cyrus's, plans, but it makes a lot of the encounters boring and non-threatening. There is an attempt to make the story slightly more dark, with the capturing and abuse of the Lake Trio, but that is so short and ineffective, it doesn't really stick with you.

But worse than the evil team plot however, is the Road to the Pokemon League. There is one big reason for this: Sinnoh. Sinnoh is the least interesting region to go through in the Pokemon generations. There are many reasons for this: for one, it is visually uninteresting. You have to understand that Gen II had a lot more interesting designs as compared to Gen I; there were more rustic/feudal buildings, the Radio Tower, Burned Tower, Olivine Lighthouse,... all had unique sprites. Obviously the entire game was in colour as well. There were railroad tracks, different grass sprites in the National Park, different kinds of trees,... The jump to Gen III was even more insane; there were beaches, no longer implied but actual visible sand that left behind footprints! There were bustling market port towns and resort port towns, towns near volcanoes, towns in treetops, and Rustboro with its own unique architecture. Sinnoh has essentially none of that. Oreburgh has a coal mine which you barely do anything in, Canalave has a bridge that goes up to let boats through, and then there's the snow routes and the Great Marsh. While these are new dynamics to Pokemon, they're the perfect example of the downside to realism in video games. There are deep patches of snow or mud for you to get stuck in and have to wiggle out of. This accomplishes nothing other than to annoy you and probably get you stuck in another random encounter if you're not using Repels. I could also give a shoutout to Sunyshore, which has a pathway consisting entirely of solar panels, but Sunyshore is a city that has nothing to offer the player, except for the final Gym.

This is what Sinnoh lacks; reasons for exploration. So many of these towns have little going on and don't even have interesting visuals that make you want to check the houses or talk to NPCs. From a navigational perspective, Sinnoh is also woeful. Hoenn has a beautiful traversal loop, but Sinnoh wants you to jump all over the place in the main quest alone. This design is especially egregious once you're hunting roaming Pokemon, as you can very easily find yourself on the wrong side of a mountain or a water route with no easy way to get to where you're going on foot. These problems are also exacerbated by Gen IV's poor Pokemon spread; you'll be seeing a lot of the same Pokemon in every single patch of grass, no matter how far you progress.

Tied in to these traversal problems are also Gen IV's main gameplay flaw: the HMs. I've always liked the concept of HMs; I think they're a great way to gate content and to push the player in the right direction. I think the execution however has always been flawed. HMs should be items you use (and it is optional to teach them to a Pokemon as a move). But Gen IV expects you to keep Rock Smash, Cut, Defog, Surf, Waterfall, Fly, Rock Climb, and Strength on your Pokemon at all times. It is baffling that Game Freak had the idea to get rid of Flash, but then bring in Defog anyway. Traveling through Sinnoh just isn't a fun time.

Gen IV did make battling a lot of fun though. Most Gens have one big gameplay change they're associated with, and Gen IV's might be the biggest of them all: the physical/special split. Moves are now physical or special depending on the move, and not on their typing. This completely changed the usability of a lot of Pokemon and created a pretty big dynamic. But even here there are some flaws; Gen IV is notoriously slow when it comes to depleting health bars (and Surfing). These make battles drag on much longer than they should. Speaking of Pokemon, the Gen IV dex is not immensely impressive; there's much more fun stuff to be found than in Hoenn for instance, but there's also a bunch of weaker designs and a lot of evolutions to previous-gen Pokemon, none of which look particularly good.

I never got too invested in the bigger mini-games on offer here; the Super Contests seemed an even bigger time investment than the Contests in Gen III did, and the game part of the Underground was meant as a multiplayer with your friends, but the benefits seemed small.
Technically, as mentioned before, I found DPPt to be disappointing. There's very little to set it apart from its predecessors, and it doesn't feel like it takes advantage of the DS hardware at all. Contrariwise, the soundtrack might well be the best of all the games. There's tracks for different times of day, and I love the general jazzy undertones that are present in a lot of the tracks. I could say that the battle tracks (aside from the Champion) are a bit underwhelming, but said Champion track makes up for a lot of shortcomings.

So, all in all, Gen IV are not bad games. They're Pokemon games, so they meet a basic standard of fun that is inherent to the series; I felt satisfied when I finished it. It's just that every other Pokemon game I've played has scratched the Pokemon itch much better.
Final team:
Luxray (Cat Viper) Lvl. 62
Infernape (Azula) Lvl. 63
Floatzel (Weasel) Lvl. 63
Chatot (Octavius) Lvl. 60
Dugtrio (The Mole) Lvl. 60
Tauros (Ram) Lvl. 59

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How paralyzingly dull, boring and tedious!
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paperwarior
12/08/22 7:32:52 PM
#133:


Cadence of Hyrule: The Legend of Zelda Featuring Crypt of the NecroDancer (Switch)
What a title. As expected, I like NecroDancer a lot better when it isn't a Roguelite. More things should not be Roguelites.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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paperwarior
12/09/22 3:20:32 PM
#134:


Sackboy: A Big Adventure (PS5)
Super Mario 3D World: LBP edition. For a story themed on creativity it cribs a whole lot from other games, but it pulls it all off and showcases how gorgeous the LBP aesthetic can be when put into something other than the sample levels of a creation tool. No surprise that MediaMolecule can swing it, considering the excellent Tearaway.

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"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
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Anagram
12/10/22 2:17:02 AM
#135:


Superhot
One of those games I'd meant to play forever. Was okay, and it was the exact right length.

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Not changing this sig until I decide to change this sig.
Started: July 6, 2005
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Kenri
12/10/22 3:45:22 AM
#136:


Hob (Steam)

I wish I could give this one a wholehearted endorsement. I really love this game's animations, and I know that sounds like an odd compliment to lead off with, but it's just incredibly satisfying the way everything in this game spins and shifts and clicks together and interlocks. That ties into the exploration aspect too: yes, there are a couple upgrades that open new areas for you, but most of the progression is done by shifting new landmasses into place, literally building and modifying the world around you as you play. With lots of secrets too, it's just a really great metroidvania experience, if an unusual one.

Unfortunately the game's technical aspects are dogshit. I probably had around 10-15 full on "would you like to submit an error report?" level crashes, and that's not including all the times I fell through the world or whatever. Sometimes the map just doesn't load, too! But don't worry, you have bigger issues because that means the game will be crashing soon. Sometimes the game will crash during cutscenes. Sometimes it will decide to absolutely chug because too much stuff is on screen, until it decides to just crash anyway. It crashed during the final cutscene for me, which was after I beat the final boss at about 3 frames per second. This isn't even touching on the smaller bugs like invisible walls, graphical glitches, enemies attacking you during cutscenes, or the time an enemy's death cry just never stopped. Or the stiff controls. I'm willing to give a little benefit of the doubt and say maybe this was running poorly because I was playing it on Steam Deck, but it really doesn't feel like a good excuse!

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Underleveled
12/10/22 10:20:36 AM
#137:


paperwarior posted...
Sackboy: A Big Adventure (PS5)
Super Mario 3D World: LBP edition.
My thoughts exactly.

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darkx Twitch - MattyDsCorner
Games beaten in 2022 - 18; Most recent - Crystal Maze
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Simoun
12/11/22 10:19:59 AM
#138:


Kenri posted...
Unfortunately the game's technical aspects are dogshit. I probably had around 10-15 full on "would you like to submit an error report?" level crashes, and that's not including all the times I fell through the world or whatever. Sometimes the map just doesn't load, too! But don't worry, you have bigger issues because that means the game will be crashing soon. Sometimes the game will crash during cutscenes. Sometimes it will decide to absolutely chug because too much stuff is on screen, until it decides to just crash anyway. It crashed during the final cutscene for me, which was after I beat the final boss at about 3 frames per second. This isn't even touching on the smaller bugs like invisible walls, graphical glitches, enemies attacking you during cutscenes, or the time an enemy's death cry just never stopped. Or the stiff controls. I'm willing to give a little benefit of the doubt and say maybe this was running poorly because I was playing it on Steam Deck, but it really doesn't feel like a good excuse!


This was frustrating for me as well, but even more sad was this is how I found out Runic Games had filed for bankruptcy----they literally could not patch the game because they no longer existed.

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It's not so cliche anymore when it's happening to you.
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Simoun
12/11/22 10:21:10 AM
#139:


Cruelty Squad (PC)

I got 2 of the 3 endings. I'm not even going to attempt the final final level as I am not nearly as good enough for that shit. This was fun in some ways but I really wish you could cheat some of the parts if only for me to see all the secrets this game has to offer.

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It's not so cliche anymore when it's happening to you.
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Kenri
12/11/22 12:04:57 PM
#140:


Simoun posted...
This was frustrating for me as well, but even more sad was this is how I found out Runic Games had filed for bankruptcy----they literally could not patch the game because they no longer existed.
Oh wow, that's a shame. Despite my complaining I would have liked to see what else they could make in the future.

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KCF0107
12/11/22 2:55:05 PM
#141:


I think that the Switch version, handled by Panic Button after Runic's demise, is considered the best version performance-wise. I will play that version later this month.

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KCF can't actually be a real person but he is - greengravy
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Simoun
12/12/22 1:02:29 AM
#142:


Its hard for me to recommend Hob to people but I really enjoyed it. Not alot of games give you that "reviving an empire" vibe. I think the closest actually was this year's TUNIC

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ChichiriMuyo
12/12/22 4:40:24 AM
#143:


King's Bounty: The Conquerors Quest (Genesis)
I first played this as a preteen and even on later attempts just didn't quite get it. Not until later entries in the series did I understand some of the non-spoken strategies you need to engage in. You actually have to play the game pretty much opposite to what you expect and after having learned that fact I beat it in less than 300 "turns" (for those not in the know, hard mode gives you 300 turns and under 200 is a difficulty labled "impossible").

Something to note is that beating this game is actually possible (but highly unlikely) without ever fighting anyone, a unique feature for a turn based strategy game. Like imagine you could beat FFT without a single battle and you have what this game secretly wants you to attempt to do.

I think I could have actually won under 200 turns, but I actually liked, you know, playing turn based strategy fights.

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"If you ever feel good about yourself, just look on the Internet." - Ryan Reynolds
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KCF0107
12/12/22 4:57:59 AM
#144:


The Sexy Brutale (PS4)

I really enjoyed replaying this, but I felt like the performance for it was worse than I played it on XB1 and PC.

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Arti
12/12/22 11:10:40 AM
#145:


Return of the Obra Dinn (PS4)

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80273659

Return of the Obra Dinn is another indie title made by Lucas Pope after Papers, Please. I always liked Papers, Please so I thought I would also enjoy this title as well. And for a while, I think it was very interesting progressing through the mystery and finding out the certain fates of the crew members onboard. However, as the game progressed, I found many things to be annoying; mainly the inability to look at a specific death scene whenever possible (and when loading it up, the audio plays while moving in the scene, which is incredibly distracting). Also to note is the minimalist art style makes it very hard to see certain death scenes or pinpoint a cause of death - I had many people with the wrong cause of death for a good amount of time because I just couldn't see what the game wanted me to. Finally, I'll admit that I brute forced a bunch of the puzzles as some of the hints were really obtuse - I looked at the ways you were 'supposed' to figure out everyone without guessing and there was no way I was figuring some of these out, especially coupled with the art style. I did find the game to be interesting enough throughout, but in the end I was somewhat disappointed overall. I do recommend playing it at least once though - maybe at a steep discount though.

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SpoinkRulezz
12/12/22 7:04:59 PM
#146:


Pokemon Violet (Switch)

Honestly, I absolutely loved it. It was so addicting from start to finish. I also really enjoyed the characters and the game's finale goes harder than any mainline Pokemon game yet.

I would say that just about every great thing this game offers has downsides though. It is very easy to overlevel once more. The challenges are repetitive, although likely because they're too easy as well. The Tera gimmick is probably really cool in competitive battling, but no ingame trainers do anything noteworthy with it aside from one of the gym leaders. The finale is amazing, but the game could have led up to it more than it did. And after it, there is little to set your teeth into unless you like online battling.

Then of course there's the performance which has been discussed ad nauseum already. I found it very noticeable, but never truly disruptive. In the end, the game is Pokemon; pretty much nothing requires pixel perfect control mastery. It's more of an unfortunate thing.

All that said, the game's open world is just that much fun. So much stuff is easier and quicker than it used to be, like making good pokemon. There's constantly something to find not far from where you are. The main game is also quite meaty, especially compared to Sword/Shield. Some of the music is absolutely banging too. The box legendary is actually a pokemon you feel a bond with rather than it being something you catch randomly. And the dog pokemon. And Clodsire.

All in all, Legends Arceus focused on catching and discovery and did that better than Scarlet/Violet, but S/V have both that AND classic pokemon gameplay. Definitely a strong return to form for Pokemon on Switch after the mediocre LGPE, SwSh (minus DLC content) and BDSP.

Final team was:
Quaquaval L71
Scovillain L70
Kilowattrel L72
Clodsire L71
Grimmsnarl L71
Baxcalibur L70

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Currently playing - Xenoblade Chronicles 2 (Switch)
InSIGnificant mesSIGe
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Kenri
12/13/22 1:48:20 AM
#147:


The Sexy Brutale (Steam)

I loved this game actually. The puzzles were pretty easy (every time I was stuck for a bit it turned out I was just overthinking it) but I just loved the game's setting and concept and... vibes. The ending twist leaves a little to be desired but it's essentially where I thought things were heading.

I was terrified they were going to make me save everyone in a single loop at the end. Thankfully not!

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Simoun
12/14/22 9:19:48 PM
#148:


Hands of Necromancy (PC)

I think this is the best "retraux FPS" shooter I've played this year. That said, I really hate this game. Its Hexen basically, with the backtracking and the key hunting and such. I suggest you read a guide on the most optimal path to avert this. That said, I've never wanted to continue playing something so annoying in awhile.

The main reason for that is the gameplay which is reverse-Hedon. You'll want to take your time in this game instead of rushing in spamming items and guns blazing. Since you're a mage, your arsenal is essentially all spellcasting save for your default magic sword which still has quite the wind up time. You do get a pistol and grenades but ammo for those are few and far in between until the last few stages. The grenades which happen to be the only weapon with Splash Damage, does not harm you but poisons you...which makes them all the more situational and risky to use, which is great.

In addition to casting animation, each spell has its own velocity and effect. However, none of these spells are hitscanners or RPGs---no splash damage. As a result, majority of the game is spent on trying to be as accurate as possible. And it is how you choose your spells that determine how accurate you want to be. The fireball staff has infinite range and can stunlock basic enemies but is essentially a weak peashooter. The Tornado spell pushes back enemies while dealing consistent damage but is slow to cast and has half the ammo. The Ice ring goes through enemies but is very slow to travel and not at all ideal at long range when the frickin enemies pace slowly like any DOOM game.

I played this on normal and for the first time found myself often scarce with ammo for the entire game and because no spell is better than another in terms of damage, you really need to make those shots count. And because damage is often mostly similar between arsenals, it really doesn't matter what kind of enemies you face. Even the most basic enemy can fuck you up in the right situation. By the way, I'm also playing with the "Classic" version of this game. That is, the weapons have no alt fire and you're just stuck with whatever basic spell you have.

I think what I appreciate about the combat in this game is that it never tries to set you up in the traditional FPS sense. For example, if there's a lone item in an empty room that looks like there's an ambush, nobody actually shows up. No hidden walls or monster closets. No setpieces where the enemies are soooo far away sniping you in all sorts of directions. No huge sprawling rooms that just pipes in waves and waves of enemies. What you see coming before you in every level is fair for the most part and if you die you just weren't accurate enough. They would eventually start tricking you in Episode 3 but even then the trickery is restrained: just the one asshole knight or a pair of mages perched in some pillar accompanied by ghosts. The game does a great job of making use of the tiny roster of enemies; I never once felt bored by the lack of variation.

All 3 end-episode bosses are brutal. This game doesn't pull punches. I will say though that I wish they didn't have to exist because their Serious Sam-esque circle strafing BS feels counterintuitive to the 7 levels that came before that. I also do not like the patented GZDOOM slip and slide movement, as well as one particular level that lasts for over an hour and is quite vertical and unfair, with invulnerable cultists constantly taking potshots at you from miles away.

Other than that, amazing excellent environments on par with Hedon but it has its own distinct style. The music which got repetitive after Episode 1, was never boring. I am using some of this shit in my dnd campaign definitely. The story is nonsense but not really the focus of games like this. I would recommend it to anyone looking for some retro FPS fun. DareIsay I would put this game above Blood. And speaking of which, CULTIC is next on my list. So we'll see if this can dethrone Hands of Necromancy for me.

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BlackDra90n
12/15/22 9:24:51 AM
#149:


God of War Ragnarok (PS5)

I loved the 2018 God of War. It was easily a 10/10 for me and so I was incredibly hyped going into Ragnarok. After platinumming Ragnarok, I have to say that the 2018 version was better, but I guess that's expected considering how how that bar is. It feels kinda like Horizon Forbidden West in the sense that it's "more of the same, just expanded". That by itself isn't a bad thing, but it just wasn't as revolutionary as the 2018 version I guess.

That said, Ragnarok was a good game and I does great things with the story and the characters. There were some fantastic story moments and the gameplay is still fun as ever. I'm really curious as to where they take the series from here.

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Arti
12/15/22 9:34:11 AM
#150:


TOEM: A Photo Adventure (PS5)

https://gamefaqs.gamespot.com/boards/8-gamefaqs-contests/80277479

TOEM: A Photo Adventure was one of the PS5 games included in PS+ Essential back in September. Finally went and played it this month, and was impressed. It's a very relaxing game, not one that I would have picked up otherwise if it wasn't on PS+. The basic premise is that the main character is tasked with finding TOEM, which is said to be at the top of a mountain peak. To get there, the main character helps out various characters throughout a number of towns with tasks using a camera, collecting stamps that can be used for a free bus ride. Game took around four hours to complete, and there's also a short DLC as well which I will probably finish sometime later.

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