Board 8 > ~FIGHT!~ Zero, Kefka and Selvaria vs. Sora, Sephiroth and Jesse Faden

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KanzarisKelshen
03/30/23 8:15:08 PM
#1:


Zero, Kefka and Selvaria Bles have challenged Sora, Sephiroth and Jesse faden to a fight! Location of the fight: Containment Sector - The section of the Oldest House dedicated to containing dangerous Objects of Power and Altered Items, as well as certain AWEs. The full section is accessible except for the Medical Wing, though no enemies or NPCs are present and none of the OoPs and AIs' containment cells can be breached. Attackers will start at Central Containment, while defenders will begin at the top of the Panopticon. Which side will win?

Guidelines
-The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
-The members of each team are ideal teammates capable of executing a prearranged battle plan.
-Unless stated otherwise, characters have access to their full arsenal of abilities and equipment. They may not always work at full power, however (e.g. a petrifying spell may have only a partial hindering effect not seen in gameplay or even fail outright against sufficiently powerful mercenaries). Use your own discretion.
-No mercenary can ever start in a location where they would die instantly, destroy the arena merely by existing in it, or end up ringed out of the terrain before abilities. If there's no room within a terrain to fit them, the terrain will stretch out until there's at least one yard of available, moving, safe space. Attacks may not damage the terrain enough to cause automatic deaths or ring-outs, save with a concerted effort.
-There may be SPOILERS from all of the games the characters are from.

Rules for Voting
-Bold your votes.
-You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
-Leaders cannot vote for their own teams, but they are free to argue their case.
-If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
-This match will end in 24 hours.

Zero is as he appears in the Mega Man Zero series. He is accompanied by Croire, who is granting him all the benefits of the Hacker form, plus Animal 3, 4 and 5. He has access to all of his weapons throughout the series, as well as all Elemental chips, and his moves from Tatsunoko vs Capcom, SNK vs Capcom: SvC Chaos, and Ultimate Marvel vs Capcom 3.

Kefka is as he appears in Final Fantasy XIV, in the second phase of the Sigmascape 4.0 Savage encounter. He has access to all of his attacks from Final Fantasy 6's final battle, save for that game's version of Ultima, and may not use any version of Heartless Angel, Heartless Archangel, Path of Light or the cutscene or enrage versions of Light of Judgement.

Selvaria is as seen in Valkyria Chronicles, with access to her Valkyrur lance and shield as well as her Ruhm machine gun. She cannot use her Valkyrur Flame self destruct power. Selvaria will prioritize the safety of Zero over all else, even if they're on different teams

~VS~

Jesse Faden is as she appears in Control, equipped with the Service Weapon and Ahti's Walkman, having fully mastered her powers. Each of the Service Weapon's Forms are upgraded with their unique weapon mods, plus Absolute versions of Accuracy and Damage boosts and Reload Efficiency, while her personal mods are Aerobics, Launch, Dodge and Shield efficiency and Energy Recovery, all at Absolute level. She may only Seize one enemy at a time, and only while they're at low health, but all her other powers will function normally.

Sora is as he appears in the Kingdom Heart series, at the peak of his powers. He has access to all of his keyblades and may switch between them as the situation demands, as well as Flowmotion, Formchanges, and Situation Command abilities if it would be appropriate, save for Attractions. He may not use the Power of Waking in any way, shape or form.

Sephiroth is as he appears in the Compilation of Final Fantasy 7, including Final Fantasy 7 Remake and continuations. He has all the abilities from his Final Fantasy 7 Remake bossfight, as well as full access to all of his materia from the Nibelheim Flashback and all cutscene feats that don't involve commanding other people's JENOVA cells, including use of flight via his wing and telekinesis. He may not use Divine Proclamation.

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KanzarisKelshen
03/30/23 8:15:37 PM
#2:


Team Zero's argument:

So you may be wondering how this team deals with the meanness of the Panopticon. The answer is simple: it has the power of god (and anime) on its side. Kefka is an overwhelming presence, and none of the enemy team's mercenaries are well-suited to combat someone who naturally unloads so much magical AoE just by eisting. His sheer ability to lay down covering fire gives Zero a chance to close in quickly, and is liable to take out Jesse almost by accident. What's more, he's liable to destroy the available terrain to stand on, bringing the enemy team falling down closer and closer to Selvaria, and once they're close enough for Valkyrur blasts to reach them, it's all about.

Sandwiched by attacks from Kefka from on high, blasts from Selvaria from below, and Zero's melee to keep them stuck in place lest they get cut in half by the Z-Saber, Sora and Sephiroth are going to be stuck in an extremely rough situation. It'll take a while to take them down, but the outcome should never be in doubt. Every mercenary on the team is a real threat, unlike the enemy team's roster, and that counts for a lot here.

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KanzarisKelshen
03/30/23 8:16:11 PM
#3:


Team Sora's argument:

The name of the game today is divide and conquer. Following a simple plan, Sora and friends are going to split the enemy team up, take them out in a series of 3v1 duels, and go home early enough for dinner. Let's go over this step by step:

STEP 1: The Setup

This match takes place in The Oldest House's Containment Sector, as seen in Control. It's an eldritch office building with lots of spooky shit in it, none of which is too relevant in this particular match due to how advantageous the starting position of the team is. Enter the Panopticon.

https://youtu.be/lloOYKCo2vM?t=153

The Panopticon is pretty much a prison block for eldritch objects. It only has one way in, through a walkway hovering in the void flanked by two massive indestructible black stone gates, and it's an immensely vertical, cylinidrical location that stretches on at least several dozens of meters up and down into the void. As you can see in the video, there isn't much room to maneuver in the bridges leading from one side of the Panopticon to the other. It's a nice and open locale where fliers can pick landbound enemies off at leisure. It just so happens that all three of the characters on Team Sora can fly.

STEP 2: The Small Fry

Selvaria is the one to go first. Sephiroth in 7 Remake has telekinetic power great enough to fling whole buildings. It's child's play for him to wrench one of the bridges off its supports and throw it at the invaders. This may not kill Selvaria (she's fast), but it'll completely landlock her. No way can she clear the gaping void afterward. With her taken care of, the team is cleared to proceed to the next step.

STEP 3: The Division

Zero will likely be able to climb up the walls to join the fight. Unfortunately for him, it's gonna be slow going, and his main buddy in this enterprise is Kefka. Kefka, the mad clown god with a hair trigger temper. Sephiroth and Jesse can shoot him with laser beams, spells and sword waves to draw his attention. As soon as he gets hit, he'll fly off the handle in a rage, and fly up to punish the upstarts who dared challenge him. With their combined efforts, Sora, Sephiroth and Jesse can get him down fairly quickly. Maybe not necessarily before Zero can get up to whatever level of the Panopticon they're fighting near, but fast enough that he'll be heavily wounded by then. And Kefka and Zero have no healing. The 3v2 isn't a great look for them.

STEP 4: The Mop-Up

Kefka's fall, whenever it happens, spells doom for his team. Zero's great, but not 'defeat Sephiroth and Sora together at once' great. Not when Sora manhandled a half-dozen clones of Master Xehanort in puppet bodies more or less alone, and not when Sephiroth casually fought Cloud, Aerith, Barret, Red XIII and Tifa at once without breaking a sweat. It's a lopsided matchup, and once Zero falls, Selvaria's death is a fait accompli. A series of split duels are the way to go here, and there's no real path to avoiding them for Team Kefka.

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Shine on, you crazy diamond.
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KamikazePotato
03/30/23 8:53:22 PM
#4:


Why FF14 Kefka?

I think Team Zero has slightly more overall firepower but this is a fairly big terrain advantage for Jessie.


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KanzarisKelshen
03/30/23 9:04:55 PM
#5:


KamikazePotato posted...
Why FF14 Kefka?

I think Team Zero has slightly more overall firepower but this is a fairly big terrain advantage for Jessie.

Easier to visualize, mostly. Pretty much exactly the same as FF6 Kefka but not shackled to being a static background fig.

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Mewtwo59
03/30/23 9:36:31 PM
#6:


What are Zero's mobility options in the MMZ series? I know X is mobile enough that he's not totally walled by the bridge going out, but I don't know if Zero has those same options.

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Lopen
03/30/23 9:43:41 PM
#7:


Team Sephiroth

Seems stronger across the board for me unless the Faden person is dead weight. Seph and Sora seem way stronger than any 2 out of the other team's 3 though.

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Hbthebattle
03/31/23 12:23:20 AM
#8:


Mewtwo59 posted...
What are Zero's mobility options in the MMZ series? I know X is mobile enough that he's not totally walled by the bridge going out, but I don't know if Zero has those same options.
Pretty much the same as Xs

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KanzarisKelshen
03/31/23 3:35:52 AM
#9:


Hbthebattle posted...
Pretty much the same as Xs

Not exactly, IIRC. No Falcon armor and suchlike. Not super far below that either though. Peak X is more mobile but default X and Zero are more or less shot for shot the same.

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KamikazePotato
03/31/23 3:53:51 AM
#10:


Well as someone who's actually played Control, I'm kind of obligated to vote.

Team Jesse

Not that Jesse will be doing much. I think she's the weakest combatant here (although not that far below Selvaria). She does, however, have familiarity with the Oldest House and its weird shifting geography. An enemy team who tries to travel through it the first time is going to be tripped up, at least for a little bit. I think this applies especially to someone unstable like Kefka, who is going to try to carve his own path when walls start moving the wrong way, then get even more annoyed when his attacks don't harm the environment. Jesse's team will essentially get to choose the terms of initial engagement.

Power rankings goes:

Kefka > Sora ~ Sephiroth > Zero > Selvaria > Jesse

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Mistaya
03/31/23 5:39:49 AM
#11:


Gonna give Jesse a writeup here cuz she's probably the one not everyone is familiar with. Though if you don't know Jesse, consider giving Control a play, it's very cheap nowadays and just got a whole HD remaster for free when the PS5 launched.

While she's probably the weakest one here, Jesse's a very very powerful Psychic and the Oldest House is her playground, literally. She is The Director, which gives her captial A-Authority over this space, not just because it's her terrain but on a plot level, it literally bends to her will. At first glance her writeup mentions she has her Service Weapon but the Service Weapon is a theoretical gun that she got from beings outside of time and space that can morph from a reasonably decent pistol into any of a number of extremely powerful guns, including a shotgun, sniper rifle, and grenade launcher, all of these loaded with Mind Bullets that regenerate, so Jesse can never actually run out of ammunition, though she may need a moment for the mind bullets to regenerate. Garrus Vakarian would drool over the Service Weapon, is what I'm saying.

Jesse's psychic powers also let her put up barriers, catch enemy projectiles (including missiles and grenades!) and fling them back, and when her enemies get low health MIND JACK THEM and set them against their friends. As a fully upgraded Jesse she can do this to pretty much anyone in the game. If Jesse's team can focus fire one of the enemy team, she can literally Take Control of them and turn it into a 4v2. Jesse's ability to navigate terrain is also crazy good, she can fly about as well as Sora can, make her own cover when she needs to, and she's a MASTER at grabbing debris, bodies, and exploding barrels and flinging them into enemies. She can even just rip up pieces of the ground if there's nothing else available for her to throw, so she's got options even when her weapon is cooling down. Altogether she's just a very slippery, very annoying character to deal with and home team advantage for her is incredible.

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Mistaya
03/31/23 6:04:08 AM
#12:


So Jesse aside how does the rest of this go? I do think destroying the bridge would be a huge detriment for Selvaria, but I also think that she can probably find a way to follow her Lord (and Savior) Zero up. There's a lot of floating debris and stuff in the Panopticon that Jesse uses to navigate before she can properly fly and while I'm not a huge Selvaria knower I think she can probably manage some anime-hero level jumping. Zero will do this even better. This is gonna be slow going for both of them compared to Kefka, who I think is likely to go ahead and 'just start blastin' as he doesn't really care about having backup. Why should he? He's a god!

So essentially early on we have Sora and Sephiroth engaging with Kefka in the air while Jesse snipes Selvaria and Zero trying to make their way up. Sora and Sephiroth have some HISTORY and while they were enemies before if there's anyone who's good at turning enemies into friends and fighting alongside them, it's the boye from Destiny Isles. So they should have a really decent idea of what each other can do. And of course what they can do is incredible. Sora's magic isn't on the same level as Kefka's but he's insanely mobile and the Panopticon will lend itself really well to whacking debris into Kefka, especially as the fight goes on and it becomes more and more damaged. Gravity is pretty fucked up here, remember. And also he can heal, and his heal will heal his allies! Plus he has a few strong buffs like Aero, I'll need some reminding on what they can all do though.

Sephiroth is, well, Sephiroth. I do think God Kefka could take him in a straight duel but with a pocket healer combo king who can come in whenever he needs to parry and back off? No way, Sora turns the tide there. So a lot of this comes down to if Kefka would retreat to help (pfffhahaha) or at least just save his own bacon and try to focus more on his ranged attacks. If he pulls back and drags Sephiroth and Sora down into range of Zero and Selvaria, things get a lot more even. Though I think if he does do that Jesse is gonna have no trouble continuing to rain hell down on them and Sora has good ranged magic as well. It's really an uphill climb for the attackers here.

Once Zero and Selvaria can close it goes a little better for them, Sephiroth and Zero start having a Cool Sword duel while Jesse may finally get out of her sniping position (sniping includes using the terrain lying around as large missiles) and start backing up the others more directly, leading Selvaria on a chase that Selvaria can't hope to win because she's been infuriated at all of Jesse's potshots at Zero. Kefka getting more breathing room is horribly dangerous, but I don't believe anyone on team Kefka can heal and Sora's heal is VERY strong. In the end I think it's going to be very back and forth until someone gets low enough for Jesse to Seize, my guess is either Zero or Selvaria, and once that happens the rest goes very quickly.

Team Take Control of Kingdom Hearts

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UF8
03/31/23 9:27:25 AM
#13:


i feel like selvaria is being undervalued here considering her main shtick (besides being a speedy ranged combatant who can oneshot large vehicles with beam abuse) is her super high endurance (including healing factor) to the point that she just no-sells all the projectiles thrown at her and immediately recovers from anything that can leave a mark most of the time, and still crushes in damage trades for the rest. As a result I don't think she's really susceptible to even jesse's "sniping" here, and she'd probably damage trade favourably here too against anyone besides Seph

not convinced either way on overall verdict tho
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DeathChicken
03/31/23 9:58:40 AM
#14:


https://www.youtube.com/watch?v=69QDBAY1TzU

Little bit

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Chaeix
03/31/23 12:25:24 PM
#15:


DeathChicken posted...
https://www.youtube.com/watch?v=69QDBAY1TzU

Little bit
wow havent seen that clip before, thats v impressive

i like how she has her shield and is like nah imma parry this tank shell with my lance instead

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Kamekguy
03/31/23 12:25:41 PM
#16:


So I dug up what Zero could do from the Zero series since I have no familiarity. I got:

-If he perfect parries a projectile, it turns into FUTURE MONEY (Filter Shield)
-Has a grapple beam that sucks energy (Energy Chain)
-Enemy-piercing laser that bounces off walls (Reflect Laser)
-Create a sphere that absorbs energy and then explodes to damage opponents (Tractor Shot)
-Creates a tiny zone (like the size of him) where he stops time for like three seconds (Time Stopper, this is the most fair time stop I have ever seen in Mega Man it's so nerfed)
-Rip and tear an enemy's weapon from them with a finishing blow (Zero Knuckle)

Again this is just from a quick wiki dive of stuff that was more impressive to me than what I know about Zero slashing through dudes with the Z-Saber (which I tried to find feats for and... he one-shots Vile in an INTRO to MMX3 on like, the PS1/Saturn? I guess?). I do, however, think that if ends up in a fight with Jesse and gets the Zero Knuckle off on her... if that plays nice, that interaction is interesting. I've mostly been digging through that because Zero's team comp is just... really rough, Kefka's basically flying solo drawing aggro and Selvaria doesn't care at all to help because 1. Zero's here and 2. it's Kefka. But if Zero does a HEROES ARRIVE LATE and engages with Jesse, nabbing her stuff... I don't even know if that's possible, my lore on both MMZ and Control is weak, but that matters to me.

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KanzarisKelshen
03/31/23 2:08:48 PM
#17:


It's unlikely because Jesse has exactly one weapon and the Service Weapon actually just kills you outright if you try to wield it while not being chosen to do so. There's even a lore collectible about it! It would be an embarrassing way for Zero to die.

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Kamekguy
03/31/23 2:56:17 PM
#18:


Oh okay.

Team Sora

That was like, my one contingent. Otherwise... damn Kefka really is just a Kingdom Hearts boss Sora eats for breakfast, huh? Like obviously Kefka does more AoE damage, but no way in Hell does he win the 1v1; that's Sora's bread and butter, complete with "oh no I almost wiped to the nigh unavoidable attack, better heal up". I was hoping Sephiroth Vs Zero would be closer or that Kefka would AoE enough that Sephiroth would have to support Sora, but I just... don't think that's the case here? Especially if Zero can't regroup with extra power gained from a slain enemy. Zero just seems kinda worse than the Square boys in this element and Selvaria isn't ideal support for him in this scenario. And that's BEFORE the terrain disadvantage is thrown into the mix!

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trdl23
03/31/23 2:57:28 PM
#19:


Jesse is on home turf and has dps, gg

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trdl23
03/31/23 2:59:45 PM
#20:


"Has dps" meaning has people who can deal damage for her because like hell is she doing anything to Selvaria. Home turf advantage in the Oldest House is absolutely bonkers though.

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