Current Events > Hollow Knight Silksong already has an easy mode mod on PC

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SocialistGamer
09/07/25 5:15:05 PM
#1:


https://x.com/Dexerto/status/1964302749027193303

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Error1355
09/07/25 6:10:02 PM
#2:


Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.

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PeteyParker
09/07/25 6:26:20 PM
#3:


Error1355 posted...
Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.

It is for "gamers". Doesn't matter if they actually use it or not, just the mere existence of an easy mode means their "accomplishments are meaningless".

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gikos
09/07/25 6:32:15 PM
#4:


Error1355 posted...
Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.
same. and i might use it myself if fights become too much BS and cheap in the end game parts
and DS has easy mode with mage builds...well one only while the others can be cheesed with the right builds but what they need is a pause button and i can't count how many times i lost progress cuz i ether had to answer phones or the door cuz fromsoft's souls game not having one is a crappy gimmick and i wish they drop that already

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kirbymuncher
09/07/25 6:34:33 PM
#5:


PeteyParker posted...
It is for "gamers". Doesn't matter if they actually use it or not, just the mere existence of an easy mode means their "accomplishments are meaningless".
I feel like even the people who are the most intense about this sort of mindset would not include 3rd party mods in their consideration, considering basically any singleplayer game can be "modded" to be infinitely easy with cheat engine.

I will say though I think it is a bit crazy that people have taken only 2 days to decide they would rather mod out aspects of the game than just try and meet it on its own terms, feels like there was not even any attempt to give it a chance

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#6
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buddah86
09/07/25 7:36:49 PM
#7:


Pussies :P

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Yazarogi
09/07/25 7:40:56 PM
#8:


Error1355 posted...
Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.

Couldn't these same people also watch a playthrough and get the same enjoyment?

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kawalimus
09/07/25 7:41:51 PM
#9:


I'm in act II and I've yet to experience this supposed brutal difficulty. Some mildly annoying parts yes but everything has very simple patterns and tells. And you have virtually infinite heals on top of that.

That said, crest of the wanderer is a MUST. Don't know what they were thinking here.
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Jeremy517
09/07/25 7:43:36 PM
#10:


There is also a Stake of Marika mod, if you hate the runbacks.
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Frosted_Midna
09/07/25 7:45:12 PM
#11:


Skill issue.

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AbstraktProfSC2
09/07/25 7:47:06 PM
#12:


i loled @ the nude mod

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GeraldDarko
09/07/25 7:49:15 PM
#13:


Yazarogi posted...
Couldn't these same people also watch a playthrough and get the same enjoyment?
Couldn't you just play your game and not wory about how others play theirs?

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gikos
09/07/25 8:07:42 PM
#14:


AbstraktProfSC2 posted...
i loled @ the nude mod
wait wut. already..and they made one for her?....why????

GeraldDarko posted...
Couldn't you just play your game and not wory about how others play theirs?
this. if people want to cheat let them. how we play single player game is up to us and i will still use cheats in grindy ass games cuz i want to cut down on time i waste on them

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DodogamaRayBrst
09/07/25 8:14:04 PM
#15:


I mean, it sounds like it would be one of the easiest mods to make.
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loafy013
09/07/25 8:34:08 PM
#16:


Error1355 posted...
Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.
I think it leads to a spiraling effect for those players who use them. Finds game too hard, uses mods to change the difficulty, gaming skills atrophy, finds future games too hard, dowloads mods.

Recently watched somebody play Link to the Past and for the first part of the game they kept getting their ass handed to them so were relying on save states and the rewind feature to brute force their way through the dungeons. Once they stopped doing it so much, they got better overall and actually started learning some of the games mechanics.

I've found the same thing happens to me if I abuse the soul dupe glitch in Dark Souls. I stop playing smart and start getting sloppy because my health and damage are way above the average for the starting areas of the game.

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Shah138
09/08/25 10:38:22 AM
#17:


loafy013 posted...
I think it leads to a spiraling effect for those players who use them. Finds game too hard, uses mods to change the difficulty, gaming skills atrophy, finds future games too hard, dowloads mods.

Recently watched somebody play Link to the Past and for the first part of the game they kept getting their ass handed to them so were relying on save states and the rewind feature to brute force their way through the dungeons. Once they stopped doing it so much, they got better overall and actually started learning some of the games mechanics.

I've found the same thing happens to me if I abuse the soul dupe glitch in Dark Souls. I stop playing smart and start getting sloppy because my health and damage are way above the average for the starting areas of the game.
This is the general idea behind not using the Drake Sword in DS1. If you're good enough to get it the normal way then it's fine, but if you cheese the tail with arrows and use it in early game then you're not going to be prepared later when you need to use other weapons.

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Rika_Furude
09/08/25 10:40:38 AM
#18:


this board is generally against gatekeeping, except for very specific things like the dark souls series and now this. yall are weird for thinking easy modes shouldnt exist in hard games. its ok for the normal mode to be hard, but for an easy difficulty to exist below normal
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#19
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#20
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McmadnessV3
09/08/25 10:45:09 AM
#21:


gikos posted...
wait wut. already..and they made one for her?....why????

People will find anything attractive given even the remote implication it is sentient.

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Rika_Furude
09/08/25 10:48:00 AM
#22:


[LFAQs-redacted-quote]

there's a difference between "should need" and "cannot be criticized for excluding". a developer is fully within their right to go as far as making a bad game for all anyone cares.
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MarshMellow
09/08/25 10:48:57 AM
#23:


Why would anyone care if someone makes a single player game easier. Maybe people with bad coordination/reflexes or have a disability want to play games?
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DipDipDiver
09/08/25 11:24:36 AM
#24:


Error1355 posted...
Sounds great for folks who want to experience the game but can't handle the difficulty for any reason.

I really don't think this is a bad thing.
I agree. I loved HK, but I always felt I would have enjoyed it more if it wasn't so dang hard. Silksong is also quite hard, but I haven't gotten stuck just yet

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crayola555
09/08/25 11:28:26 AM
#25:


This is a consequence caused by Hollow Knight's own hype. There's a lot of casual video gamers who don't play those harder games or soulslike stuff. But hollow knight is a big name game so they'll pick it up just to go along with the trend. Now Silksong has the huge issue of many complaining it's too hard and they've created a dilemma for themselves.

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DipDipDiver
09/08/25 11:30:22 AM
#26:


Yazarogi posted...
Couldn't these same people also watch a playthrough and get the same enjoyment?
No? Playing a game is a completely different experience than watching someone else play it

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aquablack
09/08/25 11:30:46 AM
#27:


Haven't played any of the HK games but Im starting to see a pattern with all these recent massively hyped games. E33, Silksong, Elden Ring etc. They all can be unforgiving for the uninitiated. It feels like there is an elitist element that is making these games extremely popular or something.
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Ivany2008
09/08/25 11:33:12 AM
#28:


aquablack posted...
Haven't played any of the HK games but Im starting to see a pattern with all these recent massively hyped games. E33, Silksong, Elden Ring etc. They all can be unforgiving for the uninitiated. It feels like there is an elitist element that is making these games extremely popular or something.

E33 isn't even that bad. The parry mechanics are very forgiving. I'm nearing the end of act 1 of silksong, nearly 20 hours into it as I tend to explore way too much and do things the hard way, and even some of the obstacles are brutal. 2 damage per hit.
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OniLink5000
09/08/25 11:34:21 AM
#29:


people should believe in themselves more.

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HashtagSEP
09/08/25 11:37:58 AM
#30:


Its so weird how people care so much about how somebody plays a single player game.

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NoxObscuras
09/08/25 11:52:35 AM
#31:


loafy013 posted...
I think it leads to a spiraling effect for those players who use them. Finds game too hard, uses mods to change the difficulty, gaming skills atrophy, finds future games too hard, dowloads mods.
Lol what kind of logic is this? I use mods all the time and my gaming skills are fine. The beauty of mods is that you can tailor a game to better suit your preferences. They don't make you worse at video games

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ssb_yunglink2
09/08/25 12:01:45 PM
#32:


I hate when people try to claim that all difficultly is created equally.

A lot of the difficulty complaints about silk song are not its so hard I cant do it its literally just because it feels annoying or cheap. Something can be very hard yet still feel fun/rewarding to play, and for a lot of players silksong does not hit that mark

If people arent enjoying how difficult silksong is then idk why anyone has a problem with them using a mod to make it more fun for them to play


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Proto_Spark
09/08/25 12:02:12 PM
#33:


I mean, I'm all for this - this isn't really that big of a difficulty lowering to begin with.

I noticed with Hollow Knight some of the things that did double damage didn't really make that much sense, or were sometimes seemingly out of left field, making exploring with 2 points of life unnecessarily nerve-wracking. Which did nothing to make the game more engaging, but more frustrating when I don't have a heal, and just go "well how TF was I supposed to know that would deal double damage?"

And like, who even cares if you aren't a "hardcore gamer" - if you can play well enough to actually have fun and get through the game, a few things doing slightly less damage isn't that big of a deal IMO.
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ssb_yunglink2
09/08/25 12:06:25 PM
#34:


Proto_Spark posted...
I mean, I'm all for this - this isn't really that big of a difficulty lowering to begin with.

I noticed with Hollow Knight some of the things that did double damage didn't really make that much sense, or were sometimes seemingly out of left field, making exploring with 2 points of life unnecessarily nerve-wracking. Which did nothing to make the game more engaging, but more frustrating when I don't have a heal, and just go "well how TF was I supposed to know that would deal double damage?"

And like, who even cares if you aren't a "hardcore gamer" - if you can play well enough to actually have fun and get through the game, a few things doing slightly less damage isn't that big of a deal IMO.
A lot of the double damage enemies in hollow knight at least made sense imo. They werent super common but when you got hit by them its like okay that thing was massive I guess that makes sense

silksong just throws double damage at you constantly and very early on and it doesnt make the game more fun its just kind of annoying

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GeneralKenobi85
09/08/25 12:12:07 PM
#35:


ssb_yunglink2 posted...
A lot of the double damage enemies in hollow knight at least made sense imo. They werent super common but when you got hit by them its like okay that thing was massive I guess that makes sense

silksong just throws double damage at you constantly and very early on and it doesnt make the game more fun its just kind of annoying
I think Silksong is pretty logical when it comes to what gives double damage. Like it's pretty safe to assume if the enemy or boss is large, it's going to deal double damage. And most small enemies that deal it have multi-hit blade attacks. Honestly, I think people would have much less of a problem if contact damage didn't deal double damage. Not saying they should have changed that, but I think that's probably the aspect of it that makes it so much harder to deal with.

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ssb_yunglink2
09/08/25 12:27:06 PM
#36:


GeneralKenobi85 posted...
I think Silksong is pretty logical when it comes to what gives double damage. Like it's pretty safe to assume if the enemy or boss is large, it's going to deal double damage. And most small enemies that deal it have multi-hit blade attacks. Honestly, I think people would have much less of a problem if contact damage didn't deal double damage. Not saying they should have changed that, but I think that's probably the aspect of it that makes it so much harder to deal with.
Its just way more common in general which can be kind of annoying, particularly with contact damage as you said. I dont have a problem with double damage as a concept, but it was used very sparingly in hollow knight for the most part.

I personally just dont think the healing system in silksong meshes well with enemies hitting this hard from the get go.


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Tyranthraxus
09/08/25 12:37:19 PM
#37:


I suspect the devs are probably going to nerf some of the 2 damage hits and/or make a permanent defense upgrade.

Like the Vicious Caranid has no business doing 2 damage.


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Voidgolem
09/08/25 12:40:29 PM
#38:


the only thing I'd complain about is there is no business in having platforming challenges/obstacles do 2 masks. That's absurd.

also the entirety of bilewater was just a bad idea as a zone, especially the long run up to the worst boss in the game (there is A Secret Bench, but that only cuts down like a third of the nonsense you have to go through)

Aside from that...the game has built in capabilities for "easy mode", just gotta explore more:
-Regenerating health
-Throwables that outdamage the needle (most the tools are bad, admittedly, but the explosives and Literally Just A Gun are pretty easy to get)
-equippable that gives you a guaranteed magic pixel of health (once per bench)

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Tyranthraxus
09/08/25 12:42:28 PM
#39:


Voidgolem posted...
also the entirety of bilewater was just a bad idea as a zone,

There's a thing you can get to block maggots but by the time you get it you're probably already through with all of bilewater

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Voidgolem
09/08/25 12:46:21 PM
#40:


Tyranthraxus posted...


There's a thing you can get to block maggots but by the time you get it you're probably already through with all of bilewater

maggots aren't even the bad bit, though they don't help (do wish I had that item for the Worst Runback Of The Game though)

like that whole sequence of harpoon jumps with the big spitters is crazy nonsense and that's only the first like 40% of that boss-run

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ViewtifulGrave
09/08/25 12:48:56 PM
#41:


Rika_Furude posted...
there's a difference between "should need" and "cannot be criticized for excluding". a developer is fully within their right to go as far as making a bad game for all anyone cares.
I might be misunderstanding you, are you saying that a game is bad if a developer doesnt include an easy mode?

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ssb_yunglink2
09/08/25 12:55:53 PM
#42:


ViewtifulGrave posted...
I might be misunderstanding you, are you saying that a game is bad if a developer doesnt include an easy mode?
I think its more that the developer is within their rights to have or not have any feature they want in a game. Theyre just not exempt from criticism for it

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Enclave
09/08/25 1:03:20 PM
#43:


Anybody upset about this? Definitely don't look up CheatEngine.

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refmon
09/08/25 1:04:09 PM
#44:


This is like adding Easy Mode to the Souls games.

What's the point? Just watch a playthrough.

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ssb_yunglink2
09/08/25 1:04:36 PM
#45:


refmon posted...
This is like adding Easy Mode to the Souls games.

What's the point? Just watch a playthrough.
Im hoping this is sarcasm because if its not then lol

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loafy013
09/08/25 1:12:14 PM
#46:


NoxObscuras posted...
Lol what kind of logic is this? I use mods all the time and my gaming skills are fine. The beauty of mods is that you can tailor a game to better suit your preferences. They don't make you worse at video games
How are you constantly modding your game thouigh. Do you tend to make it easier because the default is too difficult for you? If that is what is happening with every new game you get, that is what I was referring to.

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Enclave
09/08/25 1:14:06 PM
#47:


loafy013 posted...
How are you constantly modding your game thouigh. Do you tend to make it easier because the default is too difficult for you? If that is what is happening with every new game you get, that is what I was referring to.

I think the important bit is, why do you care what they do in a single player game?

I get it with multiplayer, I quite dislike assholes who use stuff like Cactbot in FFXIV. But in a single player game? I can't imagine a universe in which I actually care how somebody plays.

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AnsestralRecall
09/08/25 1:17:58 PM
#48:


refmon posted...
This is like adding Easy Mode to the Souls games.

What's the point? Just watch a playthrough.

Bad post

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AnsestralRecall
09/08/25 1:19:07 PM
#49:


Enclave posted...
dislike assholes who use stuff like Cactbot

It doesn't affect you in the slightest if they do...the fuck do you care for?

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Enclave
09/08/25 1:19:42 PM
#50:


AnsestralRecall posted...
It doesn't affect you in the slightest if they do...the fuck do you care for?

It's a multiplayer game and they're cheating. I have zero tolerance for that. Play the game that everybody else is playing.

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