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Gamefreak1000

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Posts: 27
Last Post: 11:27:56pm, 06/12/2024
ConfusedTorchic posted...
don't play dragons dogma then

lack of proper fast travel really made the game a lot shittier feeling than it is

Understandable, but I actually like the way early game travel is handled, and wish more games had something like it.

Visibility is extremely poor at night, and there are more enemies about, so it's generally not advisable to traverse long distances in the dark. I enjoyed reaching a checkpoint and having to determine if I have enough daylight to reach my destination, or if I should rest until morning. Added to the sense of adventure. I also like how some roads are blocked by armed rogues during the day, but actually safer at night since they're at their own camp. Felt rewarding being more knowledgeable about the world, and helped plan a route.

But then you get the Eternal Ferry stone as soon as you reach Gran Soren and that element of the game kinda vanishes. It's still there when traveling to new areas, but it's not as prevalent. I also liked the port crystal system where you could set your own fast travel points anywhere you wanted, and it's especially handy on replays. I like placing one at the chest containing Salomet's Grimoire so I can clear the quest immediately with a quick back and forth. The system encourages you to be a bit picky with where you place your stones, but still offers huge skips without completely breaking the game.

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