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adjl

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Backlog voting - February edition

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Last Post: 7:34:27pm, 05/17/2024
At the same time, though, you can generally get a good sense of a moveset without seriously committing to building around a weapon, and there are enough resources out there to look it up and be able to tell whether or not it scales well enough to be worth investing into so you don't over-commit to a Drake Sword. Then, yes, it can be a grind to pivot your build into using the new weapon, but that's just how action RPGs are meant to work. If you come up with a new build idea, the intent is generally to use that build idea for a new playthrough, not try to completely change the character you're already using.

Now, how well that works in ER, I can't speak to. It's great in Dark Souls because they're short enough games (once you know what you're doing) that replaying with a new build is easy and fun. My understanding (I still haven't played it) is that ER is longer, so new playthroughs are a bit more daunting and that philosophy might not be as appropriate.

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