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LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, Database 8 ( 02.18.2021-09-28-2021 ), DB9, DB10, DB11, DB12, Clear

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Last Post: 5:51:32pm, 04/27/2021
^ for multiplayer the rng is great, but single player I feel there should be something different than a hit or miss chance. maybe an optional way to play that replaces hit or miss with a guaranteed hit but with a damage modifier (showing the minimum damage you can deal). That way luck is turned into something positive rather than negative.

A prime example is the Meld encouraging you to take turns faster for rewards, which is a great idea! A bad idea is penalizing you for not finishing in enough turns. Gotta love that positive reinforcement.


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