Last Topic: 5:40:53pm, 03/14/2023
Last Post: 5:51:32pm, 04/27/2021
^ for multiplayer the rng is great, but single player I feel there should be something different than a hit or miss chance. maybe an optional way to play that replaces hit or miss with a guaranteed hit but with a damage modifier (showing the minimum damage you can deal). That way luck is turned into something positive rather than negative.
A prime example is the Meld encouraging you to take turns faster for rewards, which is a great idea! A bad idea is penalizing you for not finishing in enough turns. Gotta love that positive reinforcement.