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Best Pokemon Tournament: Preliminaries, Round 9

Posts: 3446
Last Post: 11:56:26am, 06/03/2023
Tsukasa1891 posted...
Although it's a bit of a pain, you can turn random encounters off to make a run back to the airship to heal.

hexa posted...
I turned encounters off, and walked back through the Ancients' Maze to the airship. I did it often. I got used to it
Yeah I don't want to do that, it feels kinda exploit-y

Alright, back to it.

Right away inside the Crystal Tower, I find a mirror that tells me it's the "door to the forbidden realm of Eureka, resting place of weapons deemed beyond mankind's power."

Sick, let's go.

A few levels down in Eureka, an orb challenges me in the form of the fabulously-dressed skeleton Amon, a palette swap of a boss I've definitely fought before but can't quite remember what his other name was. He's an HP juggernaut that can change his weakness mid-fight, but he only seems to use single-target magic for attacks, which is very easy to keep up on. The fight is a drawn-out slugfest, but pretty easy. I do start to wish I had a Magus instead of a Summoner, though; while summons are great for clearing random encounters quickly, they don't have a lot of punch against bosses.

With Amon dead (re-dead?) I get the first of the promised "weapons deemed beyond mankind's power". It's a boomerang.

There's another set of weapons on the next floor down -- smelling a boss fight, I swap J. Bowie from Summoner to Magus, and spend a couple Elixirs refilling the MP for both him and Melfi. I don't particularly like that I have to use such a valuable emergency item like this, but it's how the game wants to be played, I guess.

This boss is Kunoichi, and she looks exactly like you'd expect. Just like Amon, her fight is easy but drawn out, and the Masamune is mine.

The next weapon is Excalibur, defended by... General. He's just a red goblin-looking guy with a sword, shield, and golden underpants. He hits harder than the two bosses before him, but overall it's just the same thing but with Bio now. Also, he can cast Death. I guess that's a bit worse.

In the next screen I find the Elder Staff, guarded by Scylla, a horrible anthropomorphic dog-hydra with boobies. This is easily the hardest fight Eureka's put forth so far, but when I win I get not only the staff, but also the Ninja and Sage titles -- the last two of the game, and two that I already know to be very overpowered. Of course I'm going to swap everybody to these two jobs, which also necessitates redistributing spells between J. Bowie and Melfi so they both have a good mix of black magic, white magic, and summons.

And now it's time to give my new, final party formation a test drive by fighting Ragnarok's guardian, er... Guardian. Holy shit, this guy's a son of a bitch. Between occasionally using Reflect to bounce my own magic back at me, and using Quake to do about 1k damage to the full party almost every turn, I start to think I'm about to see another party wipe. But, nah, he loses and I win.

Past the final door is a nice healing spot and a few friendly Sages that sell level 8 magic, and also duplicates of the level 6-8 summons that I previously had to fight bosses to get, and another one hidden nearby that sells Crystal gear and more Shurikens for my Ninjas to throw. I buy fucking everything.

Now that I'm done in Eureka, I Teleport back to the world map. I'm gonna need to backtrack through the maze and resupply my curative items at the airship, but after that it feels like just a push to the end of the game at long last.

Play time is at just under 15 hours.


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