t's that last bit that has people bemoaning that the game is "dead," since most people pick Random online (before the update, because it had a high chance of picking a non-connected course and avoiding the intermissions, but the update broke that)This is pure Nintendo, though.
This is pure Nintendo, though.
"You will enjoy this gimmick, dammit!!"
It's the same reason Pokemon Let's Go refuses to let use use actual controls while playing on a TV, despite that control scheme working just fine in handheld mode.
On the other hand, though, being pleased that developers are able to operate with creative freedom doesn't necessarily mean liking the output. Totally ignoring popular appeal for the sake of artistic vision often results in games that just aren't that good, or have glaring issues that could have been fixed if somebody had said "hey people aren't going to like that we should change it."I don't recall many people demanding "traditional controls" for Ring Fit or that cardboard piano, but instead rather a lot of people disappointed that Let's Go wouldn't let us optionally use a control setup the game already has.
How so?
This is pure Nintendo, though.
"You will enjoy this gimmick, dammit!!"
It's the same reason Pokemon Let's Go refuses to let use use actual controls while playing on a TV, despite that control scheme working just fine in handheld mode.
This is pure Nintendo, though.Why are you playing Pokemon Go on your TV? Isn't the whole point of Go is to get out of your house?
"You will enjoy this gimmick, dammit!!"
It's the same reason Pokemon Let's Go refuses to let use use actual controls while playing on a TV, despite that control scheme working just fine in handheld mode.
Are you talking to me?I'm not watching a video.
This is the shortest video
https://www.youtube.com/watch?v=qSUJfhfP2TM
Why are you playing Pokemon Go on your TV? Isn't the whole point of Go is to get out of your house?That's Go, not Let's Go
The impression that I get from the outside looking in is that the game is a shallow experience made for ultra-casuals, which means it was never going to appeal to the sort of people who care about whether or not a game is "dead" for very long.
That being said I haven't played a Mario Kart game since the GameCube and I haven't liked one since the SNES, so at this point my personal opinion of the game is utterly meaningless. They're not made for me.
I don't see people talking about it anymore. Not as much staying power as 8 had I guess
Why were Nintendo fans so excited for and spent all that money on this game when they knew they really wanted more Mario Kart 8? In fact they stopped playing this new game after a month.
I don't recall many people demanding "traditional controls" for Ring Fit or that cardboard piano, but instead rather a lot of people disappointed that Let's Go wouldn't let us optionally use a control setup the game already has.
I've never played it (I have no Switch 2, for one), but I watch some professional players who stream it.
I enjoy watching it more than MK8.
That's Go, not Let's GoDid Nintendo hire Tom Brady to name it?
In the case of Let's Go, I'm guessing the only reason it had the button option is because otherwise it would have been impossible to play on a Lite and impractical to play in handheld mode on other models, and that's a sizable market to alienate. If not for that, I expect they would have gone all-in on "I want to make a game where you throw the pokeballs with motion controls."
Like I said, I do feel a certain amount of respect for saying "I've made the game I wanted to make, take it or leave it" instead of compromising that vision in hopes that more people will like what you've made. Commercial art often struggles to maintain that conviction, especially in a corporate space. It is, however, frustrating to have an otherwise-great game dragged down by a couple instances of stubborn artistic pride resulting in decisions that make it worse. I can respect the conviction but also feel that the end product is ultimately worse for it.
that's all well and good, but it just uses the gyroscope in the joycons, which all nintendo controllers have
I doubt that a franchise as big as MK could have a game that's really "dead" after less than two months
Wait has it really only sold 2.5 million copies? That can't be right, or if it is, then it really was a flop (by Mario Kart standards). Wikipedia says Mario Kart 8 sold 2.82 million copies in a month. I have a hard time believing that a console that sold as fast as the Switch 2 would have a launch game move fewer copies than a Wii U game.Is it possible they didn't count bundle sales?
I love world. Graphics and environment feels so smoove
I made a topic near when it was released saying the game's atmosphere reminded me of Sonic Adventure. I don't think it would be the same way without the transitions between each world, but I dunno