Hell, I'd even go as far as to say New Vegas is better than 4. 4 had sprinting and better shooting mechanics but that's about it. All of the Bethesda published Fallouts have been buggy messes, so there's no point in talking about that.
Obviously NV
But nothing will compare to my first time playing FO3
How is this even a question?Everything 3 did NV did better.
NV map sucked balls. Exploring in 3 was so much more fun.
NV, definitely. 4 is great, but it's lesser than NV due to its dialogue options and writing.
But nothing will compare to my first time playing FO3
Silver_Reaper posted...
How is this even a question?Everything 3 did NV did better.
NV map sucked balls. Exploring in 3 was so much more fun.
4>NV>3 if you ignore the fad over NV.
4>NV>3 if you ignore the fad over NV.
How is this even a question?Everything 3 did NV did better.
thompsontalker7 posted...
But nothing will compare to my first time playing FO3
This is why most people will never admit or even recognize just how bad of a game FO3 truly is. I don't blame people who think like this; I loved the game just as much as anyone else, at least right up until I beat it. But it does make it the biggest example of rose-tinted nostalgia out of the last few gens.
Lmao okay
All I see are people bitching over the ending and other subjective things like town layouts and dialogue.
I love NV as much as everyone else but I also recognize that it was a natural progression of everything FO3 laid out.
4>NV>3 if you ignore the fad over NV.
What makes the plot cohesive and engaging?
Do the quests give you robust options for player choice? Do those choices result in meaningful outcomes?
What aspects of the worldbuilding make everything fit together so well?
What makes the combat fun and well-designed?
I can go on.
The Megaton bomb missions and final mission have consequences that are felt throughout the rest of the game, especially if you have Broken Steel. Even side quests like Tenpenny Towers have outcomes that knock you over no matter what you do. Hell, you can even talk some of the bosses into giving up if you're bold enough. Choice is very much present where it matters most.
How is this even a question?Everything 3 did NV did better.
You're immediately thrown from a relatively comfortable life in the Vault to a strange, brave new world. You learn everything when your character does. All you have to go off of is your connections to your dad and the vault. People say they know you. You're not entirely sure if they're telling the truth. You take refuge in a nearby town, hopefully you can carve out a place of your own in it. Fallout 3's presentation of a post-apocalyptic DC is fantastic.
The contrast between a civilized life in the vault and the chaos of the Capitol, mostly. Every city has its own set of rules, own law enforcement, own standards. You wander the destroyed roads and buildings and wonder where did everything go wrong at that time. You listen to the radio at the melancholy tunes that have been preserved after all this time. Fallout 3 does atmosphere better than any other game in the series.
The balance between trying to save VATS points and standard fighting. Sure there was no ADS in 3, but the guns handled decently enough that it wasn't too necessary, and again, VATS was key. Do you save your good guns for later or use them now to get out of a pinch (hello BOTW)? Do you attempt to nail an enemy for a critical or just center mass in VATS? How about checking out the things scattered on the floor to determine whether or not you have enough supplies to push further into exploring a vault or building or need to retreat and try again later? There's enough there to keep you playing carefully, but doesn't punish you for being bold.
You should really spare yourself. Out of everything you typed, you completely neglected the 'critical thinking' request. Your post truly read like the back-cover description of the game, written by someone who barely played it or didn't play it at all.
You neglected to elaborate upon the meaningful aspect of choice motivation
Lmao
this is about a full essay's length of hate
masterpug53 posted...
You should really spare yourself. Out of everything you typed, you completely neglected the 'critical thinking' request. Your post truly read like the back-cover description of the game, written by someone who barely played it or didn't play it at all.
I wasn't under the impression that you cared as much as you did. In case you weren't aware, arguing the negative is infinitely easier because all you have to do is point at something at go "this is bad!"
masterpug53 posted...
You neglected to elaborate upon the meaningful aspect of choice motivation
Oh, you're one of those "look at all the morals that New Vegas forces me to have when I play" people.
Here's a question. What motivation do I have for any other route in New Vegas besides the NCR one? Oh, Mr. House is a dick. Sure, but he keeps things orderly. Oh, the Legion have better organization. Sure, but they're plundering, crucifying assholes. Oh, just activate Yes Man and suddenly you can rule Vegas all on your own? Sure, but there was very little indication that I cared that much up to that point. Why do I even feel like I need to suddenly become a part of a New New Vegas? I thought I was just looking for the guy who shot me! Matter of fact, why wasn't the original courier stuff in the original game to begin with?
Point is, both games have moral decisions that make really no sense when you think about them, so faulting FO3 for them alone is cherry picking. Your argument is that your actions don't have long-term decisions when you do them, and I'm arguing the contrary. Sure, a few more ghouls and a different house may seem paltry compared to the other stuff in the game, but that was an entire town that you can no longer use thanks to your actions.
And you discredit the speech checks, but they're an introductory system to what NV improves on, and from your later posts, it seems you prefer direct violence to alternate methods, hence the criticism for the combat.
And cue the deflection, right on schedule - the go-to play of any Fallout 3 defender. You can't give a critical defense of the game on it's own merit, so you have to attempt to knock everything else down to it's level...in order to prove that it's a good game? Do you not see the counter-logic there?
For some reason I felt like you were waiting to tear into me with this one.
Let me make one thing clear. Atmosphere is more important in Bethesda games than elsewhere because it compensates for the aging graphics engine and the fact that everyone looks like a potato. Mods can touch up an existing atmosphere, enhance it, but ultimately it's up to the developer to set the mood.
Fallout 3 gets so much praise for their presentation because for all intents and purposes, this was a new game and a new series to many people. As a result, they had to introduce everything in a way that was digestible, yet did not get in the way of the open-endedness. You criticize the beginning of the game for being hand holding, yet did not think for a moment that the reason why New Vegas was relatively more free in the beginning is because most of the players were returning FO3 players who were familiar with the game mechanics by that point.
In any case, it seems you've completely turned off your suspension of disbelief completely just to be critical, when in reality the things you're criticizing doesn't really seem to be out of the bounds of believable. Why wouldn't the sheriff remember your dad? It was only a day or two at most ago. Of course the bartender would recognize both him and you. When I mention the distrust of what people say to you, it was more with the side quests, like the conflict between the ghouls and residents of Tenpenny Tower, or deciding to aid Mr. Burke with Megaton. But with the main quest, it was much more transparent because it ...[cut to make space]
The argument is that Fallout 3 < New Vegas, was it not?
To further prove a point, comparisons have to be made [cut to make space, apologies]
......but if all you wanna do is shitpost about how wrong I am because subjective viewpoints are subjective, I can stop wasting my time and go back to playing 4, let me know.
i dont get the hate boner for 3. New Vegas is better, but 3 was such a memorable experience