Might play Elden Ring again, Int or Faith?

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Current Events » Might play Elden Ring again, Int or Faith?
Which Build?



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Played the shit out of it when it came out but got up to Atlas Plateu (is that what its called? Place atop the giant elevator) before I got utterly bored. Might give it another shot almost a year later. Which build should I run? And hell, is this "GOTY" worth completing in the first place?
Peace Love Dope
I got the platinum and promptly deleted it
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Played the shit out of it when it came out but got up to Atlas Plateu

faith
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Irony posted...
I got the platinum and promptly deleted it

This seems to be a common sentiment and, if I get into it again, prolly what I will do.

The game was fun, but compared to Dark Souls, Bloodborne and Sekiro (still not finished)... it felt shallow. At some point I was just telling myself "This is cool but I'd rather play these other games"
Peace Love Dope
Reinstalling now, prolly gonna do the Faith/Int build or just Faith. Maybe come up with an RP or something to entertain myself.
Peace Love Dope
Currently doing a pure intelligence build. Its pretty fun.
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Faith has a broader range of spells. but Int lets you Rock Sling your way to victory.
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Faith build and get the bubble horn to nuke dragons.
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I think Faith/Int would be spreading your stats too thin, unless you want the game to be harder?

Int has more weapons. If you're going for Strength/Faith, there's like 4 good weapons available only over halfway through the game.
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Int/Faith Pyromancy build is always fun in Souls
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Faith is more fun

Int gets the better weapons though imo
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int's so overplayed, go str/faith, start as confessor to get one of the best strength scaling swords right off the bat, then supplement your playstyle with the beast clergyman's stuff over time.
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wanderingshade posted...
I think Faith/Int would be spreading your stats too thin, unless you want the game to be harder?
You can do that kind of build, but it is a little tough. The Sword of Night and Flame is the only weapon in the game to naturally scale off of both. You can put an AoW on the Clayman's Harpoon or the Erdtree Dagger to force them into scaling with both.

For catalysts, there's a little more choice. The Golden Order Seal, Gelmir Glintstone Staff, Prince Of Death's Staff, and Frenzied Flame Seal all scale off of both.
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pegusus123456 posted...
You can do that kind of build, but it is a little tough. The Sword of Night and Flame is the only weapon in the game to naturally scale off of both. You can put an AoW on the Clayman's Harpoon or the Erdtree Dagger to force them into scaling with both.

For catalysts, there's a little more choice. The Golden Order Seal, Gelmir Glintstone Staff, Prince Of Death's Staff, and Frenzied Flame Seal all scale off of both.

I don't usually touch INT and I haven't played Elden Ring since April or so. But I do remember Sword of Night and Flame and how broken it is.
"You're made of spare parts, aren't ya, bud?"
wanderingshade posted...
I don't usually touch INT and I haven't played Elden Ring since April or so. But I do remember Sword of Night and Flame and how broken it is.
It casts the Comet Azur spell which is only broken on certain bosses. It's extremely slow, so any boss that doesn't walk torwards you in a straight line is just going to move out of the way.
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pegusus123456 posted...
It casts the Comet Azur spell which is only broken on certain bosses. It's extremely slow, so any boss that doesn't walk torwards you in a straight line is just going to move out of the way.

I mean unless you're using Ashes.
"You're made of spare parts, aren't ya, bud?"
Blue_Dream87 posted...
This seems to be a common sentiment and, if I get into it again, prolly what I will do.

The game was fun, but compared to Dark Souls, Bloodborne and Sekiro (still not finished)... it felt shallow. At some point I was just telling myself "This is cool but I'd rather play these other games"

The problem is that for whatever reason most people want an open world experience. If you make something open world it sells better. You probably felt all the best areas were the legacy dungeons that played more like those other games. This is because a linear experience is crafted around providing the player something specific the creators felt would be interesting. Think of it as a guided tour versus just wandering around a place. But beyond that you also run into the weird difficulty balance issues. You can go through the game in any order you want to a degree, but difficulty is scaled around a certain order.

On the other hand there have always been a lot of people who say they want to explore in the Souls games and don't really like bosses and hard combat and those people often found Sekiro the worst (largely bosses with small largely inconsequential exploration sections between them, no way to mitigate difficulty with summons or leveling, etc.). So it might be boring to you if you really enjoyed say Sekiro.
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The open world minus the million caves and catacombs was actually one of the better parts of Elden Ring. Besides Stormveil and Volcano Manor, I felt like most of the other legacy dungeons were lacking.
"You're made of spare parts, aren't ya, bud?"
ssjevot posted...
The problem is that for whatever reason most people want an open world experience. If you make something open world it sells better. You probably felt all the best areas were the legacy dungeons that played more like those other games. This is because a linear experience is crafted around providing the player something specific the creators felt would be interesting. Think of it as a guided tour versus just wandering around a place. But beyond that you also run into the weird difficulty balance issues. You can go through the game in any order you want to a degree, but difficulty is scaled around a certain order.

On the other hand there have always been a lot of people who say they want to explore in the Souls games and don't really like bosses and hard combat and those people often found Sekiro the worst (largely bosses with small largely inconsequential exploration sections between them, no way to mitigate difficulty with summons or leveling, etc.). So it might be boring to you if you really enjoyed say Sekiro.

There are some perks to the open world, I liked discovering new places on my own since even small areas can have nice setpieces. I really enjoyed places like Siofra Tunnel and Atlus Plateu over Stormveil. However there's so much dead space in between and copy-pasted catacombs & bosses that feels like a waste of time. I get why ER has more broad appeal and I don't knock that, it just leaves much to be desired and, honestly, boring after a certain point.

To be honest by biggest gripe is I fucking hate poke-and-roll combat with a passion, but at least I got more options on how I poke
Peace Love Dope
Started a Confessor, grabbed a Lordsworn's Greatsword and cranked my vigor up to 30. Will definitely have fun with this build, especially once I actually get some incantations and buff up Faith.
Peace Love Dope
Blue_Dream87 posted...
cranked my vigor up to 30
https://gamefaqs.gamespot.com/a/user_image/1/8/4/AAGadeAAEETI.jpg

Nah, mine was like sixty when I finished.
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Current Events » Might play Elden Ring again, Int or Faith?