Blue_Inigo posted...
It certainly has the lightest amount of rpg stuff in a FF game. I'm like 5 or so hours in but there's no stuff like haste or poison or elemental weaknesses/resistances. The stats feel like window dressing. Even KH has that stuff
Yeah, I'm playing a bit more today now and starting to see stuff like this. Like no 2x damage on plant-type enemies using fire attacks, for example. Or even burning, or status effects in general.
Not that the gameplay is suddenly bad for not having those things, but it does seem like a weird thing to not include in a FF game.
And I guess, also unlike KH, you can't seem to modify your combos or change your finishers. It seemingly is the same sort of combat loop from start to finish.
ArtiRock posted...
Limited customization. Play something like strangers of paradise and you can see the difference.
I've played SoP. I had fun with it, but from what I remember the customization in that game was mainly just "just hit this button to auto-equip the best gear." You had a bunch of different jobs (which, come to think of it, is also something FF16 is lacking), which spiced up gameplay, but I always felt the equipment system in SoP was the worst part. Or at least, the weirdest part.