Monster Hunter World vs Rise

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VFalcone posted...
Yeah that's another thing that's always forgotten. The other games had the benefit of being on the same rig for years before Tri, then after Tri. So they could release with a ton of monsters. World didn't have that. The fact that it released with the amount of monsters it did was a miracle.

Rise got the benefit of coming after World, so they could add its new monsters on top of the already finished 5th gen Rathalos, Rathian, Pukei, Kulu, Anjanath, Tobi, Barroth, Jyuratodus, Diablos, Zinogre, Bazel, Rajang, Tigrex, Narga, Barioth, Teo, and Kushala, from World. That's 17 monsters ported over to start with right there. Then some of the other monsters they added were possible because the skeletons were already recreated for World. Magnamalo and Valstrax (Gore skeleton recreated for Nerg), Tetranadon (Jagras), Chameleos (skeleton recreated for Namielle), Great Baggi, Wroggi, and Izuchi (brutes/raptors)

I am really happy Rise got the weirdo monsters back. They were absolutely missed in World. I used to hunt the stupid crabs so much in Freedom 2 / Unite.
http://i169.photobucket.com/albums/u223/chocolateFRESH/arts/kraid.png - Thanks GP cosmonaut!
http://i.imgur.com/TuJWAR8.jpg