Monster Hunter World vs Rise

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Current Events » Monster Hunter World vs Rise
After playing world for a while just got past Nergi

I'm kinda wondering about Rise since it's on sale, how does it compare to World? World seems active still online at least in terms of getting help through SOS, and how does bow compare between the two?
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I preferred World a million times over Rise. Rise + Sunbreak I put like 40 hours in, I got 220 in World + Iceborne.

I really don't like that Rise more or less removed almost everything from the actual "hunt" and is mostly just a boss rush. Spawn in, grab some stupid ability butterflies, rush to the boss and spam wild attacks and zip all over the place.

I much preferred the pacing of World. Though, to Rise's credit, it completely fixed the dumbass way World did multiplayer. As in, it just went back to how every single previous MH did it with single player elder quests and multiplayer separate quests where you can actually start the damn mission with friends instead of the stupidity of World requiring everyone to see the cutscene first.

I don't know how Bow is, I am Gunlance 4 lyfe
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Rise is a better game, World is a better concept with a lot of annoying shit that brings it down.
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BurmesePenguin posted...
Rise is a better game, World is a better concept with a lot of annoying shit that brings it down.
World is a better game, Rise is a better concept with a lot of annoying shit that brings it down.
I had a lot of fun with both. The game is all about fighting the giant monsters and killing it as fast as you can for me.
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Kaldrenthebold posted...
I preferred World a million times over Rise. Rise + Sunbreak I put like 40 hours in, I got 220 in World + Iceborne.
This, except less hours with Rise because I didn't bother with the DLC
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World's significantly better and less annoying.
World is better than Rise. Not sure I loved all the changes they made in Iceborne, but I've never played Sunbreak so I can't compare them (which should tell you how much better I liked World compared to Rise, since I didn't buy Rise's expansion).
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World is much better IMO.
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I hated the endgame of world so much. Like, it felt like there was no point to it.
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voldothegr8 posted...
This, except less hours with Rise because I didn't bother with the DLC

Fun fact: I didn't even get to the DLC >_>

I got it with a gift card my parents got me and I haven't even touched it. Just, don't really like how the game flows.
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I had a better time a d put way more hours into World.

World was excellent, probably over a thousand hours in it and I was happy to see Wilds, it's successor announced recently.

Rise was okay, didn't hit quite the same for me and I only did base game, and Sunbreak, not a lot of the endgame stuff, unlike in World where I did pretty much everything.
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Capcom is heavily promoting #ReturntoWorld right now in preparation to get people to stay hyped for Wild. I guess it's working.
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I would prefer Rise with World graphics and get rid of the monster riding part and the dog companion as well
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Ah so Rise seems to be not as great as world
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CoyoteTheGreat posted...
I hated the endgame of world so much. Like, it felt like there was no point to it.
Isn't that every MH game?
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Like World, but couldnt bring myself to play an inferior graphical version. World is so pretty....
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voldothegr8 posted...
Isn't that every MH game?

Only the base game. Iceborne fixed it up something nice. Guiding Lands was fun.

EDIT: Just saw PS5 has a real nice boost to resolution and graphics for World. Methinks I might dust off my copy and head back into Iceborne.
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Kaldrenthebold posted...
I really don't like that Rise more or less removed almost everything from the actual "hunt" and is mostly just a boss rush. Spawn in, grab some stupid ability butterflies, rush to the boss and spam wild attacks and zip all over the place.
Which is funny because as someone else said, Rise has a lot of annoying shit that just brings it down and makes it less enjoyable. The game wants you to immediately get to the monster, yet its own mechanics counteract that.

Rise's mandatory pre-hunt mini-game in the form of collecting spiribirds is a literal chore. Basically needs 5min dedicated to it every single hunt, and all because they removed the Health Boost and Stamina Up skills specifically to make way for the mechanic. Getting the birds is required because monster damage is scaled with maxed out petalaces in mind. Made even stupider by the fact that they initially make it seem like you will be able to choose from a variety of petalaces with different stats, just for them give you 2 perfect ones to use for the rest of the game including Sunbreak anyway. The developers knew full well that it was a shitty mechanic too. That's why there are several skills and even a food skill dedicated to making the spiribird process shorter. But they didn't just simply get rid of it instead.

Oh and plus, collecting Hunting Helpers before the hunt is practically required too because of how much of an advantage they give you against monsters... It creates a situation where the first 5 or so minutes of every hunt is formulaic and feels exactly the same every time.

I have some other gripes about the game. Definitely moreso than with World, but Rise/Sunbreak absolutely has things I really want to become permanent additions to the series. Namely the ability to customize weapon skills (like wirebug skill customization) and Followers.
only Monster Hunter I didn't like and never bothered getting for myself was Rise, and I don't see myself ever owning a copy of it for any system in the future

World is great, easily the objectively best to date, but my favorite remains Freedom 2 on PSP
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I liked Rise well enough, but I think I preferred World. Something that World had was that it just felt more... I dunno... Optimistic? More light-hearted, playful and whimsical.
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VFalcone posted...
Which is funny because as someone else said, Rise has a lot of annoying shit that just brings it down and makes it less enjoyable. The game wants you to immediately get to the monster, yet its own mechanics counteract that.

Rise's mandatory pre-hunt mini-game in the form of collecting spiribirds is a literal chore. Basically needs 5min dedicated to it every single hunt, and all because they removed the Health Boost and Stamina Up skills specifically to make way for the mechanic. Getting the birds is required because monster damage is scaled with maxed out petalaces in mind. Made even stupider by the fact that they initially make it seem like you will be able to choose from a variety of petalaces with different stats, just for them give you 2 perfect ones to use for the rest of the game including Sunbreak anyway. The developers knew full well that it was a shitty mechanic too. That's why there are several skills and even a food skill dedicated to making the spiribird process shorter. But they didn't just simply get rid of it instead.

Oh and plus, collecting Hunting Helpers before the hunt is practically required too because of how much of an advantage they give you against monsters... It creates a situation where the first 5 or so minutes of every hunt is formulaic and feels exactly the same every time.

I have some other gripes about the game. Definitely moreso than with World, but Rise/Sunbreak absolutely has things I really want to become permanent additions to the series. Namely the ability to customize weapon skills (like wirebug skill customization) and Followers.

Yep. Which I mean, you could say it's the same in the older games. If you knew where the monster would spawn in a particular area, you could always run to it in the same way, paintball them, and get to the action. But in that case you are at least buffed up from the meals and stat boosts like you said. Starting out gimped and needing to go run around for the birds is just...oof.

I haven't played with any followers, but I am not a big fan of the weapon skill system. I felt like the wirebugs gave you such an easy out a lot of the times. Get hit real hard? Wirebug away with no loss of speed. It makes the game feel a whole lot less dedicated and committed to your moves and knowledge and more "woo look at that!". I would like to go back to World style (remove the clutch claw, PLEASE)
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Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.
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Back in the day I also played Freedom Unite with a mod that shows you where the monster is at all times lol.
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Rise in my opinion and its not even close. Much better hub world, zones mechanics aside from the stat buffs, characters, story, and even monsters were much better.

Especially the monsters that were a lot funnier to fight. I cant think of a single monster in Rise in the same league of awful as behemoth, lunastra, or the ancient lesion.
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Jabodie posted...
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.
No. While they are great as a natural way to make it so that worse players can get a leg up, they are in no way required. The monsters in Rise are no different than those in World (there *has* been some health bloat since earlier games, but that is a side issue here) in a generic sense so if you don't view the bugs as necessary to add to World then they are not required in Rise.
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Jabodie posted...
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.

I've found that it is definitely beneficial to spend the time getting them. Some of the later bosses really pack a punch. Ideally, they would have just kept in the food buffs to give you that instead of the birds. Still not sure why they went that way.

Jabodie posted...
Back in the day I also played Freedom Unite with a mod that shows you where the monster is at all times lol.

I played all of them released in the West and my one friend was far more addicted than I was. Whenever we would play I would just follow him cause he would know exactly the time a monster would fly in and where. But he was a great sword user which suuuuuuuuuucked! Well, before they added the jumping attacks in 4. THEN he was glorious!

"No UPS" was such a constant in the online games.
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Jabodie posted...
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.
You don't NEED them, they're just way too useful to ignore. The thunderbeetle, blast toad, paratoad, sleeptoad, and marionette spider are free back-to-back knockdowns with no effort required even on enraged monsters. In World, you can't just carry around that stuff and use them whenever and wherever you want. Toads are in specific spots and considered environmental traps. Sure, you got the clutch claw wall knockdowns, but that only works on monsters that aren't enraged.
Rise and World are different enough that liking either one over the other is valid, neither is objectively better

Though I do like World more >_>
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World is a million times better. One of the most annoying aspects of Rise is they took attacks that were part of a weapon's existing moveset and turned them into silkbind attacks.
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Also liked world more.

But after hearing some people here, I have to argue for Rise.

It's still a lot of fun.

As usual, just ignore the min-maxing growth with full max ultra dps cookie cuter builds, who claim that you are playing Monster Hunter wrong if you cant beat some Elder dragon in under 3:23.7
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Yeah people are acting like World and Rise are two completely different games. Have y'all even played the early MonHuns? Now they're completely different games.
Don't like it? Don't watch it. It's that simple
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VeggetaX posted...
Yeah people are acting like World and Rise are two completely different games. Have y'all even played the early MonHuns? Now they're completely different games.

Yes and I loved them <3

Except base Tri. Fuck that one.
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I much prefer Rise.

There's so much clutter and visual noise in World's maps, while Rise's are much more open. World's maps are also too big and mostly made up of corridors, while Rise's are much more free-flowing.

Combat is faster in Rise, and gets super fast by endgame.

There's basically no story in Rise to get in the way, while World is full on annoying cutscenes and other story events. Monster Hunter has never been about story and its heavy inclusion in World's feels really...off.

Monster, weapon and armour designs are just downright better in Rise.

Ultimately, Rise is an updated tasks in classic MonHun, while World is a new concept to make things more palatable for Western audiences, but suffers for it. They're both great, but Rise is much better IMO.
Kaldrenthebold posted...
I haven't played with any followers, but I am not a big fan of the weapon skill system. I felt like the wirebugs gave you such an easy out a lot of the times. Get hit real hard? Wirebug away with no loss of speed. It makes the game feel a whole lot less dedicated and committed to your moves and knowledge and more "woo look at that!". I would like to go back to World style (remove the clutch claw, PLEASE)
Weapon skill customization and Followers are probably a couple of the best MH additions in years, in my opinion... Now I will agree the wirebug evades when you are on the ground can definitely get axed and never return, but being able to take a weapon and customize a bunch of its skills so freely is awesome and needs to stay. It reminds me of Nioh's skill customization system really, just a much lighter version. That is a major plus. Not only do I want MH to keep the system, I hope it can be expanded even further to allow more moves to be changed. I have 2 LS builds, for example, and both feel like their own weapon class with how different their gameplay is.
World looks better, and has a cool investigation theme. Rise plays smoother. Honestly hard to go back to pre-Rise, especially for gunlance users who got the blast dash back and are now living missiles.
I like world+iceborne more overall. Do not care for the spiritbird crap in rise, and not completely on-board with the wirebug system in general. I do like rise followers and swapping out skills though.

Icebornes late-game fights?....man I was all about those. Managed to smack-up fatalis with the lance for my first win and I felt like I really had to earn that.
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VFalcone posted...
Weapon skill customization and Followers are probably a couple of the best MH additions in years, in my opinion... Now I will agree the wirebug evades when you are on the ground can definitely get axed and never return, but being able to take a weapon and customize a bunch of its skills so freely is awesome and needs to stay. It reminds me of Nioh's skill customization system really, just a much lighter version. That is a major plus. Not only do I want MH to keep the system, I hope it can be expanded even further to allow more moves to be changed. I have 2 LS builds, for example, and both feel like their own weapon class with how different their gameplay is.

Yeah I will say that this is a much better compromise than something like XX or Generations. Call it me being an old fogey and stuck in my ways. Being able to customize my gunlance for a few different ways was nice. Think it just felt weird that they took regular moves from World and locked them behind multiplayer rankings to unlock. NOT a fan of that.
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Rise is so much better, and it's not even a competition for me.

World went in way too hard on the siege battles and online focus; shit like Kulve Taroth, Behemoth, Alatreon, and Fatalis. Alatreon was especially egregious, requiring you to play one specific way and punishing you if you strayed from it.

The maps of World also make monsters a fucking chore to chase down and fight. Especially anything that flies in the ancient forest. The weapon designs in World were also horrendous. The grinding lands was somehow even worse than Gen Ultimates deviant system.

Rise cuts a lot of the bullshit and focuses way more on actually getting into the fight. The focus on verticality and return to flashy moves from Gen Ultimate makes the game incredibly fast and fluid, and just an overall joy to play. They brought back leviathans and insect monsters, and the risen elder/afflicted monster system is grindy, but is for sure a way more active and less tedious system than the guiding lands.

The weapon designs also went back to being good, rather than an overabundance of bone and iron models that never go beyond that. A lot of the new armor skills in Sunbreaks endgame offer interesting new ways to play with the red and blue scroll system, so it feels like there's always a different way to play your weapon if you get bored of one style.

Also the hunting horn in Rise is absolutely fucking goated. Best it's ever been
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Gwynevere posted...
World went in way too hard on the siege battles and online focus; shit like Kulve Taroth, Behemoth, Alatreon, and Fatalis.
The initial high rank kulve taroth, behemoth, ancient leshon and safi-jiva is meant to be done in a group yeah (did get solo HP scaling later on but a group is still way better to grind out that area energy thing), but the master rank actually kill-able kulve taroth, alatreon, and fatalis are all able to be fought solo just fine as any other hunt.

Hell imo alatreon and fatalis is actually a bit easier solo, lol. Lower topple/breakable parts thresholds.
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Gwynevere posted...
Rise cuts a lot of the bullshit and focuses way more on actually getting into the fight. The focus on verticality and return to flashy moves from Gen Ultimate makes the game incredibly fast and fluid, and just an overall joy to play. They brought back leviathans and insect monsters, and the risen elder/afflicted monster system is grindy, but is for sure a way more active and less tedious system than the guiding lands.

The weapon designs also went back to being good, rather than an overabundance of bone and iron models that never go beyond that. A lot of the new armor skills in Sunbreaks endgame offer interesting new ways to play with the red and blue scroll system, so it feels like there's always a different way to play your weapon if you get bored of one style.

Also the hunting horn in Rise is absolutely fucking goated. Best it's ever been
That's thing about Rise/Sunbreak...

Battle gameplay? Spectacular
Weapon customization? Spectacular
Armor customization? Spectacular
Weapon designs? Spectacular
Monster variety? Spectacular
Followers? Spectacular
QoL? Spectacular

And yet, it ultimately just feels soulless. When I play Rise, I feel like I'm just consuming content rather than enjoying all of a game. I'm not immersed in anything, just rushing out to kill the next Afflicted. I got 870hrs in Rise and counting. There is simply something huge from Rise that I can't pinpoint that is missing from it that makes it a less enjoyable game to experience despite it being a more enjoyable game to play .
Gwynevere posted...
Rise is so much better, and it's not even a competition for me.

World went in way too hard on the siege battles and online focus; shit like Kulve Taroth, Behemoth, Alatreon, and Fatalis. Alatreon was especially egregious, requiring you to play one specific way and punishing you if you strayed from it.

The maps of World also make monsters a fucking chore to chase down and fight. Especially anything that flies in the ancient forest. The weapon designs in World were also horrendous. The grinding lands was somehow even worse than Gen Ultimates deviant system.

Rise cuts a lot of the bullshit and focuses way more on actually getting into the fight. The focus on verticality and return to flashy moves from Gen Ultimate makes the game incredibly fast and fluid, and just an overall joy to play. They brought back leviathans and insect monsters, and the risen elder/afflicted monster system is grindy, but is for sure a way more active and less tedious system than the guiding lands.

The weapon designs also went back to being good, rather than an overabundance of bone and iron models that never go beyond that. A lot of the new armor skills in Sunbreaks endgame offer interesting new ways to play with the red and blue scroll system, so it feels like there's always a different way to play your weapon if you get bored of one style.

Also the hunting horn in Rise is absolutely fucking goated. Best it's ever been

I do of course agree that the designs of weapons and armor are far superior in Rise. However, I like some of the tedium of World. Rise feels way too close to a "rush monster beat it leave" style and I don't like that. At this point just put us a room away from the monster since that's all people seem to want. NOT ME THOUGH.
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i was actually thinking about returning to MH World lately. played it on the PS4 years ago.

but was thinking about trying the PC version on Steam this time to see how it plays. is this port worth it?
Best thing out of World was seeing the meltdowns on the board. Especially anything related to the flagship monster.
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Rise.

I'll recommend World to a newcomer any day of the week since objectively its a great game to get started. But really dont like it personally and think Iceborne is the worst game in the series. Had much more fun with offline PS2 1.

Likely skipping Wilds until whatever the next Portable title is.
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Could you recommend Rise to someone who's only MH experience is World?

I loved my time with World/Iceborne. The map/environment really sold me, and made it feel like an actual world. Really enjoyed playing in groups. I'd would say my biggest issue's were:
  • combat being clunky
  • Some weapons like bowguns being even clunkier, rendering them pretty useless
  • Online MP UI seemed really dated and cumbersome
  • Hidden/obscure skill traits with no clarity
From what I've read it seems like Rise got rid of the overall world in favor smaller boss-room maps. This would really sour me, as I actually liked the idea I could get lost in map. If the combat did improve I might consider that a worthwhile trade.
Link_of_time posted...
Could you recommend Rise to someone who's only MH experience is World?

I loved my time with World/Iceborne. The map/environment really sold me, and made it feel like an actual world. Really enjoyed playing in groups. I'd would say my biggest issue's were:
* combat being clunky
* Some weapons like bowguns being even clunkier, rendering them pretty useless
* Online MP UI seemed really dated and cumbersome
* Hidden/obscure skill traits with no clarity
From what I've read it seems like Rise got rid of the overall world in favor smaller boss-room maps. This would really sour me, as I actually liked the idea I could get lost in map. If the combat did improve I might consider that a worthwhile trade.

1.) Combat has a lot more means of maneuvering around and making you faster, so it does feel better.
2.) Wire arts generally means to customize your weapon fighting, so there may be ways to make them better but I have never used the bow guns
3.) The online and menus are still a bit convoluted, but it is absolutely better than World. Just still a bit weird.
4.) I'm pretty sure it's the same in Rise, but I thought World was way better at explaining what the skills have done. I mean, in the original ones they didn't even have them lol
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Rise is the game you recommend to first time MH players.

World is all-around the best MH experience you can have on current gen overall.

I feel Wilds should just be an expansion of World because World encompasses everything and seeing as it will be open-world the title makes sense.
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Current Events » Monster Hunter World vs Rise
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