Rise is a better game, World is a better concept with a lot of annoying shit that brings it down.World is a better game, Rise is a better concept with a lot of annoying shit that brings it down.
I preferred World a million times over Rise. Rise + Sunbreak I put like 40 hours in, I got 220 in World + Iceborne.This, except less hours with Rise because I didn't bother with the DLC
This, except less hours with Rise because I didn't bother with the DLC
I hated the endgame of world so much. Like, it felt like there was no point to it.Isn't that every MH game?
Isn't that every MH game?
I really don't like that Rise more or less removed almost everything from the actual "hunt" and is mostly just a boss rush. Spawn in, grab some stupid ability butterflies, rush to the boss and spam wild attacks and zip all over the place.Which is funny because as someone else said, Rise has a lot of annoying shit that just brings it down and makes it less enjoyable. The game wants you to immediately get to the monster, yet its own mechanics counteract that.
Which is funny because as someone else said, Rise has a lot of annoying shit that just brings it down and makes it less enjoyable. The game wants you to immediately get to the monster, yet its own mechanics counteract that.
Rise's mandatory pre-hunt mini-game in the form of collecting spiribirds is a literal chore. Basically needs 5min dedicated to it every single hunt, and all because they removed the Health Boost and Stamina Up skills specifically to make way for the mechanic. Getting the birds is required because monster damage is scaled with maxed out petalaces in mind. Made even stupider by the fact that they initially make it seem like you will be able to choose from a variety of petalaces with different stats, just for them give you 2 perfect ones to use for the rest of the game including Sunbreak anyway. The developers knew full well that it was a shitty mechanic too. That's why there are several skills and even a food skill dedicated to making the spiribird process shorter. But they didn't just simply get rid of it instead.
Oh and plus, collecting Hunting Helpers before the hunt is practically required too because of how much of an advantage they give you against monsters... It creates a situation where the first 5 or so minutes of every hunt is formulaic and feels exactly the same every time.
I have some other gripes about the game. Definitely moreso than with World, but Rise/Sunbreak absolutely has things I really want to become permanent additions to the series. Namely the ability to customize weapon skills (like wirebug skill customization) and Followers.
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.No. While they are great as a natural way to make it so that worse players can get a leg up, they are in no way required. The monsters in Rise are no different than those in World (there *has* been some health bloat since earlier games, but that is a side issue here) in a generic sense so if you don't view the bugs as necessary to add to World then they are not required in Rise.
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.
Back in the day I also played Freedom Unite with a mod that shows you where the monster is at all times lol.
Do you really need those critter buffs? I pretty much never bothered in Rise with how OP you are in that game.You don't NEED them, they're just way too useful to ignore. The thunderbeetle, blast toad, paratoad, sleeptoad, and marionette spider are free back-to-back knockdowns with no effort required even on enraged monsters. In World, you can't just carry around that stuff and use them whenever and wherever you want. Toads are in specific spots and considered environmental traps. Sure, you got the clutch claw wall knockdowns, but that only works on monsters that aren't enraged.
Yeah people are acting like World and Rise are two completely different games. Have y'all even played the early MonHuns? Now they're completely different games.
I haven't played with any followers, but I am not a big fan of the weapon skill system. I felt like the wirebugs gave you such an easy out a lot of the times. Get hit real hard? Wirebug away with no loss of speed. It makes the game feel a whole lot less dedicated and committed to your moves and knowledge and more "woo look at that!". I would like to go back to World style (remove the clutch claw, PLEASE)Weapon skill customization and Followers are probably a couple of the best MH additions in years, in my opinion... Now I will agree the wirebug evades when you are on the ground can definitely get axed and never return, but being able to take a weapon and customize a bunch of its skills so freely is awesome and needs to stay. It reminds me of Nioh's skill customization system really, just a much lighter version. That is a major plus. Not only do I want MH to keep the system, I hope it can be expanded even further to allow more moves to be changed. I have 2 LS builds, for example, and both feel like their own weapon class with how different their gameplay is.
Weapon skill customization and Followers are probably a couple of the best MH additions in years, in my opinion... Now I will agree the wirebug evades when you are on the ground can definitely get axed and never return, but being able to take a weapon and customize a bunch of its skills so freely is awesome and needs to stay. It reminds me of Nioh's skill customization system really, just a much lighter version. That is a major plus. Not only do I want MH to keep the system, I hope it can be expanded even further to allow more moves to be changed. I have 2 LS builds, for example, and both feel like their own weapon class with how different their gameplay is.
World went in way too hard on the siege battles and online focus; shit like Kulve Taroth, Behemoth, Alatreon, and Fatalis.The initial high rank kulve taroth, behemoth, ancient leshon and safi-jiva is meant to be done in a group yeah (did get solo HP scaling later on but a group is still way better to grind out that area energy thing), but the master rank actually kill-able kulve taroth, alatreon, and fatalis are all able to be fought solo just fine as any other hunt.
Rise cuts a lot of the bullshit and focuses way more on actually getting into the fight. The focus on verticality and return to flashy moves from Gen Ultimate makes the game incredibly fast and fluid, and just an overall joy to play. They brought back leviathans and insect monsters, and the risen elder/afflicted monster system is grindy, but is for sure a way more active and less tedious system than the guiding lands.That's thing about Rise/Sunbreak...
The weapon designs also went back to being good, rather than an overabundance of bone and iron models that never go beyond that. A lot of the new armor skills in Sunbreaks endgame offer interesting new ways to play with the red and blue scroll system, so it feels like there's always a different way to play your weapon if you get bored of one style.
Also the hunting horn in Rise is absolutely fucking goated. Best it's ever been
Rise is so much better, and it's not even a competition for me.
World went in way too hard on the siege battles and online focus; shit like Kulve Taroth, Behemoth, Alatreon, and Fatalis. Alatreon was especially egregious, requiring you to play one specific way and punishing you if you strayed from it.
The maps of World also make monsters a fucking chore to chase down and fight. Especially anything that flies in the ancient forest. The weapon designs in World were also horrendous. The grinding lands was somehow even worse than Gen Ultimates deviant system.
Rise cuts a lot of the bullshit and focuses way more on actually getting into the fight. The focus on verticality and return to flashy moves from Gen Ultimate makes the game incredibly fast and fluid, and just an overall joy to play. They brought back leviathans and insect monsters, and the risen elder/afflicted monster system is grindy, but is for sure a way more active and less tedious system than the guiding lands.
The weapon designs also went back to being good, rather than an overabundance of bone and iron models that never go beyond that. A lot of the new armor skills in Sunbreaks endgame offer interesting new ways to play with the red and blue scroll system, so it feels like there's always a different way to play your weapon if you get bored of one style.
Also the hunting horn in Rise is absolutely fucking goated. Best it's ever been
Could you recommend Rise to someone who's only MH experience is World?
I loved my time with World/Iceborne. The map/environment really sold me, and made it feel like an actual world. Really enjoyed playing in groups. I'd would say my biggest issue's were:
* combat being clunky
* Some weapons like bowguns being even clunkier, rendering them pretty useless
* Online MP UI seemed really dated and cumbersome
* Hidden/obscure skill traits with no clarity
From what I've read it seems like Rise got rid of the overall world in favor smaller boss-room maps. This would really sour me, as I actually liked the idea I could get lost in map. If the combat did improve I might consider that a worthwhile trade.