I feel Kiwami 1's biggest failure was that it committed too hard in replicating the original work.I think its biggest failure is just copy pasting a worse version of the 0 combat system tbh.
Because the original RGG1 was a very different game from what the series ended up becoming by the time of 0.
So instead we have the early RGG1 weirdness, with Kiwami 1's added content in a tonal dissonance.
That said, going from 0 to 1 is the harder pill to swallow than going from 0 to K1.
K1 is at least vastly superior to the original game. So it has that going for it.But we do miss out on Mark Hamill Majima tho
But we do miss out on Mark Hamill Majima thoYeah, but Majima sucked in the original so it evens out.
K1 is easily my favorite Yakuza game so far (0, 3, and both Kiwamis). It's just such a slick experience compared to 0. The bosses are obviously pretty terrible, although Yakuza has never had good bosses anyway.I would call it the opposite of slick. To me its a choppy, much less satisfying experience than every other yakuza game (not including original 1 and 2). Stuff like Majima everywhere is just grafted on and kind of nonsensical to the game overall, and as i said earlier, the combat is awful
K1 is easily my favorite Yakuza game so far (0, 3, and both Kiwamis). It's just such a slick experience compared to 0. The bosses are obviously pretty terrible, although Yakuza has never had good bosses anyway.
Damn, I just finished 0 a few days ago. I have K1 + 2, as well as 3-5 downloaded, but after reading this topic I think I might want to just skip ahead to Like a Dragon (AKA 7). I was a little interested in K1 and K2 because of the Majima content, but IDK now lol.