WB says the Suicide Squad game contributed to a $200 million hit to revenue

Current Events

AceMos posted...
uh no it being a live service game was its biggest issue it is the number 1 thing ppl have criticized it for

SAlYAN posted...
Being unfun to play in order to push monetization is literally the entire point of a GaaS.

While you guys are right, he isn't wrong that the game could've found some form of success if the game was good/fun. Helldivers 2, Fortnite, Destiny 2, FF14, and Genshin Impact are all GaaS and they found levels of financial success that non-GaaS will never be able to make. But that's the thing though, people will give a game more leeway if it is good, something that the new Suicide Squad game couldn't even do from its inception to its execution. It's just an expensive failure all around that WB will never learn from.
DI MOLTO!