Gah, fucking Kvatch guards, I tell ya. Of course I had to do the battle at level 23, which ensured that the enemy leveled list was a sea of daedroths and spider daedra and storm atronachs; it's tradition at this point to make it as difficult as possible (surprisingly not that many Xivilai outside of the first area between the town gate and chapel - swear to jod the first Oblivion gate was 70% Xivilai). I would've done it at level 17, but I wanted to make sure my Destruction, Restoration, and Illusion were all mastered so that I'd have access to the most powerful and efficient spells (not to mention my favorite customs).
Took a few tries, but I managed to keep everyone alive all the way to the end, even the three Legion soldiers and the legendarily suicidal Berich Inian...or so I thought. I got to the castle and noticed one guy was missing. There's a bit where Savlian and the rest hold their ground outside the castle gate before you go with Berich to unlock the gate where an infinite loop of daedra take potshots at you and the guards from the castle walls. I knew this full well, and I sprinted back to the chapel as fast as I could once I got the quest update...and that dumbass Altmer guard still managed to get himself killed in the five second window that I wasn't babying him. Fine, fuck it, I'm not going through 75% of the battle again just to save your dumbass, I can live with a one-hitter game this time around.
I hate that you can't see friendly NPC health anymore and just have to guess whether or not they need healing. It is nice that NPCs seem to regenerate health now, though.
Also, minor nitpick, but there's a couple unfortunate visual changes to spell effects. Spell absorption no longer has an obvious purple glow, so I have little way of knowing whether or not my spell is actually damaging that Xivilai or not. Also, fire damage over time doesn't seem to make the enemy visibly engulfed in flames, which is a major bummer. Like, that was the whole satisfaction of my supercharged fire damage + fear spell; to have an NPC running around in panic engulfed in flames (which of course is the natural reaction you'd expect from some someone engulfed in flames).
Should balance out the nitpicks with some praise, though. The visuals for the Oblivion gates are jaw-dropping; always thought the Deadlands aesthetic was very uninspired and underwhelming in the OG game, but this makeover has quickly turned my opinion around. The daedra monsters got a major glow-up too. I'm most pleased with the visual overhaul to the daedroth, which now look less like derpy walking alligators and more like, well,
fearsome
walking alligators, which is a lot closer to how they looked in Morrowind, minus the green skin. They're still not nearly as intimidating as Morrowind daedroth (the only enemy type that would still give me pause in the lategame due to their nasty-ass spells), but it's a big step in the right direction.
Simple questions deserve long-winded answers that no one will bother to read.