Oblivion Remastered Playthrough topic II

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Current Events » Oblivion Remastered Playthrough topic II
For whatever reason Fyrelight Cave causes me to crash about every other minute once the cave was complete. Reloaded an older save before I went into the cave, didnt go in, and havent crashed since.
http://i.imgur.com/ydU4CFf.jpg
Kisai posted...
https://www.nexusmods.com/oblivionremastered/mods/783

showracemenu resets your stats every time you use it?? No wonder why my stats seemed off.
Yep I discovered this the hard way after 14.5 hours. One could reset their stats/skills manually via console commands, but I couldn't remember exactly what mine were. So I just restarted and am playing as a sneak character this time. Thanks for the mod link, I will install it promptly.
http://i.imgur.com/NkZUeFd.gif
Got gamepass so I could play Atomfall which I expected would suck, and it does suck pretty bad.

Thought I'd try this remaster thing, and I dunno if I can do it. It looks amazing but the mechanics are just soooo outdated. Run around bashing enemies that run around and bash you. Plink fireballs at enemies as you run backwards endlessly. Then loot the dungeon that has nothing interesting.

Kinda feel like people with nostalgia will like this, and everyone else will bounce off of being teleported back to clunky 2006 era combat and boring exploration. I found Skyrim playable but insanely repetitive, but at least it rewarded exploration most of the time.
"Tether even a roasted chicken."
- Yamamoto Tsunetomo
Skingrad is unstable from the vineyard to the tomato farm if you fast travel to the the stables by the vineyard, interestingly doesnt happen immediately if you fast travel to the gate inside the city and exit out to the tomato farm

didnt start happening to me until that little tweaker ran up to me and initiated the paranoia quest. Cant open any kind of menu or it crashes, safest way if harvesting for potions is to just run to the city gate and enter, shouldnt crash, then fast travel from inside the city I tested that area rather thoroughly yesterday as it was a major part of my alchemy/gold loop
........the ghost in the machine...
IGN: Fox, FC: 5344-2646-0982
You'd think the Mages Guild recommendation quests would be tedious, but I enjoy them.
http://i.imgur.com/vDci4hD.gif
Playing this game is reminding me of playing Morrowind for the first time. It's a beautifully realized world that is highly immersive and fun to explore, and I can't help but stop all the time just to admire the scenery. I'm even enjoying going through dungeons, and I used to hate the dungeons in this game. It's the classic new Bethesda/TES game feel.
http://i.imgur.com/NkZUeFd.gif
Alteres posted...
Skingrad is unstable from the vineyard to the tomato farm if you fast travel to the the stables by the vineyard, interestingly doesnt happen immediately if you fast travel to the gate inside the city and exit out to the tomato farm

didnt start happening to me until that little tweaker ran up to me and initiated the paranoia quest. Cant open any kind of menu or it crashes, safest way if harvesting for potions is to just run to the city gate and enter, shouldnt crash, then fast travel from inside the city I tested that area rather thoroughly yesterday as it was a major part of my alchemy/gold loop
Did you happen to change graphics settings without restarting the game? Apparently this can cause the game to be unstable. I was all up in and around Skingrad and didn't have any problems.
http://i.imgur.com/NkZUeFd.gif
Currently level 15 with the skeleton key and max sneak thanks to that prison guard pickpocket glitch. No one can stop me from thieving.
He's all alone through the day and night.
Alteres posted...
Skingrad is unstable from the vineyard to the tomato farm if you fast travel to the the stables by the vineyard, interestingly doesnt happen immediately if you fast travel to the gate inside the city and exit out to the tomato farm

didnt start happening to me until that little tweaker ran up to me and initiated the paranoia quest. Cant open any kind of menu or it crashes, safest way if harvesting for potions is to just run to the city gate and enter, shouldnt crash, then fast travel from inside the city I tested that area rather thoroughly yesterday as it was a major part of my alchemy/gold loop

This is exactly how I experienced 5 crashes back to back.
POLITICS IS MY RELIGION
PS5, Switch, RTX 4080 16GB
I've only had 2 crashes. Pretty lucky, all things considered.
http://i.imgur.com/vDci4hD.gif
I'm loving the visual upgrades on the whole - there's a particular spot in Skingrad in the rainy nighttime that really made me stop and say 'holy shit.' And all the little details put into the architecture and furniture and clutter items is off the charts - such an unsurprising shame that the move-drag feature got a downgrade, because I am dying to do some house-decorating but don't know if I can handle the extra level of frustration.

I have to say though that the Great Forest is really unimpressive. The models and textures are all an undeniable upgrade and look fantastic up-close, but they don't come together to form a unified immersive forest landscape the way the OG did. It took the grass getting removed for me to realize just how much it carried the OG's visuals; without it hiding the seams, Remaster's Great Forest just looks like a scattering of tree models sticking out of a featureless green / brown landscape.
Simple questions deserve long-winded answers that no one will bother to read.
Speaking of architecture, I always liked how the towns in Oblivion had different architecture styles. Really showed how diverse the landscape of Cyrodiil is and gave each their own character. Compared this to Skyrim where all the towns look samey with Markarth being the only visually striking one.
http://i.imgur.com/vDci4hD.gif
Ivynn posted...
Speaking of architecture, I always liked how the towns in Oblivion had different architecture styles. Really showed how diverse the landscape of Cyrodiil is and gave each their own character. Compared this to Skyrim where all the towns look samey with Markarth being the only visually striking one.

Skyrim had fewer major cities than Cyrodiil (5 in Skyrim, 8 in Cyrodiil), but they still had distinct architecture for each major city. You're probably thinking of the minor hold capitals - Dawnstar, Winterhold, Falkreath, and Morthal - which did all share the same thatch-roof farmhouse architecture as generic villages.
Simple questions deserve long-winded answers that no one will bother to read.
Ivynn posted...
You'd think the Mages Guild recommendation quests would be tedious, but I enjoy them.
I remember them and Fighter's Guild being tedious at times. Thieves and Dark Brotherhood always had fun missions
https://imgur.com/u2HR4nG
Fighter's guild is the most lame of the guilds tbh. Mage's guild plot doesn't make a load of sense but at least Mannimarco feels intimidating (even though he's a total scrub)
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
Fighter's Guild has the Skyrim-like "go here, kill this thing, get money" for much of the questline so yeah, it's the least interesting of the bunch.
http://i.imgur.com/vDci4hD.gif
Live footage of me trying to lure the Golden Saints to the Dark Seducers in Sheogoraths Realm

https://youtu.be/yuvNPjs4VNs?si=d88hzhiFBkPatdpl
He's all alone through the day and night.
Morrowind mage quest really started you off slow. You had to just pick herbs and then slowly work your way up. Oblivion main quest is faster paced but you still needed to use magic and get recommendations.

Skyrim mages guild is like oh hi we have some problems oh thanks you are the arch mage now. Why were so many of Skyrim's guild quests so short and lame.
Today's the same as ever.
Kamil posted...
Why were so many of Skyrim's guild quests so short and lame.
Radiant crap
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
HighSeraph posted...
Radiant crap

That is no excuse for going to zero to hero in Skyrim. I know they ran out of time for the Civil War, but the Mages guild? I don't know how many Nord spell crafter there are, but that is just reeks of such lazy quest design. Even that traveling mercenary party, you can beat in five short quests. Wow I am already done.
Today's the same as ever.
Kamil posted...
That is no excuse for going to zero to hero in Skyrim. I know they ran out of time for the Civil War, but the Mages guild? I don't know how many Nord spell crafter there are, but that is just reeks of such lazy quest design. Even that traveling mercenary party, you can beat in five short quests. Wow I am already done.
I know but what I'm saying is they cut out lengthy interesting quest lines in favor of infinite radiant quests.
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
HighSeraph posted...
I know but what I'm saying is they cut out lengthy interesting quest lines in favor of infinite radiant quests.


Oh! I understand now. Yea those were pretty dumb. I like the idea of it, but they never felt like they had any real heart. I didn't do too many.
Today's the same as ever.
How much of Civil War was cut out?
https://imgur.com/u2HR4nG
Lol, I do agree that Oblivion has better overall quests than Skyrim, but most of you will be honeymooning just as hard when the Skyrim Remaster inevitably drops in a few years.

"Ofmg, I just woke up in Markarth after a night of blackout drinking and have to retrace my steps, this is so cool! Wait wtf, I was just talking to this dude about a daedra investigation and now I'm trapped in a haunted house with crazy shit flying all over the place! God, why didn't ES 6 ever have any interesting quests like this?"
Simple questions deserve long-winded answers that no one will bother to read.
NeonPhoenix posted...
How much of Civil War was cut out?
I can't say for certain but I believe there was multiple siege quests like the one for Whiterun and you did them for each of the holds of the side you didn't pick.
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
Masterpug, I've been playing ESO again. The combat is less weighty than probably Oblivion. It's kinda fun though when it feels like you are working toward a quest line that has a good pay off.

Skyrim has great music and I think it has some good ideas in place just wish the faction quests were better.
Today's the same as ever.
So I tested out with chillrend and if you have a level item you get at the end of the quest, you can choose to do the quest but not turn it in until your at the level you want to get the proper leveled stats

If you get it during the quest I would hold off if you want to
This is my sig. Don't like it, then don't look at it.
I might actually wear Daedric armor for the first time in an unmodded ES game. It finally looks the heavy-metal power fantasy I've always wanted out of it. Similar situation with Glass. One of my pet peeves with this series starting with the OG Oblivion was how little I liked the traditional 'best' armor classes in the game, but Remaster finally put out models for both that I'd be proud to wear.
Simple questions deserve long-winded answers that no one will bother to read.
Fun tip for you spellcrafters: add 100pt Drain Health for 1 sec to any of your Destruction spells that don't do damage over time; it costs very little magicka and gives your spells a nice edge when you get the target's health low enough that the 100pt drain finishes them off.

A simple Drain Health 100pt 1 sec on touch / target spell on its own is also a viable instakill in the early-game, if you get Frostcrag upgraded to allow spellmaking asap. That's what the Spell Tomes Choking Grasp / Strangulation / Hangman's Noose / Touch of Death are designed to do, if you luck into finding them: finishing off enemies cheap and easy after you whittle their health down (and Touch of Death is powerful enough on its own to insta-kill plenty of mid-level nuisances, like Clannfears).
Simple questions deserve long-winded answers that no one will bother to read.
Game froze again while streaming it today, but after a few moments it was working again. Had me worried about another crash, but it didn't crash today.

Stumbled into a place called Vindasel and fought someone called Umbra. He kicked my butt. The only way I could damage him at all was to life drain while standing on a piece of broken wall and he couldn't reach. But his life regenerated quicker than my magika. Had to just leave him for later.

Then I got to my first Oblivion Gate. Was fun.
My YouTube: https://www.youtube.com/@steelfang8806
My Twitch: https://www.twitch.tv/steelfangkoga
Yep, we've all been there, stumbling into Umbra without knowing what's what. "So, where do you want to put the game's most powerful enemy? Far corner of the map, or..." "Nah, let's just throw her in a nondescript dungeon on the outskirts of the starting area." Funny thing is, doing that quest the proper way would either result in a broken quest or game crash in OG Oblivion.

And yes, Vindasel is an intention reference to Vin Diesel - either it's a reference to the Riddick character (Umbra = Pitch Black), or it's a nod to the Pacifier being shot in Bethesda, Maryland while Oblivion was in development.
Simple questions deserve long-winded answers that no one will bother to read.
masterpug53 posted...
Yep, we've all been there, stumbling into Umbra without knowing what's what. "So, where do you want to put the game's most powerful enemy? Far corner of the map, or..." "Nah, let's just throw her in a nondescript dungeon on the outskirts of the starting area." Funny thing is, doing that quest the proper way would either result in a broken quest or game crash in OG Oblivion.

And yes, Vindasel is an intention reference to Vin Diesel - either it's a reference to the Riddick character (Umbra = Pitch Black), or it's a nod to the Pacifier being shot in Bethesda, Maryland while Oblivion was in development.
Ah, I see. So it's an end game enemy? Figures as much as I barely put a dent in it. And I was calling the place Vin Diesel as a joke. Didn't put two and two together with the name and Pitch Black. Oh well. That's kinda neat.
My YouTube: https://www.youtube.com/@steelfang8806
My Twitch: https://www.twitch.tv/steelfangkoga
KogaSteelfang posted...
Ah, I see. So it's an end game enemy? Figures as much as I barely put a dent in it. And I was calling the place Vin Diesel as a joke. Didn't put two and two together with the name and Pitch Black. Oh well. That's kinda neat.

and shes part of a quest

fun fact if you never completed the quest her sword has the highest base damage in the game and its keeps it weightless
This is my sig. Don't like it, then don't look at it.
Biofighter55 posted...
and shes part of a quest

fun fact if you never completed the quest her sword has the highest base damage in the game and its keeps it weightless
Ooh, weightless high damage sword? Now I want to go back sooner than later.
My YouTube: https://www.youtube.com/@steelfang8806
My Twitch: https://www.twitch.tv/steelfangkoga
Anyone feel like melee combat feels different than the original game? The hits feel like they have more weight or something too them
There are wounds that never show on the body that are deeper and more hurtful than anything that bleeds.
HighSeraph posted...
Anyone feel like melee combat feels different than the original game? The hits feel like they have more weight or something too them
They tweaked a few things, yeah. Instead of endless mashing the weapons now have combos with a slight pause between them(natural points where you might back off for a bit to let your fatigue recover). Enemies also have reaction animations, getting pushed about based on the location and direction you hit them. Lastly they changed how fatigue works: you'll deal full damage now until your fatigue is basically exhausted, and having fatigue points left protects you from RNG staggers and knockdowns.
"I'd rather betray the world than let the world betray me." -Cao Cao
Kamil posted...
Oh! I understand now. Yea those were pretty dumb. I like the idea of it, but they never felt like they had any real heart. I didn't do too many.
Thieves guild and dawn guard at least had some worthwhile rewards for doing the radiant quest. Companions to if you want to keep playing as a werewolf.
Our intention is not to stifle political expression, political topics outside of CE will be banned, we are turning Current Events private. -TimmyQuivy
Oof, those improved graphics must be taxing my PS5 Slim, as I had a warning pop up saying my PS5 is getting too hot. That's the first time I've ever gotten it.
Switch Friend Code: SW-5881-7864-9002
I remembered a question I wanted to ask! Can you still look at the dungeon map? All I can open up is the world map.
Seaman_Prime posted...
I remembered a question I wanted to ask! Can you still look at the dungeon map? All I can open up is the world map.

zoom in really far
I could see you, but I couldn't hear you You were holding your hat in the breeze Turning away from me In this moment you were stolen...
Seaman_Prime posted...
I remembered a question I wanted to ask! Can you still look at the dungeon map? All I can open up is the world map.


Keep zooming in. It's frustrating especially when you have to look at the map multiple times and zoom in again
The greatest rooster you've never heard of
Everyone faces darkness on their own, as I have done, so will you
Thank ye
Currently using a spell I made with the following effects:

  • Weakness to...
  1. Magic
  2. Fire
  3. Frost
  4. Shock
  • ...100% on Target for 1 second
  • Fire Damage 25 points on Target for 1 second
  • Frost Damage 25 points on Target for 1 second
  • Shock Damage 32 points on Target for 1 second


And it only costs 50 Magicka to use. Killing most things in 1-3 hits. Xivilai and Dremora usually are in the 2-3 use range.

Playing on Novice because I'm playing a level 76 High Elf. Would've been 60 if I'd chosen Thief at the start, but I wanted the extra magicka that comes with The Apprentice.
Switch Friend Code: SW-5881-7864-9002
I never screwed around much with creating magic in ESIII or IV. But they really let you create some hilariously useful spells.
Today's the same as ever.
Kamil posted...
I never screwed around much with creating magic in ESIII or IV. But they really let you create some hilariously useful spells.
There are some staples:
  • Fortify Luck 50 for 1-2 seconds, used before spellcrafting since having 100 Luck grants a +20 behind the scenes to your skills and can bring down magicka cost, really useful while still leveling
  • Charm 100 for 1-2 seconds, used before bartering or when dealing with NPCs with disposition requirements(such as purchasing larger homes)
  • Paralysis in 30ft for 1 second, used when you need a moment to escape from combat, NPCs have to go through an animation of getting to their feet and you can now literally Sprint away during that time
  • Heal 10 health on Touch for 6-10 seconds, useful for keeping horses alive(and the occasional NPC quest follower)
  • Weakness to [Element] 100% for 10-20 seconds then Weakness to Magic 100% for 10-20 seconds, this is a primer spell meant to be paired with an elemental spell for multiplying your damage output
  • Fortify Speed 100 for however many seconds your magicka bar can support, Speed is one of the few attributes to provide a benefit past 100, so this lets you run like a horse(or Skyrim werewolf), you could even make it a Touch spell to use on a horse, but be careful since they'll run like a Skooma addict
  • Frenzy spell of your choice with Invisibility for 15 seconds, this lets you sneak up on grouped targets, anger one, and safely watch them fight, you can 'reward' the winner with some stealth archery to the skull
  • Fire damage 1 pt in 100 ft on Target, used when you're too lazy to hunt down your enemies and want to trigger all of their aggro at once
There's more, but those are some ideas to get one started.
"I'd rather betray the world than let the world betray me." -Cao Cao
Helpful for others and useful to boot! I already said how much the mages guild sucks in Skyrim. :/
Today's the same as ever.
god i forgot how fun it is to have high speed and acrobatics. skyrim is missing so many fun options...
What the **** is Jumpstyle?
Gah, fucking Kvatch guards, I tell ya. Of course I had to do the battle at level 23, which ensured that the enemy leveled list was a sea of daedroths and spider daedra and storm atronachs; it's tradition at this point to make it as difficult as possible (surprisingly not that many Xivilai outside of the first area between the town gate and chapel - swear to jod the first Oblivion gate was 70% Xivilai). I would've done it at level 17, but I wanted to make sure my Destruction, Restoration, and Illusion were all mastered so that I'd have access to the most powerful and efficient spells (not to mention my favorite customs).

Took a few tries, but I managed to keep everyone alive all the way to the end, even the three Legion soldiers and the legendarily suicidal Berich Inian...or so I thought. I got to the castle and noticed one guy was missing. There's a bit where Savlian and the rest hold their ground outside the castle gate before you go with Berich to unlock the gate where an infinite loop of daedra take potshots at you and the guards from the castle walls. I knew this full well, and I sprinted back to the chapel as fast as I could once I got the quest update...and that dumbass Altmer guard still managed to get himself killed in the five second window that I wasn't babying him. Fine, fuck it, I'm not going through 75% of the battle again just to save your dumbass, I can live with a one-hitter game this time around.

I hate that you can't see friendly NPC health anymore and just have to guess whether or not they need healing. It is nice that NPCs seem to regenerate health now, though.

Also, minor nitpick, but there's a couple unfortunate visual changes to spell effects. Spell absorption no longer has an obvious purple glow, so I have little way of knowing whether or not my spell is actually damaging that Xivilai or not. Also, fire damage over time doesn't seem to make the enemy visibly engulfed in flames, which is a major bummer. Like, that was the whole satisfaction of my supercharged fire damage + fear spell; to have an NPC running around in panic engulfed in flames (which of course is the natural reaction you'd expect from some someone engulfed in flames).

Should balance out the nitpicks with some praise, though. The visuals for the Oblivion gates are jaw-dropping; always thought the Deadlands aesthetic was very uninspired and underwhelming in the OG game, but this makeover has quickly turned my opinion around. The daedra monsters got a major glow-up too. I'm most pleased with the visual overhaul to the daedroth, which now look less like derpy walking alligators and more like, well, fearsome walking alligators, which is a lot closer to how they looked in Morrowind, minus the green skin. They're still not nearly as intimidating as Morrowind daedroth (the only enemy type that would still give me pause in the lategame due to their nasty-ass spells), but it's a big step in the right direction.
Simple questions deserve long-winded answers that no one will bother to read.
My mage is level 12 and already maxed out her Intelligence and 5 points away from maxing Willpower. Gonna focus on Agility next because I'll transition her to using a Bound Bow....if I can find someone who sells it.
http://i.imgur.com/vDci4hD.gif
Don't tell me everyone got Oblivion out of their system already. I'm still enjoying it. :(
http://i.imgur.com/vDci4hD.gif
Current Events » Oblivion Remastered Playthrough topic II
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