Seeing backwards compatibility performance gains on Switch 2

Current Events

Jabodie posted...
Every game with uncapped frame rates and dynamic resolution will run better and sharper out the box.

Ah, that's pretty cool. Makes me want one even more so I go through my library and experiment.

However, it _could_ also be a bad thing depending on the game. If a game was programmed with frame specific logic and the devs didn't bother capping it, that could lead to a ton of issues.

I want to say most devs arn't that naive, but I know damn well that's not true unfortunately, especially with smaller indie titles.
"Well, thanks to the Internet, I'm now bored with sex."
- Philip J. Fry