Jabodie posted...
Every game with uncapped frame rates and dynamic resolution will run better and sharper out the box.
Ah, that's pretty cool. Makes me want one even more so I go through my library and experiment.
However, it _could_ also be a bad thing depending on the game. If a game was programmed with frame specific logic and the devs didn't bother capping it, that could lead to a ton of issues.
I want to say most devs arn't that naive, but I know damn well that's not true unfortunately, especially with smaller indie titles.