people who want 'easy mode' in Soulsborne - whats it mean to you?

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Current Events » people who want 'easy mode' in Soulsborne - whats it mean to you?
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Rai_Jin posted...
yes but that could be one reason for an easy mode, to be able to just get from one boss to the next without interruption.
Yeah, I'm having a similar issue as TC understanding this - Souls games are basically 3D Metroidvania's where if you run into something that's too tough for you, you either try to grind levels to beef up a bit or make progress somewhere else that's easier. If you're saying you don't want to explore in a game about exploring, what are you actually trying to get out of it? You should be expected to do some platforming in a mainline Mario game, you should expect to run into a hard enemy and have to figure out a way to get through it, even if that means just avoiding it altogether.
Southernfatman posted...
What's funny is as a casual I'm the opposite when it came to that. I heard that the DLC to the older Souls games were much harder, so I leveled my character up to compensate for that. It kinda did help, but not like I thought it would. I guess FS expected that and threw a curve ball there or were the other ones like that too?
none of the prior DLCs do this, no. they're just scaled to late game or post game. sekiro kind of upgrades your HP and damage output like scadfrags, but combined with remembrances
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I love the feel of combat in souls games but I just want to progress through a level with actual checkpoints. I still play them though.
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MorganTJ posted...
Yeah, I'm having a similar issue as TC understanding this - Souls games are basically 3D Metroidvania's where if you run into something that's too tough for you, you either try to grind levels to beef up a bit or make progress somewhere else that's easier. If you're saying you don't want to explore in a game about exploring, what are you actually trying to get out of it? You should be expected to do some platforming in a mainline Mario game, you should expect to run into a hard enemy and have to figure out a way to get through it, even if that means just avoiding it altogether.

but that's hard. The people who want easy mode want easy. They want to play the game everyone talks about and move on.

Rai_Jin posted...
but that's hard. The people who want easy mode want easy. They want to play the game everyone talks about and move on.
forgive me if i'm totally misreading, but were/are you just mocking those people this whole time?
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no, I'm trying to explain the concept, of course it's not the same for everyone.

look here is a beautiful steam review.

https://prnt.sc/GVax8txpobcD

https://gamefaqs.gamespot.com/a/forum/f/fa70eaec.jpg
Rai_Jin posted...
look here is a beautiful steam review.

https://prnt.sc/GVax8txpobcD

https://gamefaqs.gamespot.com/a/forum/f/fa70eaec.jpg
and, again i feel i need to ask - you arent mocking people with your sentiment ITT? like youre reducing them to just wanting to play the popular thing and move on, and now this.

i'm asking because it really seems like you're being mocking and i'm autistic so if youre adamant you are not, i will take your word for it. but yea it seems like youre being facetious or something
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Rai_Jin posted...
but that's hard. The people who want easy mode want easy. They want to play the game everyone talks about and move on.
Grinding isn't hard at all, some enemies don't even fight back, you just hit R1 and they're dead. If you're trying to grind enemies you aren't able to kill yet you need to find something easier to grind. This is true even like 80% of the way through the game.
Dungeater posted...
and, again i feel i need to ask - you arent mocking people with your sentiment ITT? like youre reducing them to just wanting to play the popular thing and move on, and now this.

i'm asking because it really seems like you're being mocking and i'm autistic so if youre adamant you are not, i will take your word for it. but yea it seems like youre being facetious or something

you are not entirely wrong, but I do think it is a good review. He wants to experience the worldbuilding etc. without repeating a boss too much basically.

Rai_Jin posted...
you are not entirely wrong, but I do think it is a good review. He wants to experience the worldbuilding etc. without repeating a boss too much basically.
They did something similar for AssCreed Odyssey, don't know about Origins/Valhalla.

But basically a version of the game where instead of exploring the story, you explore the world. So nothing's attacking you and you can wander through the cities and find things explaining the history and designs and whatnot.

Sort of a "Museum Mode," I forget what they actually called it.
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If DS1 was a Mario game I'd place it somewhere between SME special world and Sunshine 100%. There's Mario games harder than Dark Souls. There's all sorts of mechanics to make the game easier if you're struggling. What's so special about the Souls series that it needs an easy mode? I'm not opposed to it, but it's bizarre to me that this is such an issue.

I do wish it had more accessibility options. Pause, native button remapping , better lighting. And, yeah, sure add an invincible mode, but those others are more important, IMO.
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ChocoboMogALT posted...
If DS1 was a Mario game I'd place it somewhere between SME special world and Sunshine 100%. There's Mario games harder than Dark Souls. There's all sorts of mechanics to make the game easier if you're struggling. What's so special about the Souls series that it needs an easy mode? I'm not opposed to it, but it's bizarre to me that this is such an issue.

I do wish it had more accessibility options. Pause, native button remapping , better lighting. And, yeah, sure add an invincible mode, but those others are more important, IMO.
The frustrating part is there are ways to make the game easier. There's easier builds that let you keep your distance, and you can summon other people to play the game for you. I've watched a playthrough of Dark Souls 3 where someone let his two friends play for him, and he just literally laid down in a corner for boss fights (this is also how I beat the Erdtree DLC final boss, which I'm not particularly proud of). A big part of the game is people leaving down signposts to warn others that there's a pitfall/enemy around the corner.

So when someone says "I don't want to do any of that, I just want to play the game", it really doesn't sound like you want to play the game. And judging from some posts in this topic, some people here haven't actually tried playing, they just started saying its too hard and never bothered seeing if that was true. You're asking for more accessibility options but you haven't tried using the ones already present.
Dungeater posted...
and, again i feel i need to ask - you arent mocking people with your sentiment ITT? like youre reducing them to just wanting to play the popular thing and move on, and now this.

Can't speak for the intent of that poster, but I'm going to raise the question: is there anything wrong with just wanting to play the popular thing and move on?

We do it with other media (music, books, tv, film) without feeling the need to always thoroughly immerse ourselves in the creator-sanctioned experience.
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ai123 posted...
Can't speak for the intent of that poster, but I'm going to raise the question: is there anything wrong with just wanting to play the popular thing and move on?
no, but with the way that poster was posting, the delivery of it raised the "mocking" flag for me
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MorganTJ posted...
The frustrating part is there are ways to make the game easier. There's easier builds that let you keep your distance, and you can summon other people to play the game for you. I've watched a playthrough of Dark Souls 3 where someone let his two friends play for him, and he just literally laid down in a corner for boss fights (this is also how I beat the Erdtree DLC final boss, which I'm not particularly proud of). A big part of the game is people leaving down signposts to warn others that there's a pitfall/enemy around the corner.

So when someone says "I don't want to do any of that, I just want to play the game", it really doesn't sound like you want to play the game. And judging from some posts in this topic, some people here haven't actually tried playing, they just started saying its too hard and never bothered seeing if that was true. You're asking for more accessibility options but you haven't tried using the ones already present.
Yeah, that's exactly what I mean. It's an action RPG. You can make near-broken builds, you can grind, you can use broken spells, or you can literally summon other people to beat it for you. It's like complaining about a FF boss that spams spells, but refusing to cast reflect on your party because that's OP.

I think part of it may be that the game purposely doesn't guide you very much. You can call it handholding or railroading, but the game doesn't lead players towards the easiest destinations, builds, starts, etc. But that's not exactly an issue that can be fixed simply by moving some numbers without making an impact on other players.
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Should a game like Expedition 33 have an action RPG mode? For people like myself that may not love turned based RPGs?
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SwayM posted...
Should a game like Expedition 33 have an action RPG mode? For people like myself that may not love turned based RPGs?


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SwayM posted...
Should a game like Expedition 33 have an action RPG mode? For people like myself that may not love turned based RPGs?
comparing a genre change to literally just an easy mode is absurd
Hee Ho
ssb_yunglink2 posted...
comparing a genre change to literally just an easy mode is absurd

For Soulslike the difficulty is part of its genre.
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honestly an easy mode should just be that bosses are slightly less aggressive than they are now, because they are far too aggressive these days

and things should do maybe 20% less damage

the first margit fight in elden ring was a wall for a fuck ton of people because, up until that point, no enemy is that aggressive. it's a complete tonal shift from what you had been fighting up until that point.

and rogier is useless in that fight

and this has nothing to do with a difficulty mode, but stop kicking people summoned with you after a boss fight. stop not letting people go into a dungeon if they have someone with them. how this company treats cooperative play will never not annoy the fuck out of me.
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I'm not one of those people, but it really feels like what many of them want is a different game altogether. I don't say that to be dismissive, but many of the things people say they want in an easy mode are the opposite from the intended experience of Souls games. For example, it would be really easy to buff the damage the player does and reduce how much they take and that would certainly make the game easier, but it would also make it insanely boring by turning most fights into driving over a little speed bump.

I also think the community focus on difficulty can ruin the experience for others by tricking them into thinking they're supposed to be getting 1shot by everything. In DS1, the intended path is conveyed by having weak enemies on the way to the Burg vs hard/impossible enemies in the graveyard and New Londo respectively. Without being told anything, most players would assume that the hard enemies are for later, but I've seen many people smash their heads against the wrong way because "well it's a hard game, guess that makes sense".

As others have said I think there's room for more accessibility options still, and I think the addition of several of them in Elden Ring contributed to its success. However, I do not believe that an easy mode option would add anything and would instead detract from the experience.
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SwayM posted...
For Soulslike the difficulty is part of its genre.
Difficulty in a souls game is absolutely not the same as an action vs turn based RPG and you know that lmao

Lies of P literally has difficultly modes now. As I asked in another topic which you ignored, is it no longer a souls like?
Hee Ho
MorganTJ posted...
The frustrating part is there are ways to make the game easier. There's easier builds that let you keep your distance

I've never understood the argument of "easy mode is just to make a broken build". How many bosses do you have to beat to obtain the broken weapons/spells? How many levels do you have to grind so you have the stats for the build? If it's more than "the first boss" then a person who keeds easy mode will never encounter those items. You can't expect someone who needs easy mode to get halfway through the game for the broken items, then what's the point of "easy mode builds" by then.

Also a new person doesn't know what those builds are, where the weapons are located, and how to allocate the stat points.

And lastly, what if the person doesn't want to play a mage? Maybe they want to play with greatswords. Playing the broken build will pigeonhole them into a specific play style they don't enjoy.
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I think the best suggestions have been invincibility mode and sliders
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ssb_yunglink2 posted...
Lies of P literally has difficultly modes now. As I asked in another topic which you ignored, is it no longer a souls like?
IMO Lies of P was never a souls like, but I can say enough about that for its own topic lol
My fate was the grandest, most brilliant of them all.
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markconig posted...
How many bosses do you have to beat to obtain the broken weapons/spells

this.

it always pissed me off to see people recommend incredibly difficult to obtain weapons, for people already struggling against something that isn't really that difficult

telling someone to just get and use rivers for easy mode is asinine when it's harder to even get to where it is, than whatever early game boss they're hard stuck at
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anyone who says "just get rivers of blood" is so out of their mind i dont even know where to begin. there are several OP weapons you can get without killing a single boss, why suggest weapons post-altus

thankfully, i've never run into this as far as i can remember. or if i have, maybe there was the caveat of "just trade weapons with a friend when you start your character"
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after the moonveil and night and flame nerfs, that was what i started seeing
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the moonveil nerfs essentially dont even matter if you use transient moonlight like unsheathe still. sword of n&f was gutted yea

but i was thinking stuff like:

  • meteorite staff
  • greatsword
  • serpent hunter
  • pickaxe
  • craaaaaaaagblaaaaaaaaade (my beloved)
  • uchi
  • great stars
a bunch others, im tired of thinking
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He/Him
Deteled posted...
I want to be able to dress pretty and not die for fashion.
every game should have transmog, period.
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I've only played Dark 1 and Elden Ring and I didn't really have much issue getting through Dark 1. But Elden Ring destroyed any sense of character progression that I had after Leyndell and I didn't like that.

So I guess if I were to personally ask for an easy mode it would just be something like tweak down mob damage a bit and maybe alter boss moves or patterns to be maybe a little slower or less aggressive.

But I don't really think the games need an easy mode. I just don't think they're for me.
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Dungeater posted...
the moonveil nerfs essentially dont even matter if you use transient moonlight like unsheathe still. sword of n&f was gutted yea

but i was thinking stuff like:

* meteorite staff
* greatsword
* serpent hunter
* pickaxe
* craaaaaaaagblaaaaaaaaade (my beloved)
* uchi
* great stars
a bunch others, im tired of thinking

idk if i would say serpent hunter is that easy to get to
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ConfusedTorchic posted...
idk if i would say serpent hunter is that easy to get to
i wrote it with the kind of person in mind who's down to follow instructions or a video, it's pretty easy to run to when you see how. but yea the rest are just grab n go basically so theyre way easier

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Another factor with "Just get (OP weapon)" is that you have to upgrade them too to make them really effective and some smithing stones aren't easy to come by and some are even out of your reach entirely before a certain point. If one isn't using a guide to find the locations of them, they're really screwed. Some of the ones in Calid will be hard to get for a low level rookie as well.

Same goes for "Just use summons" because they also need upgrade materials.

Deteled posted...
I want to be able to dress pretty and not die for fashion.

This too.
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markconig posted...
I've never understood the argument of "easy mode is just to make a broken build". How many bosses do you have to beat to obtain the broken weapons/spells? How many levels do you have to grind so you have the stats for the build? If it's more than "the first boss" then a person who keeds easy mode will never encounter those items. You can't expect someone who needs easy mode to get halfway through the game for the broken items, then what's the point of "easy mode builds" by then.

Also a new person doesn't know what those builds are, where the weapons are located, and how to allocate the stat points.

And lastly, what if the person doesn't want to play a mage? Maybe they want to play with greatswords. Playing the broken build will pigeonhole them into a specific play style they don't enjoy.
I didnt say anything about broken spells, you start the game with basic spells, and you use those spells to find more spells by playing the game. If your spells arent doing enough damage, you level up your int until they do. No difficulty modifiers gonna make the stat scaling any easier to understand, you just have to learn that from others.

And youre free to do greatswords - youre not locked into builds in Souls game since you can just keep leveling up all your stats to maximum. If youre getting hit too much, you just grind it out so you have more health.
I had someone suggest to me that I should use Tiche against Godfrey when I started playing Elden Ring (I was very under levelled and struggling a lot to get him to even second phase, though I did not know that at the time).

I looked up how to get that summon, and it simply was not even possible for me to get, it has a whole storyline to lead to where you can get it, that involves bosses far more difficult than Godfrey. It turns out that the people suggesting it were on NG+ and just didn't even think about not having it or how involved it was to obtain.
ssb_yunglink2 posted...
Difficulty in a souls game is absolutely not the same as an action vs turn based RPG and you know that lmao

I know they're not equal, but IMHO it's the same line of thinking. And I'm using this analogy to get you to see where I'm coming from.

Lies of P literally has difficultly modes now. As I asked in another topic which you ignored, is it no longer a souls like?

I haven't played Lies of P's easy mode so I can't really comment what it's like. But from what I've read it kind of trivializes the fights, and you no longer need to parry or learn the mechanics.

If that's the case, I might go so far as to say The easy mode itself is "Action RPG with some light Soulslike mechanics." and not a proper souls like at that point. Because yes, changing things for one mode can influence the entire genre that it's in.

Dungeater posted...
IMO Lies of P was never a souls like, but I can say enough about that for its own topic lol

Well I'm quite curious to know why you think that.

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SwayM posted...


Well I'm quite curious to know why you think that.
i think it boils down to me having really specific criteria. Lies of P is more of a sekiro-like to me due to the deflection core mechanic. It's also rather linear and has a big focus on weapon parts mechanics. for me it's also a vibes thing - Lies of P isnt so stupidly cryptic or weirdly ethereal in its deliveries and worldbuilding. To many, a soulslike is simply a game with checkpoints that reset enemies and your heals, and has strong bosses.

this normally isnt something id argue about but i just zeroed in on ssb's thing because it sorta came up

for reference, id throw sekiro, those star wars fallen jedi games, and lies of p all in their own class distinct from soulslikes
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Dungeater posted...
the moonveil nerfs essentially dont even matter if you use transient moonlight like unsheathe still. sword of n&f was gutted yea

but i was thinking stuff like:

* meteorite staff
* greatsword
* serpent hunter
* pickaxe
* craaaaaaaagblaaaaaaaaade (my beloved)
* uchi
* great stars
a bunch others, im tired of thinking
This tbh. In particular, Uchi can carry you through the game and you literally can start with it. The greatsword is among the best colossal swords in the game and you can get it without throwing a single attack.

A better "difficulty option" would be better signposting of some of these items, but that would come at the cost of exploration.
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I don't get any enjoyment out of high difficulty in games. I always see people say things like how after they spend an hour learning and practicing on a boss, when they finally finish the battle they say how good and satisfying it felt - I don't get that. I'm glad it's over but not in a "go me, I rock!" kind of way and instead more of a "thank god, that sucked" and there's a really high chance the next time I get stuck in that kinda situation I will just stop playing.

People who enjoy high difficulty seem to feel that a high level challenge is a requisite to have fun and will often chide easy games for being boring, but I'm on the other end of that spectrum and find high level challenge boring (frustrating and stressful too depending on how mechanics work). I've even played through games such as Control with god mode on the entire way and loved it. Just because I couldn't die during combat didn't mean I couldn't soak in the atmosphere, get invested in the story or even enjoy the gameplay. I still try to play my best even on low difficulties, there's just none of that anxiety of game over screens, time wasting or loss of progress when I screw up.

I also have played many online competitive games and there are a handful I have actually been very good at, I just don't like that level of intensity in my single-player experiences.

The main reason debates like this become so heated is that people who love high difficulty don't want people who don't to have the option of a low difficulty because they feel it will take something away from the game, effectively barring everyone else from the game (I've played two Souls games in my entire life including the original Demon's Souls) which of course makes everyone defensive. I can do these games, rise above the difficulty and finish them but what a lot of people can't wrap their heads around is I don't enjoy it, I don't have fun. I could have fun with these games if I was given options but I'm told no and that really sucks.

EDIT: I will add that a quick and dirty but also elegant solution to this is just add God mode toggles to games. This way the design philosophy of the game does not get impacted in any way. I'd be fine with that and probably even pick up Elden Ring finally, and just switch the toggle when something really starts walling me. Obviously have it disable achievements but I don't see any drawback to this as an option that doesn't devolve into gatekeeping.
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I don't have any desire for an easy mode for myself as I'm pretty competent at these type of games. But I am not against the option. I fail to see how having more options is bad.
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Bringit posted...
I don't get any enjoyment out of high difficulty in games. I always see people say things like how after they spend an hour learning and practicing on a boss, when they finally finish the battle they say how good and satisfying it felt - I don't get that. I'm glad it's over but not in a "go me, I rock!" kind of way and instead more of a "thank god, that sucked" and there's a really high chance the next time I get stuck in that kinda situation I will just stop playing.
With respect, I wouldn't consider Soulsborne games high difficulty, just not afraid to present the player with something to overcome. If you're stuck for an hour, you're probably at said boss too early, especially in Elden Ring which has so many tools to reduce difficulty. I don't mean you specifically, but this is the sort of thing I was talking about earlier when I said that people smash their heads into walls for too long because "the game is hard".

People who enjoy high difficulty seem to feel that a high level challenge is a requisite to have fun and will often chide easy games for being boring, but I'm on the other end of that spectrum and find high level challenge boring (frustrating and stressful too depending on how mechanics work). I've even played through games such as Control with god mode on the entire way and loved it. Just because I couldn't die during combat didn't mean I couldn't soak in the atmosphere, get invested in the story or even enjoy the gameplay. I still try to play my best even on low difficulties, there's just none of that anxiety of game over screens, time wasting or loss of progress when I screw up.
Speaking for myself, it's not that I need high challenge to have fun, but I need some engagement. If an enemy isn't threatening, it's really just a speedbump to me. That doesn't mean they need to be hard, only that they require some response from me instead of ignoring them. To use another example, in X-COM the basic enemies will push your shit in early on if you aren't careful. Once you get a bit further in, they stop being engaging because they just get nuked from orbit. In Enemy Unknown specifically, the game got kinda boring once you got a couple of squadsight snipers because there was no threat anymore, an issue the devs went out of their way to address in the sequel.

I do think this is where accessibility comes in though. The worst bosses in DS1 like the Bed of Chaos weren't just mechanically bad, it took AGES to get back to them because of the runbacks. In contrast in ER, you get a respawn point outside of basically every boss or challenging encounter, which is fantastic. Nioh goes a step further and will return your lost souls to you when you enter a boss arena, so you don't have to worry about scrambling to find them before fighting the boss. It makes dying basically the same as if you were to die in Mario.

I also have played many online competitive games and there are a handful I have actually been very good at, I just don't like that level of intensity in my single-player experiences.

The main reason debates like this become so heated is that people who love high difficulty don't want people who don't to have the option of a low difficulty because they feel it will take something away from the game, effectively barring everyone else from the game (I've played two Souls games in my entire life including the original Demon's Souls) which of course makes everyone defensive. I can do these games, rise above the difficulty and finish them but what a lot of people can't wrap their heads around is I don't enjoy it, I don't have fun. I could have fun with these games if I was given options but I'm told no and that really sucks.

EDIT: I will add that a quick and dirty but also elegant solution to this is just add God mode toggles to games. This way the design philosophy of the game does not get impacted in any way. I'd be fine with that and probably even pick up Elden Ring finally, and just switch the toggle when something really starts walling me. Obviously have it disable achievements but I don't see any drawback to this as an option that doesn't devolve into gatekeeping.
The issue is that difficulty in these games comes from far more than just the damage numbers. Level and encounter design plays a huge role in how difficult a game is and isn't really adjusted with a god mode. The concern is to make a proper easy mode would involve altering other parts of the game. Funny enough I think Elden Ring does show some example of this. Many of the fights were clearly designed around having a spirit ash in play, which does impact the experience for those who don't want to use them.
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ConfusedTorchic posted...
this.

it always pissed me off to see people recommend incredibly difficult to obtain weapons, for people already struggling against something that isn't really that difficult

telling someone to just get and use rivers for easy mode is asinine when it's harder to even get to where it is, than whatever early game boss they're hard stuck at
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