wow just wow. You can't enter the buildings in Pokemon Legends Z-A?

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Current Events » wow just wow. You can't enter the buildings in Pokemon Legends Z-A?
FFXIII all over again

looks like no pokemart

no pokemon center

https://youtu.be/uQylP2tX9pY?si=nRxuw6yKM0ALW9fJ&t=273
Hollow world?
Above all things, never be afraid. The enemy who forces you to retreat is himself afraid of you at that very moment.
Please understand that Pokemon only generated $12 billion in sales in 2024, so the company can barely stay afloat.
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What does Miyamoto have to do with Pokemon?
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Steam ID: SocialistGamer92
SocialistGamer posted...
What does Miyamoto have to do with Pokemon?

idk you guys probably hate the video and I only posted it cause at the timestamp it shows the place you buy pokeballs is just a door that turns into a menu

no inside
It has Pokemon centers though?
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http://i.imgur.com/TuJWAR8.jpg
Kaldrenthebold posted...
It has Pokemon centers though?

does it?

people saying can't go in the buildings I see a clip does look like a small pokemon center that has no door you can just walk into it
Yeah that's the Pokemon centers. Sometimes people are inside them. What else do you need?
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Kaldrenthebold posted...
What else do you need?

pokemart
random houses
coffee shop
Lumiouse City had those restaurants in X and Y are they in this game?
detective agency
electric power area
SocialistGamer posted...
Miyamoto have to do with Pokemon?


the lighting rod to blame.
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Supposedly, the game world of Lumiose City isn't much bigger than a single one of the zones in Legends Arceus.

As I was saying all along, setting the game in Lumiose City only was a mistake.
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I'm still early but I've also found a cafe, a fancy hotel, and a museum that I could head inside. Cafe didn't have much (I assume for a battle later) and neither did the hotel. But the museum had a bunch of area to walk around and picture and stuff to look at. There's also obviously a few with the story.
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AndyReklaw posted...
I'm still early but I've also found a cafe, a fancy hotel, and a museum that I could head inside. Cafe didn't have much (I assume for a battle later) and neither did the hotel. But the museum had a bunch of area to walk around and picture and stuff to look at. There's also obviously a few with the story.

I see thank you

I will close thread then
Gamefreak is such a shitty company, and it's even worse from the leaks now that it sounds like Nintendo was willing to help them bring in outside help by they refused.
WingsOfGood posted...
FFXIII all over again
Sorry but FFXIII is still a better game than Z-A. You couldn't explore the cities for story reasons, but there were still lots of different locations/biomes you visited throughout the story. In Z-A you're stuck in 1 city with uninteractive buildings.

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You havent been able to go i to buildings for a while.

And honestly who cares. You really wanna talk to more npc who just say wow i love pokemon did you know pokemon are cool
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_____Cait posted...
And honestly who cares. You really wanna talk to more npc who just say wow i love pokemon did you know pokemon are cool

yes
_____Cait posted...
You havent been able to go i to buildings for a while.

And honestly who cares. You really wanna talk to more npc who just say wow i love pokemon did you know pokemon are cool
When the city is the entire game world, yes.
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DeathVelvien posted...
When the city is the entire game world, yes.

perhaps the message is we all need to touch grass so they limit indoors to get us to go outside
They're trying to avoid entering smaller buildings cuz they're always loading the entire city. Not saying it's as bad as people initially reacted to it, but they're using a pretty high amount of memory to do this judging from the long ass loading upon initializing. Even if they're using loading zones to actually populate and paint the areas as segments, they're still loading a massive floor model. Interiors would need to be individually initialized using scant memory. There's no real reason to do this imo, considering there's no manual flying in this game from what I hear, but maybe I'm wrong.

Honestly, there were probably a thousand different better ways to do this so that they can accommodate a lot more interiors. From the leaks, they wanted to do Xenoblade X without the knowledge of how to make a Xenoblade X. That game didn't exactly inflate the entire area all the time. You had a long loading in between regions during fast travel as a result if you didn't fly there manually.
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https://i.imgur.com/krtFHol.jpg
legendarylemur posted...
They're trying to avoid entering smaller buildings cuz they're always loading the entire city. Not saying it's as bad as people initially reacted to it, but they're using a pretty high amount of memory to do this judging from the long ass loading upon initializing. Even if they're using loading zones to actually populate and paint the areas as segments, they're still loading a massive floor model. Interiors would need to be individually initialized using scant memory. There's no real reason to do this imo, considering there's no manual flying in this game from what I hear, but maybe I'm wrong.

Honestly, there were probably a thousand different better ways to do this so that they can accommodate a lot more interiors. From the leaks, they wanted to do Xenoblade X without the knowledge of how to make a Xenoblade X. That game didn't exactly inflate the entire area all the time. You had a long loading in between regions during fast travel as a result if you didn't fly there manually.

reminds me of all the FFXIII threads
Current Events » wow just wow. You can't enter the buildings in Pokemon Legends Z-A?