Crescent-Moon posted...
It's a pretty good game that so far hasn't pulled many punches with storyline elements, with RPG mechanics that are both innovative and lacking at the same time. They honestly work better for random encounters than they do for boss fights, as the former tend to require more active amounts of strategy. Most boss fights so far have been 20+ minute slogs where I'm just waiting for them to die already. It doesn't take particularly long to figure out their patterns.
yeah this is why I don't like the first one and am not particularly interested in the sequel
while you slept, the world changed