Sony Group Corp. has paused production of its PSVR2 headset until it clears a backlog of unsold units, according to people familiar with its plans, adding to doubts about the appeal of virtual reality gadgets.
Sales of the $550 wearable accessory to the PlayStation 5 have slowed progressively since its launch and stocks of the device are building up, according to the people, who asked not to be named as the information is not public. Sony has produced well over 2 million units of the product launched in February of last year, the people said.
When are we gonna get that VR killer apphttps://opencritic.com/game/15979/asgards-wrath-2
When are we gonna get that VR killer appI thought Half Life Alyx would be it
VR is both consistently out of my price range and lacks any games that make me want to care.
if Valve ported Alyx to PSVR2 I would have gotten oneThis is an interesting part of the problem. The VR market is too small to be split in 3 (Valve, Oculus, PS). If they all worked together to boost the market initially, and THEN started competing with each other, it would accelerate the adoption a lot. They don't want to do that for obvious reasons.
This is an interesting part of the problem. The VR market is too small to be split in 3 (Valve, Oculus, PS). If they all worked together to boost the market initially, and THEN started competing with each other, it would accelerate the adoption a lot. They don't want to do that for obvious reasons.Every PC game already works on Oculus, right? Not sure if you can make Oculus games work on non-Oculus headsets, tho.
Some of you guys really need to try RE7
yeah something like Skyrim VR or RE7 VR is not a good "first VR" experience.
Definitely start with like a "job simulator" type cartoony thing. Something that doesn't even pretend to resemble reality. Build up a tolerance for the motion of VR playing things like that before tackling more realistic games.
It's not the sort of thing you can jump right into the deep end on, but once your tolerance is built up it's a fantastic way to experience those games.
VR is both consistently out of my price range and lacks any games that make me want to care.
I wanted to play the whole game that way, but I still need to overcome VR motion sickness and I couldn't play it more than 20 minutes without profusely sweating and feeling like I was going to be ill.
VR is both consistently out of my price range and lacks any games that make me want to care.This, plus I just don't have the room.