I do agree that I find Hades to be limited in the variety of enemies and in its level design. But on the other hand, I find that Hades has enough variety in the weapon and power-up styles to satisfy me.This is how I played my first time. I found there was plenty of variety through my 95 hours.
In my most recent play-through I set up intentional limitations to how I went through my runs, including:
* Always swapping to the weapon with Dark Thirst
* Always choosing Boons/Upgrades that were on the Fates list (and prioritizing to get every Duo and Legendary Boon when making choices).
* Not reusing Keepsakes that were used in previous runs until I cycled through them all.
* Max leveling the Hidden Weapon Aspects and completing full runs with them.
All of these served basically the same purpose, to force me to not rely on the same strategies each time and make me need to use different playstyles in every run. The repetitiveness of the enemies matters very little when you have to take them on in many different ways because you have a mis-mash of a build. That's probably not going to be fun for everyone, but I really enjoyed it.
Hades isn't a great roguelike but it's a fantastic action game with great characters and writing so I just played it with that mindset and loved itWhat QoL issues
I love Isaac too, for different reasons, but that game has some serious QoL and aesthetic issues that make it a lot more challenging to play than Hades is
I do agree that I find Hades to be limited in the variety of enemies and in its level design. But on the other hand, I find that Hades has enough variety in the weapon and power-up styles to satisfy me.idk, you're talking to a BoI fan
I definitely agree with the lack of gameplay depth and got bored pretty quick when I got to the grindy part. That said, it was about 20 hours of pretty awesome gameplay before I hit that wall. Nothing wrong with that.
I do agree that I find Hades to be limited in the variety of enemies and in its level design. But on the other hand, I find that Hades has enough variety in the weapon and power-up styles to satisfy me.Yeah for a bit I tried only using the dark weapon, going for upgrade i never picked before, etc. but the floors feeling like carbon copies every time made me lose interest pretty quick.
In my most recent play-through I set up intentional limitations to how I went through my runs, including:
* Always swapping to the weapon with Dark Thirst
* Always choosing Boons/Upgrades that were on the Fates list (and prioritizing to get every Duo and Legendary Boon when making choices).
* Not reusing Keepsakes that were used in previous runs until I cycled through them all.
* Max leveling the Hidden Weapon Aspects and completing full runs with them.
All of these served basically the same purpose, to force me to not rely on the same strategies each time and make me need to use different playstyles in every run. The repetitiveness of the enemies matters very little when you have to take them on in many different ways because you have a mis-mash of a build. That's probably not going to be fun for everyone, but I really enjoyed it.
idk, you're talking to a BoI fanyeah Isaac has all that and more. And despite how many hours ive put in it still provides a challenge.
What QoL issuesThe biggest one is that the game doesn't tell you what any of its shit does so you have to either memorize it all or have a wiki open in the background
I actually did play it for like 150 hours so I got quite a bit of playtime out of it but I really hit a WALL with what I felt like I could do with the game, I was just completely done with it afterwards and I don't think I'll ever return to it (maybe after like 10 years or something). Like, it was a good game and I enjoyed it a lot, and the good aspects of the game will stick with me for a while, but it never quite hit that next level for me.Yeah, I kinda agree with this. Although honestly, the gameplay was satisfying enough to keep me hooked, and I kept pushing to constantly improve my times and push the heat up, until the game became a little less fun at around the 30 heat/120 hour barrier and I've just never had reason to go back. I'd already unlocked literally everything at that point, so I was just done, but 120 hours is a very, very good number out of what's intended to be a short-ish game. Games like this which just feel inherently satisfying are always the ones which keep me wanting to play more. I think intrinsic motivation is definitely what keeps me going in games, rather than actual in-game progression. That said, more variety and more lategame progression in the sequel would be very welcome.
The biggest one is that the game doesn't tell you what any of its shit does so you have to either memorize it all or have a wiki open in the background
It's funny when you see people review games like this with 100s of hours on Steam and then say it ran out of content and got old too quickly. Modern game design has ruined our expectations and also ruined our ability to enjoy things at a fundamental level.It came out December 2018, i don't care if their target audience never played a roguelike they know what it is bitch. But that explains the reception this game got, i didnt realize people were like a fan of this studio or even that the Bastion people made this.
Compared to this game I've had FAR worse 20 hour experiences (which were still pretty good), so that's all I need to be satisfied. It also became a pretty fun routine for a couple of weeks to do 1 or 2 runs every morning before work. No other recent game has done that for me, so that gets points.
Another thing to consider is that, if you've played an action roguelike before, you're in a minority veteran group of players who are not necessarily the game's audience. I bet 80+% of Hades players had never seriously played a roguelike, and they came to this game due to Supergiant brand awareness or the narrative appeal. This game is absolutely a masterpiece to that specific audience (remember how you felt when you discovered Isaac, but 10x it due to the narrative). The fact that us veterans can still find decent enjoyment in it is a very impressive bonus, but completely unnecessary.
I'm curious what they do with Hades 2, since the game design is now specifically targeting people who have at least 1 roguelike under their belt.
Hades isn't a great roguelike but it's a fantastic action game with great characters and writing so I just played it with that mindset and loved itYeah this is pretty much the way to look at it. I agree that Hades isn't a terribly good roguelike but you're probably somewhere between 20 and 40 hours into it before that really becomes a crippling concern.
None of those issues are real if you up Heat high enoughI honestly dont like the heat at all, something about selecting my debuffs and limitations is wildly unfun to me. Somehow hard mode or New Game+ are easier for me to swallow.
Like high Heat Hades is legitimately harder to finish than Nethack, people should really try cranking the heat ultra high before saying you don't cede control or that there isn't impactful decisionmaking to it. Especially once you add in Forced Overtime 2, the game becomes wildin' tricky and you have to really make use of everything you get.
came out December 2018, i don't care if their target audience never played a roguelike they know what it is bitch.Nope. There's nothing a gamer is more out of touch with than the video game audience. It's a 200 bil industry.
The biggest one is that the game doesn't tell you what any of its shit does so you have to either memorize it all or have a wiki open in the background
https://steamcommunity.com/sharedfiles/filedetails/?id=836319872That's cool. Too bad it's only the PC version and not, say, any of the portable console releases.
That's cool. Too bad it's only the PC version and not, say, any of the portable console releases.