Wait that was it
Trobbio cmon man, you gotta have a third phase
I was finally getting to understand your moveset and having fun and then you die on me
kevwaffles posted...
Huh? Sands of Karak is a platforming section that spawns platforms where you are supposed to go. Like it's difficult but the "where" could not be more telegraphed.
Unless you meant finding it at all. But even that is an issue of remembering to go back.
Nah I mean some platforms get created while you are already in mid-air so I dont know where I am meant to pogo or harpoon until I am already falling to the worms
Its mostly the section after the bench that annoys me tho, because there you have to do it twice in a row.
The harpoon isn't very consistent and it taking silk stops you from healing (why does it take silk anyway?)
The freezing water sucks and if you fall in there you pretty much have to go back to get your silk after you die and it's a pain (and also you risk falling in again)
If you fall you have to waste time running back to a lantern or risk taking freeze damage
The harpoons consistency can be improved with 2 silkbars at least and by remembering that harpooning enemies lifts you up immediately without button inputs required
I agree the freezing water is the worst, but there's only 2 long sections of those and none in the end. I just wish they were at the start of each bench run, not the end
Yeah, but most lanterns are forgivingly nearby