Cemith posted... Well, I mean... It's the best story in the series. Like every other game just has a basic by the numbers story with some good elements in it, like TEC.
SPM still uses the standard "collect 7 magic items to open a path" storyline that the other games do. The individual stories of each chapter are way more interesting in 64 and TTYD. I don't' remember a single thing that happened in caveman land, or space land, or heaven and hell land.
SPM has exactly one good chapter, which is the one with the mansion