#14. Metroid
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Write-up provided by tazzyboyishere
I recently played through the Atari 50 collection, and, if nothing else, seeing the types of games other developers were pumping out in the mid-1980s has given me a newfound respect for some of Nintendos more archaic titles. Metroid, for example, has gone from a game I found to be far too ambitious, to one that, while still probably being far too ambitious, manages to come together brilliantly given how hard development had to be in 1986. Few ongoing franchises as old as Metroid can claim to have seen few changes to their formula since they began. Mario, Zelda, Mega Man, Castlevania, etc. all have seen major shifts in design as theyve transitioned into grander scales in both technology and scope. Metroid, however, has a near-identical gameplay loop throughout each of its mainline releases, as recent as 2022. Its kinda crazy to think about how good the Search Action genre already was back in 1986.
The game itself is quite rough, as most games from the era are. It still uses a password system, theres no map and there isnt enough diversity in the color palette to allow for similar rooms to be easily distinguishable, the enemies can damage you on screen transitions, and theres a lot of grinding you have to do to replenish your resources after dying. These technical problems can get in the way, but if youre able to look past them, youll find yourself engaged with one of the most creative and unique experiences the hardware has to offer.
http://i.imgur.com/l7xxLh1.jpg
PSN/Steam - RoboQuote ; NNID - TazzyMan