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TopicDo you like Bretons?
Sahuagin
04/22/24 9:33:02 PM
#8
they make the best clerics

Lokarin posted...
Bretons are large circular crackers, usually whole wheat
with some kind of sliced deli sausage and cheese they're ok

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TopicAmazon Prime
Sahuagin
04/22/24 9:27:42 PM
#33
why is it delivered by USPS if you ordered it from amazon? I wouldn't expect much better from Canada Post (who will inevitably refuse to leave it at your door and just tell you to pick it up from the post office and that they will destroy it if not claimed within ~2 weeks).

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TopicUnpopular opinion: Tetris is a poorly designed game.
Sahuagin
04/21/24 11:36:40 PM
#5
it depends on the implementation

A Love Letter to Tetris
https://www.youtube.com/watch?v=K99jk4jcaBc

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TopicLooney Tunes Round 2 Match 7
Sahuagin
04/21/24 2:23:28 AM
#4
I know he's a classic character but I don't really enjoy Yosemite Sam that much. The frog is way more interesting even if there's only so far you can take the concept.

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TopicLook at my pool
Sahuagin
04/20/24 11:40:11 PM
#18
is the pipe stuff off to the right the equipment that is running it/filtering it?

another question I have is does it rain there? does your backyard not turn into a muddy nightmare with no grass?

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TopicHow many of deoxxys' favorite Roguelikes have you played? Hm
Sahuagin
04/20/24 10:40:50 PM
#23
I just order my games by last used, so the more interested in a game I am the higher it is, and a game I never play gets further and further away. I can browse down the list for games I forgot about and if I play it for a moment it goes back to the top.

(but uh... being old sucks... some games I remember playing not long ago I actually last played 10+ years ago...)

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TopicAmazon Prime
Sahuagin
04/20/24 5:38:13 PM
#20
I get same-day or next-day free shipping, which is amazing. I actually feel a bit guilty how easy and inexpensive it is to have people deliver anything I want right to my door so quickly. (I'm right now eating Big Turk candies that I ordered after reading the thread about it less than 24 hours ago.)

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TopicHow many of deoxxys' favorite Roguelikes have you played? Hm
Sahuagin
04/20/24 5:16:30 PM
#16
Played a fair bit:
  • Slay the Spire
  • FTL
Played a tiny bit:
  • Dont Starve
  • Crypt of the Necrodancer
Want to play:
  • Into the Breach
  • Hades
Others you didn't mention:
  • Death Road to Canada
Aside: bullet points have too much vertical margin space

deoxxys posted...
Yes I know some of them are roguelites, but I don't like being pedantic and most of the community just calls them roguelikes for convenience sake.
I agree with this

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Topicspaghetti sauce is just gravy
Sahuagin
04/20/24 4:51:13 PM
#19
adjl posted...
<snip>

I would say that in your examples you are merging the concepts, which is valid, but not the same as unifying the categories. if I say "gravy", generally that will not include spaghetti sauce, and vice-versa. if I make something that has properties of both, you can say it's technically both, but the categories themselves don't merge. you can't really define one of these in terms of the other ("a spaghetti sauce is a gravy that... or a gravy is a spaghetti sauce that..."). they are both sauces. and you could have a sauce that has both qualities. but one category does not come from the other, they are sibling categories descended from a more general concept.

(not finding many sources for meatless gravy. a gravy without meat is really just something emulating gravy. generally "real" gravy involves meat juices; no-meat gravies are exceptions.)

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Topicspaghetti sauce is just gravy
Sahuagin
04/20/24 4:24:46 PM
#14
ConfusedTorchic posted...
hence, spaghetti sauce is also gravy
spaghetti sauce is not an exceptional case of gravy

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Topicspaghetti sauce is just gravy
Sahuagin
04/20/24 3:54:07 PM
#11
exceptions don't define the concept, they are exceptions to the concept

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TopicSongs that only get better on repeat
Sahuagin
04/20/24 3:02:21 PM
#2
Beethoven's 9th: https://www.youtube.com/watch?v=rOjHhS5MtvA

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Topickeyblader look at this dumb shit
Sahuagin
04/20/24 2:47:37 PM
#5
rocket league

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TopicLook at my pool
Sahuagin
04/20/24 2:36:26 PM
#3
how deep is it? it doesn't look very deep but probably just hard to determine scale in the image.

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Topicspaghetti sauce is just gravy
Sahuagin
04/20/24 2:32:09 PM
#8
pedantry time: you're moving laterally across a conceptual hierarchy. cats are not dogs, they are both mammal pets. apples are not oranges, they are both round fruits. spaghetti sauce is not gravy, they are both sauces.

at best you could maybe combine them, since they are not mutually exclusive. "spaghetti sauce" surprisingly means "sauce intended to be put on spaghetti" and "gravy" means something like "thickened sauce with meat flavor/based on meat juice". those have no overlap besides 'sauce' but have no contradiction either, so "thickened sauce based on meat juice intended to be put on spaghetti" is a valid concept. but neither "spaghetti sauce" nor "gravy" captures that idea.

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Topicspaghetti sauce is just gravy
Sahuagin
04/20/24 12:50:35 PM
#5
that doesn't even kind of fit? they are both sauces is probably what you mean.

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Topickeyblader look at this dumb shit
Sahuagin
04/20/24 2:56:49 AM
#2
moving away from Bliz naming, and/or, moving toward more car theming, I guess

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TopicSpinach
Sahuagin
04/19/24 9:23:13 PM
#3
never tried canned, can't imagine it'd be good. I've had it cooked plain and it's not bad, but it's definitely better uncooked or mixed into some kind of dish.

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TopicJust tried "Big Turk" chocolate bar for the first time. WTF
Sahuagin
04/19/24 8:31:34 PM
#13
one of my favorites

aHappySacka posted...
I'd rather just eat a Crunchie

another one of my favorites

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TopicOscar
Sahuagin
04/16/24 10:39:20 PM
#19
the award and then Oskar Schindler

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TopicHave you ever played The Elder Scrolls III: Morrowind?
Sahuagin
04/15/24 11:59:49 PM
#44
many many times, I have save files going back to 2009 (but been playing it since release)

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TopicCan someone help me please? Youtube is driving me crazy.
Sahuagin
04/14/24 3:35:56 AM
#2
what's the search terms you're searching for? I would guess the name is somehow associated with the stuff you're finding in some kind of indirect way, but I'd be interested to see if I/others get the same thing.

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TopicLooney Tunes Round 1 Match 14
Sahuagin
04/14/24 12:25:25 AM
#11
Metalsonic66 posted...
The Do-Do is so obscure I think most of us as kids assumed GoGo was an original character
yes

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TopicWhich is it?
Sahuagin
04/13/24 12:30:29 AM
#8
sabin017 posted...
IDK about that, so today's houses are priced like they were in 2010 or so when gold last peaked?
not sure what you're asking. the price of an average home relative to the price of gold in 2024 is roughly the same as the price of an average home relative to the price of gold in 1924. (tons of wiggle room, but roughly the same.) wages on the other hand are way behind.

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TopicWhat are the most powerful abilities in games that end up useless?
Sahuagin
04/12/24 10:52:31 PM
#5
most Skyrim master spells take too long to cast to be useful (3 seconds to charge, you have to stand still, and if you're staggered it's interrupted)

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TopicWhich is it?
Sahuagin
04/12/24 9:21:20 PM
#6
was just reading how housing prices are the same over the last 100 years relative to gold. but wages are way behind relative to either. (can't recall the exact number so I shouldn't guess the proportion without confirming it but can't find the post).

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TopicLok is is the hospital
Sahuagin
04/09/24 1:46:44 AM
#6
will it be/was it microsurgery? the one time I had surgery, it could have been microsurgery but wasn't, so big 10cm incision, etc.

anyway, hope you get through it ok

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TopicLok is is the hospital
Sahuagin
04/08/24 9:19:33 PM
#2
something planned or unplanned?

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Topicpaper plates should be massive
Sahuagin
04/07/24 8:51:53 PM
#9
https://www.amazon.com/dp/B09NM5H9ZV

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TopicAMD or Intel?
Sahuagin
04/07/24 12:42:08 PM
#14
I mean an intel brand motherboard

my now ancient PC currently has this: https://www.intel.com/content/www/us/en/products/sku/55744/intel-desktop-board-dz68db/specifications.html

(nothing amazing, main thing was that it supported RAID 10 (and was affordable))

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TopicAMD or Intel?
Sahuagin
04/07/24 4:23:42 AM
#12
for me always intel and I try to get intel motherboards too

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TopicWhat's you favorite fried chicken part?
Sahuagin
04/06/24 5:47:45 PM
#6
TheFalseDeity posted...
Thigh > Drum >>> Nugget >>>>> Breast >>> Wing

more or less this

chicken breast can be good when it's juicy and not dry, but like 99% of the time it's dry

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TopicWhat if there was a Metroidvania that isn't a power fantasy?
Sahuagin
04/03/24 10:03:56 PM
#3
yeah was gonna say, that's basically an adventure game, Monkey Island, etc.

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TopicHow much do you weigh?
Sahuagin
04/03/24 10:01:26 PM
#6
slowly climbing the 170s when I should be dropping into the 160s and lower... (5' 6.5")

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TopicFavorite Mario SNES game
Sahuagin
04/03/24 9:56:45 PM
#10
I like SMW but I always thought it was a bit too easy. last time I played it I *96d it in one sitting.

SM:AS is four great games with a ton of both quality and challenge.

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TopicLooney Tunes Round 1 Match 8
Sahuagin
04/02/24 11:27:39 PM
#2
I don't think I know either of these

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TopicVideo game mascots
Sahuagin
04/02/24 9:47:21 PM
#5
Vault Boy I guess

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TopicYou have to choose one of these things to do for $1,000,000,000...
Sahuagin
03/31/24 12:55:56 PM
#29
is #1 worse than it seems? cuz that sounds easy. if it doesn't kill me I can endure the pain no problem.

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TopicQuick! Recommend your best drive cloning software!
Sahuagin
03/29/24 6:21:29 PM
#4
guy I work with just told me the one he uses but can't remember what it was. I wasn't sure of the spelling and couldn't find it when I looked for it.

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TopicLooney Tunes Round 1 Match 3
Sahuagin
03/29/24 12:58:35 AM
#3
Wile E. Coyote... Super Genius!

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TopicWhat's the deal with Che Guevara T-shirts?
Sahuagin
03/28/24 8:47:36 PM
#3
yeah I wonder too. he's a mass murderer but people have posters of him? never heard a valid explanation so far.

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TopicTake-Two buys Borderlands Devs Gearbox...
Sahuagin
03/28/24 8:44:19 PM
#19
Krow_Incarnate posted...
Also worth mentioning that BL2 was made with misappropriated funds(not that I'm complaining, mind you).
do we have evidence of this because I would love to have evidence of this

Metalsonic66 posted...
2 is much better than 1
2 is great but it does suffer from pretty severe weapon imbalance. BL1 the classes actually used their designated weapons. BL2 sniper rifles are great for everyone, and no one uses ARs even the classes that are supposed to.

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TopicWriting an NES emulator ama
Sahuagin
03/25/24 10:55:29 PM
#24
I don't think what you've said about floats and bools is correct. floats are 4 bytes/32 bits. doubles are 8 bytes/64 bits.

bools are in many places 4 bytes/32 bits, except in arrays they are 1 byte (each).

I don't have a hexdump of memory to confirm this, but some quick tests do seem to confirm it: https://ideone.com/4ELLjh

Size of a single Single in bytes is 4.
Size of a single Double in bytes is 8.
Size of a single Boolean in bytes is 4.
An array of type Single of size 5 takes up 20 bytes.
An array of type Double of size 5 takes up 40 bytes.
An array of type Boolean of size 5 takes up 5 bytes.

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TopicWriting an NES emulator ama
Sahuagin
03/25/24 9:40:18 PM
#23
Yellow posted...
Forks are for entirely new repositories that are not meant to merge again.
hmm, I sort of know what you mean, a real "fork" is meant to permanently diverge.

but from my past understanding the last time I used github to contribute it is necessary to work on a fork, I think. I fork your repo (on github) and then I clone my fork. I keep my fork updated against yours, and I keep my local PC updated against my fork. I then push to my fork (since I have write access to it and not yours) and then I make a pull request to your repo from my fork. (I don't think you can make a pull request from CLI git? or maybe you can? in that case I don't know why I'd use a fork then.)

the "fork" in this case is just a temporary place to give me write access to github and a place on github from which to send a pull request.

let me know if I have a part of this wrong.

I will try to do something simple today and you can reject it if it's not working for you.

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TopicWriting an NES emulator ama
Sahuagin
03/25/24 9:18:57 PM
#22
Yellow posted...
I've mostly stuck to the formatting that you used last time since I really liked your style of fitting as much stuff on the screen as possible.
that's kind of it yeah; it's that you should justify usage of vertical space. sometimes using more vertical space is ok to keep things readable, but sometimes things can be compressed and still be quite readable and maintainable. and some people do things that waste vertical space not realizing how much that hurts readability. but there is a middle-ground somewhere.

we don't have to switch to 3 spaces just for me. the challenge of "how do I use different tab sizes in different projects" is one I haven't dealt with before and something I should learn. (my switch to 4 yesterday made it work today since I have the same JetBrains account in both places and I guess it saves the setting to the cloud or something. (doesn't matter, it's easy to change the setting))

the challenge for me right away is that seeing your code there are 100 different style decisions that I would make differently and I have to decide whether I should change the code or myself to proceed. (FYI I am not always right; in fact I try to actively be in search of places where I'm wrong.)

I will try to make simple commits and merge often.

my approach lately is to do each "task" on a separate branch. branches are rebased onto master if master grows, and when a task branch is finished it is merged into master with no fast-forward and then deleted. this results in a very clean commit history, though the commits will not be in 100% chronological order (each branch is, but each branch is listed whole even if it was really concurrent with other ones). I'm not 100% sure how this translates to github.

I'm now remembering how much effort it takes to communicate these kinds of things through text.

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TopicBernie Sanders is pushing a 32 hour work week agenda
Sahuagin
03/25/24 1:24:12 AM
#6
I'm not anti-work so theoretically I don't really like it. it's hard enough to get stuff done in 40 hours let alone 32.

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TopicWriting an NES emulator ama
Sahuagin
03/24/24 11:36:14 PM
#16
Seem to be missing types in the namespace MNES.Core.Machine.Log
Nullable disabled in MNES.Core?
Are you ok with file-scoped namespaces?
do you have any particular coding conventions that I should adhere to such as braces, etc? (I will try to use 4 spaces though I am used to 3)
let me know if I'm too annoying (as soon as there's a second dev things get a lot more complicated so if it's too much definitely let me know and I'll just work separately)

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TopicWriting an NES emulator ama
Sahuagin
03/24/24 11:14:18 PM
#15
Yellow posted...
I just made the repo public since it's getting some actual progress done
hmm. a hobby C# NES emulator...

FYI I will be strongly tempted to contribute, or at least make suggestions, though I have very little time and energy, and I'm not terribly familiar with the etiquette of coding with others.

(I think I slightly overdid it the last time, but I'm not sure what to avoid or not avoid. maybe I should just work on a fork that I keep updated and not worry about merging my changes into yours.) (last time I was relatively new to git but have been using it quite a while now.) (due to the limited time and energy I may not be able to do much even if I want to.)

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TopicWriting an NES emulator ama
Sahuagin
03/24/24 9:53:16 PM
#12
Yellow posted...
C++ is used very often in emulators because people think it's faster, but that's a myth.
I know what you mean yes. I usually follow the rule of thumb "premature optimization is the root of all evil". once something works, then profile it and optimize it (if necessary).

Yellow posted...
How it works is essentially this; the CPU writes values to the a certain area. The APU has some registers mapped to that area, the APU reads these values (just like parameters) and outputs sounds accordingly.
I mean though that you would have to also implement the APU instructions, which would require playing 8-bit audio on a modern system, somehow. (or something, not sure). same with graphics, you will need to have a graphics library and render to a surface and present it to the screen, etc.

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TopicWriting an NES emulator ama
Sahuagin
03/24/24 9:21:42 PM
#8
sounds fun. looks like C#, right?

Yellow posted...
After that, you spend a week or so doing every opcode, and apparently the PPU is simple enough to get done quickly, then you can play Mario.

that almost sounds not too bad except what about graphics and audio? isn't there some kind of sprite system, etc? how does that work? and how do you play 8-bit audio? maybe there are libraries for this? (I see PPU is the graphics but that doesn't sound easy).

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