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TopicDiablo IV: Vessel of Hatred coming Late 2024
skullbone
11/03/23 11:38:14 PM
#2
The new class already leaked and it's not Paladin related unfortunately.

It's called spiritborn and it's some sort of mystic melee druid kinda thing.



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skull
TopicDokkan Battle Topic: Worldwide Shaft
skullbone
11/03/23 12:30:10 PM
#192
I did the 3 rotations on the banner and got 3 Vegeta/Trunks dupes and 2 dupes of the PHY Blue boys LR.

Wrong LRs game!

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 6:26:41 PM
#294
I think Bounce is probably pretty strong right now too but I don't have a list.

I think they went overboard on Black Widow buff. Giving your opponent multiple bites is so annoying to deal with.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 4:42:04 PM
#289
Yeah it's been around pretty much the beta. People have done studies that say it's all random but we all know the truth.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 4:20:04 PM
#286
Start playing Cerebro 2 suddenly every game has a Luke Cage or Super Skrull.

Yep, that's definitely what I was seeing in all of my games before I made this deck.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 2:55:36 PM
#284
Yeah that's a pretty embarrassing response from a company.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 1:27:49 PM
#279
I've been playing Werewolf a lot and I didn't even realize his trigger gives him +2 power lol. I thought it was only +1.

3/4 +1 feels okay

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 12:45:36 PM
#275
I think Werewolf is right on the line of being okay but I could see them removing 1 or 2 power from him.

He can pretty easily get into the 10-12 range and I think he would feel better in the 8-10 range.

But it's a little weird to think you spend so much effort buffing him up and then he just ends up with 1-2 more power than Wolfsbane who barely sees any play.

We accept some cards having crazy value like Patriot or Cerebro because they're build around cards and they enable deck archetypes. I'd prefer Werewolf closer to the build around tier than just throwing him into any deck with on reveals. I don't know how you really do that though.

Maybe a 4/0 that gets +3 each time he moves? Or even a 5/0 that gets +4 or +5 every time he moves?

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/02/23 12:07:27 PM
#273
That's kinda surprising, I might test it out too. Theoretically it should be pretty easy to get 28 power into two lanes (you can put Blue Marvel in the deck because he raises everyone up to 3 and they still get buffed).

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skull
TopicDoes anyone know anything about Astlibra Revision
skullbone
11/02/23 11:07:45 AM
#11
Yeah I mean the only reason anyone would give this a 2nd look is the 18,000 review overwhelming positive rating on Steam.

Most of the reviews say that they're aware the game looks like garbage but all of the other elements are amazing.

It's just so hard to get past how cheap and bad the game looks.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/01/23 6:51:16 PM
#268
Well Cerebro 2 can run Magik and if you ever get the Nico spell that destroys your next card and draws 2 then you could draw your whole deck I believe.

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skull
TopicDoes anyone know anything about Astlibra Revision
skullbone
11/01/23 6:36:10 PM
#3
I couldn't get over how bad it looked and the gameplay wasn't really grabbing me either.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/01/23 5:59:06 PM
#265
swordz9 posted...
I want to try out a different kind of Nico deck, but so far my experimenting isnt going too well. I dont want to just use her in what everyone else is doing

Cerebro 2 deck maybe?

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/01/23 5:10:35 PM
#262
My advice to get to 100 is Tribunal deck if you have it. Very few cards being played that counter it right now.

https://gamefaqs.gamespot.com/a/forum/4/416172ab.jpg

This hasn't been edited since recent nerfs so it could use a few adjustments.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/01/23 1:37:21 PM
#255
I'm watching a stream and Werewolf did jump into a lane where the on reveal was Lockjaw'd so I'm not sure why yours wasn't moving. Maybe it has to do with whichever one you played first?

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skull
TopicBREAKING NEWS: Sega remembers Cream the Rabbit exists!
skullbone
11/01/23 12:51:26 PM
#2
My first thought was "this looks decent which means it's probably a mobile game".

And I was right!

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
11/01/23 12:32:37 PM
#254
Yeah that is strange. I guess the game doesn't consider a card played unless it resolves on the board. Getting destroyed is still technically resolved on the board but going back to your hand or into your deck is not.

Also worth mentioning that Werewolf still moves into a lane if the on reveal is blocked by Cosmo. So the on reveal doesn't need to trigger, he's just looking to see if the card is on reveal after it resolves.

Rogue apparently doesn't trigger him because she's not on reveal after she resolves, she's ongoing now.

Some funky things going on there but it all makes sense in a weird way.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 7:21:17 PM
#250
Well it was too strong of an effect when you were also limiting your opponent. It was the combo of playing 2 Death and a She-Hulk on turn 6 AND your opponent can only play 1 card.

Now your opponent can still play whatever they want, they even get a buff if they're playing 4+ cost cards!

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 7:17:19 PM
#248
Just tested and nope it doesn't work. She-Hulk and Death were both set to 4 although their costs should have been reduced.

With Wave being changed they should really give us that interaction back at least.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 6:53:46 PM
#245
Silk is just good in general, a 2/5 you can drop early and sort of control where she ends up by the end of the game. That being said I don't know if she's really necessary in most of these decks. The only card that really benefits from Silk is Kraven and you're already filling his lane with on reveals to get Werewolf to come over to him.

Although I did find an interaction where if you play an on reveal into a lane as the 4th card and Silk is in the lane then she moves and THEN Werewolf comes in. Werewolf really seems to trigger after everything so it's pretty easy to get him to move. Your board just gets filled so fast when you're playing all of those cheap on reveals though.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 5:02:15 PM
#242
It's kinda tough to get a feel for how strong he's going to be but Werewolf is a lot of fun so far. I've tried him in a destroy deck (he moves after the cards get destroyed), Thanos, and bounce so far and he seems to fit okay in each of them.

Fun watching him bounce around your board

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 11:32:54 AM
#225
They also added Spotlight Keys so you can actually claim your keys on the track and save them to open caches you want instead of accidentally fat fingering a spotlight.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/31/23 11:26:05 AM
#222
Mobius and Wave just got decimated in the latest patch.

Mobius M. Mobius
  • [Old] 2/3 - Ongoing: Your Costs can't be increased. Your opponent's Costs can't be reduced.
  • [New] 2/3 - On Reveal: Until the end of next turn, your Costs can't be increased and your opponent's Costs can't be reduced.
Developer Note: Mobius M. Mobius has had a massive impact on the metagame, forcing a changing of the guard among top decks that saw perennial powerhouses like Zabu, Sera, and Death fall from grace in favor of decks that could push Power by just playing cards for their normal Energy Costs. While we were eager to see the world Mobius would create, we expected to make an adjustment down the road in order to welcome Cost reduction strategies back into the sunlight. Today is that day, as we're shifting Mobius to provide a temporary counter that requires good timing to maximize the effect. This makes him trickier to set aside Energy for, kind of like Shadow King, and also opens up counters like Magik for decks that are hyper-vulnerable to Mobius being played on turn 5. We're also interested to hear your feedback on our approach here, using a new card as a tool to create a new play environment temporarily.

Wave
  • [Old] 3/3 - On Reveal: All cards cost 4 until the end of next turn.
  • [New] 3/5 - On Reveal: All cards cost a maximum of 4 until the end of next turn.
Developer Note: This is a change we've been sitting on for a while, but we didn't want to introduce such a shake-up to the metagame during a time when Wave was an important balance tool for managing specific matchups. However, the combination of Loki, Mobius, and Alioth have all led to Wave seeing play in more decks than just ones looking to slow the game down and play big cardswe're seeing a lot more decks get ahead, then use Wave to slam the door. Since that's explicitly not what we want for Wave, the timing seemed right for this adjustment. Wave will no longer increase card Costs at all, just reduce cards that cost 5 or more to a maximum of 4. Because this effect is beneficial to both players, we're improving her from 3/3 to 3/5. This change is certainly a nerf to Wave in some strategies, and we'll look at their performance to evaluate future buffs.

Also Negasonic maybe playable now:

Negasonic Teenage Warhead
  • [Old] 3/5 - After ANY card is played here, destroy this card AND that card.
  • [New] 3/2 - After an enemy card is played here, destroy it. (once per game)
Developer Note: Negasonic has languished for a while now. We've seen glimmers of experimentation every now and then, but ultimately Negasonic has just not cut it in competitive decks. More concerning, she's also turned out to be a bit complicated even for more casual play, requiring a fair amount of insight into matchups and priority to manage effectively. The biggest hurdles there are that the card both restricts your own play and blows herself up. So now it doesn't do either of those things! To compensate for this newfound strength when it comes to fighting over cramped locations on turn 6, we've reduced her Power a fair bit


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skull
TopicSuper Mario Bros. Wonder review zone
skullbone
10/31/23 1:54:16 AM
#185
Game 100% beated. Overall good stuff but yeah it does end up being a little easy.

That being said I'm kinda glad Nintendo knows how to show restraint because based on that final level they could absolutely make this game sadistic levels of difficulty. But that's what kaizo and romhacks are for I suppose.

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skull
TopicAlan Wake II Review Zone
skullbone
10/30/23 8:34:41 PM
#39
I liked Alan Wake and did not like either of the DLCs. The 2nd one has a boss fight that I had to do about 20 times.

They're both under 2 hours each I'd say but yeah I'd just skip through on Youtube if you don't want to play them.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/29/23 3:35:29 PM
#212
Weird interaction today, turns out that Klyntar will still merge Prof X into a symbiote. It makes sense I guess because it's not being destroyed but that feels like it shouldn't happen.

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skull
TopicSuper Mario Bros. Wonder review zone
skullbone
10/29/23 2:30:39 AM
#180
One of my friends loves Mario but he's bad at video games and I think you'd be surprised how many people don't run the entire time in Mario.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/26/23 2:05:56 PM
#178
This Sauron deck has CROSSED THE LINE and we WON'T TOLERATE THIS ANYMORE.

-1 power lol

RIP Loki and probably RIP Angela but she can still get up to like a 2/6 or 2/7 which isn't that bad.

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skull
TopicAlan Wake II Review Zone
skullbone
10/26/23 12:17:24 PM
#13
I didn't realize this isn't getting a physical release on console, kinda weird for a big game in 2023.

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skull
TopicAlan Wake II Review Zone
skullbone
10/26/23 10:31:36 AM
#9
I mean you don't even need to aim your gun. You just fire in the general direction of enemies and it hits them lol.

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skull
TopicAlan Wake II Review Zone
skullbone
10/26/23 10:12:23 AM
#7
Yeah I played through AW Remastered for the first time last week and thought it was pretty good. I mean it definitely feels like a game from 2010 but the combat is fine.

The American Nightmare DLC feels really good though. You get actual guns in that one and it's more of an action game.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/25/23 5:23:35 PM
#155
The She-Hulk combo is nice with Shuri but you already have plenty of cards that are good with Shuri in that deck. Even Ebony Maw with Shuri is only 4 less power than She-Hulk and you don't have to skip a turn to do that.

Shuri on Red Skull is 10 more power and 28 power Taskmaster is silly on turn 6.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/25/23 5:17:27 PM
#151
RuneterranSnap posted...
ok non whining question -

Why is American Chavez a staple in Shuri Sauron over She-Hulk? I understand that she thins out decks and is a bit more consistent, but I MUCH prefer the extra utility SH gives, and Shuri > Skip > She Hulk can win so many games


She thins out decks and is a bit more consistent.

Also Mobius is a common card right now which makes She-Hulk worthless.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/24/23 6:32:44 PM
#140
Hit Monkey isn't the problem, it's Sera.

Cost reduction and mana cheat is always a problem in card games.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/24/23 4:43:02 PM
#123
Every game is Killmonger, Shang-Chi, or Alioth. I can't take it

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skull
TopicDokkan Battle Topic: Worldwide Shaft
skullbone
10/23/23 4:49:10 PM
#178
Yeah I don't know how you can say that DBH characters are restricted to 1 team and then spend stones on a Peppy Gals banner lol.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/22/23 5:19:26 PM
#95
Zero and Sauron negate his effect so he's mostly played in those decks with other cards like Red Skull and Typhoid Mary.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/22/23 5:13:54 PM
#93
Goose seems like a pretty decent counter for discard. Shuts down Dracula, Ebony Blade, and Ghost Rider.

Then you just gotta win 1 other lane

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/22/23 3:48:16 PM
#85
I use this one which is my favorite:

https://gamefaqs.gamespot.com/a/user_image/8/9/4/AAHnsGAAE9me.jpg

It's fun seeing the Kim Jacinto Apoc sometimes too because that bundle was literally $100 when it was released. It was more common than you'd think if you weren't around when it released.


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skull
TopicDokkan Battle Topic: Worldwide Shaft
skullbone
10/22/23 12:33:19 PM
#174
Seems like the two DBH units are Limit Breaker Vegito and SSJ3 Rose Goku Black.

Definitely pulling for Goku Black, hope he's busted to go on the OP Zamasu team.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/21/23 11:21:19 PM
#77
Considering he's useless if you draw him out of your deck I think it's fine. He needs to be OP to justify him being useless if he's drawn.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/21/23 11:12:27 PM
#75
If Angel's effect triggers he should revive the card and combine with it like Phoenix Force.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/21/23 5:16:30 PM
#52
Howard feels kinda slept on too. If you run Iron Lad and Jubilee in your deck it's pretty nice to know what they'll pull.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/21/23 1:27:36 PM
#48
Infinaut is popular right now because of the discard missions but typically he's not really that popular

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/19/23 6:13:14 PM
#30
Kinda blown away at the amount of people who still concede in Infinite rank instead of just letting games play out. Don't you get more boosters if a game plays out completely?

We're at rank 45,000. Are you seriously trying to get to top 100 or whatever that you need to concede to save fake cubes?

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skull
TopicThe International, a yearly Dota 2 tournament, officially starts tomorrow
skullbone
10/19/23 2:29:56 PM
#2
I haven't played Dota in 5+ years but I do still enjoy watching this. There's only a few new heroes I don't really understand too which is nice!

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/18/23 3:16:34 PM
#21
Yeah Black Knight is too boring of a card to justify using caches. Especially when he's paired with Modok and Stature who have been featured too many times.

And especially especially because he's back in December in a better spotlight cache with Selene and Lady Deathstroke.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/17/23 12:28:51 PM
#16
Yeah maybe try Wong over Killmonger if you have him. You don't really want to be killing stuff for your opponent because the goal is trying to flood your opponent's lanes.

You can Wong+Hazmat on turn 6 and lower all of your opponent's cards by 2 power which is pretty good.

But yeah it's going to be a little tough without Viper or Debrii. You could run Green Goblin too.

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/17/23 12:12:36 PM
#13
Luke Cage stops your cards from getting their power lowered. You can flood their side of the board with Debrii, Viper, and Black Widow.

So you basically force them to fill their board up with trash and then you lower all of their power with Hazmat and Man-Thing while keeping yours okay.

It's an okay deck. It's popular because people like to play annoying decks that mess with your opponent but it's not the strongest deck.

This card will probably help too once it gets released:

https://snap.fan/cards/Annihilus/

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skull
TopicMarvel Snap Topic 18: Playing with My Man-Thing
skullbone
10/17/23 1:14:23 AM
#9
He used to be a 2/3 in the beta if you can believe that. He was pretty OP as a 2/9 lol

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skull
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