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Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/05/20 1:08:09 AM
#39
Ok the game as I have it now

Before the game starts
  • Give each player a Kirby card to set in front of them.
  • Individually shuffle the the item pile, the ally pile, enemy pile, the mid-boss pile, the level boss pile, and the final boss pile. Set them all to the side.
  • Determine who will be the first player, and then continue clockwise.


Each round follows the following steps:
  1. (if 1st round) Reveal stage
  2. Enemy spawns
  3. Lead player draws an item
  4. Player turn
  5. Ally turn
  6. Enemy turn
Reveal location
Each game will have a pre-determined number of levels. For a practice game, use 1 level. For a short game, use 3 levels. For a full game, use 5 levels. At the start of a level, flip a card from the stage pile. The effect of the stage will remain until the final boss is defeated. If doing a practice run, it is recommended you use Green Greens by default.

In addition, during the phase, the following steps are taken.
  1. Draw three allies and display them for all to see. They will remain visible until the end of the level. Set the other allies aside.
  2. Draw the following, depending on which level you're on. Keep them face down, as these will be enemy deck for this level.
  • Level 1: 5 enemies
  • Level 2: 6 enemies
  • Level 3: 7 enemies
  • Level 4-5: 8 enemies
  1. Shuffle one mid-boss into the drawn enemies. If on level 5, shuffle in 2.


Enemy Spawns
If playing with 2 players, draw two enemies. If playing with 3 or more players, draw enemies for the number of players -1. If the mid-boss is drawn on the first turn, shuffle it back into the deck. When the mid-boss spawns, no more enemies will spawn until it is defeated, so use this to your advantage!

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/05/20 12:34:49 AM
#38
So I had an idea that kind of goes into the leader idea while not outright limiting anyone's options.

Each round, 1 player automatically gets to collect an item. That player still makes their turn, and everyone else follows like normal. The next round, the next player collects the item, and so on.

So each person's turn would allow them to
  1. Use an item
  2. Attack
  3. Inhale
  4. (if applicable) use a special ability (ex. Parasol Kirby dodging instead of attacking)
I'm also thinking the game at this point would require 2 types of tokens:
  1. HP tokens. Each player and enemy gets however many they spawn with, and they get taken away as they take damage.
  2. Food tokens. Dropped by enemies that aren't inhaled upon taking the last hit. This would be an optional inclusion for players that want to play competitively and try and get the last hits in on enemies.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicYour personal choice for game of the decade = ?
Johnbobb
05/05/20 12:24:32 AM
#8
probably either God of War III or Bioshock Infinite

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicKobe Battle FINAL - Day 1
Johnbobb
05/04/20 11:16:58 PM
#20
Snake5555555555 posted...
Kobe
RE2


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: KRool/Soren Ness/Parakarry Magolor/Falco Mirror/Dyna
Johnbobb
05/04/20 1:53:23 PM
#6
Rool
Ness
Magolor
Dyna

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicAnagram rates and ranks fictional settings
Johnbobb
05/04/20 10:32:57 AM
#254
Plastic Beach (Gorillaz)

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/03/20 11:54:53 PM
#37
For the record, the abbrevations I was using there

AC: Attack Cost, how high you/the enemy has to roll to successfully attack

IC: Inhale Cost, how high you have to roll to inhale the enemy

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/03/20 11:53:38 PM
#36


So here's a (very rough) idea of what a card with both enemy and power info might look. Laying it all out, it surprisingly doesn't look super busy, as long as the enemy/power aren't overly detailed.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: Viridi/Matthew Zeke/BowserJr ???/Rosalina Groose/DrK
Johnbobb
05/03/20 10:21:42 PM
#34
-
-
???
Dr. K

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicadam sessler is on a twitter rampage and it's glorious
Johnbobb
05/03/20 7:59:29 PM
#9
That top linked tweet is kind of a bad example, if you go to his actual page there's a lot worse stuff. Stuff that can't safely be reposted here. A lot of cussing people out and calling them stuff like "fuck nuggets" and "pathetic turd collectors" and telling people to kill themselves


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/03/20 11:00:35 AM
#35
Oh another idea I just had, for mid-bosses

Maybe midbosses can have separate cars for their powers, but the powers they grant would be special versions, sort of like the Ultra abilities in Return to Dreamland. Since there would only be one midboss per level, there wouldn't have to be enough power cards for everyone to have one


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/03/20 10:58:19 AM
#34
Colegreen_c12 posted...
Enemy on the front power on the back? then just do one of the decks where you draw from the bottom. Could maybe even put the boss on top so you know whats coming? Alternatively just some kind of blank card on top
I was considering doing them double sided like that, but ultimately felt like it was likely to cause some confusion and make some things harder to keep track of

The reference sheet is a decent idea. I'd ideally like to have cards for the powers, really just because I like the aesthetic of that

I might try to Photoshop together a tough card tonight with both the enemy and power on it, just so I can know for sure how it might look.

One thing I was thinking that might be neat is if the cards have both like that, after acquiring a power, you could stick the enemy half of the card under your Kirby card, so that just the power is sticking out. That might also make it easier to keep track of who has what power

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicName a user and I will rate them
Johnbobb
05/03/20 10:50:02 AM
#139
Drakeryn/Gatarix

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicName a user and I will rate them
Johnbobb
05/03/20 10:49:35 AM
#138
Ok in my defense I don't live next to a hospital anymore! And what's one year of absurd sudden ambulance sirens for a year of absurd Obrov antics

I have no excuse for not properly knowing when to not be on mute though

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/03/20 12:21:36 AM
#31



some more EXTREMELY rough sketches of basic card layout

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 11:48:24 PM
#29


ignore my terrible handwriting but this is roughly what I'd imagine a card featuring both a power and an enemy might look like. Flipping it upside down shows which it's being used as. This could maybe work assuming the info is kept fairly simple

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicThink of a TV show and a game
Johnbobb
05/02/20 11:37:40 PM
#29
South Park and South Park the Fractured but Whole

...

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 11:36:26 PM
#28
I'm still really torn on how I want to do the powers/enemies cards

I feel like having both the enemy and the power you get from it on the same card is too much. It would need to feature 2 pictures, with stats for both things.

Meanwhile, having it separate would mean you'd have to 1. waste time looking up the card for the associated power every time you get a new one, which would likely be fairly often, and 2. have a LOT of cards printed (enough so each player has one of each power card, so if that's like 20 powers at least, that's 80 cards just for those)

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 10:00:34 PM
#26
Tom Bombadil posted...
Random spitball: What if you kinda took a page out of Legendary's book and made it semi-cooperative? Like, you have to work together to beat the bad guys, but you're also competing to eat the most food, and it's kinda your call which angle you want to focus on. If you're playing with a more competitive group it gets a prisoner's dilemma element of figuring out when you can sneak off to grab food and let others handle the main objectives. If you're a friendly group then you can probably ignore that element altogether and that'd probably make it easier to win.

I dunno it sounds like that might be too intense or complicated for what you're trying to do but I always like that kinda thing
Y'know, I definitely don't hate that idea. Could potentially make it so the last hit on an enemy gets food so people are encouraged to finish them off? Still mostly co-op but with a slight competitive element. Although that also contradicts with having enemies drop items.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 9:33:00 PM
#25
Kamekguy posted...
Aah I see, my bad, was thinking of it as a counter-operative kind of game. My main impetus with the arrows was to have a player be immediately threatened by an enemy and, thus, more likely to try to eliminate a specific threat, along with taking away pure chance elements, but it makes a lot more sense in a co-op game for that to be less of the case. Sorry if that was too long or assertive!
No, I definitely appreciate any and all input! I get the idea with the arrows and I've played games with similar ideas. The Arkham Horror card game has something similar, where each enemy gets locked into combat with one particular character (but that game's also WAAAAY more complex than I know how to make).

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 6:51:27 PM
#22
There's a lot to take in in this post, gonna try to go bit by bit

Kamekguy posted...
Hrm... I think there could be something really interesting with this. The way I'm envisioning it, I don't think that you need to separate searching for items or attacking an enemy versus inhaling - with the exception of mini-bosses, that's almost always gonna be a null factor. Instead, I think I would design enemy cards like this:

-Each enemy has corresponding HP and Power. Their power is used as a modifier if they're recruited as an ally.
So while each enemy having HP and Power (or something similar to that) is largely what I was thinking, I don't know if I want to make every enemy recruitable. I want recruiting allies to feel a little more special, which is why I wanted to make them unique characters.

-Each non-boss enemy has an Item drop. The item is obtained by defeating the enemy through non-Inhale means.
I do like the idea of enemies doing item drops. That could also help limit the options each player needs to have each turn.

-Most enemies have a power that is obtained through inhalation. Each power has its own card that give Kirby a modifier against certain other cards (ex. Cutter being effective against Bronto Burt and Whispy Woods). Not as strong as getting an ally or as flexible as an Item, but Inhaling weaker enemies is free.
Special modifiers for various powers is definitely along the lines of what I wanted to do.

-Each enemy card has arrows pointing in one or more of four cardinal directions. These represent the player(s) that the enemy can attack. If multiple options present itself, the enemy attack is determined by a d4. An invalid roll is simply rolled again until it is valid. Enemy cards are placed face-up based on the perspective of the player who drew them.
To be honest, I'm not a big fan of the arrows. It's a neat idea, but I feel like it gets harder to keep track of the more cards are on the table, and if it might come down to rolling a d4 anyway, it just feels like an extra step.

-Mini-bosses can be Inhaled when their health is half or less

This gives an impetus for certain players to attack, and for others to act on it. For instance, someone with Bonkers attacking them would want to hit them, but that could weaken him to be in inhalation range for the next player.
I do plan on having mini-bosses inhalable at low health, but I also don't want to have the system encourage players to dick each other over if it is gonna be co-op focused.

Easy suggestions for item cards:

Friend Heart - Turn a defeated enemy into an ally. May optionally be triggered upon enemy's defeat. Their item card is not drawn. May only be used on the player's turn, or if the Kirby whose turn is immediately before the player defeats an enemy.

Copy Pedestal - Turn an Ability card into the Ally that it was obtained from.

Pep Brew - Restore HP

Maxim Tomato - Restore more HP

Galaxia/The King's Hammer/Bandanna - Automatically summon Meta Knight/King Dedede/Bandana Waddle Dee as a Boss. Add one 'Friend Heart' card to your item slot.

Megaton Punch - Remove one opponent's ally with a lower POW than your own ally.

Warp Star - Rotate the arrow directions of one Enemy card however you'd like.
Gonna hold on to these for now; wanna make sure I have the basic gameplay set in stone before starting to make the cards

From there you could adjust a lot of conditions. Have victory be achieved via either the last Kirby standing or the one who beats a super boss (Marx, Nightmare Wizard, Zero, etc.). Or make each 'super boss' drop a piece of the Star Rod or something and whoever assembles it wins. I think 1 enemy less than the number of players allows for strategic options, as ideally Kirby shouldn't be one-shotting anything he's not inhaling unless he has friends, so that a risk-reward system is always in play.

But still, could be a really fun game, color me interested!
I am thinking every game would have multiple "super bosses" (there's PLENTY to choose from), I was possibly even thinking of maybe giving them 2 phases? Some of them lend themselves to it way more than others.

I appreciate the enthusiasm toward the idea! Definitely makes me more excited about the whole thing

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 5:52:46 PM
#21
Colegreen_c12 posted...
I guess my thought is this is a pretty fast paced game to where each person would be the leader fairly often. (Like 2-3 minute rounds so your the leader every 10 minutes or so). Idk nobody I would play with would get frustrated with this but i'm not sure in general.
I'm definitely open to the idea but not sure how sold on it I am. Although thinking about it now, I'm not sure whether that system would actually effect the content of the cards themselves, so it might be something to decide in playtesting? Like try with and without leaders in place and see how much it actually slows things down to have everyone able to make decisions.

Colegreen_c12 posted...
as an initial thought. Only scales up to 4 really though but you could just add more enemies after that.

Alternatively if you make it competetive (one person controls the enemies) you could give them some kind of point buy system (where they get x number of points each turn and use that to purchase enemies) and scale the points they get up
tbh my thought for this game right off the bat was pretty much that it would be primarily a 2-4 player game. I'm sure it would probably work for up to like 6, but for practical purposes, usually when I'm playing games it's in groups of 2 or 3, sometimes 4 but rarely more.

I was also thinking of maybe scaling HP different for the amount of players. Say like if it's 2 players each gets 6 HP, but if it's 4 each gets like 3 or 4? Not necessarily those numbers but roundabout that idea.

I do think that point system is a good idea for competitive.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 10:42:28 AM
#12
I'll probably just keep putting the ideas here as they come up

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicAnagram rates and ranks fictional settings
Johnbobb
05/02/20 10:41:20 AM
#236
Chalkzone

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicAnagram rates and ranks fictional settings
Johnbobb
05/02/20 10:40:44 AM
#235
Anagram posted...
Now that I think about it, is Harry Potter the last, like, HUGE book series that everyone lined up for and kept up with as they came out?
Maybe Hunger Games? Not Harry Potter level huge but it was pretty massive

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 12:17:47 AM
#10
LOLIAmAnAlt posted...
I've had an idea for a competitive trading card game for years.
I took a walk one night, thought of EVERYTHING on the walk.
Never wrote anything down.
...
...
...
I went to go write stuff down a few days later and I only remember half of what I thought of that night. It's been years and I still cant remember everything.
Man I've definitely had things similar to that happen before, not just with games but with things I wanted to write, draw, etc. It's the worst. Hopefully at some point you can recall (or re-come up with) enough to make it a playable game!

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 12:16:41 AM
#9
Colegreen_c12 posted...
My recs:

Don't give so many choices to every player every turn. It makes it a lot harder to balance as you now have to both consider what if nobody took an item and what if everyone took an item. I would probably do something simple like make their be a lead player and that person gets to pick an item and everyone else has to attack/use an item.

For allies I would probably do something like you trade in items for it. Maybe make it so you see 3 allies you can trade for at the beginning of a level and each one needs certain items (Like ally A needs 3 of item 1, ally B needs 3 of item 2). Then you make getting allies consistent in that you can limit how many they can and when they get them. Also they are more of a reward for not needing to use all their items.

For items I would probably do something like flip 3, pick one so that player has some choices to make, either for short term goals or to eventually get an ally.

Edit: lead player would rotate every turn to clarify. And allies would be a group buy
I like the idea of limiting the choices each turn, in addition to making balancing easier, that would also probably make the game's pace feel quicker. I'm not sure about having a lead player each turn though, given that it could potentially cause frustration for players who aren't the "leader" that turn, particularly if they need something specific that the leader doesn't go for. This is still something I need to think on more.

I do really like the idea of having multiple allies available and specific ways to acquire them. The idea passed through my head too, like making it easier to acquire an ally like Meta Knight or Dedede if you have the sword or hammer abilities, respectively. Having them be a group buy makes a lot of sense.

One thing i'm concerned about is balancing depending on the amount of players (ex. how to make it so playing with 4 players isn't necessarily twice as easy as playing with 2). Maybe make it so it's 2 mini-bosses if playing with 3-4? Maybe have less allies available?

I've also tossed around the idea of letting one player control the enemies if players want to do competitive instead of co-op. This would allow the villain player to choose which/player ally gets attacked each turn instead of having it be random. Not sure about this yet.


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/02/20 12:08:13 AM
#8
Tom Bombadil posted...
You had me at "Kirby" and also at "card game." Will percolate.

Level- Bubbly Clouds: Nobody respects Kirby.
>:(

Bubbly Clouds kinda HAS to be a level though, if I can find good art for it

Underleveled posted...
This. And would be cool if you could somehow work in all of Kirby's power-ups, even the combos from Kirby 64 and Smash Bros. hats. Maybe do expansions?
That might be a little difficult. I'll gonna try to get in all or almost all of the regular abilities, but that alone is already a LOT of abilities. I could see expansions though, given that I've made expansions to the other game I made and had a lot of fun with them.


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicunderwater segments: has a game truly ever gotten it right? a deep dive
Johnbobb
05/02/20 12:02:30 AM
#16
Journey also had a really cool take on an underwater level

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicunderwater segments: has a game truly ever gotten it right? a deep dive
Johnbobb
05/02/20 12:01:39 AM
#15
CassandraCain posted...
ABZU does it best
oh shit I forgot ABZU

yeah, seconding this, BY FAR the best

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicunderwater segments: has a game truly ever gotten it right? a deep dive
Johnbobb
05/01/20 11:21:00 PM
#11
they tend to have great soundtracks and visual aesthetics

but yeah, the least change from the main playability, the better

Rayman Legends did it pretty decently

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: DK/KBoo Olimar/Brock Blathers/Rayquaza Isabelle/Sun
Johnbobb
05/01/20 11:13:37 PM
#8
King Boo (this is a really tough one though)
Brock
Rayquaza
Isabelle

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/01/20 10:51:32 PM
#2
btw, this would be a pretty involved project. I'd be photoshopping and printing all the cards myself for it, though like with the last game I did, I'll make the image files for the cards available if anyone's interested.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicso I've been thinking of creating a Kirby-themed card game
Johnbobb
05/01/20 10:48:34 PM
#1
Obviously not something that could be sold for copyright reasons, but just something to play with friends/family. Just wanna toss out the basic idea I have for it here and see what people think

So there would be approx. 7 card types:
  1. Kirbys - Each player gets one, all the same but different colors. They'll have a set number of HP (to be tracked maybe with tokens?)
  2. Allies - Characters that can be recruited to help the players
  3. Items - Mostly healing items, maybe a few special items
  4. Enemies - Basic enemies that would spawn each turn and can be attacked or inhaled by players
  5. Powers - Granted by inhaling enemies. Gives the player various abilities, and can be lost by taking damage or inhaling new enemies. These might just be confirmed with the enemy cards to avoid having to look up the power each time you inhale a new enemy, but I also worry that would be too much for one card.
  6. Mid-Bosses/Bosses - More difficult enemies that can't be inhaled, and a "level" would be beaten by defeating one of each, with the ultimate goal of the game being to finish a certain number of levels. Mid-bosses would be able to be inhaled after taking a certain amount of damage, but bosses cannot.
  7. Levels - Randomized for each game? Each having a slight effect on gameplay


I'm imagining the game would work best co-op, with players trying to beat every level. The issue is I also don't have experience balancing a co-op game (essentially so it's not too easy or too difficult), so this will be a new challenge.

I imagine a turn being something like this
  1. Enemy spawns (maybe # of enemies equal to # of players?)
  2. Player 1 can choose to inhale an enemy, attack an enemy using a power, look for an item (maybe randomly selected or maybe bought somehow?), use an item or recruit an ally
  3. The rest of the players do the same
  4. Any recruited allies attack or use whatever their ability is (maybe heal a player, boost an attack, distract an enemy, etc)
  5. All remaining enemies attack the players, most likely at random?


Thinking most actions will be determined by dice rolls, sort of like a simplified tabletop game. Most attacks would just be 1 damage, with the rolls of a certain number being needed to land an attack or successfully inhale (ex. anything >1 could inhale/hurt a waddle dee but a mid-boss might require higher rolls. Likewise, enemies attacking would need certain rolls to be successful). With multiple players, a colored die could maybe determine who gets attacked by any enemy.

Things I haven't decided:
  • How many HP anyone should have, namely the players
  • What causes allies to show up. Maybe have 1-2 available in each level at random with certain requirements to acquire them? Maybe give players the option to randomly draw one? I definitely want there to be some randomness in which show up so it has that sort of deck-builder feel where every game can be different.
  • What causes mid-bosses/bosses to show up. Thinking maybe they show up after a cetain number or turns or a certain number of enemies are defeated?
  • Should enemies spawn during boss fights? The plan is that even when a boss is out, enemies will still spawn to allow the chance to inhale them if you lose your power. Issue with that is that it could become quickly overwhelming if everyone's focusing attacks on the boss and the enemies are continuously spawning.
  • Most smaller details like character abilities/attacks/etc haven't even been considered much yet, so all that's still open.


so

I know that's a lot, just trying to get all my ideas down, and some of it I literally thought of while typing this out. I'm open to any ideas/suggestions/feedback/etc. from anyone as I try to figure out how exactly I want this game laid out.

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicTPLink ranks The Last Airbender episodes
Johnbobb
05/01/20 10:43:53 PM
#108
3 > 4 > 2 > 1

1 is conflicting because I think it's the worst season (mostly due to the terrible romantic triangle that dominates much of the plot and Korra herself not being very likable at that point) but it also has the best main villain and the best ending.

Tarrlock blowing up himself and Amon is one of the all-time best moments in the franchise imo

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest 3DS Game Round 3: Kirby: Planet Robobot vs. Zero Escape: Zero Time Dilemma
Johnbobb
05/01/20 9:37:03 PM
#7
Kirby

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topicreminder that sonic all stars racing transformed is better than MK or CTR
Johnbobb
05/01/20 6:58:36 PM
#8
S&ASRT > CTRNF > MK8

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicAnagram rates and ranks fictional settings
Johnbobb
05/01/20 10:53:51 AM
#230
Paradise Falls (Up)

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicAssassin's Creed Valhalla cinematic world premiere trailer
Johnbobb
04/30/20 9:12:47 PM
#53
Kassandra > Alexios and it's not even close

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: CapF/Metroid Mona/Meowstic Hades/Alex Shulk/Dragaux
Johnbobb
04/30/20 9:10:46 PM
#23
Falcon
Mona
Alex
Dragaux

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
Topiccitizen kane
Johnbobb
04/30/20 9:09:30 PM
#9
Great movie. Not the "best movie of all time" it's considered to be, but still really really good

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character - Bracket, Results, and Discussion
Johnbobb
04/29/20 10:55:42 PM
#20
Underleveled posted...
Yoshi - 32
Flick - 4


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: Mr G&W/Lucas Boo/Lewyn Dixie/Rip Waluigi/K Lumsy
Johnbobb
04/29/20 10:52:39 PM
#28
G&W
Boo
Rip
Waluigi

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicHow do you rank the final 16 games in bracket?
Johnbobb
04/29/20 10:45:19 PM
#2
Favorites
God of War
Portal 2
The Last of Us
Smash Ultimate
Persona 5

Solid Games
Skyrim
Mario Odyssey
Dark Souls
Pokemon HGSS

Weren't my thing
Witcher 3
Mass Effect 2

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Plan to play
Persona 4 Golden
Resident Evil 2
Breath of the Wild

Not interested
Xenoblade Chronicles
Dragon Quest XI

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicWhat movie should I watch tonight?
Johnbobb
04/29/20 10:41:57 PM
#4
The Last Black Man in San Francisco

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicWhat game series are you now a fan of because of Board 8?
Johnbobb
04/29/20 10:36:12 PM
#37
Every game I played because of B8, ranked:

Persona 5
Danganronpa 1-3
AI: The Somnium Files
999/VLR
Doki Doki Literature Club
Ace Attorney 1-3


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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicPost here and i'll roast you (also nominate other people that are cowards)
Johnbobb
04/28/20 4:38:11 PM
#16
Bossman_Coolguy posted...
stop posing for pictures in a toga, because i can't associate you with anything besides a toga and a laurel bro
...I don't even own a toga though.

I do have like 3 flower crowns but that's whatever

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicPost here and i'll roast you (also nominate other people that are cowards)
Johnbobb
04/28/20 4:24:11 PM
#5
I think I know what to expect but yeah ok

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicHelp me decide on a PSN Spring Sale game to get.
Johnbobb
04/28/20 1:15:59 PM
#17
iiicon posted...
but there were two better games after Black Flag! (Freedom Cry and Origins)
I mean I just kinda lump in Freedom Cry with Black Flag. Origins was great but I feel like it was mostly paving the way for the new setup of AC games that Odyssey capitalized on.

should also be noted I got a good 100+ hours out of Odyssey, far far more than any other AC game

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
TopicBest Nintendo Character R1: Guzma/Cannoli Gadd/Lysithea Yoshi/Flick Ganon/Dunban
Johnbobb
04/28/20 1:01:32 PM
#20
Guzma
Gadd
Flick
Ganon

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Khal Kirby, warlord of the Super Star Khalasar
PSN/Steam: CheddarBBQ https://goo.gl/Diw2hs
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