LogFAQs > #1016581

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicBoard 8 Fighting Game Topic Part 9 [SSF4] [3S] [Skullgirls] [blanka no thanks]
Rad Link 5
04/17/12 11:14:00 PM
#407:


Wait no, I have one more thing to add.

https://twitter.com/#!/scrubquotes

ScrubQuotes is back! Again!

To be fair I don't know much about [KOFXIII] yet, but... what makes this game special, really? It just feels like yet another minor re-arrangement of all of the same crap we've been doing since like the mid-90s. There's just SO MUCH inherent complexity, SO MUCH arbitrary information you just have to learn if you want to play well. Memorizing a bunch of combos, moves, exceptions about "when what has priority over what"... to me these kinds of flat "fact-memorizations" should not be what a game should be about. For this reason, Smash Brothers is my favorite fighter ever created (and Yomi is probably 2nd).

Thoughts?


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