Dungeons aren't randomized. I get that the devs were going for a more puzzle focused game, but I'm really hoping that the level editor gives you enough freedom to make something like Nethack complete with randomized dungeons.
Protip once you eventually get bow/arrows: bow damage is based on STR, not DEX. So the DEX points you pick up in the Bow skill tree aren't making you hit any harder.
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SuperNiceDog buried everyone else's hopes of winning the Guru contest in the backyard.