LogFAQs > #1133044

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicNatwaf ranks all 51 stages of Rhythm Heaven DS (and more), with writeups.
Pram_the_Oracle
05/11/12 10:19:00 AM
#7:


Pfft Glee Club.

You definitely should.

Anyway, ranking time again!

40. Fillbots 2



Controls. Tap to lower the fuel pipe, hold to keep it pumping, and release to return.

Oh hey, first time the variant is lower. Why? The song is okay for the most part, the additional small robot type gave variety so you're not bored, and darkness was nifty. So why? Simple. IT JUST WON'T END. Seriously. The offbeats were even more annoying here.

Best part: 2:42. I love how weird it sounds.

Worst Part: 1:29. Ugh.

Fun Fact: Apparently, the makers did not give the robots the ability to fly.

39. Fillbots



Controls: Same as Fillbots 2

I didn't like the original that much more, but at least it didn't drag on and on.

Best parts: Favorite part started on 0:52...

Worst Part: ... and then 1:11 onwards came in. Bah.

38. Space Soccer



Controls: Tap to knee kick. Tap and hold briefly, then flick to high kick it back.

The premise is simple: You are given a Soccer a ball. Juggle it until time runs out. The catch? Do it IN SPACE.

Best Part: His teammates appearing in the background, then leaving them behind in space dust after some time. Awesome.

Worst Part: Dropping the ball, and it takes time before it returns. Also, constant knee kicks could get monotonous.

Fun Fact: Yes, his entire job is to keep that ball aloft as he's shot into space. The team doesn't do actual soccer matches.

37.Space Soccer 2



Controls: Same as Space Soccer.

Basically the same as the original, but with a twist: SPACE WESTERN! Honestly, the two are almost interchangeable, but I love the constant high kicks.

Best Part: Same as the original. Pistol shot was neat.

Worst Part: That last kick at the end. Do not forget to kick again after your final HIGH, KICK GO!

36. Shoot-'Em-Up 2



Controls: Tap to fire.

Another one where I like the variant less. This time, the twist they gave the song made me like it less. Among other reasons.

Best part: 1:13. The off beat parts were great. The 5 formation was also pleasing to my ears.

Worst Part: Any volley that had 6 enemies. God, I hated trying to figure out it's rhythm. The weird 8 formation that comes in double definitely sounded off, but easy to figure out.

Fun Fact: The girl that appears every so often has no social life, and the guy piloting the ship has a crush on her.

35. Moai Doo-Wop 2



Controls: Same as Moai Doo-Wop

A much better variant, the song became awesome this time around. Of course, it's still as precise as ever.

Best Part: When the Moais start having coughing fits around 1:24. BGM and constant "shouts" was just great. The calm night time ending was great as well.

Worst Part: 1:00. I dunno why, I keep messing up here.

34. Shoot-'Em-Up



Controls: Same as Shoot-'Em-Up 2

None of the weird twist they gave the variant, just the original, untouched, great track. If only the rating wasn't so demanding...

Best Part: 0:30. Again, I just leave the 4 formation variants.

Worst Part: 6 Formation again. Ugh. At least there's only one. Also, I think you need to shoot ALL of them down to get a Superb.

--
Aww, I lost to SuperNiceDog, Winner of the Rivalry Rumble Guru Contest
... Copied to Clipboard!
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