From: Lightning Strikes | #032
Oh this is true.
Which is another problem with game development, constantly scrapping what you've made and effectively wasting millions of dollars. For instance, I wonder how much Metal Gear Rising cost to develop before it was cancelled years later. Probably a lot. And then there are issues such as developing demos that don't make it into the game just so you have something for trade shows... The whole system is just a mess. So many wasted resources. Honestly I'd like to see just how much money has been wasted on plans that never were.
It's actually not that big a deal. A lot of the development assets from canceled projects are usually reused.
--
SuperNiceDog? More like GuruNiceDog.