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TopicBoard 8 Mafia Discussion Topic 42 - Not Nearly As Prestigous
Achromatic
07/05/12 6:33:00 PM
#286:


From: neonreap | #284
From: Achromatic | #279
Well my question is why do you think there needs to be one? Scum already has a good win %. Why do there need to be an extra unblockable kill?


most scum, including myself, just want to get through the day and let night actions do the work. I'm guessing many hosts developed as players using similar tactics. it's a way to help scum deal with someone they can't manage in-topic. actively playing as scum is hard, and even if you're trying to coast, it can be stressful. I think hosts cater to that. recent games (for me) included 2 or 3 of: assassin, janitor, paralyzer. I don't think we should ever have paralyzer in our games and those other 2 should be used sparingly.


I am not against the strongman. Let me make that clear. I believe scum should be able to kill either the best player in the game or a power role that has claimed later on. I do not believe they should have the power to kill me day 1 despite me playing admittedly horrible (Guild Wars) and then have the power to kill town power as an afterthought.

I say its self-serving but honestly this isn't really. I am probably going to still die a lot even if there is no extra kill. I imagine scum will choose me a lot regardless of if it is not the extra kill. What this will do is make scum have to actually make a decision night 1 on who they kill. In many games it is "okay let's kill chris and then just pick someone else." Not always, but it has happened a lot. Scum shouldn't be able to kill the best player without even thinking about it. Kill me if you must, kill anyone if you must, but there should be some thought behind it is what I am saying.

From: BakusaiTenketsu | #283
I do not believe that the Assassin role is what causes Town to lose. I think Chris just wants to live past Night 1 more frequently. Mafia teams tend to win solely on the docile nature of the players they leave alive.



And with an extra unblockable kill they get to an all docile game quicker. I am not going to disagree with you, but unless you offer some solution to the docile nature of players than it is useless to point it out. I am looking for solutions not statements.

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