Dowolf, you would have to give an action for context. Like, if we're fighting, but there is a chandelier above us, I'm fairly sure we could use a context action to try and bring down the chandelier. It's not like there's just one context action per scenario.
So, since yours is incomplete, seeing as how I don't see a viable context action until we know what that mechanism is...
MC: Relentless Resolve to Pod 2
Lluvia: Blood Link
Nina: Attack Pod 2
Could you explain Highway Robbery a little? It says it doesn't consume turn's action? The way I interpret that is that we could set up a counter, AND attack as well.
All the same I don't think we should really set that up right now, but that's just me.
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"I can already feel my Dumey Lust kicking in." -MistBiomeZ