LogFAQs > #13636

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicEndless World, Topic III: Living Shops, Keyboard Snakes and Love Bites [FATE]
Anagram
09/30/11 9:55:00 AM
#235:


KanzarisKelshen posted...
From: Anagram | #232
So if I went with the artist mage, could I have like an item of power that grants her evocation, and she's not actually a proper mage, she just apes her power from an artifact, and she's virtually useless without it?
Elaborate. Need more info before I make the call.


Okay, let's say this...

As in her sheet, Alais' ultimate goal is to create objective art rather than subjective art. As I said in her sheet, to do this, she wants to experience everything, everything she can think of from as many different perspectives as she can think of, so she can eliminate those sensations from her mind (the sensations having been thus identified) while she works.

To this end, she constantly roots around shops in every corner of [Faux-France] for any items that could add to her experiences, barely managing to finance everything with her painting. But she has often regretted that she lacks any kind of defensive or combat skill, as this denies her the ability to more actively adventure outside of a city's limits (the one time she paid an adventuring party to bring her along and let her stay in the back... ended poorly). But she also has no time to train any skill to a point where that would be a real option. She had managed to legitimately learn thaumaturgy, her parents had paid for her to attend a school as a teenager, but it wasn't practical enough on its own.

It was in one of these "I can't ever adventure" slumps that she entered a particularly unusual pawn shop on a whim, one that she'd never noticed before despite having passed it many times. Yes, it was, as TVTropes might put it,
http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitlelfhe09gi

In the shop, her eyes were immediately drawn to an all-black pair of gloves, gloves that were almost hard to look upon. They were inside of a glass case, magically sealed to protect them from thieves. She instantly identified them as magical, and knew, suddenly and absolutely, that she had to have them. Unfortunately, the shopkeeper, whom, oddly enough, she can't quite remember the features or even gender of, informed her that they were quite expensive, so much so that even our dear August couldn't just buy them on a whim.

Alais spent the entire rest of the week working on a thaumaturgic ritual, and, finally prepared, reentered the shop disguised as a foreign traveling warrior. As soon as the shopkeeper's (why can't she remember him or her?) back was turned, she placed a scrap of paper on the glass case, negating its enchantments, and replaced the magical gloves with mundane black gloves, not even of the right design but it was the best she could do. Stuffing them into her clothes, she quietly bought a cheap watch in an inane attempt to deflect future suspicion and hightailed it out of the store. And besides, really. Logically, she would have had to experience being a thief one day anyway, so she might as well have gotten it over with now.

When she reached her home, she placed the gloves on, and quickly learned their power: they let her work magic, much more easily and quickly than her thaumaturgy ever could. What it took a wizard a decade to learn she mastered in hours. The magic they shaped was unlike any other, and seemed almost like paint, though the effects dissipated quickly. She assumes they just tap into the wearer's soul or somesuch, and hers, unsurprisingly, is an artist's soul, so the effects seem like painting her desires on reality.

Her dream finally attainable, she spent a week trying to infuse magical energy into a set of her clothing to act as armor, bought a wrist-mounted crossbow, sold her apartment, and bought traveling supplies for an artist, and set out. The fact that she has a quite practical reason for wanting to leave the city has nothing to do with it, she tells herself.

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