LogFAQs > #140831

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicSo the new Mario Kart is going to be the best one, right?
Dauntless Hunter
07/30/11 3:28:00 AM
#59:


LeonhartFour posted...
Someone getting the blue shell in MK64 was a moment of serious dread while you slow down and hope somebody passes you in time.

That would have been an exceedingly poor move, since MK64 blue shells hit EVERYONE in front of the user, not just the first place guy.

Anyway the bigger crime in MK64 was the new smarter red shells. In SMK, red shells went right for their targets, regardless of walls in their way. If you used one at the wrong time, or if the target was able to powerslide at just the right time, the red shell would hit a wall and be destroyed. In MK64 and every game since, red shells follow the line of the track, making them much harder to avoid. Then you add in the triple red shell and the increased item frequency (most SMK tracks only let you get 1 item per lap, MK64 put item pickups all over the place), and you see how MK64 was where all the item madness really began.

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