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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicFire Emblem Playthrough Topic Part 2
Panthera
08/28/11 5:57:00 PM
#12:


Chapter 9: For Whose Sake

Player phase music:


Bit of a change in sound from previous chapters. I kind of like it.

I could talk a lot about the plot stuff here, but I think I'll hold off for now. Remind me to do a good write up on Trabant some day, but not right now because it would fill the entire post. Up first is the typical arena procedure and some item swapping, and also the promotions foretold in the previous update. This is the chapter where we finally recruit a dragon knight (gee I wonder who, oh wait there isn't a mystery here, Fin flat out tells Leaf about Altenna) and encounter a somewhat hard to recruit general, Hannibal. Thankfully he's not nearly the headache Xavier is in FE5.

I lure in the first of Hannibal's troops with Aless right away. Fee goes off to save some villages, everyone capable of using a bow sticks around to wait for Altenna, as do the foot units. Mounted units who don't have bows will be the ones putting in work this chapter, along with Sylvia of course. Then everything gets annoying because Hannibal refuses to start his retreat until his entire army is dead, which makes it a tad more difficult to get him to not either kill someone or commit suicide into someone. This takes a few tries to get right. Eventually I just decide to wall Hannibal off with some durable units who equip weak weapons to ensure he won't die, and that works pretty well. Altenna's dragon knights are not nearly as dangerous, as several get killed by Tinny on enemy phase, the rest fall to my units on my turn, and Leaf recruits Altenna. Yay, now I wait for the next squad of dragon knights! Led by Trabant, and they're a bit tougher, but that's getting ahead of myself a little.

The mounted rush continues. The mounts who stayed behind to deal with the Altenna/Trabant sequence will get warped as soon as I conquer the castle where Corple is being held captive, ensuring I get the maximum cavalry rush. Sety will also be warped because **** fighting Arion without Holsety on your side. Dude is scary. Anyway, Disler gets killed and I seize, Corple begins his long, dull march back to his daddy, spamming staffs along the way as needed. Now I have ample time to move on to my next goal; once Trabant dies, Altenna will come out to join me, but if I seize the next castle before she does, she counts as an enemy linked to it and she will die. So that's kind of funny.

Anyway I make sure to clear a path so Trabant can die at Leaf's hands. Figure he deserves retribution for the death of his parents. I forgot about his Ambush but it's not like Leaf can't handle a hit. All but two dragon knights die on player phase, and then other decide to...attack Faval. From range. When they could have done melee instead. I'll never understand FE4 AI. With that taken care, I get to warping people and...oh wait, I'm taking a break.

On the next exciting episode of Panthera Plays Fire Emblem: We fight a scary mage knight with Tornado, many villages are claimed, and Altenna joins us!

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We clasped our hands, our hands in praise of a conquerors right to tyranny
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