LogFAQs > #265045

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicFire Emblem Playthrough Topic Part 2
Panthera
08/30/11 9:54:00 PM
#44:


Chapter 9

Oh boy, I get to fight a dragon. Good thing I can utterly exploit its lack of range with Excalibur. This is a bit of a nightmare map on H5 but a fair bit more manageable on this difficulty. Still, the pirates here are fairly strong so it's good to be careful. Or be aggressive so you win before reinforcements show up and make life miserable. Whichever works. I get my first generic replacement unit here! Unil the Curate, you are welcomed into the fold, and I dedicate your sacrifice to our Lord the RNG.

Roger the Fighter is kind of weak, but very nice speed. Looking forward to seeing how he performs.

Marth gets escorted to the village by Abel, who can mow down the pirate/thief in the way. Jorge gets recruited, he puts his bows in the convoy (they'll be sold, at least the silver one, since no one I use will ever have the weapon rank for it) and then tries to find the nearest way to die. Julian does some looting and I'll use a Warp staff charge to get the southeastern treasure. The rest of the team is devoted to getting me to the boss and killing him as quickly as I can.

Everything goes according to plan except Roger keeps missing, which bothers me, but he still manages to kill a dude and get a decent level up. Cain gets warped as soon as the Thief loots the Wyrmslayer; I won't get to use it on the boss but I'll have it for the future when it will certainly come in handy. The reinforcements show up a bit before I can kill the boss or seize, but I'm close enough to not mind, and I could have used more Warp if I really needed to. In any event, they end up dying besides the ones who kill of Jorge for me, and then I manage to set up the boss kill for Roger, just for amusement. Had about three people in range to finish it had he missed both his attacks, so it was no real danger. Yay, I win.

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