LogFAQs > #285052

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicI don't know what a Chester is, but I hear you can finally buy one!
Ultimaphazon
09/02/11 4:35:00 AM
#64:


Game beated, or at least I think so. >_>
Is that really it, at the end of world 3? Nothing?

Anyway, time for feedback, I guess.

I really liked the game. The different art-styles are awesome. I usually played the stages with their default styles, but when I occasionally switched styles, I notice how much work must have gone into all of them.

Here are a few suggestions though:
- Some stages could use more checkpoints. Others are fine though
- The difficulty seems to be very inconsistent: World 3 had a bunch of stages that were easier than some of the stages in world 2.
- Generally, I thought the controls were very tight, but I had some problems with accidental wall jumps because I wanted to double-jump next to a wall.
- The big one: health drops. I'm not exactly sure how I would have changed this, but this was a real problem. Sometimes I'd find a bunch of health drops, which made the stages very easy, while the same part could be really tough if I didn't get so lucky. I would suggest more health pickups simply scattered throughout the stages, rather than being so dependant on the highly random enemy drops. Maybe weaken their effect to avoid the game being too easy.

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