Yep. $50 for a Vita game like Uncharted is comparable to a console release, not a $30-$40 handheld game. The line between console and portable, in terms of production values and scale, is getting smaller. If the budget for some top tier titles is enough to consider a higher price to maintain profitability, then they should adjust it. Prices shouldn't be set at a certain level; there should be a variety of price points based on each individual game. People will decide whether or not it costs too much -- and it'll be a lesson learned if it doesn't achieve the level they want. Prices can always come down, these publishers aren't Nintendo.
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"When I was a young man, I had liberty, but I did not see it. I had time, but I did not know it."